Game: Metal Gear Solid: The Twin Snakes
Platform: Nintendo GameCube
I Paid: $15 at EBgames
DISCLAIMER:
This is the first Metal Gear game I have ever played. Let me say this once more for clarity. I have never played MGS on the PlayStation or MGS2 or 3 on the PS2. I never touched the NES or MSX games either.
STORY:
I enjoyed the story. It was nice to present a fictional story with factual elements. If the player knows his or her history, some things won't add up. And they're not supposed to. The writers paid that much attention to history when writing the script. There were a couple too many twists or soap opera "nuh-uh" moments for me though. It felt like somebody defected to the opposing team at almost every cutscene.
8/10 - Above average, but not perfect
GRAPHICS:
Overall, TTS is a very pretty game. Snake moves as naturally as can be expected. He did say his suit was tight and uncomfortable. I think this was a nice touch. He looks a little uncomfortable because he _is_ a little uncomfortable. It looks very similar to MGS2 (if the television commercials are true to the look of the game). The only graphical issue I had was with the lighting. Lighting was often handled with textures. The GameCube is more than capable of lighting effects. The weather effects, on the other hand, are fantastic. Snow and water look excellent.
The CODEC screens were terrible. They looked like they belonged on a Super Nintendo. All green, block text, and terrible lip sync. If you're going to make me read, at least make the screen pleasant to look at.
7/10 - Above average, but the lighting should have been better and the CODEC screen was terrible.
SOUND:
The music was appropriate. I felt sneaky when I was doing well, and I felt anxious when I'd been spotted. The voice acting was a mixed bag. Snake seemed gritty and tough, but Meryl sounded like a little girl. I understand she was a rookie, but she sounded like she was 12. On the whole, characters emoted well, and the voices match the character models. I could tell who was speaking without reading the captions on the CODEC screen.
10/10 - Good music and far above average voice acting
ENVIRONMENTS:
Visually, the environments are stunning. Many of the indoor locales feel cramped though. Either that or the enemy soldiers were too smart. I had a difficult time offing them without drawing the attention of all the others. There just wasn't enough room to be a sneaky badass.
6/10 - Pretty, but cramped
GAMEPLAY:
Snake controls well, but he seems to have a couple too many moves. For example, Snake can hang from ledges. I used this once, and that was only because I wanted to try it out. It was completely unneccessary (unless I beat the game in a very unorthodox way). Also, the button layout was awkward, but I got used to it. The L and R shoulder buttons cycle through items and weapons while in thrid-person view, but while in first-person view, they peek in their respective directions. This means the player can change items or weapons while in first-person view. I don't know how to remedy this, but it bothered me all the same.
The difficulty was all over the map. I had a harder time getting from point A to point B than I did dispatching bosses. Yeah, I was dissapointed, too. A random soldier can completely waste me, but none of the boss characters ever killed me. I only used 1 ration on a boss fight, and that's only because Hideo Kojima is way smarter than I am, so Mantis and I battled for a long time.
The inventory system in this game is absolute garbage. Why is it that I can wear _either_ the gas mask or the body armor? In what universe are these items mutually exclusive? Why do I need to have a ration equipped to use it when my health runs out? If I've got one, what's it matter if it's equipped? It's not like I carry my gun in one hand and the equipped ration in the other.
5/10 -- Some good, some bad
CUTSCENES:
Very nicely done, but they don't really seem to fit. When I'm controlling Snake, he and his foes are human. When we enter cutscene mode, Snake and his enemies act like characters from the Matrix (there's even bullet time). They look cool, but I don't think I'm playing the same game, the cutscene director was playing. Stylistic gripes aside, they move the story along nicely. They added to the story nicely. As a matter of fact, I would have liked to see some of the CODEC scenes replaced with cutscenes (especially the bits that could have been flashbacks).
8/10 -- Neat looking, but they seem out of place
OVERALL:
I enjoyed this game. It beat the pants off of the Splinter Cell demo I tried. I swear, when I'm controlling him, Sam Fisher is reduced to a very special monkey that makes lots of noise. Snake controlled easily enough that I could be the sneaky badass Snake is supposed to be. I didn't want to turn this game off. It completely at my Saturday. It's not my favorite game on the GameCube by any stretch of the imagination, but if you're looking for a mature game with entertaining (if too easy) boss fights, James Bond gadgets, and a hero that's not afraid to do what it takes to win, pick this one up.
Also, the option to select from 5 difficulties from the get-go is awesome. Not every gamer among us can handle the "normal" difficulty. I'd rather more people get to experience the entire story on "very easy" than trade the game in because it's too hard. Unlockables and multiple endings are a definite plus, too.
8/10 -- Above average game, very enjoyable. I won't be trading it in, and its flaws can be easily overlooked.
