Welcome to the Official CheapAssGamer Battlefield 4 PS4 Thread!
This a place to discuss Battlefield 4 for PS4 and to meet and squad up with other Cheapassgamers.
BATTLEFIELD 4 ON PS4 Basic info:
FEATURES:
Battlefield 4 is coming to PlayStation 4, offering players a glimpse into the future of interactive entertainment. Players will be able to grab hold of the DUALSHOCK4 controller and jump into those incredible gameplay moments that blur the line between game and glory.
KEY FEATURES
- 64 PLAYERS ONLINE IN MASSIVE BATTLES
- NEXT-GEN GRAPHICS IN 60 FPS
- IN-GAME BATTLELOG
- SPECTATOR MODE
Battlefield 4 is coming to PlayStation 4, offering players a glimpse into the future of interactive entertainment. Players will be able to grab hold of the DUALSHOCK4 controller and jump into those incredible gameplay moments that blur the line between game and glory.
KEY FEATURES
- Only in Battlefield can you experience Levolution on the PS4, changing the landscape in real-time with interactive environments that react to your every move to ensure no two matches are alike.
- Only in Battlefield will you find the awe-inspiring power of the next generation Frostbite™ 3 engine, delivering unmatched visual and audio fidelity, superior character animations and dynamic destruction running at a smooth 60 frames-per-second.
- Only in Battlefield can you experience an unmatched level of all-out war that grants you the freedom to play to your strengths and your own patch to victory with up to 64 players online.
- Only in Battlefield do you have the power to dominate land, air and sea with all-new, intense water-based vehicle combat on the PS4.
- Only in Battlefield will you lead your squad in Commander Mode, which lets you take point and turn the tide of battle from both the edge of your seat or on the go with your tablet.
Webpage:
http://www.battlefield.com/battlefield-4/playstation-4
Battlelog(place to make emblems, clan tags and more!):
http://battlelog.battlefield.com/bf4/
Battlefield Twitter:
https://twitter.com/Battlefield
Battlefield Facebook:
https://www.facebook.com/battlefield.na
Battlefield PS4 forums(good for checking up on details on patches and updates):
http://battlelog.battlefield.com/bf4/forum/view/2955065219584871868/
Latest PS4 Battlefield update/patch:
March 4 PS4 Game Update Notes
March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Increased the maxium rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water
Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW
-Various improvements for Spectator Mode
-Increased the maxium rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water
Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW
CAG names/PSN Gamertags:
gamertag is in bold
kart007k/chemshock
aleraiders/aleraiders
GamerDude316/Garrus_Lannister
Chronosnes/PSN_Tokeio
suade907/suade
sirdudeoi/sirdudeoi
ace25one/coolmoondogg
Kinmar/kinmar_x
TheFurryPanda/thefurrypanda
kemical/kemical
Ultimate Matt X/TheUMX
certx55/tkmc
John/Shaolyen
CaseyRyback/Casey_Rybread
grrlscout/grrlscout420420
bobo2k4/bobo2k4
Tronny1/Gregatron1
bkerk87/bkerk
willywonka159/willywonka159
bfinup/blainex
CrimsonPaw/crimsonpaw
howsleyd/Xipher83
gameboyup84/thatswuzup84
Thomas96/Thomaticus
kilik64/kilik123
PieterMc/pietermc
Big St3ph3n/dwtc69
sickcallranger/sickcallranger
gnatmonkee/gnatmonkee
js1/Ghost_Face_36
kill3r7/Major--deCoverly
Jaskull/stillshadow
Doomtime/Doomtime1
nastyislegend/BEARxSHARK
bfinup/Blainex
pilon69/pilon1969
DixieWrecTNINJA/bosonsgivehadron
jgon85/JGON85
200STM/200STM
Bowlerguy92/BloatedBeef
thenexus6/the-nexus6
CrowBro/Rowdy_South
KillerSmokey24/VolsVegasKing
4thHorseman/IwillKILLurGOD
aleraiders/aleraiders
GamerDude316/Garrus_Lannister
Chronosnes/PSN_Tokeio
suade907/suade
sirdudeoi/sirdudeoi
ace25one/coolmoondogg
Kinmar/kinmar_x
TheFurryPanda/thefurrypanda
kemical/kemical
Ultimate Matt X/TheUMX
certx55/tkmc
John/Shaolyen
CaseyRyback/Casey_Rybread
grrlscout/grrlscout420420
bobo2k4/bobo2k4
Tronny1/Gregatron1
bkerk87/bkerk
willywonka159/willywonka159
bfinup/blainex
CrimsonPaw/crimsonpaw
howsleyd/Xipher83
gameboyup84/thatswuzup84
Thomas96/Thomaticus
kilik64/kilik123
PieterMc/pietermc
Big St3ph3n/dwtc69
sickcallranger/sickcallranger
gnatmonkee/gnatmonkee
js1/Ghost_Face_36
kill3r7/Major--deCoverly
Jaskull/stillshadow
Doomtime/Doomtime1
nastyislegend/BEARxSHARK
bfinup/Blainex
pilon69/pilon1969
DixieWrecTNINJA/bosonsgivehadron
jgon85/JGON85
200STM/200STM
Bowlerguy92/BloatedBeef
thenexus6/the-nexus6
CrowBro/Rowdy_South
KillerSmokey24/VolsVegasKing
4thHorseman/IwillKILLurGOD
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