I would love a code for the Vision.
And how come Wombat isn't playing Marvel Heroes? There is a Mac client. And quite frankly the game is awesome fun.
IMHO Marvel Heroes proves that free-to-play can be done right. And that actually being free-to-play can be a great motivation for the developers to provide the content that the players want and like.
By that I mean the devs want players to keep being involved with the game so they keep releasing new content, new heroes, new costumes, new game modes, new events at a really fast pace.
The devs do not want players to have a negative experience with a particular heroes and stop playing ghe game so they go back to earlier heroes to improve their powers and unique items taking into account player feedback in the forums.
One last thing, it's great to feel like the devs have your back. Once I clicked on a 4 hour xp and special items discovery boost instead of a 15 minutes one. So ok I tried to play as long as I could but at some point I had to go with several hours left on the boost, oh well that's that I thought. But when I logged on the next day, I noticed that the the boost had been paused while I went offline and resumed when I logged back on. Awesome. Most games wouldn't do that, but since it's a free-to-play game and those boosts are for sale the devs did right by their paying consumers.
There are so many other little things that have impressed me during my time with Marvel Heroes (and I play it every day), I think that in this era of shitty business practices (abusing day one dlc, micro-transaction for full price games, free games with stamina bars, pay-to-win, etc...) Marvel Heroes should be heralded as a great example of a free-to-play game with a very high level of player satisfaction from both paying customers and the ones that play for free. Maybe a video game "journalist" should look into it.