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Dark Souls II - Scholar of the First Sin - April 7, 2015


#421 BrolyB593   I've been here well over a decade?!? o.O CAGiversary!   7720 Posts   Joined 13.1 Years Ago  

Posted 25 March 2014 - 05:22 AM

So I came home today and did nothing but play Dark Souls haha and I have a question. I am at the very home stretch I believe at this point and just received an item

Spoiler

 

Thanks!



#422 Bezerker   Bezerker Barrage! CAGiversary!   7069 Posts   Joined 15.1 Years Ago  

Posted 25 March 2014 - 05:30 AM

Welp, I just found out that sins carry over to New Game +.  As a "celebration" of worlds being over once I beat the game, or am about to face the final boss,  in Drk & Dmn Souls I would go around and kill every single NPC in the game.  The end of Dark Souls 2 was no different. 

 

While all the NPC's of course respawned for NG+, as soon as I stepped into the FoFG I got a message about being invaded by an arbiter.  I really didnt feel like dealing with people so I just unplugged the network cable.  Based on the math of it costing 134k souls to be forgiven for killing one NPC, i'd have to wager im looking at around 2 million in souls needed to clear my sin.



#423 io   ... Super Moderators   24779 Posts   Joined 15.7 Years Ago  

Posted 25 March 2014 - 06:22 AM

Based on the math of it costing 134k souls to be forgiven for killing one NPC, i'd have to wager im looking at around 2 million in souls needed to clear my sin.


Ouch, I was wondering what that guy was for - I've never owed anything when I visit him in any of the games.

The guy doing the blog on IGN said he asked him for 126K or something - but he didn't recount what he did to deserve that. That seems like a big omission from the blog. Also I think it is pretty humorous that he seems to be playing the game ass-backwards. He did the Doors of Pharros and Royal Rat Authority before doing the intro rat covenant.

http://www.ign.com/a...neasy-beginning

He's saying how easy stuff is now - yeah, 'cause he did all the hard parts first :lol:.

#424 Jodou   Infamous CAGiversary!   14961 Posts   Joined 11.7 Years Ago  

Posted 25 March 2014 - 06:32 AM

I don't even know what/where you are talking about there ;).

That place is like pretty much the end of the game and the mobs are a huge pain to kill since there's trash in the way and you're on a timer.  It's much easier to just farm some knights in an earlier area, I think Aldia?  Can't really remember because I didn't bother yet since I'm not sure what suit of armor I wanted to pimp out.  Probably Vengarl's but I still need to compare the king set when I get it.

 

You're dangerously close to catching me ha.  I'm 70 hours in and 160-ish.  I'm almost sick of leveling up because I don't know where to put points anymore and I love the dragon covenant pvp, so I don't want to get too high.  And yeah, part of my beef with the difficulty of this game is souls are too abundant.  I'm leveling without even trying off trash that I farm for item drops.  It really is a joke how easy they made this game and I'm hoping they scale it back again for the next game.



#425 Supplice   Meta CAGiversary!   4863 Posts   Joined 10.8 Years Ago  

Supplice

Posted 25 March 2014 - 08:43 AM

So I came home today and did nothing but play Dark Souls haha and I have a question. I am at the very home stretch I believe at this point and just received an item

Spoiler

 

Thanks!

 

Its infinite. :D



#426 io   ... Super Moderators   24779 Posts   Joined 15.7 Years Ago  

Posted 25 March 2014 - 08:55 AM

So I finally found where to go once you get all 4 big souls. It was an area I remember not being able to progress past a long, long time ago (and I think I even posted about it). But I had completely forgotten. I did have to look it up online. Without that help, I might have just given up finding it.

FYI:
Spoiler


So, yeah, the castle part (the later one - not the one in Forest of Giants). That is a pain. I helped out as a summon first to get a feel for what I was up against. Otherwise I was sitting there at the entrance killing those mobs that seem to come at you endlessly until I ran out of spells and my sword was about to break. I didn't realize until later that you need to kill them closer to the door...

In any case, the guy I helped with had already got the door open so I still didn't know about that when I went back (I had figured it out from what happened later inside). But he also had the first bonfire lit so then I knew where that was when I went in myself. Then after that one I summoned a few people to help me get to the first boss (which was cake with 3 people). It was the getting there that was the hard part anyway. Afterwards I went up some ladder and found one of those statues you have to light and got mobbed by 6 spear sentry things (the smaller ones - just got outnumbered) and killed.

