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#421 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 11 March 2018 - 12:34 PM

I'll probably keep Eder and Pallegina in my party then. Aloth will likely not be in there since he overlaps with my main character. Sagani may be a mainstay as well. I suppose that leaves room for a priest/healer. I'll probably make one rather than use Durance. If I finish their sidequest, I'll probably toss them out in favor of a created character.

 

EDIT: Looks like Pillars of Eternity II: Deadfire has been delayed to May 8th. Guess that gives me quite a bit more time to go through it since there are a few other games I'd like to play in the mean time.



#422 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4210 Posts   Joined 12.4 Years Ago  

Posted 17 April 2018 - 05:45 PM

JEKKI and I have been sharing our NieR:Automata progress on Twitter; here's our conversation, if anyone's interested. Currently, both of us have reached Ending B and are taking a break from it for a little while.

As for what I think about the game so far, I like that the janky aspects of the original NieR have been polished up. The sidequests and fishing in particular are way better. The story doesn't have as much mystery to it, though, in part because the machine lifeforms are easier to understand compared to the Shades. On the other hand, it is nice to be able to enjoy the story without having to run to translated supplemental materials online (also, I like that the weapon stories are in-game this time, a la Drakengard).

A few spoilery plot thoughts:

Spoiler


In other news, I reached the 20th floor in Etrian Odyssey V not too long ago, so hoping I can wrap that up soon. The news about Etrian Odyssey X came as a bit of a shock to me, since I thought they'd be done with the 3DS by now. It sounds like it's gonna be a big celebration of the whole franchise; I'm looking forward to it.

#423 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 01 May 2018 - 02:38 PM

Pillars 2, wat.

 

 

Beat Atelier Lydie & Suelle. It's better than the past two Atelier games but still falls short of the previous two trilogies a bit in my opinion. Also surprised that God of War is an Action RPG and plays pretty well. I need to pick it back up to finish the last bit. There was something else I played through, but I can't remember it.

 

Pillars 2 will be releasing next week and the remake of Strange Journey the week after that, which I never got around to playing the original. So those will be my next two games I think.

 

 

I haven't really made any progress in Etrian Odyssey V either. Not sure when I will. Playing handhelds is difficult for me even if the game is good and I enjoy it.



#424 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4210 Posts   Joined 12.4 Years Ago  

Posted 01 May 2018 - 05:22 PM

Got Endings D, C, and E (in that order) in NieR:Automata over the past couple of days! Will reserve my thoughts on the whole thing for a blog post. In the meantime, I've ordered the artbook and a small batch of music CDs... the OST, as expected, is so damned good :hot:

As for Etrian Odyssey V, I'm on... Floor 21. So, I'm also not progressing in that one very quickly (still). It's now the only RPG I'm playing, though, so I'll try to crank through the rest soon.

Next up will be Tales of Vesperia, one of two games I have left to play before packing the ol' 360 away.



#425 elessar123  

Posted 01 May 2018 - 05:46 PM

Happened to also pick EO5 up again last night. Hit floor 28 by accident, while exploring 27. And finally took down the level 70->80 cap boss after 4 tries.



#426 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 05 May 2018 - 06:26 AM

Deadfire preload time.



#427 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 06 May 2018 - 11:52 AM

Don't forget the Scavenger hunt codes if you want a few useless bonus items at the start.

 

https://eternity.obs...n.net/scavenger

 

Codes can be found here:

 

https://www.reddit.c...deadfire_codes/

https://forums.obsid...lets-get-cosmo/

 

Just missing the last ten codes for the cosmic pirate pig pet. If you want to mass-enter them, there's probably a small Javascript insert you can put into the page somewhere in those two links.

 

 

 

 

Tales of Vesperia is pretty good. Would've been nice if we got the PS3 version, but there was probably some agreement with Microsoft. The only real issue I have with that game is the lack of being able to track sidequest type stuff. It's pretty much impossible without a guide, which is dumb.



#428 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4210 Posts   Joined 12.4 Years Ago  

Posted 06 May 2018 - 03:56 PM

Tales of Vesperia is pretty good. Would've been nice if we got the PS3 version, but there was probably some agreement with Microsoft. The only real issue I have with that game is the lack of being able to track sidequest type stuff. It's pretty much impossible without a guide, which is dumb.

