This may sound crazy to some of you guys, but I would rather that games don't sell out if there's not enough interest. It's not healthy for the game industry for shitty games to always be selling out, and all this does it encourage lower quality releases. Not saying that Bit Trip or Screencheat suck.. I actually really liked Screencheat when I played it on Steam, but I believe genuine interest should be what determines future releases, not artificial demand from resellers or collectors that buy everything even if it's crap.
It only sounds crazy in the sense that I want LRG to survive so that I have a better shot of getting a few more physical releases of games I actually want to own.
As far as Friday's games, there are very few of each game left (under 20 copies each), which IMO is perfect. It sucks the company had to lower production numbers and head backwards in growth, but if you were interested in either game then it was super easy for the actual customer experience. I think the retreat of the flippers/speculators and those giving up on a full set are helping get demand back in check.
It would be ideal if they could gauge production off of actual interest, but I don't think there is a practical way to do that with how small the runs tend to be. Especially when a super small run will attract more flippers regardless of the game being published.