CAGcast #383: It's a Trap (Team)!

CheapyD

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The CAGcast crew talk Skylanders Trap Team, Assassins Creed Resolutiongate, The Flash, Forza DLC pricing, and more!
Download (1 hour 28 minutes) - iTunes - Stitcher - RSS
https://audioboom.com/boos/2550203-cagcast-383-it-s-a-trap-team
 
Show Clips:

https://soundcloud.com/cheapyd/clip-from-cagcast-383-game-journalism-polygon-kotaku

https://soundcloud.com/cheapyd/clip-from-cagcast-383-assassins-creed-unity-resolution-controversy

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Show Linkage/Notes:
Intro: You Don't Know Me (Armand Van Helden) -  Outro: Gremlins Theme
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Please submit your show questions via CAGbag or Twitter.

I guess you can listen to Wombat's other podcast, Uninformed Opinions.

 
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WOW I thought FLash sucked big. Barry looks like his balls haven't dropped. The female scientist who lost her husband in the explosion looks like she is from teen mom. This is definitely for vampire diary/High school musical fans. Arrow is an OK show though I stopped watching after season one. Why do we need another arrow but in red? "Keep away from my daughter" "you can't tell anyone" BLAH BLAH BLAH. OMG I am getting old. You guys have such high standards for movies but your TV standards are loooowwwwww. Get pissed that Optimus Prime doesn't look like he did in the 80's cartoons but Barry Allen without pubes is pretty good. I am waiting for them to break out in song. 

 
What I understood about the Xbox Parity Clause was that it only 'took effect' when the indie game was part of the ID@Xbox program and received free support from Xbox in the form of dev kits, software, and personal support. If you receive that free support, you had to launch on Xbox at the same time as other platforms. If you pay for your dev kits, software, etc all by yourself and take no Xbox support, you can do whatever you want. That how I understood it.

 
WOW I thought FLash sucked big. Barry looks like his balls haven't dropped. The female scientist who lost her husband in the explosion looks like she is from teen mom. This is definitely for vampire diary/High school musical fans. Arrow is an OK show though I stopped watching after season one.
Did you make it to the end of Season 1? Sounds like you stopped watching Arrow right before it got good.

 
It's a sad commentary on the state of gaming that people are more concerned with gaming journalism than gaming itself. I'm really sick of the whole topic. There's a lot more important stuff to get riled up about.
 
I like what Kotaku is trying to do.  I hope they can make it work, but I don't know if I am overly optimistic about it.  The current state of gaming "journalism" is pretty stale and a large amount of articles are really just outsourced marketing for the publishers.  I suppose it's hard to maintain their journalistic integrity when they are wholly dependent on the folks they are covering to give them all the info and access they need for stories.

Cheapy, are you worried about your diet when you move back to the states?

Another great show!  

 
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I guess I don't really understand how Shipwreck can bash Disney Infinity 2.0 so hard whenever he gets the chance while singing the highest praises for Skylanders. The complaints he had with Disney Infinity were that it was a soulless cash grab and that everything is too pricey for what you're getting, yet when he talks about Skylanders this week, explaining the prices are the same if not more, he just said "you gotta wait for the sales!" And he's talking about the traps, the trap MASTERS that you need to unlock content, old series characters if you want them, the actual starter pack...

I get that he's just gonna say "Skylanders is just a better game", but has Shipwreck even played Disney Infinity 2.0? There's far more to do this time around, with actual skill trees, larger toybox (level creators) if you're playing on current gen, INterior (you can build actual insides of houses), the ability to link toyboxes through doors to make your worlds practically endless, better vehicle controls, more intuitive toybox creation controls, and playsets featuring characters I actually care about (look at 1.0 with Lone Ranger...yikes) and a lot that I am forgetting.

Look, I'll admit that the actual playsets aren't quite as good this time around. But if Shipwreck's only defense to justify Skylanders is "wait for the sales", how's this for you? For $99 on Amazon, I got release day delivery of the Disney Infinity 2.0 Starter Pack (Thor, Iron Man, Black Widow, the Avengers Playset and two "toy box games" that are like tower defense games PLUS two power discs), the Captain America figure, the Spider-Man Playset (Nova and Spider-Man plus the Spiderman Playset) AND two additional power discs. That's a LOT of freaking game. And these things go on sale A LOT.

