If Bulletstorm was a $60 game for $60 then they had other problems. Bulletstorm was a $5-10 rental for $60 to me. It needed to go the digital download only route. Probably with a corresponding drop in graphics. If you wanted co-op play that could have been extra.
There just isn't room for this type of game anymore. Bioshock can't even make it these days.
That genre of game is dead at $60 retail. Not any different than how other genres disappeared from store shelves over the years. Back in the day strategy games were on shelves. Point and click adventures. Flight Sims. Now add the under 10 hr first person sp shooter game.
Those games need to go digital. And really should just do the Minecraft thing and explore cool new ideas that can be done if you use graphics that aren't close to the state of the art.
And really I don't get what the guy is talking about when it comes to having games at lower prices. I mean doesn't digital downloads give publishers and developers to sell their games for less? Doesn't it give developers and publishers the ability to sell parts of their game piecemeal? Like separate out the components - sp, mp or co-op. Not much different than DLC.
I understand the big publishers aren't terribly interested in smaller games because they won't make a dent in the bottom line. But independent publishing is an option. And aren't there lesser publishers who be interested in the medium game sized space?
On the other hand another problem is the consumer is conditioned to either pay $60 for a game with state of the art graphics or next to nothing for anything else. $20 or $30 new is a sign your game is crap in the eyes on many consumers. Also the problem is many of these $60 games become $20 over time and is competing against the $20 or $30 new game.
It's a problem. But still there are quite a few indie developers that know that you can sell a game for less on a budget to match sales and make money from it.