This place definitely reminds me of the castle area in Dark Souls - small, cramped, claustrophobic areas with lots of things trying to kill you ;). I take it there is a merchant in the beginning by the stairs? I'll have to get to him from the front as I sure as hell don't want to go back through that room with all the Flexile Sentry clones. When I was in there with a summon, we didn't get one of the guys lit - is that important? Is the lighting fires trophy just for the bonfires, or for all the places you can light? The problem now is that if I run in there I get 6 of those Flexile sentries and, what, 12 of the regular ones (?) trying to kill me all at once - especially since the guy who needs to be lit is at the far end.

#427 Trakan  

Posted 25 March 2014 - 12:13 PM

That place is like pretty much the end of the game and the mobs are a huge pain to kill since there's trash in the way and you're on a timer.  It's much easier to just farm some knights in an earlier area, I think Aldia?  Can't really remember because I didn't bother yet since I'm not sure what suit of armor I wanted to pimp out.  Probably Vengarl's but I still need to compare the king set when I get it.

 

You're dangerously close to catching me ha.  I'm 70 hours in and 160-ish.  I'm almost sick of leveling up because I don't know where to put points anymore and I love the dragon covenant pvp, so I don't want to get too high.  And yeah, part of my beef with the difficulty of this game is souls are too abundant.  I'm leveling without even trying off trash that I farm for item drops.  It really is a joke how easy they made this game and I'm hoping they scale it back again for the next game.

 

Was DS1 your first game in the series?  If so, of course you're going to find the sequel easier when you know what to expect and have some experience with the games.  I don't think this game is any easier or harder than the first.  There are a few jokey/gimmicky bosses, but other than that I think it's on par with 1.
 



#428 io   ... Super Moderators   24779 Posts   Joined 15.7 Years Ago  

Posted 25 March 2014 - 12:32 PM

I'm pretty sure Jodou is a Demon's Souls vet, let alone Dark Souls ;).

I pushed into Shrine of Amana tonight. Man, I hate the narrow paths of walkable water - where you can't tell where it gets deep. It seems to get really bad after the second bonfire.

Also, I noticed something tonight for the first time. I'm seeing extra bonfire locations on the warp screen for certain areas that say "???". I have 2 in Drangleic castle in between the two bonfires I can travel to. There are 2 more in Amana that I probably just haven't gotten to. But there are some in areas way back - like one in Forest of Fallen Giants, and one in the Iron Keep. What gives with those? Did the game glitch on me and show me these "hidden" (or as of yet undiscovered) bonfires or does it just do that at some point (I think it was after the boss in Drangleic when it started)? I definitely wasn't seeing those before.

I had stupid Benhart plus a human summons with me at the Looking Glass Knight. We didn't have much trouble with him but Benhart died like 10 seconds before we finished off the boss. Damn... So close. I still have 2 more chances with him in the game before I resort to ascetics (he did survive the first fight). I assume he'll still show up for the next one, right? I just don't get that one to count.

#429 BrolyB593   I've been here well over a decade?!? o.O CAGiversary!   7720 Posts   Joined 13.1 Years Ago  

Posted 25 March 2014 - 02:08 PM

I'm pretty sure Jodou is a Demon's Souls vet, let alone Dark Souls ;).

I pushed into Shrine of Amana tonight. Man, I hate the narrow paths of walkable water - where you can't tell where it gets deep. It seems to get really bad after the second bonfire.

Also, I noticed something tonight for the first time. I'm seeing extra bonfire locations on the warp screen for certain areas that say "???". I have 2 in Drangleic castle in between the two bonfires I can travel to. There are 2 more in Amana that I probably just haven't gotten to. But there are some in areas way back - like one in Forest of Fallen Giants, and one in the Iron Keep. What gives with those? Did the game glitch on me and show me these "hidden" (or as of yet undiscovered) bonfires or does it just do that at some point (I think it was after the boss in Drangleic when it started)? I definitely wasn't seeing those before.