Sorry Shipwreck, I love ya but I think you're a little jaded on this particular topic of Infinity vs. Skylanders. I don't disagree with your points on Infinity, I just think when you compare the two and try to justify one over the other when they clearly have some of the same flaws, it can be a bit hard to look at. Big fan of you and everyone at CAGcast though, keep doing what you're doing!

 
Here's some more insight to my feelings:

1. Skylanders has more "soul" than Disney Infinity.
2. I am not a fan of games where I have to build the game or play user-generated content.
3. I like that the characters in Skylanders are unique to the game and not characters that have so much memorabilia already available.
4. I don't like the art style that was used for the Marvel characters.
 
It's a sad commentary on the state of gaming that people are more concerned with gaming journalism than gaming itself. I'm really sick of the whole topic. There's a lot more important stuff to get riled up about.
I was thinking about this the other day. More evidence that the last generation went on too long and this gen has gotten off to a slooooow start.

also.... games writing has become sports writing.

 
Here's some more insight to my feelings:

1. Skylanders has more "soul" than Disney Infinity.
2. I am not a fan of games where I have to build the game or play user-generated content.
3. I like that the characters in Skylanders are unique to the game and not characters that have so much memorabilia already available.
4. I don't like the art style that was used for the Marvel characters.
And hey that's incredibly fair. I totally understand what you're saying. Like I said, I've agreed with pretty much all your complaints on Infinity. And I get that some of those points involve the fact that Skylanders and Infinity are different games and to each his own. For what it's worth, I thought you were 100% on point with Destiny. I just happen to like what Infinity has been putting out in terms of gameplay, but that doesn't mean you have to like it too and there's definitely room for improvement with the next installment. ESPECIALLY with the art style for the figures, I definitely agree there.

 
Now that none of you guys are playing Destiny, the CAG Destiny clan feels really abandoned :cry:.  A lot of CAGs are waiting for approval to get into the clan.  Can you make someone else Admin so we can accept more CAG's into the clan?

 
Looking at the Polygon youtube channel. They don't really offer anything unique. A lot of youtube channels that focus on video games and are popular offer something like a personality and/or opinion you can't get anywhere else. The Polygon youtube channel has lots of different people I don't know doing things anyone can film most of the time. It seemed like they just filmed whoever wasn't busy at the time instead of having a central host figure the audience could get to know over time.

 
Wombat you forgot about Warframe and Outlast. Both came out for first for PS4 and later on Xbox One. I remember an interview from the Outlast devs and they said they didn't have to do anything different when applying for id@xbox in regards to parity clause.

I have an interesting question. Do you think MS should reverse the course of all games being equal in regards to the marketplace? I think they should separate the sections for retail and indies. The one they have right now makes the store cluttered and indie games (especially releasing around this time period) gets lost against the retail games. How many of you guys knew that Divekick came out this week?

 
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It's a sad commentary on the state of gaming that people are more concerned with gaming journalism than gaming itself. I'm really sick of the whole topic. There's a lot more important stuff to get riled up about.
Well, shit, I didn't know you were the arbiter of what was worthwhile in the world and what got a free pass. Can I just pass all my media through you in the future and you can filter out what I'm allowed to care about or not?

(Also, haven't you been reading Polygon and RPS and all the other sites? You *have* to care and you *have* to actively take a position on all of this social garbage in gaming, because if you shrug and say you don't care, you're basically the worst human being on earth. Having no opinion or no position or just wanting to talk about games and play games is, according to all of these game journalists, tantamount to you saying that you support threats and violence and the status-quo and blah blah blah).

 
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It is confusing that CheapD keeps saying that he doesn't think there is any collusion in gaming journalism, when the whole thing that set the "GamerGate" thing off into being an actual named-thing was the clear collusion of gaming journalists to publish the same articles on the same subject pushing the same organized talking points with the same titles on the same day, decrying "gamers" as being dead. (A tactic generally witnessed elsewhere in media and politics for the most part - a daily activity, frankly).

