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Mass Effect 3 for $2.99 Gamestop (xbox 360 only)


#31 packie   CAGiversary! CAGiversary!   246 Posts   Joined 9.5 Years Ago  

Posted 07 August 2014 - 06:21 AM

FYI - CAG16 removes the $1.00 shipping option.



#32 Bizz  

Posted 08 August 2014 - 02:47 AM

Got my order today. For some reason they sent me a brand new copy, the COA seal has never been broken.



#33 TheGeonaut  

TheGeonaut

Posted 08 August 2014 - 05:50 AM

Got my order today. For some reason they sent me a brand new copy, the COA seal has never been broken.

#ParagonGamestop 



#34 Kenshindono   I'm on a Boat! CAGiversary!   4714 Posts   Joined 8.4 Years Ago  

Kenshindono

Posted 08 August 2014 - 09:38 AM

You should give 2 & 3 a try. It's kind of hard to believe one's opinion on Bioware when one hasn't even given their later games a chance. I know 3 didn't have the most well received ending, but Mass Effect is as big as it is for a reason. My personal opinion though is that ME1 was the best of the trilogy and I hate EA. No shots fired, by the way. ha

 

When 2 came out i was not buying any game published by EA. So never played it I wound up playing DA and hating it because of all the serious bugs that never got patched (guess they did EVENTUALLY but not before i quit playing.. serious stuff like dex not working with daggers, ect) 

 

I never missed playing 2 and 3 though because i hear they got dumbed down more and more, removing almost all RPG elements from the inventory and gear, and just turning it into a shooter pretty much. I have 2 and 3 so i may play them eventually, but everything ive seen from Bioware looks like they really aren't the company that made such great games as KOTOR and stuff. The founders and most key devs have long since left the company. They seem to just make action games now with some rpg elements



#35 MysterD   38 Year Old Birthday Toaster (Oct. 25th) CAGiversary!   24764 Posts   Joined 15.5 Years Ago  

Posted 09 August 2014 - 12:18 PM

@Kenshin

 

RPG's often have two elements:

1. The RPG elements involving building-up your stats, skills, experience, etc (anything really number-based); and

2. RPG decision-making (like most BioWare games, CD Projekt games, etc) - where your decisions can change the game's game-world, inhabitants, actual game-ending, etc.

 

Now, onto Mass Effect series.

 

If you're talking decision-making stuff (where you make a choice that will have an effect on the story, game-world, actual game-endings, etc) - Mass Effect series has plenty of that, from ME1-3.

 

ME2 removed the Inventory completely. You basically select your load-out before each mission, since missions are often split-up on certain planets entirely or are in a specific "Mission area" found on the planet you're on. ME3 does the same, as well - but sometimes while in a mission, especially the longer ones - you'll run into a load-out spot; which is where you can switch your weapons + items out at that spot only.

 

Here's the problem - ME1's combat controlled like a third-person shooter, but had a fair deal of problem w/ the feel of its combat b/c it relied too much on dice-rolls + stats. So, that made the combat feel very wonky + could frustrate when you shot an enemy but the game rendered sometimes zero-to-little damage. ME2 fixed this problem - and made the game rely less on that stuff.

 

ME1 felt more like a RPG w/ shooter elements + controls;

while ME2 felt more like a shooter w/ the RPG decision-making elements;

and ME3 is harder to figure out b/c it lies somewhere b/t ME2 and ME1's style of gameplay (b/c they put back in the weapon modding, so you can tweak weapons, bullets, scopes, etc).

 

Also, ME1's naming system for the weapons in the Inventory was not that good. When you got Version 1 of an item then Version 2, pretty much made it useless to copy V1. They should've named items more along the line of other RPG's (i.e. most items have different names), so that it didn't render their Inventory + items mostly useless + junk-y. Thing is - ME2 streamlined this probably a bit too much, as now you only have a few weapons there that you can barely mod-up. ME3 put some of the weapon modding and stuff in that was found in ME1 - and made it much more meaningful.

 

Which Dragon Age are you talking about - DAO or DA2?

 

If you're playing DAO (Dragon Age: Origins)...you really should play it on the PC b/c it's known where that version is harder (on the same named difficulties) + requires more strategy + usage of the tac-cam - when compared to the console versions. If you dug BG1+2 on the PC, you should be playing DAO on the PC.

