Forza 5: All cars half off this weekend

preston181

CAGiversary!
All cars for Forza 5 will be half off, from 12:01am PST on November 29th through 11:59pm on December 1st. The discount is applied to both the in game prices, (CR points earned by racing), and real world money to buy cars on Xbox One's marketplace.

EDIT:
Looks like the in game CR prices are already half off.
 
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I won't support gross macro transactions and free to play schemes in my full price retail games. Skipping this until they fix the economy, drop the price of the game, or can find it used.

Let [twitter]Forzamotorsport[/twitter] know how you feel and speak with your wallet too.

Thanks for the post though! ;)

Below chart from Forza 5’s not-so-micro transactions:

Forza 4 Prices



Forza 5 Prices



Other reading on the subject:

What happens when free-to-play games aren't free?

Forza 5's monetisation is a monumental rip-off

Forza 5: The monetization is even worse than you think.

 
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This means you can get the Lotus F1 car for 3,000,000CR instead of 6,000,000CR right? If so then that'd be like saving 50 hours of gameplay. From what I hear, Turn 10 really made this game a pain in the *** to get enough CR to buy cars.

 
Don't support gross macro transactions in your full price retail games. Skipping this until they fix the economy, drop the price of the game, or can find it used.

Let @Forzamotorsport know how you feel and speak with your wallet too.

Thanks for the post though.
THANK YOU. I hate these and have no plans to buy Forza 5 ever because of it.

 
Don't support gross macro transactions in your full price retail games. Skipping this until they fix the economy, drop the price of the game, or can find it used.

Let @Forzamotorsport know how you feel and speak with your wallet too.

Thanks for the post though.
This is actually why they have slashed the prices, (economy adjustment). They are going to permanently mark down the ones that sell well apparently. I guess they are giving out freebies to people who have a VIP pass or who already bought cars. I happen to like the game a lot, and that's coming from someone who never really cared for the Forza games. I'll likely get one car I've been wanting, the Bugatti Veyron.
 
I'm only an hour into the game and seeing the prices of cars that I want and how long it would take me to get enough credits for them has turned me completely off of playing. I honestly didn't care that they didn't have as many cars as previous games because I never unlocked them all anyways but there is no way I can ever get most of the cars in this game even with this temp discount. 

 
This is so fucked up. fuck this. fuck them. fuck off! 

THANKS TO OP THOUGH! Not a diss on you, but this shit is gross and needs to be snuffed out before its a thing, which it already is. Shameful!

 
This means you can get the Lotus F1 car for 3,000,000CR instead of 6,000,000CR right? If so then that'd be like saving 50 hours of gameplay. From what I hear, Turn 10 really made this game a pain in the *** to get enough CR to buy cars.
Yes, the in game CR prices are halved right now. The real world money cars/car packs are still full price, but are supposed to drop to half at midnight PST. As for getting in game CR to buy cars, I don't find it hard at all. I've racked up a good million CR through racing. I actually found an underlying talent for racing games, and I'm brutal in the circuit races, always shooting for 1st place.
 
This is actually why they have slashed the prices, (economy adjustment). They are going to permanently mark down the ones that sell well apparently. I guess they are giving out freebies to people who have a VIP pass or who already bought cars. I happen to like the game a lot, and that's coming from someone who never really cared for the Forza games. I'll likely get one car I've been wanting, the Bugatti Veyron.
This is not an economy adjustment, it's a "Black Friday" sale. I'm glad you like the game, but if we support these schemes, then you can expect to see them more and more and our $60 games are going to be even more cut up and sold back to us then they are now.

Again, I appreciate you sharing this "deal" with the community, but this trend should really scare us as game consumers. They only way to stop it is to make noise on social media and silence our wallets.

 
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This is so fucked up. fuck this. fuck them. fuck off!