I guess it just speaks to the fact that the guys have absolutely no idea what is going on and don't care to know (which is fine and I envy them for that, but then don't go out and say there isn't any evidence of any collusion when you clearly don't know that to be the case).

Now that none of you guys are playing Destiny, the CAG Destiny clan feels really abandoned :cry:. A lot of CAGs are waiting for approval to get into the clan. Can you make someone else Admin so we can accept more CAG's into the clan?
Man, I just... I just... I couldn't. I dropped the $200 on a couple copies with the discounted expansions for myself and my younger brother. I played to about level seven within a few hours after launch. I haven't touched the game since. My younger brother hasn't even installed the game. It's over a month since launch. I just can't bring myself to give a shit. Whenever I think about Destiny, I just think about how if I'm going to play Destiny, I might as well just play Warframe which is the non half billion dollar version of the game that offers a lot more content.

Sad to say, but at this point playing Destiny feels like a chore; a thing I have an obligation to eventually do simply because I dropped so much money on it.

It's weird - I spent all year looking forward to the last quarter of the year, because of all the fantastic games that were going to be coming out. Now that it's here, I just don't feel like I give a damn about any of them. I've bought and pre-ordered so many of them and I am just not excited about anything. I hope this is just a "first year slump" with the new consoles and not endemic of the direction of gaming for the next few years.

 
Man, I just... I just... I couldn't. I dropped the $200 on a couple copies with the discounted expansions for myself and my younger brother. I played to about level seven within a few hours after launch. I haven't touched the game since. My younger brother hasn't even installed the game. It's over a month since launch. I just can't bring myself to give a shit. Whenever I think about Destiny, I just think about how if I'm going to play Destiny, I might as well just play Warframe which is the non half billion dollar version of the game that offers a lot more content.

Sad to say, but at this point playing Destiny feels like a chore; a thing I have an obligation to eventually do simply because I dropped so much money on it.

It's weird - I spent all year looking forward to the last quarter of the year, because of all the fantastic games that were going to be coming out. Now that it's here, I just don't feel like I give a damn about any of them. I've bought and pre-ordered so many of them and I am just not excited about anything. I hope this is just a "first year slump" with the new consoles and not endemic of the direction of gaming for the next few years.
Destiny is not for everyone, but the people that love it, really love that game. I'm so addicted. I can't wait to go home and play it everyday. Weekends can't come fast enough when I can gather a group of CAGs together to run the raid.

 
What I understood about the Xbox Parity Clause was that it only 'took effect' when the indie game was part of the ID@Xbox program and received free support from Xbox in the form of dev kits, software, and personal support. If you receive that free support, you had to launch on Xbox at the same time as other platforms. If you pay for your dev kits, software, etc all by yourself and take no Xbox support, you can do whatever you want. That how I understood it.
If that's accurate, then that's not entirely unreasonable. Unnecessary and not beneficial, but if someone is providing you the framework and hardware to do this, then it's not unreasonable for them to ask for this concession.

 
Destiny is not for everyone, but the people that love it, really love that game. I'm so addicted. I can't wait to go home and play it everyday. Weekends can't come fast enough when I can gather a group of CAGs together to run the raid.
The impression I get is that there are Destiny players who are disappointed and checking out; planning to return if they bring any actual content to the game (and not without sucking their wallet for more DLC to do it) and there are those who are disappointed and continuing to play, because they have convinced themselves that surely it is all part of some grand plan and they can just keep leveling up in the meantime, until actual content comes out down the road.

Warframe is a less expensive free to play version of Destiny that has been out for ages. If they put out Destiny -- or any company other than one with the love that people have for Bungie -- people would judge and review Destiny far more harshly. Everything about Destiny is currently floating on a nice soft cloud of aspiration; not reality.