I tend to ignore a lot of sidequests in Tales games, so that isn't an issue, but good to know :)

#429 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 07 May 2018 - 04:30 AM

Don't forget the Scavenger hunt codes if you want a few useless bonus items at the start.

 

https://eternity.obs...n.net/scavenger

 

Codes can be found here:

 

https://www.reddit.c...deadfire_codes/

https://forums.obsid...lets-get-cosmo/

 

Just missing the last ten codes for the cosmic pirate pig pet. If you want to mass-enter them, there's probably a small Javascript insert you can put into the page somewhere in those two links.

 

 

 

 

Tales of Vesperia is pretty good. Would've been nice if we got the PS3 version, but there was probably some agreement with Microsoft. The only real issue I have with that game is the lack of being able to track sidequest type stuff. It's pretty much impossible without a guide, which is dumb.

Yeah, I've been doing them. Not gonna get use the free cannons or food or anything, but I want that pig.



#430 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 08 May 2018 - 09:04 PM

Looks like there are five codes missing. However when I created my character, I already had the pig. Unless he's different than the other one. Guess I'll just input the console code for the other pets (cosmic dog, bird & cat) and check back daily for the last five codes.

 

There also seems to be an issue with importing too. Causes a character not to show up where they're supposed to currently. Granted my save didn't show up on the import screen either, which was odd. Oh well, I just created a new character instead since I'm impatient. I'll worry about it if I do a second playthrough.

 

I do have to say that it still feels very weird being able to do heavy lifting as a Wizard though when it comes to stat checks.



#431 dothog   n ur race snakin mai kart CAGiversary!   2666 Posts   Joined 14.1 Years Ago  

Posted 09 May 2018 - 02:01 PM

I'm finally playing Pillars. Got the complete edition on sale. It's good so far, although I'm getting blurry text no matter how I configure resolution, refresh rate, you name it.

So I'll be enjoying Pillars 2 sometime in 2022? I might cave a few years earlier... Ship maintenance is what I'm all about. Watched a few boarding engagements on a twitch stream and creamed my jeans. Looks so good.

#432 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 11 May 2018 - 12:11 AM

There might be an option for Font Ligatures in the game options that may help with the blurry text. I didn't have that issue, but it seems to happen to a small group of people.

 

That said, Deadfire is definitely better than the original. I've had more than several very interesting conversations as well. Also no more backer NPCs, woo. I feel quite a bit like the Humane Society or a Pound in this game though.



#433 dothog   n ur race snakin mai kart CAGiversary!   2666 Posts   Joined 14.1 Years Ago  

Posted 11 May 2018 - 11:54 AM

I don't mind the backer NPCs. By now I can ID them on site, so I don't get pulled into woozy purple screens.

 

I'm like you in that I naturally tend to some kind of caster for a PC. So wizard or priest. I was entirely uniformed about Pillars, so I went wizard. First hour in I'm running with goddamn Aloth.

 

I made it an early challenge to keep Aloth in the party no matter what, so I've got my gal going more of a CC/debuff route. I think it would be viable if I were better with combat tactics. Right now, anytime a mob disengages, I've got two squishies to manage instead of one. Usually one of them gets torched, I'm having a hell of a time getting strays to re-engage with my bigbois.

 

I know everyone brings up Baldur's Gate when talking about Pillars. I only do it because it's all the frame of reference I have for cRPG. Anyhow, in BG I felt like my positioning relative to mobs "clicked" more, meaning it just kinda worked out for me. In Pillars, unless I'm doing a dungeon crawl with chokepoints, I can't quite get mobs to be where I want them to be. I'm constantly dancing to get lines of sight instead of unloading on em, like I want.

 

It's tough out here for a wizard. Anyhow, I dig it enough to run at least 3 or 4 playthroughs if only to nail the combat mechanics. And I'm certain I won't be able to wait for the complete edition of Pillars 2.



#434 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 11 May 2018 - 09:10 PM

Yeah, if you only use companions then a Wizard is going to be a rougher start. Though if you fill in your party with temporary created adventurer's at the inn, then it's not so bad. Thankfully in Deadfire it's better if you go the companion-only route. It doesn't take too much time to acquire all the companions if you follow the main story and check out buildings and named NPCs. Though depending on choices in the first game if you import, you may not be able to acquire all of the companions.