THANKS TO OP THOUGH! Not a diss on you, but this shit is gross and needs to be snuffed out before its a thing, which it already is. Shameful!
Believe me, I'm not a micro transaction fan, (I've actually stopped playing EA games since Battlefield 3, and I've stuck by my boycott). That said, I'm not getting the negativity. It's not like it's that joke of a "game", Killer Instinct, where everything in the game has to be purchased. I thought people would be more receptive of the first XBox One deal, even if it is kind of shitty. And, the in game CR points being halved is actually helpful for me growing my fleet of cars. Oh well, I'll enjoy what I can get.
 
Believe me, I'm not a micro transaction fan, (I've actually stopped playing EA games since Battlefield 3, and I've stuck by my boycott). That said, I'm not getting the negativity. It's not like it's that joke of a "game", Killer Instinct, where everything in the game has to be purchased. I thought people would be more receptive of the first XBox One deal, even if it is kind of shitty. And, the in game CR points being halved is actually helpful for me growing my fleet of cars. Oh well, I'll enjoy what I can get.
Forza is a $60 full price game though...

 
Thanks for your post Cheapy. This game is really bad at the moment. Not to mention all the people who bought the LCE and didn't get thier status, tokens or 2x acc.

Forza 4 was so rad compared to this.

I mean NO REWARD cars for leveling? Wtf. You get 15k and keep driving that suburu, cuz only way you're getting something fun to drive is by grinding 70 hours or paying 75$ on tokens.

Really Really angry at T10 right now. fuck ing pissed to be exact cuz where fuck is my VIP status!
 
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Believe me, I'm not a micro transaction fan, (I've actually stopped playing EA games since Battlefield 3, and I've stuck by my boycott). That said, I'm not getting the negativity. It's not like it's that joke of a "game", Killer Instinct, where everything in the game has to be purchased. I thought people would be more receptive of the first XBox One deal, even if it is kind of shitty. And, the in game CR points being halved is actually helpful for me growing my fleet of cars. Oh well, I'll enjoy what I can get.
If Forza 5 was a free to play game like Killer Instinct, I'd absolutely have no problem with the way it was structured. However, you can't charge $60 and incorporate free to play schemes and expect me to to be swallow it.

Don't even get me started on the ($50) Season Pass and DLC packs where you still have to buy the cars with in-game currency or real money, after spending real money on the DLC. That part has been present in previous games and it has always been a rip-off. If you check out [twitter]ForzaMotorsport[/twitter], you can see a lot of people are still surprised it works this way.

 
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Forza is a $60 full price game though...
And?

So, because it's a racing game, and additional content is in the form of cars, (and tracks later on), it's somehow different than a FPS game, like Battlefield or Call of Duty charging more money for map packs, modes, skins, weapons, etc?

Personally, I think the car prices are a bit high, but they'll come down, and at least you can pick and choose what you want or don't want, instead of having to shell out $15 to $20 for 4 maps you don't play, for one that you do, (example: Call of Duty map packs with the one zombie map I want).

And, why shouldn't the creators of a racing game get paid for additional work? Not like they're pulling car designs out of their butts, (I hear for each car they do, they have to use/examine the actual cars for the designs, measurements, sounds, etc. That can't be cheap).

Sorry guys, I just don't agree on this instance, with the "grossness". Price wise, yes I agree they are too high. The particular situation with the way the DLC is presented, no. If anyone should be shunned for their presentation of DLC, it should be EA for setting the precedence for horrible anti-consumer practices, such as "project $10", online passes, day one content that exists on the game disc, etc.
 
Yes, the in game CR prices are halved right now. The real world money cars/car packs are still full price, but are supposed to drop to half at midnight PST. As for getting in game CR to buy cars, I don't find it hard at all. I've racked up a good million CR through racing. I actually found an underlying talent for racing games, and I'm brutal in the circuit races, always shooting for 1st place.
How many in game hours did it take you to rack that up? I'm decent at circuit racing and can occasionally win a race with all assists off. I really loved Forza 4 drag racing and flipping cars in the Auction House, which I can't do now, and I really liked driving the expensive cars in free play when I had friends over(which I also can't do now unless I spend a ton of hours racing to afford the cars). It seems to me that you are a competitive and skilled racer and that's great, but not everyone is like that. Forza used to be for the casual gamer, but now it seems that they changed their philosophy and now favor the dedicated circuit racers and people willing to dish out $50+ to buy cars with tokens. I don't fall into either category and neither do most of the people I've met in the Forza community.