I mean, even the "it's super social!" part turned out to be a lie. They gave the impression before launch that it was this incredibly social experience where you could just encounter people, build teams, play with them, show off your stuff to them. In reality, I have never heard one person use a mic, you can't talk to other players unless you are already partied with them, and the only "social" aspect is you finding people outside of the game through your own methods to play with in the game. Hell, as far as the capacities and functions that Destiny provides to facilitate social stuff, it feels downright *antisocial*.

 
To me it's very social. I've played with many CAGs.  I've encountered people in the game world, joined their fireteam, spent more time checking out their gear than I like to admit.

[SIZE=13.63636302948px]I'm not trying to convert you on Destiny.  It[/SIZE] pushes the right buttons for me, and I love it.  [SIZE=13.63636302948px]No game is for everyone.[/SIZE]

 
I read a book about the end of World War 2 called "Racing the Enemy" by Tsuyoshi Hasegawa which posited that it was not the dropping of the atom bombs which caused the Japanese to surrender, but that the Russians (who had a ceasefire agreement with the Japanese for most of the war) finally joined in with the Allies against the Japanese in the Pacific. It was at that point that they knew there was no hope of victory. Since so many of the Japanese records from that time period were destroyed before the war ended there is no clear cut answer to this question so a variety of historians have competing theories. So after reading the book I wanted to get more opinions on the subject.

I found a series called "H-Diplo Roundtables" in which those historians who had written about the period read the book, used their own knowledge about the period to try and poke holes in the author's theories through a written critique (which you can read yourself). Then the author of the book has the opportunity to respond to their critiques in an essay of his own. It was all entirely interesting as it revealed the biases of both the author of the book as well those who had their own theories. I wish more books put something like that in the actual publication itself as it helps a great deal to expose where the author is using cherry picked information to reinforce their point. That is why purely liberal or purely conservative sources of news inherently devolve into an echo chamber as there is no one to call anyone out on their bullshit.

 
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Here's some more insight to my feelings:

1. Skylanders has more "soul" than Disney Infinity.
2. I am not a fan of games where I have to build the game or play user-generated content.
3. I like that the characters in Skylanders are unique to the game and not characters that have so much memorabilia already available.
4. I don't like the art style that was used for the Marvel characters.
5. Disney doesn't send me Infinity stuff for free.

(before you go ...I'm kidding)

 
Well, shit, I didn't know you were the arbiter of what was worthwhile in the world and what got a free pass. Can I just pass all my media through you in the future and you can filter out what I'm allowed to care about or not?
/rolleyes

If it would make you happy, sure.

Your response is just like the way gamergate played out. Take a relatively minor thing and blow it all out of proportion. You know exactly what I'm saying yet you decide to play it up for some lame attack.
 
@dragonage Confirmed: #DAI resolution is 1080p on PS4, and 900p on Xbox One. We maximized the current potential of each platform.

https://twitter.com/dragonage/status/520628704616407040

That's from Dragonage Twitter. That should disprove the MS conspiracy. It also might mean that Ubisoft devs are just lazy.
 
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What I understood about the Xbox Parity Clause was that it only 'took effect' when the indie game was part of the ID@Xbox program and received free support from Xbox in the form of dev kits, software, and personal support. If you receive that free support, you had to launch on Xbox at the same time as other platforms. If you pay for your dev kits, software, etc all by yourself and take no Xbox support, you can do whatever you want. That how I understood it.
This is not true. The ID@Xbox program is the only way independent publishers can get their games on Xbox One without going through a publisher or being published directly by Microsoft. It is the only path, you are not given other options. In any case you get many of the same exact benefits from Sony and Nintendo who do not demand release date parity.

As for why there have been a number of games that came late to Xbox One so far, at the time ID@Xbox was announced there was a brief period of amnesty where indies who had already signed timed exclusive deals could get the parity requirement waived. This encouraged some devs to actually ask Sony for exclusivity deals that were not previously in place just to get the waiver.

That loophole has since been closed and it is now up to Microsoft's discretion if the parity clause will be enforced. So far they have only seemed to waive it for high profile projects or teams. Most indies are shit out of luck which is why there are currently about 50% more games out for PS4 than Xbox One.

 
I love the quote about how Arrow got "less melodramatic" yet Season 2 seemed to be the most soap opera with Thea's storyline. 