I had stupid Benhart plus a human summons with me at the Looking Glass Knight. We didn't have much trouble with him but Benhart died like 10 seconds before we finished off the boss. Damn... So close. I still have 2 more chances with him in the game before I resort to ascetics (he did survive the first fight). I assume he'll still show up for the next one, right? I just don't get that one to count.

The same thing happened to me around that time too in regards to the bonfires. I figured maybe once you got so far in it showed you, that or it was simply a glitch. The fact that they have it coded to have '???' and the black faded screen I would imagine it is intentional but I still thought it was odd.

 

Benhart died fighting the Looking Glass Knight with me too : /

 

The NPC summons I feel die way quicker in this game, largely because they tend to aggro a ton



#430 guardian_owl   Keeper of the CAG Shrine CAGiversary!   11170 Posts   Joined 16.3 Years Ago  

guardian_owl

Posted 25 March 2014 - 02:09 PM

In Dark Souls, the reward at part way is fast travel. The reward in Dark Souls 2 is to show all the bonfires you've missed. You probably missed the 3rd bonfire in Forest of the Giant's that you find with the soldier's key, a lot of people miss it because after you open the shortcut in the wall, you never walk past it again. . If it's not that one then maybe it has something to do with the trees that you can examine.

 

That's why having a faith build is going to be handy for trying to do these NPC quests, I can quickly pop down next to them, give them a shot of Med heal or Great heal, and they are back in the game.



#431 BrolyB593   I've been here well over a decade?!? o.O CAGiversary!   7720 Posts   Joined 13.1 Years Ago  

Posted 25 March 2014 - 03:27 PM

In Dark Souls, the reward at part way is fast travel. The reward in Dark Souls 2 is to show all the bonfires you've missed. You probably missed the 3rd bonfire in Forest of the Giant's that you find with the soldier's key, a lot of people miss it because after you open the shortcut in the wall, you never walk past it again. . If it's not that one then maybe it has something to do with the trees that you can examine.

 

That's why having a faith build is going to be handy for trying to do these NPC quests, I can quickly pop down next to them, give them a shot of Med heal or Great heal, and they are back in the game.

Yeah I missed that one originally. I went back however before the ??? even appeared and found that. The one that I completely missed but I realized I must have missed one because of the ??? was right before Mytha

 

Also I apparently missed the one before the [spoiler[Guardian Dragon. I went through that whole area and then came to a boss and was like WTF clearly there should be a bonfire between and I couldn't find one but luckily got the boss on the first try. It seems to have a weakness to magic because I used my Dragonrider bow with Magic Arrows and it took off pretty hefty chunks with each hit. But yeah I still haven't found where that bonfire was that I missed haha [/spoiler]



#432 Supplice   Meta CAGiversary!   4863 Posts   Joined 10.8 Years Ago  

Supplice

Posted 25 March 2014 - 04:35 PM

 And yeah, part of my beef with the difficulty of this game is souls are too abundant.  I'm leveling without even trying off trash that I farm for item drops.  It really is a joke how easy they made this game and I'm hoping they scale it back again for the next game.

 Of course, over-leveling makes the game easy too.  :roll:

 

Benhart died fighting the Looking Glass Knight with me too : /

 

The NPC summons I feel die way quicker in this game, largely because they tend to aggro a ton

That's why having a faith build is going to be handy for trying to do these NPC quests, I can quickly pop down next to them, give them a shot of Med heal or Great heal, and they are back in the game.

 

Faith heal with a fast casting speed and wearing the Redeye ring is the way to go to keep them alive. I only used the ring and it forced me to be aggressive on the later bosses which was fun in itself. Still, it would have been nice to have that healing safety net since the NPCs drop like stones.



#433 guardian_owl   Keeper of the CAG Shrine CAGiversary!   11170 Posts   Joined 16.3 Years Ago  

guardian_owl

Posted 25 March 2014 - 05:23 PM

It can still be an option for non-faith focused, depending on your starting class you might not even have to put in any points in faith though you do need 10 attunement for a spell slot. With the +5 faith ring (bought from the miracle merchant that let's you enter Huntman's corpse) one can cast normal heal (500 HP) for 7 base faith which one already has with the bandit. 13 base faith (w/ring) for med heal (850 HP).

