New Play-Asia Update Summer Sale Part III

Joe Fongul

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Play-Asia has discounted more games and items again. Mind you, nothing as good as the original sale, but still. There's a lot of discounted Japanese RPG's including Digital Devil Saga 2 (in Japanse so if you read it, this is your sale). A list of the games can be found at this link: http://www.play-asia.com/SOap-23-83-ci2-71-73-74-tj-84-n.html

Highlights of the list IMHO:

Typing Of The Dead: Zombie Panic w/Keyboard (PS2) Japanese $29.90
http://www.play-asia.com/SOap-23-83-ci2-71-r-84-j-70-cyc.htmlhttp://www.play-asia.com/SOap-23-83-1tdq-71-r-84-j-70-cyc.html

Smart Bomb (PSP) US $22.90
http://www.play-asia.com/SOap-23-83-ci2-71-b9-84-j-70-m0n.htmlhttp://www.play-asia.com/SOap-23-83-1tdq-71-b9-84-j-70-m0n.html

Deviish (NDS) Japanese $24.90
http://www.play-asia.com/SOap-23-83-ci2-71-9g-84-j-70-ja8.htmlhttp://www.play-asia.com/SOap-23-83-1tdq-71-9g-84-j-70-ja8.html

Shin Megami Tensei Nocturne One Coin Figure Series $4.90
http://www.play-asia.com/SOap-23-83-ci2-71-92-84-j-70-m8r.htmlhttp://www.play-asia.com/SOap-23-83-1tdq-71-92-84-j-70-m8r.html

Nothing like some demons for my desk at work :)
 
BTW, Devilish for NDS got terrible reviews. It's a remake of the Genesis and Game Gear game of the same name. Guru Guru Nagetto is a much better purchase.
 
^^ I was just going to ask about that. The game looked bad (Devilish). I ordered Guru Guru Nagetto last night though :cool:
 
I know some people looked back fondly to the game from the Game Gear days.... I never played it myself. After having Alien Crush and Devil Crush on the Turbo Express....nothing else would come close for a pinball-like portable game ;)
 
Devilish for the Genesis is a very awesome title. I own it and play it fairly often. It sounds like they actually messed it up for the NDS release, which is completely stupid. They didn't even implement touch-screen control, which a title like this just begs for. >_< I don't know who was in charge of that project, but someone needs to execute the guy/gal, quick, before they screw up any more classic titles.

And Joe Fongul, if you liked the two Crush games...have you tried Dragon's Fury and Dragon's Revenge for the Genesis? They're done by the same people, and they are AWESOME.
 
[quote name='hwong3']In don't know about you, but I was pretty excited abou the US version of NBA Street v3 for Gamecube for $14.90!!!

http://www.play-asia.com/paOS-13-71-71-77-2-15-nba+street+3-70-q74.html

Just ordered one, comes up to $18 total with shipping. Still $49 everywhere in the states that I can find. And you can play those cute Mario All Stars against big bad Shaq!!! ;-)[/QUOTE]

$18 shipped for nba street 3 is a great deal, this is subject-worthy
 
NBA Street V. 3 w/ Nintedo Exclusive characters MSRP $49.99 it worth $18 shipped. Every single stores still list $40 - $50 if it on sale :)
 
[quote name='Masterkyo']NBA Street V. 3 w/ Nintedo Exclusive characters MSRP $49.99 it worth $18 shipped. Every single stores still list $40 - $50 if it on sale :)[/QUOTE]

It's the first thing I noticed when I got to the sale page so I thought I would highlight it for others. I ordered one right away since I've been waiting for this for awhile!

BTW, for all those who care about the NDS, I just wrote review re Guru Guru Nagetto:

Guru Guru Nagetto (Japan)

Graphics = 6
Sound = 6
Control = 8
Gameplay = 7
Touchscreen = 8
Multiplayer = Yes, multiple carts required
My Progress = Completed Competitions 1 and 2 and Summoning Training
Overall = 7.00

Summary / Description

This one is a weird one. I don’t think it’s likely to see a US release, even though it’s simple to play and is quite a bit of fun, the concept might just be too bizarre. If you’ve ever played Ribbit King on a console (PS2 or Gamecube), the golf game where you hit a frog around, you’ll kinda get the idea of this game. And as Ribbit King didn’t do well in the US, I doubt this game would either. But as I said, it is fun, so on with the review.

Basically, you control one of several selectable characters (4 to begin with, but 4 more are unlockable) which then train familiars (which look like round, fat rabbits) in order to throw them down a obstacle course ladened path and reach the end in the minimum amount of throws. It’s kind of the equivalent to minigolf mixed with shuffle board, where you’re actually throwing the ball.

Each character has three different signature throws which can be used for different situations (low trajectory with long distance, high trajectory with short distance, rolling on the ground, etc.). You accomplish throwing your familiar by draw a circle quickly on the touchscreen to build your red power meter on the left side of the screen, and then drawing the direction/trajectory of the throw (e.g. to the right and up). Depending on the throw type you select, you are shown the direction/trajectory range available to you and you must trace through that area to complete the throw. While in the air, you can scribble left/right on the touchscreen to make your familiar flap his wings and go higher, or tap one of two customizable special powers in the top of the touchscreen (e.g. extra jump, dash forward, etc.). Each of these will use your stamina up, signified by a blue bar at the bottom of the screen, so you can only fly and/or use a certain amount of special powers. The course has three paths to pick from with various obstacles. You can switch from one path to the other before a throw by pressing up or down on the gamepad, as long as the other paths are level with the path you’re on. Sounds a little complicated, but it’s actually farily easy to get use to.

