[quote name='dirtyvu']It's a fun game. If you put in the time to get used to how the game wants you to do the moves, you can do any of the moves consistently.
some tips for getting it to work great:
- sit in a chair like a computer chair or a kitchen chair. don't sit in a softa.
- close the curtains. sunlight messes up this game.
here's where a big problem stems from: the tutorial. Capcom made the tutorial really restrictive. meaning, you can't just sit in a cockpit and play with the controls. you have to do the move when the tutorial allows you to do the move. This scenario works fine for a controller. For example, if the screen says press A to jump and you press A before it actually allows you to jump, you automatically assume that, hey, I pressed it too soon. Now I can press A to jump. But when it comes to motion controls, that makes it hard to tell if it's not recognizing your motion or you did the motion too soon.
Another thing is the tutorial doesn't even show you some of the things you have to do such as reloading the ammo when a teammate dies. You have to learn in the middle of a battle!
I will also say that some of the motions in the tutorial instructions are wrong or a little misleading.
You have to be very regimented in your technique and what hand to use. For example, all the instructions for the right hand should be used with the right hand. All the instructions for the left hand should be used for the left hand.
Let's start by getting some nomenclature out of the way. The 12 o'clock position is straight in front of you. 6 o'clock would be right behind you. The cockpit view is where you see all the instrumentation. The viewport view is when you're looking through the viewport. The periscope view is when you're looking through the periscope.
For example, to select what type of ammo you're going to use, you can only use your right hand. To pull the left instrument pod, you have to use your left hand.
I'll start off with the wrong information. In the tutorial, it says to select the heat rounds, you put your hand over the heat rounds button and then press downward. In the viewport viewing screen where the viewport takes up nearly the whole screen, this doesn't work. The best way to do this is to crossover your body. So if you want to press the AP ammo button, use your right hand, crossover, and thrust forward toward the AP ammo button on the left side. To select the heat rounds button, use your left hand, cross over your body and thrust forward toward the heat rounds button on the right side. Alternatively, to select the heat rounds, you can do a thrust your right hand forward. So the tutorial was pretty wrong on this.
Now, you can push the ammo buttons while in cockpit mode instead of viewport mode. I actually think it's easier to select the ammo buttons in cockpit mode but of course, that means switching from viewport mode to cockpit mode, then selecting ammo, then selecting viewport mode again. So there's the debate between the more imprecise shorter method or the more-steps-but-easier-to-do method.
The instrument pods on the right and left are probably the trickiest controls. To pull the right pod out toward you, you reach out at 2 o'clock (imagine that 12 o'clock is straight in front of you) and then you swing your arm out wide toward 3 o'clock. To push the pod back, if your arm is in the 3 o'clock position, you can swing it back toward the 2 o'clock position. If your arm is lying down, you can just raise your hand back to the 2 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back and you're lowering your right arm, you can minimize this problem by dropping your right hand from the 3 o'clock position to down and out of view instead of just dropping your hand.
With the pod pull toward you, you can activate the light but raising your right hand to the switch as if you're doing a "hail, Hitler" pose and then drop your arm. To turn off the light, raise your arm back to the "hail, Hitler pose. To vent the cockpit, you reach toward the handle, grab it and then put your hand straight down. To activate the self-destruct, take your right hand and cross over your body to get to the self-destruct switch and push forward.
The pod on the left is just the mirror of the pod on the right. So to pull it out, put your left hand out to about 10 o'clock and then pull your left hand outward toward 9 o'clock. To push the pod back, if your arm is in the 9 o'clock position, you can swing it back toward the 10 o'clock position. If your arm is lying down, you can just raise your hand back to the 10 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back, you can minimize this problem by dropping your right hand from the 9 o'clock position to down and out of view instead of just dropping your hand.
For the periscope, raise your right hand straight up as if you want to answer a question in school. Don't be swinging your arm forward as you're raising your hand as a forward motion can be interpreted as you wanting to adjust the viewport screen.
To open the viewport, you hold your right arm horizontally forward, wait until the hand grabs the hand and then raise it to open or lower it to close it. This is why the periscope motion can be confused if you push your arm forward as you're raising your hand as the forward motion is for the viewport.
You can go from the periscope mode directly to the viewport mode. So if you're in periscope mode, just push both arms forward to switch to viewport mode. Similarly, to go from viewport mode to periscope mode, raise your right hand straight up. You do not have to go from viewport to cockpit to periscope nor do you have to go from periscope to cockpit to viewport.
When you start a mission, you're in the cockpit mode. To be able to see where you're going to go, you have to switch to viewport mode by pushing both arms forward. When you hold your arms forward, do not elevate your arms too high. If you switch to viewport and grab and pull the viewport lid closed, then you are raising your arms too high. This is dependent on the height of your Kinect as well. My Kinect is high (above the TV). When I hold my arms forward horizontally such that my arms are parallel to the floor, I can trigger closure of the viewport lid. If I hold my arms forward lower such that the it's below horizontal, it's much more reliable for going to viewport mode.
If your hand is automatically on the grab handle for the viewport, raise it up to take it off the handle. If you pull it down, you'll close the viewport which is a problem I notice a lot of reviewers having.
The thing with the controls is that you can't be sloppy with your arm motions and you have to use the correct hand for the correct motion. Do not panic in the fog of war! Be deliberate in all your motions.[/QUOTE]
Rofl. Well, that all sounds worth it to make a terrible game kinda work almost.