 

Though the miracle that will probably interest most non-faith focused people is Great Heal Excerpt (bought from the same merchant as the ring), for 14 faith (9 base faith if you wear the ring) you get one cast of Great Heal (instead of the normal 3) which heals 1300 HP and is usually enough to completely top off the NPC summon if they get the full blast (at least it was for Lucatiel in the Iron Keep). The starting chime of the cleric can either be found by carefully dropping onto a ledge in Majula or just buying it from that same vendor as the ring, it has one of the fastest cast times only beaten by chimes which apparently are found near the end game.



#434 BrolyB593   I've been here well over a decade?!? o.O CAGiversary!   7720 Posts   Joined 13.1 Years Ago  

Posted 25 March 2014 - 05:34 PM

It can still be an option for non-faith focused, depending on your starting class you might not even have to put in any points in faith though you do need 10 attunement for a spell slot. With the +5 faith ring (bought from the miracle merchant that let's you enter Huntman's corpse) one can cast normal heal (500 HP) for 7 base faith which one already has with the bandit. 13 base faith (w/ring) for med heal (850 HP).

 

Though the miracle that will probably interest most non-faith focused people is Great Heal Excerpt (bought from the same merchant as the ring), for 14 faith (9 base faith if you wear the ring) you get one cast of Great Heal (instead of the normal 3) which heals 1300 HP and is usually enough to completely top off the NPC summon if they get the full blast (at least it was for Lucatiel in the Iron Keep). The starting chime of the cleric can either be found by carefully dropping onto a ledge in Majula or just buying it from that same vendor as the ring, it has one of the fastest cast times only beaten by chimes which apparently are found near the end game.

I have not used any of the Spices. How do those things work with spells? My understanding was that it simply lowered the requirements. Is that a permanent thing? I feel like I compared it somewhat to a PP UP in Pokemon or something haha.



#435 guardian_owl   Keeper of the CAG Shrine CAGiversary!   11170 Posts   Joined 16.3 Years Ago  

guardian_owl

Posted 25 March 2014 - 05:56 PM

As I understand it, each one you use via a certain vendor subtracts the requirements by one permanently for that spell or miracle. I am holding onto at least one of each if a reliable duping method ever pops up and I decide do it to use them on some of those with rather absurd requirements.

 

So anyone here play around with Hexes any? Since I picked cleric for starter class my Intelligence is near base and I was wondering if it was worth raising a little to have the option to cast a few Hexes too.



#436 Jodou   Infamous CAGiversary!   14961 Posts   Joined 11.7 Years Ago  

Posted 25 March 2014 - 06:21 PM

 Of course, over-leveling makes the game easy too.  :roll:

Bullshit.  Keep in mind I NEVER boost my HP via VGR, only the bonus from leveling other skills (my current HP is barely over 1200 with ring of binding IIRC).  Besides, you guys consistently miss what I'm saying.  Soul acquisition used to be much, much harder than this from what I remember.  It's what made farming the forest spirits early in DS1 so appealing because they gave a decent amount of souls with minimal risk involved.  Now it feels like they're shoving souls down your throat on the easiest of trash to the point that bosses seem to give a joke amount of souls by comparison.  I've had to stop killing anything just so I don't feel obligated to level or use souls on stuff like arrows.

 

Well designed bosses like smelter (tough on melee at least), freya, and ancient dragon will all murder you if you ignore mechanics/adds and 'overleveling' won't save you.

 

Was DS1 your first game in the series?  If so, of course you're going to find the sequel easier when you know what to expect and have some experience with the games.  I don't think this game is any easier or harder than the first.  There are a few jokey/gimmicky bosses, but other than that I think it's on par with 1.
 

I'd say the overall quality of DS1 bosses were better, despite a few joke bosses like pinwheel or the taurus demon that you could almost one shot by dropping down from above.  After doing a quick tally of legitimate one-shot boss attempts in this game, I came up with 11.  That number jumps to 17 if I count all the bosses I killed after a first attempt or got within 3-5.  Not saying this game has zero challenges though, since at least three bosses had me wiping for an hour plus while I learned timing/strategies or mechanics.  I did try one boss on NG+ (Freya) and it was rough, which does give hope that starting a new game would up the difficulty immensely.