 
Apparently I'm out of the loop. wtf at those car costs, that's nuts. And to whomever brought up Killer Instinct as a comparison, it sucks that it wasn't a retail release, but at least the pricing wasn't insane - $20 for the first round of characters and probably $20 for the next. I don't like the method there, but I'm not completely offended by it.

I have to assume anyone OK with this is younger and grew up with microtransactions, otherwise I genuinely can't understand it.
 
I'm only an hour into the game and seeing the prices of cars that I want and how long it would take me to get enough credits for them has turned me completely off of playing. I honestly didn't care that they didn't have as many cars as previous games because I never unlocked them all anyways but there is no way I can ever get most of the cars in this game even with this temp discount.
Yup, it's a serious downer. Last game I would just collect the cheap cars for fun. Why not, fun stuff. This game, whatever...
 
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How many in game hours did it take you to rack that up? I'm decent at circuit racing and can occasionally win a race with all assists off. I really loved Forza 4 drag racing and flipping cars in the Auction House, which I can't do now, and I really liked driving the expensive cars in free play when I had friends over(which I also can't do now unless I spend a ton of hours racing to afford the cars). It seems to me that you are a competitive and skilled racer and that's great, but not everyone is like that. Forza used to be for the casual gamer, but now it seems that they changed their philosophy and now favor the dedicated circuit racers and people willing to dish out $50+ to buy cars with tokens. I don't fall into either category and neither do most of the people I've met in the Forza community.
Surprisingly, I took about 5 hours to do a million CR. I average between 5500 to 9000 a race, (circuit races, rivals, and time trials), and you get about 16,000 each time you level, and car affinity adds bonuses.

The Ariel Atom on any combination of the Top Gear track is a quick way to rack up cash. It's the cheapest way to get an R-Class car, (it's currently 85,000 CR in the game with the half off going). I recommend doing the quick upgrades and yanking the roll cage to reduce weight, to get it to rank 900, (highest you can go, and still be R-class). The payouts get better as you rank, and beat rivals.
 
Surprisingly, I took about 5 hours to do a million CR. I average between 5500 to 9000 a race, (circuit races, rivals, and time trials), and you get about 16,000 each time you level, and car affinity adds bonuses.

The Ariel Atom on any combination of the Top Gear track is a quick way to rack up cash. It's the cheapest way to get an R-Class car, (it's currently 85,000 CR in the game with the half off going). I recommend doing the quick upgrades and yanking the roll cage to reduce weight, to get it to rank 900, (highest you can go, and still be R-class). The payouts get better as you rank, and beat rivals.
So 115 hours to get the 5 most expensive cars? Am I doing that math right? Or does it scale so that 5 hours/million should eventually get better?
 
Thank you Cheapy for the posts. I cannot believe some would be okay with this.

You can play the game without paying the extra microtransactions.

When enough people are paying for microtransactions, they will intentionally design the game so that it is very hard to earn credits and enjoy a fun gaming experience without giving in into the microtransactions. In spirit, very similar to Amazon raising the FS limit to $35 so that it is extremely painful to get free shipping without paying them something (you still can enjoy FS, it is just more difficult).

The prices are not high

They are rising.

The developers should be rewarded for their work!

For story based DLC like those in Fallout 3 and Borderlands 1/2, I agree. A well designed and balanced MP map, I agree to some extent. But armor, weapons, skins, car model (which is also essentially skins with physics parameters) are relatively easy to code and should be included in the $60 price tag. They are trying to extract the maximum amount of money for the minimum amount of "extra work/effort", and they are constantly raising the "maximum money" and lowering the "minimum effort". Free to play I totally understand, but not $60 games.

Not many games are doing it...

If gamers keep falling for this, and they see a profit window, they are going to sit back and let money slip away?

 
And?