 

About DA2 - while I liked the game, despite its problems. I liked it b/c of its experimentation w/ its format, structure, storytelling + character. For its laundry list of problems: removing strategy elements + tac-cam that made DAO PC great - that stuff drove me nuts; how often enemies just drop nowhere + from the sky in the game's city. Since they removed the tac-cam and it has more of "I control a team" w/ an action-y ARPG feel (think like say Dungeon Siege 2 on the PC) - I don't think it matters too much if you played DA2 on PC or consoles (PC version's advantage for DA2 is if you have DX10 or above, enjoy better graphic-quality if you have a decent PC). They aimed to make the console version + PC version have more parity across both platforms, gameplay-wise.

 

Yes, BioWare is not the same - the founders left; Brent Knowles left (he's been titled Lead Designer + Creative Director for games such as BG series + Dragon Age: Origins); and now Casey Hudson left (Creator + Lead on Mass Effect series).

 

Say what you want about how ME3's ending sucked - but, for the rest of the series, most of it to me was great. I hope EA don't screw-up ME's direction, w/ Casey gone.



#36 foxbatkllr   CAG Veteran CAGiversary!   233 Posts   Joined 8.8 Years Ago  

foxbatkllr

Posted 09 August 2014 - 02:31 PM

@Kenshin

RPG's often have two elements:
1. The RPG elements involving building-up your stats, skills, experience, etc (anything really number-based); and
2. RPG decision-making (like most BioWare games, CD Projekt games, etc) - where your decisions can change the game's game-world, inhabitants, actual game-ending, etc.

Now, onto Mass Effect series.

If you're talking decision-making stuff (where you make a choice that will have an effect on the story, game-world, actual game-endings, etc) - Mass Effect series has plenty of that, from ME1-3.

ME2 removed the Inventory completely. You basically select your load-out before each mission, since missions are often split-up on certain planets entirely or are in a specific "Mission area" found on the planet you're on. ME3 does the same, as well - but sometimes while in a mission, especially the longer ones - you'll run into a load-out spot; which is where you can switch your weapons + items out at that spot only.

Here's the problem - ME1's combat controlled like a third-person shooter, but had a fair deal of problem w/ the feel of its combat b/c it relied too much on dice-rolls + stats. So, that made the combat feel very wonky + could frustrate when you shot an enemy but the game rendered sometimes zero-to-little damage. ME2 fixed this problem - and made the game rely less on that stuff.

ME1 felt more like a RPG w/ shooter elements + controls;
while ME2 felt more like a shooter w/ the RPG decision-making elements;
and ME3 is harder to figure out b/c it lies somewhere b/t ME2 and ME1's style of gameplay (b/c they put back in the weapon modding, so you can tweak weapons, bullets, scopes, etc).

Also, ME1's naming system for the weapons in the Inventory was not that good. When you got Version 1 of an item then Version 2, pretty much made it useless to copy V1. They should've named items more along the line of other RPG's (i.e. most items have different names), so that it didn't render their Inventory + items mostly useless + junk-y. Thing is - ME2 streamlined this probably a bit too much, as now you only have a few weapons there that you can barely mod-up. ME3 put some of the weapon modding and stuff in that was found in ME1 - and made it much more meaningful.

Which Dragon Age are you talking about - DAO or DA2?

If you're playing DAO (Dragon Age: Origins)...you really should play it on the PC b/c it's known where that version is harder (on the same named difficulties) + requires more strategy + usage of the tac-cam - when compared to the console versions. If you dug BG1+2 on the PC, you should be playing DAO on the PC.

About DA2 - while I liked the game, despite its problems. I liked it b/c of its experimentation w/ its format, structure, storytelling + character. For its laundry list of problems: removing strategy elements + tac-cam that made DAO PC great - that stuff drove me nuts; how often enemies just drop nowhere + from the sky in the game's city. Since they removed the tac-cam and it has more of "I control a team" w/ an action-y ARPG feel (think like say Dungeon Siege 2 on the PC) - I don't think it matters too much if you played DA2 on PC or consoles (PC version's advantage for DA2 is if you have DX10 or above, enjoy better graphic-quality if you have a decent PC). They aimed to make the console version + PC version have more parity across both platforms, gameplay-wise.

Yes, BioWare is not the same - the founders left; Brent Knowles left (he's been titled Lead Designer + Creative Director for games such as BG series + Dragon Age: Origins); and now Casey Hudson left (Creator + Lead on Mass Effect series).