 

And yeah, it's not quite the same feel as Baldur's Gate. Its been a very long time since I've last played it though, I can't specifically comment beyond that. Although I see a lot of people referring to Deadfire as the Shadows of Amn equivalent. With more into these games Crotch is than me, I'm surprised he hasn't really said anything since the game launched.

 

Thankfully though, if you die in Deadfire it isn't quite as painful/annoying as it is in the first game. In the first game you need to manage camping supplies if I remember correctly. The second game does away with those and uses food to heal injuries when camping. The same food you use to feed your ship crew, which can also provide you with buffs/debuffs depending on the food.



#435 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 14 May 2018 - 06:37 AM

I'm not really going to get the chance to sink my teeth into Deadfire until August, unfortunately. Work reasons. From what I've played: bugs bad, ship combat bad, dispositions/reputation kind of off but there's a lot of potential, everything else really good. Really liking the AI customization and the overall smoothness of the combat. Dialogue and exposition seem a lot less stiff, without sinking into Larian-esque goofiness. Not a fan of the narrator, but at least she doesn't pop up very often. Gotta say, didn't expect "crazy southern religious lady" as a companion, but I'm digging it.

 

Boring ship combat is disappointing, but not surprising. Two large, unwieldy objects firing slowly-reloading salvos at each-other is kind of hard to make fun unless you're Skies of Arcadia. Boarding lets you skip that, but hoo boy be careful boarding a big enemy ship until you have a full crew. Those galleons full of arquebusiers can get some real brutal alpha strikes.

 

 

And yeah, it's not quite the same feel as Baldur's Gate. Its been a very long time since I've last played it though, I can't specifically comment beyond that. Although I see a lot of people referring to Deadfire as the Shadows of Amn equivalent.

 

In a lot of ways, yes. Higher level cap/power curve, less traditional fantasy setting (the original BG was a standard Europe-ish setting, BG2 had more MENA influences), subclasses/kits, plot based around a powerful entity popping up, wrecking your shit, and stealing something important from you, etc.
 

 

I don't mind the backer NPCs. By now I can ID them on site, so I don't get pulled into woozy purple screens.

 

I'm like you in that I naturally tend to some kind of caster for a PC. So wizard or priest. I was entirely uniformed about Pillars, so I went wizard. First hour in I'm running with goddamn Aloth.

 

I made it an early challenge to keep Aloth in the party no matter what, so I've got my gal going more of a CC/debuff route. I think it would be viable if I were better with combat tactics. Right now, anytime a mob disengages, I've got two squishies to manage instead of one. Usually one of them gets torched, I'm having a hell of a time getting strays to re-engage with my bigbois.

 

I know everyone brings up Baldur's Gate when talking about Pillars. I only do it because it's all the frame of reference I have for cRPG. Anyhow, in BG I felt like my positioning relative to mobs "clicked" more, meaning it just kinda worked out for me. In Pillars, unless I'm doing a dungeon crawl with chokepoints, I can't quite get mobs to be where I want them to be. I'm constantly dancing to get lines of sight instead of unloading on em, like I want.

 

It's tough out here for a wizard. Anyhow, I dig it enough to run at least 3 or 4 playthroughs if only to nail the combat mechanics. And I'm certain I won't be able to wait for the complete edition of Pillars 2.

How far in are you and what's your party? Early on, heavy armour is disproportionately valuable, so don't feel bad about sticking even your back-row people in sturdy gear. Late-game armour has trouble scaling to match damage output, and you get more ways of boosting up your defences, so you typically strip down a little as you get higher level. If you're having trouble with the Temple of Eothas, don't bash your head against the wall: it's a very hard (and entirely optional) dungeon. Feel free to move on, grab a couple more characters, and come back with bigger party (and an anti-spirit sword).



#436 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 14 May 2018 - 03:17 PM

While you're putting it on hold for your usual summer job, I'm tempted to put it on hold for a while myself. I seem to crash occasionally, which has been rather frustrating despite its frequent auto-saves. Also have some weird bugs here and there that I've run into as well. Nothing that has impeded progress, but should probably wait a few patches until things get ironed out. Disappointing for sure, but Strange Journey Redux shipped out last Saturday so I should get it in a day or two. I just noticed there wasn't release date delivery, so it'll probably end up arriving on Wednesday unless UPS is feeling generous.



#437 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 14 May 2018 - 08:36 PM

Unfortunate, but not a surprise. Pillars 1 launched in a similar state. I've mostly been playing the big Stardew Valley beta patch (which has been fairly stable and bug-free if you avoid the multiplayer).