So, because it's a racing game, and additional content is in the form of cars, (and tracks later on), it's somehow different than a FPS game, like Battlefield or Call of Duty charging more money for map packs, modes, skins, weapons, etc?

Personally, I think the car prices are a bit high, but they'll come down, and at least you can pick and choose what you want or don't want, instead of having to shell out $15 to $20 for 4 maps you don't play, for one that you do, (example: Call of Duty map packs with the one zombie map I want).

And, why shouldn't the creators of a racing game get paid for additional work? Not like they're pulling car designs out of their butts, (I hear for each car they do, they have to use/examine the actual cars for the designs, measurements, sounds, etc. That can't be cheap).

Sorry guys, I just don't agree on this instance, with the "grossness". Price wise, yes I agree they are too high. The particular situation with the way the DLC is presented, no. If anyone should be shunned for their presentation of DLC, it should be EA for setting the precedence for horrible anti-consumer practices, such as "project $10", online passes, day one content that exists on the game disc, etc.
You're entitled to your opinion and to spend your money however you see fit. But surely you can see where this will go if consumers support paying for a $60 game which is designed to be a grind unless you "micro" transact it to the point where it's enjoyable to play.

Don't bother coming complaining when Forza 6 has 10 cars and 2 tracks, but you can grind for 500 hours to unlock everything else (which somehow makes it ok), unless you show MS the money.

I'll be playing Forza 4......so many cars, so many tracks :)

 
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So 115 hours to get the 5 most expensive cars? Am I doing that math right? Or does it scale so that 5 hours/million should eventually get better?
I just don't have the desire to get all the cars I guess. And what's wrong with working to unlock the cars? Why is it that every time a game comes out, someone is working to cheat, hack, or glitch their way to the easy way of getting everything? What happened to just enjoying the game, and working toward a reward? Not trying to take a personal dig at you, but I just feel differently about it.
 
As someone who bought the game I was shocked how much it takes to unlock the "fun" cars. I really hope this isn't a sign of the times where you have to grind like a mad man to enjoy the fun parts of the game . I love grinding in a game to level up but this is a different issue entirely.
 
I just don't have the desire to get all the cars I guess. And what's wrong with working to unlock the cars? Why is it that every time a game comes out, someone is working to cheat, hack, or glitch their way to the easy way of getting everything? What happened to just enjoying the game, and working toward a reward? Not trying to take a personal dig at you, but I just feel differently about it.
Totally fine, just trying to figure this out (and sorry that you might become the thread pariah for being OK with it). I don't even have an X1. Nothing wrong with working to unlock them either, I'd rather do that than pay. It's just clear that the game isn't for me since it would literally take me a month to unlock one of the high tier cars being able to only play for an hour in the morning before work.
 
If Forza 5 was a free to play game like Killer Instinct, I'd absolutely have no problem with the way it was structured. However, you can't charge $60 and incorporate free to play schemes and expect me to to be swallow it.

Don't even get me started on the ($50) Season Pass and DLC packs where you still have to buy the cars with in-game currency or real money, after spending real money on the DLC. That part has been present in previous games and it has always been a rip-off. If you check out [twitter]ForzaMotorsport[/twitter], you can see a lot of people are still surprised it works this way.
Wait wait wait

You're being disingenuous about the game.

Everything you want to do in Forza you can do without paying a cent. You can drive, earn credits, and buy whatever car you want in the game without paying anything. Also because of the driveatar system and challenges players can earn credits easier than ever before.

Since there's never been a game like Forza before the credits are going to be changed once the metrics come in. Turn 10 already announced that the currency values in the game are being tweaked.

What would you prefer? Just the currency system? If so you're willing to make everyone who doesn't have much time to play unable to get this game.

I don't understand why people are up in arms that the game gives you two ways to play. You can either get through the game winning races and earning credits or you can spend some money and get the cars you want.

Since when does choice become something that we need to protest about?