 
The people that get upset about resolution on console games should probably stop complaining and just buy the PC version. My guess is that during the ps2 days resolution was the same across all platforms even though the Xbox could handle 720p.

 
devs are just lazy.
Maybe they are. They said the PS3/360 was the freakin' future and with their now dated tech, it's amazing they became multimedia machines rather than just game machines. Fans are just going into pissing matches over graphics, even though the average consumer doesn't give a flying rat's butt over such a thing like this or audio fidelity. And what do game developers do about games? Claim that the next gen (when revealed) will offer THE experience because they can't do it with current hardware.

 
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The architecture was different enough between the Xbox 360 and the PS3 that there was at least an excuse why they wouldn't try to wring a little more horse power out of the PS3 version. Though the Xbone and the PS4 are comparatively much more similar right?

 
Very excited to hear about the CAGcast app. Even more excited that it's coming out for Windows Phone.
 
I don't think a journalist can avoid politics if we're going to be accepting of video gaming as more thing a past-time. If we consider video games to be a unique form of art, what we get from it will nonetheless be tinged by our own beliefs. And I'm not talking about DC politics, but talking about how deal with social issues. Should we talk about a game like Papo y Yo without acknowledging the effects of child abuse on the victim? Wouldn't that become a "politically charged issue" by talking heads on both sides, one saying it's deplorable that grown men become monsters to their own children, while the other says there's nothing wrong with being hit as long as you learn your lesson? And what about a game like Prison Architect? Will it address issues with what is wrong with our criminal justice system or will it end up being a fun romp where you play God deciding what you should do to make your subjects more angrier and miserable because what you deem as the right punishment will fit their crime.

Game NEWS, which is basically hype and publicity about a new product is one thing. But if sites are going to talk about game culture, they are going nonetheless going to dip their toes and wade into a wider world. I really want to see a "conservative" gaming site, because the counterpoint CANNOT be just name calling and saying that the stalwart site is lying while pulling fake statistics out of their own butts like your typical politician on tv.

 
I think there is problem with framing the biggest issue with journalism as a political problem.  It is a problem of group think, and you guys have pointed out having too many of the same type of person creating these.  Take for instance the thought that Microsoft parity clause is controversial.  Most people have not even heard of it, and once it is explained most people either agree there is nothing wrong or only have small qualms about it.  There is no "controversy", but every story about it this week makes it out to be that way.

I agree with Wombat about resolution I would rather developers think of more cool game systems like Shadow of Mordor or add more life to worlds than just try to raise the pixel count.

I don't read Kotaku, but I like the idea of spending more time getting into the depths of a game instead of running after the latest game on every occasion.  I will say I think Preview coverage is more important than review coverage.  Preview coverage is generally telling me about the features of the game, and I can make up my own mind if I like it or not.  What I look for from a review is if the game is broken and if the features actually work. 

 
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Wow...CAGCast is good for something.  I checked out Gotham just to see how bad they could screw it up.  It's nothing great but I had built up a huge pile of crap in my mind from what you guys had been saying.  Maybe it's getting better or it just didn't stink as bad as I was expecting, but I've enjoyed it so far.  Not Dark Knight kind of enjoyment, but guilty pleasure sort like Highlander series, Hercules, or the Robocop series (which wasn't all bad Shipwreck).

Yet another guilty pleasure that CAG introduced me to.

 
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If you wanted sites to cover the "console wars" any time that we have new consoles coming, there were loads of politics inherent to all of the coverage to that stuff as people frame new features, specs, and details as being good, bad, better than the other guy, or whatever. It's only natural that the mentality of that sort of stuff extends to games as a whole as things like the first amendment protection of games becomes an issue and more legal issues arise as developers cross one another or steal things from them. If the media in its modern form existed back around the early days of the industry, they would have written about rival developers reverse engineering competing arcade machines to make their own clones and Atari not allowing their creators to take credit for their creations, so they stood up for themselves, left, and formed Activision and sued Atari to be allowed to make 2600 games as the first third-party developer out there. There has always been politics in the medium, so it's naive to expect the people covering it to completely ignore that stuff and basically keep their heads in the sand to focus only on the games themselves.

