I mean, I don't drink beer, but I get your point. I also find Minecraft obnoxious and tedious.
There are several reasons I write off most indie stuff, and they're rather comparable to why I pass on some bigger-name stuff:
1. Many are unpolished turds from Kickstarter. I have little interest in paying upfront for a game whose quality, and even release, is not guaranteed. As such, I will never touch a game that is being crowdfunded. I might touch it once its final version is released (for example: Planet Coaster), but I'll never commit money to an unfinished product with no guarantee to be finished. In many cases, I forget about the game's existence long before it's finished, so those games just end up nothing to me.
2. Indie games pigeonhole the heck out of themselves, with a great number landing into a few major genres. The first (and the one I have the least interest in) are story-driven games with almost nothing in the way of gameplay. Think The Stanley Parable (indie; tried the demo, hated it) or The Walking Dead (not indie, watched it played, no interest to pick it up). I want to be engaged, and those games don't engage me. Probably the most-flooded of the generic genres is the platformers with a twist--your Guacamelee or Swapper. If I want to platform, I'll fire up the Wii U, which has more than enough of them to fill my infrequent desire to play such games. I could probably go further, but I don't want to at almost 3 AM.
3. I've not got enough time for the big-name games I want to play as it is. I don't have a desire to then fish through a lake of gaming trash to find the few games which might interest me. Halo and Fallout can probably carry me almost entirely to The Division, DOOM, and Quantum Break, with Woolly World and Mario Tennis there to help. Sure, I run into the occasional indie game that interests me (Planet Coaster, The Golf Club), but for the most part, it's become too easy to churn out some turd (Goat Simulator, I'm looking at you), and having to dig through that junk just isn't worth my time when I'm not struggling for games to play as it is.
Personally, I find life sad when you have to lean on strangers for personal satisfaction and act like there's one existence of life that's enjoyable. My gaming life is far from sad, and I'd say 99%+ of my gaming involves major titles. There might be indie stuff I enjoy, but I'm not going to shell out money on Project CARS (which intrigued me when Forza 5 disappointed), so I can watch the devs half-ass out a game, then plan another Kickstarter before they get the first game into a good place.
most indie games, especially on ps4, haven't even appeared on Kickstarter so your generalization is pretty flawed. I get it, you're dismissing a whole world of games because you think they are simple based on their genre, haven't limited time, etc. just saying you're missing out like so many other people will tell you on the web. Of course that doesn't and shouldn't necessarily matter to you, just felt like I had to post on it for the sake of small business developers everywhere. Some people like to try different bars, restaurants , social events that are new and lesser known for the adventure while others like to keep a certain level of familiarity and prefer a rotation of proven options.
I don't think it's fair to say indie games pigeon hole the heck out of themselves, they might go for established genres like say a platformer or a first person adventure with little gameplay because they have to take easy to understand concepts and make them unique to get attention since they don't have a lot of money or coverage. Also that's not fair to the majority of indie games that aren't like Stanley or Guacamelee. And some of us appreciated a metroidvania with a strong Latin influence, like how people like Never Alone. You would only get that sort of focused attention on a minority's culture with an indie game for the most part
Also I wouldn't call The Swapper a platformsr i would say puzzle