 
Totally fine, just trying to figure this out (and sorry that you might become the thread pariah for being OK with it). I don't even have an X1. Nothing wrong with working to unlock them either, I'd rather do that than pay. It's just clear that the game isn't for me since it would literally take me a month to unlock one of the high tier cars being able to only play for an hour in the morning before work.
Nah, it's not that bad

There's modifiers in the game that let you multiply your base score and your driveatar races whenever you're not and when it wins races you get those credits as well.

 
Sorry CheapyD, but you are 100% wrong on this in every way possible. A: it is NOT a black Friday sale, as Turn 10 has made an official announcement that ALL prices are being permanently cut soon. This is temporary to reduce the problem until they finalize the changes. B: The in-game prices using credits are not bad at all in my opinion like so many people seem to be whining about. I have only played a little and have bought a few cars and have a few hundred thousand available to buy more. I like the fact that you don't play 5 minutes and have 50 cars since that is pointless to get everything so quick and easy. I think the people whining the most are the bad players that can't get gold on each race the first try with all assists turned on...

 
it's cute to think some 30 person forum thread is going to influence a multimillion dollar game but it won't.  it's a good post for anyone interested.  going forward I'd like to see reviewers bring up the dlc/microtransactions and I feel most of the reviews I've read have done a good job with this.  Ultimately it will be decided by everyone's wallets and the sales of the base game.  if the publisher thinks it helped make more money, they will do it, if it hurt sales they will do away with it.  The general game consumers will decide what happens.  Personally i bought forza 5 because it's a great base game even if you ignore all the extras.  it's fine, it has 200 cars and a fair number of tracks.  it looks and controls great.  i won't spend a penny on the extras and i'm fine.  what's there in the base game is fine for me.  I usually buy gams when they are cheap, $10-20, but this is a system that just came out so I bought a few games at full price.  anyone that picks up forza 5 for $20 a year later is getting a bargain.  and I fell that what's in the box for $60 is fine.  if i didn't feel that way I wouldn't have bought it.  

so do what you feel.  if you must have those ferraris to have fun with the game, buy them.  in the end it is helping companies/workers for these games.  if they do something you don't like don't spend your money.  simple as that.  And read reviews to know what you are buying. 

 
I dunno whats up with all the hate about the microtransactions..its there.. who cares. Just ignore it.

Its an amazing game and all this talk/ petitioning is just going to hurt potential sales.
 
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I don't understand why people are up in arms that the game gives you two ways to play. You can either get through the game winning races and earning credits or you can spend some money and get the cars you want.

Since when does choice become something that we need to protest about?
When the fundamentals of a full price retail game are significantly altered to promote ridiculous macrotransations ($70 for 1 car) I will complain about it. Sure, I could choose to pay more than the retail price of the game on 1 car, but that would make me a crazy person.

http://www.neogaf.com/forum/showthread.php?p=90968036#post90968036

After learning a bit more about how Forza 5 works, I must say, they definitely have made some changes that are, without a doubt, designed to encourage people to buy cars with real money to the detriment of the game experience.

Seems like earning potential and car prices haven't changed. That's the good news.

But these few things all combine to make a pretty big and noticeable difference:

- No cars unlocked as you level. There is no logical, game-enhancing reason this was taken out. Its something that most everyone enjoyed. Some tweaks could have been to the 'progression' of cars you unlocked, but certainly no one wanted the whole system taken out.

- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.

- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.

- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.

- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.

It all amounts to a blatant attempt at encouraging people to spend more money. All at the detriment of the game from several important angles.

So I was wrong here guys for defending this. I didn't realize it was going to be that bad. Its definitely not like previous Forza's at all and is totally shameful.
I'm glad you guys are enjoying the game, but my conscience does not allow me to support this trend. I'm a big Forza supporter and have played every Forza game, but I can wait and see if they make improvements before laying out my cash.