Platform: Nintendo GameCube
I Paid: $15 at EBgames
DISCLAIMER:
This is the first Metal Gear game I have ever played. Let me say this once more for clarity. I have never played MGS on the PlayStation or MGS2 or 3 on the PS2. I never touched the NES or MSX games either.
STORY:
I enjoyed the story. It was nice to present a fictional story with factual elements. If the player knows his or her history, some things won't add up. And they're not supposed to. The writers paid that much attention to history when writing the script. There were a couple too many twists or soap opera "nuh-uh" moments for me though. It felt like somebody defected to the opposing team at almost every cutscene.
8/10 - Above average, but not perfect
GRAPHICS:
Overall, TTS is a very pretty game. Snake moves as naturally as can be expected. He did say his suit was tight and uncomfortable. I think this was a nice touch. He looks a little uncomfortable because he _is_ a little uncomfortable. It looks very similar to MGS2 (if the television commercials are true to the look of the game). The only graphical issue I had was with the lighting. Lighting was often handled with textures. The GameCube is more than capable of lighting effects. The weather effects, on the other hand, are fantastic. Snow and water look excellent.
The CODEC screens were terrible. They looked like they belonged on a Super Nintendo. All green, block text, and terrible lip sync. If you're going to make me read, at least make the screen pleasant to look at.
7/10 - Above average, but the lighting should have been better and the CODEC screen was terrible.
SOUND:
The music was appropriate. I felt sneaky when I was doing well, and I felt anxious when I'd been spotted. The voice acting was a mixed bag. Snake seemed gritty and tough, but Meryl sounded like a little girl. I understand she was a rookie, but she sounded like she was 12. On the whole, characters emoted well, and the voices match the character models. I could tell who was speaking without reading the captions on the CODEC screen.
10/10 - Good music and far above average voice acting
ENVIRONMENTS:
Visually, the environments are stunning. Many of the indoor locales feel cramped though. Either that or the enemy soldiers were too smart. I had a difficult time offing them without drawing the attention of all the others. There just wasn't enough room to be a sneaky badass.
6/10 - Pretty, but cramped
GAMEPLAY:
Snake controls well, but he seems to have a couple too many moves. For example, Snake can hang from ledges. I used this once, and that was only because I wanted to try it out. It was completely unneccessary (unless I beat the game in a very unorthodox way). Also, the button layout was awkward, but I got used to it. The L and R shoulder buttons cycle through items and weapons while in thrid-person view, but while in first-person view, they peek in their respective directions. This means the player can change items or weapons while in first-person view. I don't know how to remedy this, but it bothered me all the same.
The difficulty was all over the map. I had a harder time getting from point A to point B than I did dispatching bosses. Yeah, I was dissapointed, too. A random soldier can completely waste me, but none of the boss characters ever killed me. I only used 1 ration on a boss fight, and that's only because Hideo Kojima is way smarter than I am, so Mantis and I battled for a long time.
The inventory system in this game is absolute garbage. Why is it that I can wear _either_ the gas mask or the body armor? In what universe are these items mutually exclusive? Why do I need to have a ration equipped to use it when my health runs out? If I've got one, what's it matter if it's equipped? It's not like I carry my gun in one hand and the equipped ration in the other.
5/10 -- Some good, some bad
CUTSCENES:
Very nicely done, but they don't really seem to fit. When I'm controlling Snake, he and his foes are human. When we enter cutscene mode, Snake and his enemies act like characters from the Matrix (there's even bullet time). They look cool, but I don't think I'm playing the same game, the cutscene director was playing. Stylistic gripes aside, they move the story along nicely. They added to the story nicely. As a matter of fact, I would have liked to see some of the CODEC scenes replaced with cutscenes (especially the bits that could have been flashbacks).
8/10 -- Neat looking, but they seem out of place
OVERALL:
I enjoyed this game. It beat the pants off of the Splinter Cell demo I tried. I swear, when I'm controlling him, Sam Fisher is reduced to a very special monkey that makes lots of noise. Snake controlled easily enough that I could be the sneaky badass Snake is supposed to be. I didn't want to turn this game off. It completely at my Saturday. It's not my favorite game on the GameCube by any stretch of the imagination, but if you're looking for a mature game with entertaining (if too easy) boss fights, James Bond gadgets, and a hero that's not afraid to do what it takes to win, pick this one up.
Also, the option to select from 5 difficulties from the get-go is awesome. Not every gamer among us can handle the "normal" difficulty. I'd rather more people get to experience the entire story on "very easy" than trade the game in because it's too hard. Unlockables and multiple endings are a definite plus, too.
8/10 -- Above average game, very enjoyable. I won't be trading it in, and its flaws can be easily overlooked.