#437 Backlash   www.thecoverproject.net CAGiversary!   4794 Posts   Joined 16.2 Years Ago  

Posted 25 March 2014 - 06:45 PM

Why would you feel obligated to level?  Spend the souls on items or materials (or spells, etc).  Or just ignore them, if you want to.

 

I think your problem with this game boils down to one thing:  even though you could still enjoy the game the way you want to, everyone else doesn't have to (i.e. they can level up more, use bonfires more, etc) so you don't get to impress other people with your mastery of the game.

 

Earn the invisible weapon rings if you want - that should still impress people.



#438 Jodou   Infamous CAGiversary!   14961 Posts   Joined 11.7 Years Ago  

Posted 25 March 2014 - 06:50 PM

Why would you feel obligated to level?  Spend the souls on items or materials (or spells, etc).  Or just ignore them, if you want to.

 

I think your problem with this game boils down to one thing:  even though you could still enjoy the game the way you want to, everyone else doesn't have to (i.e. they can level up more, use bonfires more, etc) so you don't get to impress other people with your mastery of the game.

 

Earn the invisible weapon rings if you want - that should still impress people.

It's the opposite actually, I feel as though they're dumbing down the game to accommodate a wider audience.  It's the classic slow boil a frog to death scenario.  Bottom line is I don't like some of the changes they've made and the resulting balance of risk vs reward.



#439 Supplice   Meta CAGiversary!   4863 Posts   Joined 10.8 Years Ago  

Supplice

Posted 25 March 2014 - 06:54 PM

So anyone here play around with Hexes any? Since I picked cleric for starter class my Intelligence is near base and I was wondering if it was worth raising a little to have the option to cast a few Hexes too.

 

Hexes are definitely worth it. :D However, they require a lot of investment in both faith and Int to get more options in casting. Also, the power of the hexes are based off your lowest stat of the two. So if you have 10 int and 15 faith, you'll only doing 10int worth of damage versus a 15/15 spread.



#440 Jodou   Infamous CAGiversary!   14961 Posts   Joined 11.7 Years Ago  

Posted 25 March 2014 - 06:57 PM

Hexes are definitely worth it. :D However, they require a lot of investment in both faith and Int to get more options in casting. Also, the power of the hexes are based off your lowest stat of the two. So if you have 10 int and 15 faith, you'll only doing 10int worth of damage versus a 15/15 spread.

I dig dark hail with my MLS build in PvP; allows me to setup for a dive roll into the laser beam strong attack. :lol:



#441 Backlash   www.thecoverproject.net CAGiversary!   4794 Posts   Joined 16.2 Years Ago  

Posted 25 March 2014 - 07:07 PM

It's the opposite actually, I feel as though they're dumbing down the game to accommodate a wider audience.  It's the classic slow boil a frog to death scenario.  Bottom line is I don't like some of the changes they've made and the resulting balance of risk vs reward.

They're definitely making it more accessible to a wider audience, which is to be somewhat expected (it is a business, after all).  I don't think they're dumbing it down too much at this point, though.  I agree that it does feel less risky than Dark Souls a bit and definitely less than Demon's Souls, but I still mostly worried as I get farther into a level and certainly a new area still makes me walk very slowly with my shield held high :)

 

It's kind of similar to the changes they made in Dark Souls from 1.03 to 1.05 (I think?), where they made humanity more plentiful, all merchants sold arrows, bottomless box from the beginning, giant blacksmith sells twinkling titanite, etc.  Those changes definitely made the game easier, but mostly they made it less tedious.  At first I thought "Man, I beat it before they changed it to easy mode!  PC gamers don't know what it was really like before!"  But later I realized that was kind of a silly attitude.



#442 Jodou   Infamous CAGiversary!   14961 Posts   Joined 11.7 Years Ago  

Posted 25 March 2014 - 07:16 PM

They're definitely making it more accessible to a wider audience, which is to be somewhat expected (it is a business, after all).  I don't think they're dumbing it down too much at this point, though.  I agree that it does feel less risky than Dark Souls a bit and definitely less than Demon's Souls, but I still mostly worried as I get farther into a level and certainly a new area still makes me walk very slowly with my shield held high :)

 

It's kind of similar to the changes they made in Dark Souls from 1.03 to 1.05 (I think?), where they made humanity more plentiful, all merchants sold arrows, bottomless box from the beginning, giant blacksmith sells twinkling titanite, etc.  Those changes definitely made the game easier, but mostly they made it less tedious.  At first I thought "Man, I beat it before they changed it to easy mode!  PC gamers don't know what it was really like before!"  But later I realized that was kind of a silly attitude.