 
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Sorry CheapyD, but you are 100% wrong on this in every way possible. A: it is NOT a black Friday sale, as Turn 10 has made an official announcement that ALL prices are being permanently cut soon. This is temporary to reduce the problem until they finalize the changes. B: The in-game prices using credits are not bad at all in my opinion like so many people seem to be whining about. I have only played a little and have bought a few cars and have a few hundred thousand available to buy more. I like the fact that you don't play 5 minutes and have 50 cars since that is pointless to get everything so quick and easy. I think the people whining the most are the bad players that can't get gold on each race the first try with all assists turned on...
It's not called whining, it's called concerned about where the gaming industry is headed.

 
When the fundamentals of a full price retail game are significantly altered to promote ridiculous macrotransations ($70 for 1 car) I will complain about it. Sure, I could choose to pay more than the retail price of the game on 1 car, but that would make me a crazy person.
Even if I didn't like the game I still support the practice

You have to remember that the driveatar system has never been done before. This system will take tweaking.

I'm not saying that Microsoft and Turn 10 aren't out to make money, they are.

Take this into account. Imagine if in an RPG the character you played went and fought monsters when you left until you came back to the game. How would experience even scale in that system? It would need to launch and then the system would have to evolve.

Turn 10 said that the credit system would be in flux from the jump, their latest statement on the currency system shows that it's still not where they like it.

The whole unlocking cars by winning races doesn't fit today's gamer. More and more we're seeing people who want to play games but don't have the time. Paying to advance in games is a way to let everyone enjoy all games.

We NEED options for everyone. You and I both need to fight for developers to give choices in games like these. When you do a hard line you not only stand against what you don't like but you stand against choice, that's not going to help anything.

I understand that you don't want to see the industry go down a bad path and that's fine but you should also have more of an open mind when it comes chastising different companies. Instead of coming off as a conservationist who's trying to make everything live in peace you risk treading along the PETA way of things where there are killers and not killers. This isn't a black and white issue.

I know I'm not going to change your mind and you wont change mine. What I do hope is that in Forza's case you see a gameplay that is rewarding players in a way that has never been done before and because of that it takes real world testing to find the right balance of everything.

Turn 10 was on this currency issue well before the game launched.

 
Sorry CheapyD, but you are 100% wrong on this in every way possible. A: it is NOT a black Friday sale, as Turn 10 has made an official announcement that ALL prices are being permanently cut soon. This is temporary to reduce the problem until they finalize the changes. B: The in-game prices using credits are not bad at all in my opinion like so many people seem to be whining about. I have only played a little and have bought a few cars and have a few hundred thousand available to buy more. I like the fact that you don't play 5 minutes and have 50 cars since that is pointless to get everything so quick and easy. I think the people whining the most are the bad players that can't get gold on each race the first try with all assists turned on...
Link to proof that ALL prices are being PERMANENTLY cut? The WIR did not say that, it said they were going to increase future reward credits and that is about all for future stuff other than they are going to continue to monitor the economy.

 
I'm 100% with Cheapy on this one. This game utterly disgusts me. I really want to round out my launch lineup, but i just can not do it for $60. I may take back some games to get it for $20. That way i'd at least feel like i've stuck it to them. 

 
If they are able to discount this so soon after release, it tells me that it was overpriced to begin with.

Free to play mechanics are creeping ever so closer to our full retail games. Forza 5 seems to be the worst offender, but I also see F2P mechanics in launch games like AC4 and NBA 2K14. I don't think you *need* to buy in-game currency with real money in those games to have fun and progress, but I'm dreading the day when they make the core game so hard that you feel like you have to resort to buying Assassin dollars or whatever. I'm never going to, I'll simply not buy the game.

It will be interesting to see what Driveclub does. If they did have anything similar to what Forza 5 does, I hope they are rethinking it after the lashing Forza 5 is getting.
 
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I dunno whats up with all the hate about the microtransactions..its there.. who cares. Just ignore it.

Its an amazing game and all this talk/ petitioning is just going to hurt potential sales.
If you are a fan of the series you would know why. They cut a lot of features that the community enjoyed, such as clubs, gifting, getting credits for selling cars/parts, storefront, auctions, etc. These all seem to be cut to make it more difficult to earn or build credits. For example, If I can't gift a car to a friend or share it to a club member then he must buy it...