Previews are largely dying off these days as developers create increasingly hard to read slices of their games that could be so unrepresentative of the actual game, so most sites will probably just let the publisher blogs handle dispensing the latest info/PR on their new games so that they can handle the message. Then the sites don't have to take as much responsibility when that stuff backfires on those looking forward to the game. It's easier to just do video of the demos, betas, and such and let the readers/viewers see it for themselves.

My thinking is that the thing about AC Unity that Ubisoft won't talk about is that they tried to get the jump on this generation with Watch Dogs and AC Unity with early builds that they made expecting the new consoles to be much more powerful than they actually were, so they had to scramble to get them to acceptable resolution/frame rate that lead to Watch Dogs big delay and AC Unity's smaller delay.

Microsoft makes exceptions to their ID@Xbox parity clause policy, which calls into question why they have it at all. Phil Spencer suggested early on when he took over as head of Xbox that he would look into changing the parity clause, but he has recently said that it's staying because he wants Xbox One owners to not be considered as second class citizens because Xbox One isn't selling as well as PS4 and Microsoft isn't signing as many indies to work on their platform as Sony. Shipwreck is completely right on the strong arm tactics due to the policy. They did the same thing on Xbox 360 and caused lots of delays on PSN games because they had to ship day-and-date with each other, but Microsoft's XBLA policies delayed many of those games. Chris Charla, head of ID@Xbox, has tried to get the policy removed or changed, but the higher-ups don't want to make the change so that more developers will sign-up since some seem to ignore Xbox One because of it.

Wombat, due to the ID@Xbox parity clause, PS4 owners of Pinball Arcade have to wait longer for Season Two's tables because Microsoft wants parity. It's punishing developers' existing customers so that potential future Xbox One customers can be happy that others are as miserable as they are after the delays the XBLA/XB1 versions have had after Farsight's trouble with a dead publisher being in control of the XBLA version. It hasn't been universal because Microsoft took so long to get the program started that many of the early developers got to skirt the parity policy due to prior contracts with other platform holders.

Here are at least some of the ID@Xbox games that released on Xbox One at the same time as other platforms:

Strike Suit Zero: DC

1001 Spikes

Another World 20th Anniv. Edition

Guacamelee!: Super Turbo Champion Edition

CastleStorm DE

KickBeat SE

Chariot

Divekick Addition Edition

Microsoft's digital releases are still a bit light at this point because of the delayed start to curating for the service, so most of the ID@Xbox games are still in the works.

Cheapy was talking earlier about refusing to buy Driveclub post-launch so as to not encourage buying a broken game. He had to have known that Forza Horizon 2 would pull some of the same crap with car packs that he hated with Forza 5, so why buy it and send them a message that you wouldn't tolerate the car stuff and that it was not okay? Take a stand for your beliefs if you think you're being screwed.

 
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cheapy and wombat should lay off shipwreck and the cost of skylanders. since december of '07 i've spent about $2500 on the rock band franchise.

 
cheapy and wombat should lay off shipwreck and the cost of skylanders. since december of '07 i've spent about $2500 on the rock band franchise.
That doesn't mean they should lay off shipwreck, that just means they should include you in their ridicule. Rock on Dalton!

:twisted:

 
That question about knowing all the details of a "scandal" really made me think. I would like to know what happened at EA with the NBA Live series. I'm not much of a sports guy, but it seems like it went fubar over there with NBA Elite and NBA live not coming out for several years. Would be very interesting to know what happened.

What other "scandals" would you guys like to know about? 

 
"Oh, no we lost Shipwreck" this cracks me up everytime I heard it lol...Get faster internet, Shipwreck haha, love the show

 
I'm already not a fan of Xbox, and this week had a lot of news that had a lot of reasons to continue disliking them. Whether or not it's all true is up in the air, but it doesn't make them look good from where I'm standing.

