Terraria - PS4/PS3/Vita - $14.99 - Dig, Fight, Explore, Build! - 11/11: PS4 version out now, bundled with Vita version!

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http://www.youtube.com/watch?v=p_mt2_dEBW4

http://www.oxm.co.uk/49335/previews/terraria-hands-on-a-tour-of-minecraft-xblas-first-real-competitor/

2012 gave rise to the greatest ideological clash of our time - and no, I'm not talking about the US election. In the red corner, the bloodied and battleworn forces of Call of Duty. And in the blue, the inexhaustible font of soul-nourishing cuboid architecture that is Minecraft: Xbox 360 Edition. Two franchises - one about destruction, the other creation - carving up the Xbox Live activity charts between them.

Minecraft has stood alone for the Cause of Light thus far, pitting its contagious sandbox charms against the vengeful, iterative fury of triple-A action licenses at large, but the cavalry is coming. Out this spring, Engine Software's port of Re-Logic's PC hit Terraria is Minecraft in two dimensions - plus rocket boots, Lovecraftian floating eyeball bosses, employable NPCs and electrified tridents that sprout from characters like the world's least subtle Viagra advert. Say hello, denizens of Xbox Live Arcade, to your next 100 hour addiction.

As the above hopefully implies, Terraria's resemblance to Minecraft is broad rather than deep. The premise and overall objectives are familiar - you're a small, stubby-limbed adventurer, armed with little more than a flexible imagination, lost in a procedurally generated world whose resources can be mined to create buildings and items.

The worlds in question range from diddy little provinces that take a mere half-an-hour to traverse from one side to the other, to whacking great continents you may never explore in their entirety. Each is stitched together from an extravagant array of biomes, including deserts where to tunnel indiscriminately is to risk drowning in sand (real-time physics applies to certain materials), strange fungal vistas of puff-purple, towering pine forests and glowering volcanic slopes - all pleasingly rendered in dabs of quasi-animated pixel, and subject to rudimentary but impactful lighting.

As in Minecraft, survival is the initial priority - monsters show up in force at night, and woe betide your diminutive retro tush if you're wandering around in the open when they do. The first 10 minutes of each game is accordingly a feverish race to scoop and sculpt nearby rock, dirt and wood into the vague likeness of a house, from which to stare fearfully at wandering horrors and plot global conquest.

Houses come in every shape and size, naturally, but their component rooms all boil down to the same base ingredients - two walls, a back wall, a roof, a door, a work table (which also lets you craft more advanced objects, like Minecraft's), a wall torch and a chair. Thankfully, the PC game's harvesting and construction mechanics have been tweaked with the Xbox 360 pad in mind. Once a bustling mess of icons and numbers, the menus have been split into nice, neat, bumper-friendly tabs - inventory, crafting screen, character load-out and the social features, of which more in a bit.

There are also two new analogue select modes to help compensate for the absence of a mouse and keyboard. The default sees you tilting left stick to aim a reticule at whatever nugget of scenery or goblin creature has roused your ire, then clamping right trigger to wield the object in your grasp. The cursor automatically shifts to and highlights the next object along once you've harvested the first, which makes mining in bulk less fussy. Click the stick, however, and the reticule becomes a cursor, letting you drag, drop and paint in objects for easier, speedier construction.

The rooms you build will eventually house NPCs, who sell items and materials that are key to progress later in the game. One, the Guide, spawns from the get-go, and proves a handy repository of crafting recipes and starting tips. Later, you'll get to meet the Nurse, who sells health refills, and the Goblin Tinkerer, who can reforge tools and equipment.

Locating and recruiting these placid, enigmatic little personalities is part of the joy of exploration, but the bigger thrill is combat. The mechanics are simple enough - you point, swing, and hope like the hell the knockback stops your target landing a riposte- but what exactly you're swinging makes all the difference. Besides the trident, we've laid eyes on a shuriken that might have been reverse-engineered from Devil May Cry, a comically oversized mallet with power-drill attachment, a clockwork AK47 and a "Breaker Blade", formerly the property of a certain Cloud Strife.

The heftier and less plausible of these make short work of regular foes, which range from slimeballs and bunnies to unicorns that blow apart satisfyingly on death, and flying cockroaches known as Eaters of Souls. But there are also bosses, summonable once you discover and combine the right items. The "entry-level" specimen is the Eye of Cthulu, a monstrous blob of rage and tentacles that drifts straight through walls and ceilings, puking up smaller versions of itself. You'll meet it around 10-15 hours in, and when you do, you'll definitely want to bring a few friends to the party.

Which brings us, finally, to the social features. You can invite up to eight other players into your world at once, via either online drop-in or four-way splitscreen, and those players are free to do pretty much anything - up to and including murdering each other, if you disable friendly fire. There's the same potential for feats of beautiful collaboration as in Minecraft, but the Dark Side is a lot more tempting thanks to the aforesaid weapons. A full-fat brawl in Terraria is like eight separate New Year fireworks displays competing for attention, and no less harmful to the scenery.

