Ya, once you find the soldier's key from killing the boss there's another door that a lot of people probably miss going back to due to the shortcut through the wall at the second bonfire. Climb down the ladder and follow the original path to the left into the next room with the torch holder and the soldier playing dead (where there was a fog gate) and there is a door there that leads to another small area and the 3rd bonfire.
10 attunement for first slot then next is at 13.
Whoa - so there's another bonfire in between the two? Yeah, that is silly. I'll have to go back there and look for that. I've been through there a few times, actually, but there didn't seem to be too much to do. I guess I missed the door.
I went down to the fire salamander area and picked up all the treasure down there but I can't get rid of the one blocking the hole. I can pound on him for a while before he turns around. But once he does, he pins me to the wall and blasts me with fireballs. I can't move, roll, dodge, or do anything - my character gets stuck between him and the wall.
Also, I might as well get my attunement to 13 since it is already at 10.
It's the same ledge you dropped down to get the key in the first place. The doors are pretty distinct so when you find the other in the gutter, you'll know it. That one is fairly close to start of the area by jumping to a platform with two mobs on the forward-left.
So, I think the designers forgot these games are meant to be replayed and got overzealous on areas. I've sunk 60 hours into this game and I'm still only 75% through it. Couple that with I've missed my first chance to get some trophies because I NEVER summon help on a boss fight (just my playstyle, I like soloing hard content) and I'm 99% sure this will be the first souls platinum I'm skipping. I don't have the time or desire to attempt each boss with an NPC summon (that can't die during the fight or it ends the chain) on one perfect playthrough. Patch 2.2 is out next week for FFXIV and I will be playing that pretty much exclusively, so NG+ is pretty much not happening for me.
Open letter to FROM, quality over quantity when it comes to bosses/areas. Don't make stupid fucking trophy requirements that can be failed from a single event over the course of a lengthy playthrough. That doesn't rhyme with skill, it rhymes with stupid. That said, I definitely got my money's worth out of the game but the length of the game and my need to explore everything has just burnt me out on it. I'm actually getting bored clearing trash to a boss at times and once I've been to the boss door, I find myself just speedrunning to it again if I die. : \
I went back to the door in Black Gulch and opened it up. I couldn't do anything in there (there was someone to talk to but it didn't lead to anything). I'll have to find the one in the Gutter - I looked for it but I was looking towards the end of the level so thanks for that info.
I agree - it was great that they removed the NPC helper trophies in DS. Why did they put then back now!? I have actually held off on a few bosses since I don't know which are which for the different NPCs. And then usually when I do a summon I get two people right at the beginning - then I wouldn't see the NPC one which usually is closer to the boss door. I know for sure I missed one of the 4 chances for Lucatiel at the Wharf boss, which was an easy one that I could have kept her alive through (I did that one myself).
I'm wondering if you can get the trophies by trading the armor though - that is, if you just hold it all for a minute like with the rings and weapons before.
But yeah, I feel like you, that it kind of sucks the wind out of doing NG+ since there wouldn't be anything to work towards. I don't mind doing harder boss battles, grinding and farming a bit, etc to get difficult trophies. But when you have to rely on a stupid NPC character not dying for 3 different boss battles that is ridiculous. If the NPCs would just respawn if you died during the fight that would be one thing. Then you could die on purpose if the NPC gets killed and retry the fight. That would be difficult enough - but I take if that happens the NPC will be gone for good.
Otherwise last night I explored more of the Shaded Ruins (found the fog door). I found my second crystal gecko and saw some scorpion guy NPC though he wouldn't talk to me. Then I took advantage of the server outage to finish off Belfry Luna without having to deal with summons (though once again I didn't go through the door - not doing them because of those stupid NPC summons). Fighting off all those dwarves and the red phantom invader was bad enough without dealing with human invaders. Such a small area to deal with PvP though - completely different than the forest area in Dark Souls.
I tried to get to the ladder in the pit that leads to the locked door (though I'm not sure if I have the right key for it yet) and you can't jump from the ledge at Grave of Saints. There are boards blocking you - the same boards that if you try to jump on them from above they break and you fall to your death. And yet I can't break them with magic or arrows either - frustrating. I know I got to that platform from above once but I'm too hollow to go down the pit again.