#438 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 14 May 2018 - 09:16 PM

I want to play the Stardew Valley Beta, but mostly for the multiplayer. I'm holding off for a few patches before I try the beta unless the stable version releases before then. The main reason I'm holding off, besides the bugs, is that my friend doesn't have a copy yet. We're just waiting for a sale on it, which may take as long as the Steam Summer Sale that begins on the 21st. The new content interests me, but I've mostly held off playing more than a few hours in hopes of playing multiplayer (mostly) fresh with a friend.

 

Man, with the resurgence of indie games in the last five years or so it's been way too hard keeping up with everything.



#439 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 15 May 2018 - 07:04 PM

OW3pzeC.jpg

 

It's fuckin' rhubarb season, my dude.



#440 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 15 May 2018 - 11:21 PM

I'd give a rhubarb joke, but my worldly knowledge is lacking in that area. That said, you've got a ton of rhubarb.

 

Strange Journey arrived though, so time to give Deadfire a back seat for a few patches and bash some demons. However I wish there was something like the Super Gameboy for the Switch or Wii U to play 3DS games on my TV.



#441 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.2 Years Ago  

Posted 16 May 2018 - 12:11 AM

And that was the day of the egg festival, too. It was literally impossible to replace the rhubarb harvest with strawberry seeds I bought at the festival in four hours.



#442 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 17 May 2018 - 10:30 PM

I just want to reaffirm that I hate Hama and Mudo spells in Megaten games. Later on they're not as bad, but early on they're absolute bullshit. I think I died five times in Strange Journey because they always were casting it first turn on my main character who would die like 60% of the time which resulted in a game over. Because the last crafting ingredient wasn't dropping, I couldn't make the insta-death immunity armor and I ultimately ended up finally buying the sub-app that causes the game to not game over when the main character dies but other demons are still alive. Now that I've bought that, I haven't seen those assholes use Hama or Muda once. I feel like the games AI as taunting me. I swear this happens to me in pretty much every Megaten game.

 

EDIT: Also Macca Beam sucks. I lost like 70% of my wealth in a single fight because there were like five enemies that all had the skill.



#443 dothog   n ur race snakin mai kart CAGiversary!   2666 Posts   Joined 14.1 Years Ago  

Posted 22 May 2018 - 05:03 AM

Yeah, if you only use companions then a Wizard is going to be a rougher start. Though if you fill in your party with temporary created adventurer's at the inn, then it's not so bad. Thankfully in Deadfire it's better if you go the companion-only route. It doesn't take too much time to acquire all the companions if you follow the main story and check out buildings and named NPCs.

First playthrough is Easy. Companions only in this party. A party that doesn't stop, you all, because it's Easy. No teamwipes, no real issues other than getting engagements set exactly the way I like. It's boring but it's fine, I want to read and I want to learn the mechanics as best as I can. There will be multiple playthroughs.

 

How far in are you and what's your party? Early on, heavy armour is disproportionately valuable, so don't feel bad about sticking even your back-row people in sturdy gear. Late-game armour has trouble scaling to match damage output, and you get more ways of boosting up your defences, so you typically strip down a little as you get higher level. If you're having trouble with the Temple of Eothas, don't bash your head against the wall: it's a very hard (and entirely optional) dungeon. Feel free to move on, grab a couple more characters, and come back with bigger party (and an anti-spirit sword).

I'm knocking around a lot. I'm on the cusp of the animancy hearings but I'm doing any and all side/character quests I can dig up. I'm stalling on animancy because I don't like what the narrative is doing, I'm getting pushed into a Decision on animancy. There's a lot of goddamn story, souls and gods and ruins and lots more souls.

 

I feel like I'm fairly far along (lvl 9), but I'm playing sloooooowly so I don't have a sense of main story playtime vs side quest goofin. I have intentionally avoided the internet for tips, etc., I'm reaching out to CAG as a trusted source.

 

Party is currently Farmboi tank, Balletina and Kane Train offtanking, Firepants Doorantz supporting frontliners with ridiculous buffs (so ridiculous), Underwhelming Inuit Deeps with Nonthreatening Off-Foxtank, and Confused Wizard (hi that's me) trying to figure out if she's (A) debuffing and spamming slicken or (B) waiting for a chance to flank the line and light em up.