Now just try and beat out your opponents by (1) getting to the end of the course in the minimum amount of throws (depending on where you land at the end you get anywhere from –3 to +3 to your score) and (2) collect more colored cubes for special items. When you complete a course, you get an item depending on how well you perform. You can combine three items to create a new familiar. Obviously, better items make better familiars. You can then train them to improve their stats, and play through the Competition mode (best score competing against 3 CPU players after 10 courses) or Challenge mode (50 short courses with specific requirements for winning, e.g., number of throws, number of cubes, hole in one, etc.). You can also trade items with CPU players occasionally during Competition mode.

Bascially, that’s it. It does have a multi-cart multiplayer option, but I haven’t been able to test that yet. If you need help with the game, feel free to emal me. If you’re looking for a quirky Japanese DS game that will likely never get a US launch, and was created by the people who brought us the addictive Zoo Keeper, here’s you’re chance. Besides, it's only $19.90 (it was $16.90 two weeks ago, but this is still a good deal).
 
Thanks for the review man! I'm very very tempted by this. I've never imported a game and I LOVE my DS. How manageable is it for those of us who have NO clue about the Japanese language??

I wish I had known about it when it was slightly cheaper....The CheapAss in me has a hard time paying more ;)

Thanks

Dan



[quote name='hwong3']It's the first thing I noticed when I got to the sale page so I thought I would highlight it for others. I ordered one right away since I've been waiting for this for awhile!

BTW, for all those who care about the NDS, I just wrote review re Guru Guru Nagetto:

Guru Guru Nagetto (Japan)

Graphics = 6
Sound = 6
Control = 8
Gameplay = 7
Touchscreen = 8
Multiplayer = Yes, multiple carts required
My Progress = Completed Competitions 1 and 2 and Summoning Training
Overall = 7.00

Summary / Description

This one is a weird one. I don’t think it’s likely to see a US release, even though it’s simple to play and is quite a bit of fun, the concept might just be too bizarre. If you’ve ever played Ribbit King on a console (PS2 or Gamecube), the golf game where you hit a frog around, you’ll kinda get the idea of this game. And as Ribbit King didn’t do well in the US, I doubt this game would either. But as I said, it is fun, so on with the review.

Basically, you control one of several selectable characters (4 to begin with, but 4 more are unlockable) which then train familiars (which look like round, fat rabbits) in order to throw them down a obstacle course ladened path and reach the end in the minimum amount of throws. It’s kind of the equivalent to minigolf mixed with shuffle board, where you’re actually throwing the ball.

Each character has three different signature throws which can be used for different situations (low trajectory with long distance, high trajectory with short distance, rolling on the ground, etc.). You accomplish throwing your familiar by draw a circle quickly on the touchscreen to build your red power meter on the left side of the screen, and then drawing the direction/trajectory of the throw (e.g. to the right and up). Depending on the throw type you select, you are shown the direction/trajectory range available to you and you must trace through that area to complete the throw. While in the air, you can scribble left/right on the touchscreen to make your familiar flap his wings and go higher, or tap one of two customizable special powers in the top of the touchscreen (e.g. extra jump, dash forward, etc.). Each of these will use your stamina up, signified by a blue bar at the bottom of the screen, so you can only fly and/or use a certain amount of special powers. The course has three paths to pick from with various obstacles. You can switch from one path to the other before a throw by pressing up or down on the gamepad, as long as the other paths are level with the path you’re on. Sounds a little complicated, but it’s actually farily easy to get use to.

Now just try and beat out your opponents by (1) getting to the end of the course in the minimum amount of throws (depending on where you land at the end you get anywhere from –3 to +3 to your score) and (2) collect more colored cubes for special items. When you complete a course, you get an item depending on how well you perform. You can combine three items to create a new familiar. Obviously, better items make better familiars. You can then train them to improve their stats, and play through the Competition mode (best score competing against 3 CPU players after 10 courses) or Challenge mode (50 short courses with specific requirements for winning, e.g., number of throws, number of cubes, hole in one, etc.). You can also trade items with CPU players occasionally during Competition mode.

Bascially, that’s it. It does have a multi-cart multiplayer option, but I haven’t been able to test that yet. If you need help with the game, feel free to emal me. If you’re looking for a quirky Japanese DS game that will likely never get a US launch, and was created by the people who brought us the addictive Zoo Keeper, here’s you’re chance. Besides, it's only $19.90 (it was $16.90 two weeks ago, but this is still a good deal).[/QUOTE]
 
[quote name='BrerDan']Thanks for the review man! I'm very very tempted by this. I've never imported a game and I LOVE my DS. How manageable is it for those of us who have NO clue about the Japanese language??

I wish I had known about it when it was slightly cheaper....The CheapAss in me has a hard time paying more ;)

Thanks

Dan[/QUOTE]

It's pretty easy to figure out and there's no real story to speak of. If you need help deciphering it, just drop my an email, I'd be happy to help. The basica control scheme is in my email but I'd be happy to help with specifics.
 
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