Oh yeah, I don't mind quality of life changes so that less farming is involved for items, especially when it comes to preparing for a night of PvP.  Just when they change core design that affects my preference in difficulty.



#443 Kamagii   Ninja Gaiden speedrunner CAGiversary!   3504 Posts   Joined 12.3 Years Ago  

Posted 25 March 2014 - 07:21 PM

Demons souls has been the least risky IMO than any of these and most accessible. Other than random falls it seems like almost every boss was pretty straight forward. I mean look at the Dragon at the end of the second dungeon in Demons there was pretty much no way you could die. Dark Souls 1 +2 make you play in Co-op to get some objectives done and for me about half of the boss battles without having to  grind enemies to some over powered state. They improved on Dark Souls 1 to 2 but not enough to really want to put in >300hrs into it like I did Demons.



#444 BrolyB593   I've been here well over a decade?!? o.O CAGiversary!   7720 Posts   Joined 13.1 Years Ago  

Posted 25 March 2014 - 08:15 PM

It's the opposite actually, I feel as though they're dumbing down the game to accommodate a wider audience.  It's the classic slow boil a frog to death scenario.  Bottom line is I don't like some of the changes they've made and the resulting balance of risk vs reward

They're definitely making it more accessible to a wider audience, which is to be somewhat expected (it is a business, after all).  I don't think they're dumbing it down too much at this point, though.  I agree that it does feel less risky than Dark Souls a bit and definitely less than Demon's Souls, but I still mostly worried as I get farther into a level and certainly a new area still makes me walk very slowly with my shield held high :)

 

It's kind of similar to the changes they made in Dark Souls from 1.03 to 1.05 (I think?), where they made humanity more plentiful, all merchants sold arrows, bottomless box from the beginning, giant blacksmith sells twinkling titanite, etc.  Those changes definitely made the game easier, but mostly they made it less tedious.  At first I thought "Man, I beat it before they changed it to easy mode!  PC gamers don't know what it was really like before!"  But later I realized that was kind of a silly attitude.

Oh yeah, I don't mind quality of life changes so that less farming is involved for items, especially when it comes to preparing for a night of PvP.  Just when they change core design that affects my preference in difficulty.

I agree on both fronts. It does feel much more similar to the Dark Souls patch but at the same time I do see where Jodou is coming from. We have more to fall back on in the end and it does make it feel less risky. Super simple example is the lifgems. Being able to buy an infinite amount makes each conflict its own. When you had to ration Estus Flasks you would be walking blind into new areas with low health hoping to save up the last two chugs you have. Now though after each encounter I crack a few gems and approach each new experience with full health. There are countless changes like that in this game and Backlash makes a great point of it simply being a business in the end. I commend them on trying to broaden the audience by making it a bit more accessible but then still giving us the means to make it just as hard with other things.

 

It is hard to compare though too since we already have played to death the Souls series I imagine. Going through the DLC was much easier I felt because we had already gotten so accustomed to Dark Souls. The same can be applied here to an extent though we cannpt ignore that there have been some major changes that do indeed make it a bit easier.

 

Our crucial difference however Judou is that you think it makes it less of a game and I think it is great that they are trying new things and still trying to hold onto the old experience through the Ascetics and such.



#445 Backlash   www.thecoverproject.net CAGiversary!   4794 Posts   Joined 16.2 Years Ago  

Posted 25 March 2014 - 09:27 PM

Well said.  We can always say things like "just don't use the lifegems if they make it too easy" but of course if it's in the game that's hard to do.  But - that's where challenge runs come in.  After I played Dark Souls quite a bit and felt like I needed something new to do, I did a Soul Level 1 run (which later because incredibly common anyway).

 

In Dark Souls 2, you can make up your own challenge (I've heard of several people doing bows only or crazy crap like that), but they also built 2 major challenge runs right into the game, and give you tangible rewards for them.  Beat it without dying and you get one ring.  Beat it without using a bonfire and you get a different ring, both of which are only useful for PvP.