I could go on and on about the reason to not support what they have done. Day one DLC? Those cars could have been in the game. There are 5 cars in the game that can't be purchased by anyone, why is that? It appears they are going to be part of future DLC, yes already in the game... No drag or oval track racing and is also likely to be added as DLC as Dan has stated more stuff is coming as expansions..

The sad part is that the physics engine is awesome. I also like the Drivatar. The menu system is mess though...

I believe they originally were going to offer this game free (Driveclub) and changed their mind and made a mess of the economy along the way.

 
And?

So, because it's a racing game, and additional content is in the form of cars, (and tracks later on), it's somehow different than a FPS game, like Battlefield or Call of Duty charging more money for map packs, modes, skins, weapons, etc?

Personally, I think the car prices are a bit high, but they'll come down, and at least you can pick and choose what you want or don't want, instead of having to shell out $15 to $20 for 4 maps you don't play, for one that you do, (example: Call of Duty map packs with the one zombie map I want).

And, why shouldn't the creators of a racing game get paid for additional work? Not like they're pulling car designs out of their butts, (I hear for each car they do, they have to use/examine the actual cars for the designs, measurements, sounds, etc. That can't be cheap).

Sorry guys, I just don't agree on this instance, with the "grossness". Price wise, yes I agree they are too high. The particular situation with the way the DLC is presented, no. If anyone should be shunned for their presentation of DLC, it should be EA for setting the precedence for horrible anti-consumer practices, such as "project $10", online passes, day one content that exists on the game disc, etc.
Preston either is

A) Working for Turn 10 or

B) Currently typing from a room in a mental institution. This is a lot of nonsense that he typed up.

 
I agree with both sides so I'm on the 'wait and see' side of things.

Anyway, i have had experience working on AAA titles and can tell you that the extra content such as cars in this case are not easy or cheap to do. It needs revenue to justify the work. Games like this are complex and cram a lot of content into them. It really is a bargain at $60.

That's not to say things havent gone wrong here. It could be dev or business fault. But the good news is that the devs care. They may not always get what they want but i can tell in this case they are listening and acting. Read this...


http://www.forzamotorsport.net/en-us/news/wir_11_27_13

Keep voicing your concerns but also have patience. Its going to take a lot of thought to get this right.
 
Such a shame because Forza was the highlight of the racing genre at one point. You had to see this coming though when they had $50+ worth of DLC car packs for Horizon and Forza 4. 

The whole micro-transaction & DLC market is now becoming absurdly out of control. I'd love to see some regulations introduced to stabilize the gaming industry and prevent this from continuing. 

 
Preston either is

A) Working for Turn 10 or

B) Currently typing from a room in a mental institution. This is a lot of nonsense that he typed up.
Really? Already the "Hitler's dick" offense of personal attacks?

I'm not trying to support the practice of micro transactions in the game. I just pointed out that they were on sale for those who wished to partake.

Then, I pointed out the irony of people saying it was "gross", but have absolutely no problem paying out even more cash for map packs for a FPS.

Then, I pointed out that people are in the whole "instant gratification" mindset, not wanting to earn an unlockable, but complaining about paying for it.

There's a reason why I don't play FPS games, (at least not multiplayer). That reason being people who have an unfair advantage, whether through cheating/hacking/glitching, ruining the experience for us who play legitimately. This is what I took away from the people saying that they don't want to earn something or pay for it: they want it immediately by any means. I'd rather play the game, and if there's something I can unlock as a reward for my work, I can dig that. Why do you think achievements are so popular?

I have no beef with you, nor do I care what a stranger in an online forum has to say about me.
 
I'm not against microtransactions to take shortcuts in games that can take a lot of time to unlock what you are interested in. What I am against are the real world "token" prices in Forza 5. I saw this thread while I was playing Forza 5 actually and decided I'd check out the store. I didn't realize tokens cost this much money. These are sale prices and it is going to take $20 in tokens to buy 1 indycar. That is absolutely ridiculous. I'm glad Gran Turismo 6 is right around the corner.

 
bread's done
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