I thought Dtoid stopped doing previews a long time ago, so Kotaku stopping them isn't that much of a big news item. Or at least it was Jim Sterling saying he was stopping previews... maybe Dtoid went back to them after he left. I don't know, I stopped paying attention to them after a bunch of people jumped ship and they axed all their streamers.

Games like Skylanders and Disney Infinity will never not be a gigantic, greedy cash grab in my eyes. Shipwreck trying to explain the costs of everything was just ridiculous. No one game should cost that much. It'd be different if they released multiple titles that use the same toys and introduced no new ones, but it doesn't seem like they do that.

 
I would consider myself very conservative but most of the time I don't take any issues with gaming sites. I don't think many conservatives work as game journalists because they want jobs that actually pay money... *zing* :)

I bet the new Assassin's creed will look great on the new consoles. I consider gameplay to be more important to me than graphics. I have spent a lot more time playing Plants vs Zombies: Garden Warfare than other games that probably run at higher frame rates and more P's because it is a fun game. Diablo III is a fun game also and besides the cinematics, it is not that graphics intense of a game with the birds eye view. As long as the new Assassins Creed game is fun to play, I don't have a problem with 900p and 30 fps.

Do you think news stories like this actual matter though? I know in games journalism it seems like a big deal, but like I said last week, my friends that just buy games will probably never even know that Assassins Creed Unity had this 900p 30fps issue. They might look at the metacritic score, then buy the game and probably play it and have fun with it and never know anything about the issue. I know inside games websites these articles seem to make a lot of noise, but how big of a percentage of people that are buying the game are actually making the decision off of this article?

Great show as usual guys. Always enjoy listening while I work.

 
I would consider myself very conservative but most of the time I don't take any issues with gaming sites. I don't think many conservatives work as game journalists because they want jobs that actually pay money... *zing* :)

I bet the new Assassin's creed will look great on the new consoles. I consider gameplay to be more important to me than graphics. I have spent a lot more time playing Plants vs Zombies: Garden Warfare than other games that probably run at higher frame rates and more P's because it is a fun game. Diablo III is a fun game also and besides the cinematics, it is not that graphics intense of a game with the birds eye view. As long as the new Assassins Creed game is fun to play, I don't have a problem with 900p and 30 fps.

Do you think news stories like this actual matter though? I know in games journalism it seems like a big deal, but like I said last week, my friends that just buy games will probably never even know that Assassins Creed Unity had this 900p 30fps issue. They might look at the metacritic score, then buy the game and probably play it and have fun with it and never know anything about the issue. I know inside games websites these articles seem to make a lot of noise, but how big of a percentage of people that are buying the game are actually making the decision off of this article?

Great show as usual guys. Always enjoy listening while I work.
I can confidently say most "gamers" who buy Unity will not be able to tell the difference unless they are looking at side by side screenshots.

I also have to shake my head in shame at those who legitimately think Microsoft rigged up some advertising deal that forced Activision to incorporate parity with the PS4 and X1 version. Do people who think that happened actually believe Microsoft is completely oblivious to the amount of backlash that would ensue if a deal like that got out to the public? Microsoft isn't going to take a chance on 97% of all gamers being pissed off at them again...all for 180 extra p's.

 
Hey Cheapy,

Just listened to the Super Joystiq Podcast 116 from last week. I thought you might be interested to know that Ludwig brought up that you had talked about Drive Club only having European cars in it. It's around 1:02 into the podcast. Great job!
 
I liked hearing about Cheapy playing D3 with his wife.  My wife and I finally got our hardcore Demon Hunters up to level 70 last night.

 
Went out and bought Forza Horizon 2 after hearing from the guys how much it was like Burnout Paradise.

Forza is SOOO much harder than Burnout Paradise. The cars can definitely NOT be tuned enough to be arcade style to play more like Burnout. I turned on break and steering assist and it's still WAY too sim. It's not like Burnout Paradise at all!

My theory is that since Cheapy is such a hardcore driving sim fan, he doesn't realize how tough sim driving games are for arcade racing fans.

Selling mine on Amazon right now and waiting for a real follow-up to Burnout. I want to do crazy jumps and crash on purpose again!

 
bread's done
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