MysterD you just finished Tomb Raider - post your thoughts!
Depends on what you want out of a TR game. Some people are going to have certain expectations that they must see in a TR game (lots of platforming, good deal of puzzles; & combat here and there) - and won't be happy the direction this game took. Others are going to go into TR 2013 (hopefully) w/ an open-mind and give it a chance - b/c it really is something else & really something to behold.
Given that this (TR 2013) is a total reboot, I took this game as just that - totally trying to redefine itself and reboot itself. The question is - does one feel it succeeds as a reboot? And personally, I thought it was awesome. I should note - I've played some of the Crystal Dynamics' TR games (TR: Anniversary + Underworld), but never finished any - well, until TR 2013.
This TR 2013 game is actually combat-heavy. Actually, even more so than ever I expected. Combat is TONS better than it has ever in a TR game - you actually can literally aim & shoot here. Combat is great - and feels like many other shooters that you can think of. B/c I am nowhere as good w/ a KB/mouse for platforming, I switch to KB/mouse for combat. Much easier to get head-shots for me w/ KB and mouse - and especially you get Extra XP for head-shots. And also - for platforming sections, I found myself switching back to controller on-the-fly - usually during cut-scenes or when things got to a stand-still point to give me that moment to switch. I just platform better w/ a gamepad - I just find myself more agile and much quicker.
Puzzles are often nowhere as hard as some previous TR's (like say TR: Underworld and TR: Anniversary). Usually, these are more commonly found in the side quests - i.e. Tomb Missions, which are mostly puzzle missions and platforming missions mixed together.
Thr game has QTE (Quick-Time Events) galore in the opening few hours (first 3 hours), but these don't happen nearly as much, once the game gets going (thankfully). Sure, they do happen here and there - but the game really does open up quite a bit.
As you reach more campfires to upgrade Lara's skills and her equipment, you can often b/t certain Campfires just Quick-Travel from area-to-area. This is very useful, if you want to check your map to go back to areas, so you can do the Side Quests - find any of the Collect-A-Thon's or Tombs that you missed. Killing enemies and doing side quests will net you more XP to spend at Campfires.
The graphics are drop-dead gorgeous - truly, this game is absolutely beautiful to look at. On my PC (i7 950 @ 3 Ghz; 1 GB of GTX 560 Ti; 8 GB of RAM; Win 7 64-bit), this game ran very nicely - usually in the 40-50 frames per second ballpark. It wasn't until some of the later areas, I had pretty much most of the stuff on or pumped-up (Tesselations, Post-Processions, High Settings to Ultra on some things, etc). Then, I had to turn it down a bit, so it would stop dropping my frames down to single-digits. In the more open-areas and when turns were happening on-screen (lots of enemies; and lots of intense explosions and special effects), the framerates suddenly got slaughtered b/c so much was happening on screen. Dropping most stuff to Normal & turning off SSAO solved this completely - and brought it back to that happy 40-50 frames per second.
Story is still good, even despite itself & its (minor) problems...
Took me around 23 hours, to get through the game and 78% completion. And once you finished, you can hit "Continue" and then jump back in and do whatever you missed.
All of my complaints, of course, are absolutely minor. The game itself is fantastic and the graphics are drop-dead gorgeous. In Nixxes, I trust for PC versions.
IMHO - highly recommend TR 2013.