 

I'm slowly understanding the deal in combat. My tactics are very conservative (self-evident). We form a tidy line, with wizard on the weak side for flanking once a makeshift line is established. Engagements take a while to resolve as I lack real power. The factors I understand that contribute to a lack of power: (1) my party composition (2) my unwillingness to go full-on angry mage with my main (3) I'm mostly unsure of how my enemy debuffs improve my squad's damage output.

 

Strategically I am building each character with as many relevant passives as possible. I take no "per rests" skills/talents. Frontliners are shielded up. It's a real no-nonsense party, we're not a flashy bunch.

 

Again, I'm playing on Easy. A "bad fight" is one that doesn't end with me feeling in full control -- I don't mind things going "wrong" provided I resolve it cleanly. My one almost-teamwipe was a vampyr on Od Nua Lvl 8, I finished his quest, then replied "Attack" when he got sassy without having my party composed before initiating chat. Turns out he's a charmer. Nearly charmed us to death.

 

Your tip on armor is noted. I had been avoiding plate for my paperdolls but you've provided the push I was needing to armor up. Although, am I too far along to benefit?

 

I'm looking forward to advancing to a tougher difficulties. One thing I really like about the AI is that mobs seem to have no difficulty identifying my damage dealers, as I noted earlier.

 

Oh, and I ditched Aloth. Who can only be Aloth, he doesn't get a pet name. The beagle I picked up along the way gets a name ("Ralph"), Aloth doesn't. I was very happy to take him down in the Sanitarium and push his character quest far enough along that I felt like, Okay, it's time to ditch this punk. Ditched him hard, went Underperforming Deeping Inuit, haven't looked back.



#444 R. Kasahara   The Artist Formerly Known as ブルー神羅 CAGiversary!   4210 Posts   Joined 12.4 Years Ago  

Posted 13 June 2018 - 01:43 PM

I like how that Vesperia remaster is announced after I get 40+ hours in on the original :lol:

It's all good. However, I do think I'm done with Tales games after this. I enjoy the stories and characters, as anime as they are, but they're all quite long, I've never been a big fan of the battle system, and certain other aspects which are important to my enjoying a JRPG (dungeon design and music, mainly) are usually not to my tastes. If I get through the mountain of other JRPGs currently in my backlog, maybe I'll pick up a Tales game again, but that seems to be rather unlikely.

I just got back from vacation, so I'll have to refresh my memory of where I'm at in the story, but I'm guessing that I only have about 1/4 to 1/3 left to play now.

Speaking of which, I started the 6th Stratum of Etrian Odyssey V while I was away. (ETA: It was my first time picking it up again since beating it last month.) I've never completed a 6th Stratum in any of these games, and I don't think this one will be an exception, but I'm looking forward to seeing how far I'll be able to get. Currently on the 27th floor and haven't hit the level cap with my party yet :razz:

#445 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 14 June 2018 - 11:58 AM

I'm having a hard time playing Strange Journey because I've previously played SMT IV and Apocalypse. It honestly feels like the exact same structure as both of those games with only a slightly different theme plastered over it. Granted this one came out before those two, but still. I wish they'd do something besides the Evil/Neutral/Good system they've been using. It's especially annoying with how much summons cost to call from the compendium and you're wanting to merge some new demons. It feels like it's significantly more expensive than the last four or five Megaten games I've played. It's like they're forcing you to always go out and capture more constantly or grind for a metric ton of money. Not a big surprise considering how they're constantly giving you more slots to hold more I guess.

 

Deadfire received its 1.1 patch a week or two ago that may get me to dive back into it. I haven't touched Etrian Odyssey V in a long time.



#446 Krymner   Yup, I think you're sexy CAGiversary!   2968 Posts   Joined 13.3 Years Ago  

Posted 14 June 2018 - 03:00 PM

I like how that Vesperia remaster is announced after I get 40+ hours in on the original :lol:

It's all good. However, I do think I'm done with Tales games after this. I enjoy the stories and characters, as anime as they are, but they're all quite long, I've never been a big fan of the battle system, and certain other aspects which are important to my enjoying a JRPG (dungeon design and music, mainly) are usually not to my tastes......

I have several Tales games in my backlog and just cannot get back into the games either. I think I got burned out on them after pushing thru Symphonia 1&2, Graces f, and Xillia 1&2 in such a short time. I guess that's why the Vesperia remaster doesn't excite me all that much. 