Say what you want about how ME3's ending sucked - but, for the rest of the series, most of it to me was great. I hope EA don't screw-up ME's direction, w/ Casey gone.

.


Basically a perfect post. In short, no Bioware is not the exact same as they were 11 years ago (what company is?) but you are making many assumptions and missing out on some great games by writing them off.

#37 MysterD   38 Year Old Birthday Toaster (Oct. 25th) CAGiversary!   24764 Posts   Joined 15.5 Years Ago  

Posted 11 August 2014 - 10:27 PM

Basically a perfect post. In short, no Bioware is not the exact same as they were 11 years ago (what company is?) but you are making many assumptions and missing out on some great games by writing them off.

Oh, I ain't writing BioWare off entirely here - no way can I do that.

 

I'm just not too thrilled w/ where ME might go (or not go), with Casey gone.

And I'm also questioning how DA:I might turn out - a part of me thinks it could be a masterpiece; a part of me is thinking I could be wrong.

Only time will tell.

 

I still plan to purchase Dragon Age: Inquisition + Mass Effect 4 (or whatever the hell they decide to name the next ME game). Like most games, though - I likely will NOT pay full price for it, given how crummy gaming practices are these days. Namely, I'm talking about how it doesn't benefit gamers buying ASAP. Things like Pre-Orders, Bonuses for buying a version of game from a different retailer/distributor; Day-1 DLC's; DLC's galore; Season Passes; re-released edition w/ everything (though, that probably won't happen w/ a BioWare game - hasn't since DAO Ultimate); games often being released in Alpha or Beta states; games might need more patches behind it before it's stable enough to suit me; quicker price-drops on PC b/c of digital distribution arena being competitive; BioWare's horrible DLC pricing system of BioWare Points + having a heavy lack of worthwhile sales on those Points; and/or any other non-sense you can think of.

 

I'm also curious about that other new thing they been teasing the hell out of, as well.

 

And I still am wanting + hoping for a Jade Empire 2 one day.

 

BioWare, CD Projekt, and Bethesda are probably some of the few companies that I might buy their game - and it ain't anywhere yet near 50% off.



#38 foxbatkllr   CAG Veteran CAGiversary!   233 Posts   Joined 8.8 Years Ago  

foxbatkllr

Posted 11 August 2014 - 10:39 PM

Oh, I ain't writing BioWare off entirely here - no way can I do that.

 

I'm just not too thrilled w/ where ME might go (or not go), with Casey gone.

And I'm also questioning how DA:I might turn out - a part of me thinks it could be a masterpiece; a part of me is thinking I could be wrong.

Only time will tell.

 

I still plan to purchase Dragon Age: Inquisition + Mass Effect 4 (or whatever the hell they decide to name the next ME game). Like most games, though - I likely will NOT pay full price for it, given how crummy gaming practices are these days. Namely, I'm talking about how it doesn't benefit gamers buying ASAP. Thinks like Pre-Orders, Bonuses for buying a versino of game from a different retailer/distribtor; Day-1 DLC's; DLC's galore; Season Passes; re-released edition w/ everything (though, that probably won't happen w/ a BioWare game - hasn't since DAO Ultimate); games often being released in Alpha or Beta states, games might need more patches behind it before it's stable enough to suit me; quicker price-drops on PC b/c of digital distribution arena being competitive; BioWare's horrible DLC pricing system of BioWare Points + having a heavy lack on those Points; and/or any other non-sense you can think of.

 

I'm also curious about that other new thing they been teasing the hell out of, as well.

 

And I still am wanting + hoping for a Jade Empire 2 one day.

 

BioWare, CD Projekt, and Bethesda are probably some of the few companies that I might buy their game - and it ain't anywhere yet near 50% off.

My bad for not making it clearer.  I was agreeing with your post entirely, while the comment about writing off Bioware was directed at Kenshin.



#39 MysterD   38 Year Old Birthday Toaster (Oct. 25th) CAGiversary!   24764 Posts   Joined 15.5 Years Ago  

Posted 11 August 2014 - 10:45 PM

My bad for not making it clearer.  I was agreeing with your post entirely, while the comment about writing off Bioware was directed at Kenshin.

Ahhh, okay - that makes much more sense to me now! :D