#446 io   ... Super Moderators   24779 Posts   Joined 15.7 Years Ago  

Posted 25 March 2014 - 10:29 PM

In Dark Souls, the reward at part way is fast travel. The reward in Dark Souls 2 is to show all the bonfires you've missed. You probably missed the 3rd bonfire in Forest of the Giant's that you find with the soldier's key, a lot of people miss it because after you open the shortcut in the wall, you never walk past it again. . If it's not that one then maybe it has something to do with the trees that you can examine.

Nope - there is a 4th one according to the "???" marker. Is it maybe past the king's door that I can't open yet? I had missed that 3rd one a while back but when you guys were talking about it I went back and cleaned out that area.


That's why having a faith build is going to be handy for trying to do these NPC quests, I can quickly pop down next to them, give them a shot of Med heal or Great heal, and they are back in the game.


I tried doing this with Lucatiel on the Sinner boss and I healed so very little and the time it took to do the heal just resulted in me getting slaughtered. My Faith is much higher now though - I wish I had thought of that for Benhart because one Heal probably would have been enough. The guy I summoned had Heal because he did it before we went into the fight. I wish he had thought to heal Benhart when he was low. The boss was just pounding on him - he actually lasted quite a while all things considered. I just couldn't do very much damage to the boss myself. My sword did almost nothing. If I hit him in the back with lightning spears it did a decent amount but from the front they'd deflect off his shield.

How hard is it to keep Benhart alive in the two later fights? I only need 2 more. The Looking Glass Night is easy to get back to, I think, right? I could try an ascetic there but then of course it will only be harder.

I need 2 for Lucatiel also. I guess I'll try an ascetic on the Rotten and see how it goes. I just hate those poison statues though.
 

In Dark Souls 2, you can make up your own challenge (I've heard of several people doing bows only or crazy crap like that), but they also built 2 major challenge runs right into the game, and give you tangible rewards for them.  Beat it without dying and you get one ring.  Beat it without using a bonfire and you get a different ring, both of which are only useful for PvP.


Wow - those are insane challenges. I'd rather gouge out my eyes with icepicks than try to do those. Imagine trying to do both at the same time ;).

#447 Supplice   Meta CAGiversary!   4863 Posts   Joined 10.8 Years Ago  

Supplice

Posted 25 March 2014 - 11:58 PM

How hard is it to keep Benhart alive in the two later fights? I only need 2 more. The Looking Glass Night is easy to get back to, I think, right? I could try an ascetic there but then of course it will only be harder.

 

I wouldn't try Looking Glass Knight online seeing as he can summon real players to aid him.  ;)



#448 io   ... Super Moderators   24779 Posts   Joined 15.7 Years Ago  

Posted 26 March 2014 - 12:10 AM

I wouldn't try Looking Glass Knight online seeing as he can summon real players to aid him.  ;)


Wait, what, really? That didn't happen last night at least.

Oh wait. Now I remember that there was a knight that showed up randomly in the middle. I just thought he called up a regular knight (like one in the castle). Whatever it was, we dispatched it pretty quickly. If that was another player, then that is interesting. But maybe if there isn't anyone available he just summons an NPC.

#449 Supplice   Meta CAGiversary!   4863 Posts   Joined 10.8 Years Ago  

Supplice

Posted 26 March 2014 - 12:51 AM

Wait, what, really? That didn't happen last night at least.

Oh wait. Now I remember that there was a knight that showed up randomly in the middle. I just thought he called up a regular knight (like one in the castle). Whatever it was, we dispatched it pretty quickly. If that was another player, then that is interesting. But maybe if there isn't anyone available he just summons an NPC.

 

I got summoned a lot by the knight in the SL 80-120 range. I wouldn't know about the activity beyond that. Your hunch is right though. If there isn't anyone to summon, he will call up an NPC knight.



#450 renique46   CAGiversary! Silenced   2692 Posts   Joined 12.6 Years Ago  

renique46

Posted 26 March 2014 - 02:28 AM

Fuck these slow as dirt animations that they purposely put in here compared to dks. Got poisoned and used an item that took so long for the character to actually use i died.