 

I'm having a hard time playing Strange Journey because I've previously played SMT IV and Apocalypse. It honestly feels like the exact same structure as both of those games with only a slightly different theme plastered over it. .....

When I played the DS version, I found Strange Journey to be a bit boring compared to SMT IV. I honestly don't see them changing much about the structure for SMT V, but I'm disappointed there hasn't been much news about it at E3 this year. I'm guessing it won't be out until late 2019.



#447 elessar123  

Posted 14 June 2018 - 04:55 PM

I played Strange Journey a couple years before SMT IV, so I actually thought SMT IV was a little boring.

 

Strange Journey was supposed to have been IV, which is probably why they're extremely similar.



#448 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 14 June 2018 - 08:39 PM

I hope V doesn't use the same Evil/Neutral/Good system because I feel like they're going to re-use the same things they did in Strange Journey, IV & Apocalypse where they assign a single NPC ally as good or bad. I'd also much rather see the focus be towards one story with it ending how they want it to end whether it's morally good or bad. Splitting it up makes it feel too ham-fisted.

 

 

That said, the new Fire Emblem is setting off some negative flags for me. I like the idea of visually adding in troops/squads that attack with the character. On the other hand from the footage I saw, they really need to better show off the background troops actually properly attacking. Some of the gameplay I saw was jarringly bad in that respect. Not to mention the name 'The Three Houses' sets off red flags like Fates did and Pokemon does. I don't want another game split up between more microtransactions and would rather have it be just a single linear story that's good than three that are sub-par. They really needed to be included in the base price if they go the way Fates did.

 

I was also surprised by the hub town exploration. I mean why? I don't really understand the point of it in this type of game other than to waste time to inflate the total game time or add in a bunch of typically worthless sidequests that have no real story to them. It would be nice to be proven wrong, however with how the last few new entries were I feel like more effort should be put towards other parts of the development process. I'd also like to see some better maps, both big and small.

 

 

Also hope that CrossCode releases in the next couple of months. I enjoyed what I played and have been waiting for it who knows how long at this point. It's too bad that it likely won't come to consoles/handhelds since it runs in HTML5 and not a single console or handheld supports HTML5, except for the Wii U. The entire game would have to be re-designed with a new engine if it ever went to other platforms.



#449 Krymner   Yup, I think you're sexy CAGiversary!   2968 Posts   Joined 13.3 Years Ago  

Posted 02 September 2018 - 05:04 AM

Just playing a few RPGs.

 

Played a bunch of Darkest Dungeon. Hard as balls in the beginning, then it gets easier, then gets impossible towards the end. It was good tho. I hope there will be a sequel eventually.

 

Beat the second part of the .hack//G.U. collection. The formula is wearing thin after 2 games, and I hope they add some stuff for the third one, but I doubt it.

 

Played the Valkyria Chronicles 4 demo. Good stuff. Its good to see that its the same as the previous entries, but I really hope there's new things they've added beyond the demo.

 

Slowly working my way thru Octopath Traveler. Its a decent RPG, but I think it got over-hyped.

 

I've started Suikoden Tactics. It doesn't seem that great, but its okay. I'm still very early into it.

 

I'm really looking forward to Dragon Quest XI, and expect to put 100+ hours into it. Hopefully I can get thru it before Valkria Chronicles 4.



#450 Draekon   Kung-Fu Panda CAGiversary!   5658 Posts   Joined 12.8 Years Ago  

Posted 04 September 2018 - 01:09 AM

I've pretty much been waiting on Dragon Quest XI. I haven't been playing much of anything for the last month or two. I stopped playing Strange Journey because it was just too much like SMT IV and its sequel in too many ways that I felt like I was playing a slightly altered clone. Also stopped Octopath Traveler because I get bored when the narrative is poorly done. The story itself was fine, but the narration of it without characters interacting really just made me lose interest. Creates too much of a dissonance. I may go back to it at some point since I was at characters Chapter 4 if I remember correctly.

 

Saw Crotch playing Deadfire and made me think about playing it since I haven't picked it up since launch. I figured that the chances of me going back through the game after a full playthrough is slim and since the expansions will be done in December, I figure I'll wait for them to finish up.

 

I've played a bit of Darkest Dungeon here and there, but I don't think I could ever play through the entire game. I don't mind roguelikes, but ones where you lose parts of your party make it more difficult for me to get into playing them for more than a short burst here and there.