Given its popularity on PC and the surprising (because in defiance of "common knowledge" about Xbox owners) success of world-building simulations on Xbox Live Arcade, Terraria seems destined to do well - and thus far, that's no more than it deserves. Burned-out Minecrafters may find the prospect of entering another, unspoilt, hazard-strewn world hard to stomach, but those who've merely tired of Mojang's tools will already be licking their lips. Call of Duty has another left-field multiplayer oddity to worry about...
 
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Would pick it up for Vita, but no way I would play it on my PS3. Already have the fantastic PC version.

For anyone on the fence though, this is a game you can easily sink as many hours into it as you want and get as much out of it as you put in.
 
I was going to check-out the demo to see how the controls felt and was going to base my double-dip on that but nope...no demo...even though they are fucking required to make one for XBLA. (I hate when devs do that BS on PS3)
 
That's even worse and makes even less sense. (the demo is just the tutorial btw)

Oh well...I'll just download the XBLA version tomorrow to check out how the controls work on console.
 
It is a more combat focused iteration of minecraft. If you prefer the lego aspect of minecraft, then there is not too much reason to pick it up. There are a great variety of weapons to craft and bosses to hunt for and kill. I prefer it to minecraft because it is a bit more structured and combat focused, I got bored building castles in the sandbox for the sake of building castles in minecraft.
 
I found this in regards to there being no demo:

I was on US PSN Store and there is only option to buy a full game.
Really? That's not how it should be, I will have someone look into this. (fyi I'm the producer from the developer that did the port)
And:

Hi everyone,

Just to let you know - we're looking into this and we'll update as soon as we can.

smile.png
So yeah, looks like Sony fucked this one up not the developer.#-o
 
The demo keeps sticking at the build the door part I've built 3 houses all of them have doors and it still tells me to install a door. Really like the game from what I've seen of it .(360 version)
 
[quote name='boosted02gt']Unless someone says differently it just seems like a cheap 2d knockoff of Minecraft.[/QUOTE]

The difference is that Terraria is an amazing fun game that can suck your life away for 100s of hours, and Minecraft is just boring. I tried to play Minecraft and couldn't stand it.
 
[quote name='boosted02gt']Unless someone says differently it just seems like a cheap 2d knockoff of Minecraft.[/QUOTE]

I prefer it to Minecraft for reasons other have listed..more and better combat options. The game may not appeal to everyone but I certainly wouldn't dismiss it as cheap or poorly done. The game is very much quality if you're into this sort of game.
 
Minecraft has become a genre at this point. People will just have to accept that and move-on. (unless you refer to BioShock Infinite as a DOOM-clone...then by all means proceed ;))
 
Putting some more work into this and I'm enjoying it a lot so far. I'd love to see an update that moves the item bar controls to R1/L1 instead of the triggers and put attack on R2 so that it's more like the XBLA version. Other than that, the controls are pretty good. I've also noticed that swinging a sword with the PSN version does more of a stab move than the circular swing that it does on the XBLA version, so I'm not sure what is up with that.

For people that don't know what's different between this and Minecraft besides the obvious visual differences, Terraria is much more focus on the combat, loot, and fighting bosses and much less on building stuff and all of the neat design things that Minecraft is flexible enough to offer. To put it in another way, I play Minecraft and get ideas for how to improve my home or other types of places to build, so I go off to mine and occasionally fight to facilitate that. Minecraft even allows you to avoid combat if you build/mine the right way, but Terraria generally forces it on you when you go exploring/mining because enemies spawn around you all of the time. The desire to "improve" my house in Terraria isn't really showing up a few hours in, though that could change with time.

I managed to get a nice lance and boomerang in chests around my home, so the combat isn't a big deal so far. I've built a couple of nice zombie holes around the house so that they fall in and don't try to break through the door, though I don't know if that's possible if they pound on the door enough.
 
In the past you could barricade your door by putting a chair next to it on the inside of the house, that means the door can only open outwards preventing the zombies from pushing it in.
 
what is the new content? i already have it in PC but i'm interested mostly for the split screen also someone have a phantom to sell? i looked in the game share thread but no one is interested
 
They added a new boss, new enemies, new items to craft and find, a new tutorial, a redesigned inventory/crafting menu to work better with a controller, and the new fourplayer split-screen with eight player online multiplayer. I haven't seen a specific list of the new items, enemies, and such, but I'm sure there's one out there being made somewhere.

Keep your gameshare stuff in the gameshare thread.
 
Now that I have the grappling hook and have figured out the usefulness of glowsticks, this game is getting better and better each time I play it. I still have yet to find a life crystal, so I'm holding off on going through the corruption until I get a bit more health.
 
Grappling Hook is an extremely useful tool and the upgrade of that is even better. You'll find most Life Crystals by just exploring all of the areas underground. They're in varying heights, but you should mostly find them in the second tier beyond standard tier and before hell.

The game is awesome and I'm somewhat curious how the console version plays and is different than the PC. However with Terraria's spiritual successor Starbound and its beta looming in the near horizon, I don't think I can be convinced to re-buy it just to mess around more and see new stuff.
 
I watched a good chunk of the livestream. Fun stuff! (Amen, Grappling Hook)

My thinking is to double-dip soonish and it mainly has to do with how zoomed-in the console version is after spending an hour trying mod the PC version to do so.
 
The demo for this will be out on Tuesday, so those that want to try it out for themselves can do it then. The demo only lets you play the tutorial, though you can keep playing it for a while after you get through all of the tasks that it asks you to do.
 
[quote name='Draekon']
The game is awesome and I'm somewhat curious how the console version plays and is different than the PC. However with Terraria's spiritual successor Starbound and its beta looming in the near horizon, I don't think I can be convinced to re-buy it just to mess around more and see new stuff.[/QUOTE]

I agree, though I can justify buying it once its released for the Vita so I can have a portable version to mess around with wherever.
 
Finally caved and double-dipped then played all afternoon. Man this port is buggy though: The music stutters, the framerate is questionable at times, the multi-player is all kinds of wonky, issues with beds, worlds/characters corrupting, etc.

I'm glad I bought it and now even prefer the console version but hot damn do the console ports need about 10 patches each.
 
The only things I've experienced first-hand are the framerate and music stutters but reading the support forum is super scary in the save-eating kinda way.
 
Which world size are people using? (and how has your luck been finding cool stuff?)

I went with medium as I like to explore but I'm thinking about making a small world since I'll mostly be playing solo/local.
 
I went with small and have had a decent time finding good weapons with the spear that I constantly use. Despite being small, it's still a huge world.
 
I'll wait until this goes on sale with a PS Plus discount and I have such a huge backlog that I can wait but I'm excited to play this on PS3. The Platinum is a nice surprise as well.
 
Had no idea I'd get the Terraria itch so soon after having played the crap outta Terraria on the PC a couple of months ago.

Forgot how much it sucked to start off fresh in Terraria, but I just got my meteorite set and a space gun made, so I'm not feeling so weak anymore.
 
Got back into this and dug a bit more to the point where I'm running into undead miners, cave bats, mother slimes, black slimes, and skeletons now. I finally found some heart crystals to increase my health, which took a lot longer than I expected as I got three of them that were in the same area.

I rethought my housing structure and turned the three separate houses into something that's more of an apartment complex so I put all of the statues, chests, and crafting equipment in there and have quicker access to that stuff.
 
I would have been sold at $9.99, but at $15, I'll wait for a sale or something. I started getting into this on PC but god sidetracked after a few weeks. Wouldn't mind trying this out on the Vita.
 
http://www.terrariaonline.com/threads/first-patch-released.99070/

The first update should be out soon:
The list is pretty huge, but the key fixes are:
  • Improved network stability that should resolve several multiplayer issues where players would not be able to connect or would encounter other issues such as crashes and the game not functioning properly during multiplayer.
  • Time of day is now saved when exiting a game.
  • Fixed Magic Missile crash/kick issue.
  • Fixed that a local world could sometimes be overwritten by another player’s online world.
  • Fix for clay pot placement issue.
  • Fix for Vilethorn thorn glitch.
  • Improved controls when in a shop user interface.
  • Improved Hellforge positioning.
  • Tweaked analog stick dead zones.
  • Fixed crash when quitting the game with inventory on screen.
  • AND MANY MORE!
 
Maybe someone can answer this for me. I built a house (apartments really) right where I spawn. Now, when I spawn either when entering a game or respawning, the floor of the room above me disappears (maybe two or three tiles). Is this a normal thing?
 
[quote name='4thHorseman']Maybe someone can answer this for me. I built a house (apartments really) right where I spawn. Now, when I spawn either when entering a game or respawning, the floor of the room above me disappears (maybe two or three tiles). Is this a normal thing?[/QUOTE]

It's normal, but pretty lame. Had the same thing happen on the PC, but it was slightly worse because I made a lava moat around my house, which just happened to be under the native spawn point. So anytime my buddies joined my game, they'd fall into lava and die if they weren't quick to react.

Because your house and native spawn point are in the same spot, whenever you respawn or enter, you're breaking your house Kool-Aid man style.

You can either make a bed and change your spawn point, deal with it, or rebuild everything.
 
I started playing this recently and got addicted to it, really fun. I'm now in Hard Mode with 0 hard-mode boss kills, full Adamantite, and trying to find some good accessories or general direction of what to do next. The white dragon still kicks my butt so I don't dare waste a pop on a boss yet.

Add me on PSN if you want to team up, PSN ID Koraf.

 
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