Star Fox Zero Wii U $41.10 at Amazon

This game was not fun. $40 is too much for all of it's short comings. The worst part is Star Fox Guard is just ok,  but much better than Zero. 

 
It's a fun game, but some people just can't be bothered to do more that move a joystick and press the A button.
Or more likely, most people don't want to wrestle with lame motion controls and an awkward, poorly implemented (but required) dual screen gimmick just to play a game. Thus the poor sales and terrible reviews. It's really not more complicated than that.
 
Or more likely, most people don't want to wrestle with lame motion controls and an awkward, poorly implemented (but required) dual screen gimmick just to play a game. Thus the poor sales and terrible reviews. It's really not more complicated than that.
It's really not, but sadly all over the internet, fanboys try to make it more complicated. I'm going to wait on a sub $20 price if I can, but at $30 I may grab it for my son, as I'm sure he'll love it. He can't get enough of moving around, and shouting at the TV, so this should be a perfect game for him. LOL

 
Good luck on those who've said they'll wait on a price drop, this IS a Nintendo game and they don't go on sale often or at all. Hell, on Wii, Smash Bros is $30 and Mario Kart is $40! Any other game on Xbox or PS would be $20 or less by now.
 
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Grabbed a few.  Thank OP!

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Another Star Fox game done in by the gimmick of the day. If they had just made this a pro controller game it'd have been a solid 8.

 
I was excited for this game, but not anymore.  Very disappointed by the news Nintendo opted to force players to use the awkward motion controls.  It's just irrational to keep pushing that controller/motion moves at this point in the Wii U cycle when it's clear that players generally aren't fans of it.

I have only two more games I want on my Wii U - TMS#FE and Zelda (not jumping on the NX until I see that it's going to last; while the Wii U has had some good games, I'm not sure it's been worth it for the ~10 games I have on it).

 
Or more likely, most people don't want to wrestle with lame motion controls and an awkward, poorly implemented (but required) dual screen gimmick just to play a game. Thus the poor sales and terrible reviews. It's really not more complicated than that.
Or more likely yet, internet whiners who drone on because something doesn't fit their specifications. I hate motion controls and Star Fox is probably one of the more 'bleh' Nintendo IPs but I borrowed this game because too many crybabies lambasted it and ended up enjoying it quite a bit.

Had I listened to the same complainers, I also would have never tried Zelda Spirit Tracks or Phantom Hourlgass - because most couldn't bring themselves to use a stylus (lol). Two of the best and most underrated games to come out on the DS.

But yeah, I'll shed a tear for your hardship 😢
 
Even Nintendo realized this kind of gimmick controls were bad, Didn't the director of LoZ:BotW say they intentionally left out a lot of Wii u elements in the upcoming title because looking between 2 screens is too distracting?

EDIT: Here's the quote from Aonuma: "We realised that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma explained. “You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"
 
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I am a lifelong Nintendo gamer (grew up on the NES, and have everyone Nintendo console since then), but I don't blindly defend the Big N's games just because it's Nintendo.  Console allegiances (i.e. fanboyism) is just plain silly.

Miyamoto is a legendary developer, but that won't stop me from saying that his insistence to force players to use the motion setup was a good idea.  It wasn't.  And fortunately, the abysmal sales of this game have proven that.  

The era of motion controls has passed.  I for one will be happy to see it go (or marginalized to non-existence). 

 
Even Nintendo realized this kind of gimmick controls were bad, Didn't the director of LoZ:BotW say they intentionally left out a lot of Wii u elements in the upcoming title because looking between 2 screens is too distracting?
I personally get motion sickness, and while using the 3DS is cool enough, as both screens are attached, and move in sync with one another, having to use the Wii U independent of the TV, I know is going to cause me problems.

For those who think the game works great, that's fine, but what the hell happened to options? Ultimately SFZ was only really made as a tablet specific show off title, as to get Iwata out of hot water at the time at an investors meeting. So the fact that it has new or unwanted controls is no surprise, as that was the only reason it was made.

I personally wish they would have just taken a crap franchise and added this tablet controls to that, but now since this game sold so poorly, I know "N" will blame the public for not buying it, and I'm sure the series is all but done at this point.

 
Even Nintendo realized this kind of gimmick controls were bad, Didn't the director of LoZ:BotW say they intentionally left out a lot of Wii u elements in the upcoming title because looking between 2 screens is too distracting?

EDIT: Here's the quote from Aonuma: "We realised that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma explained. “You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"
That could easily be spin to justify the lack of tablet integration in order for the game to play well on the NX. (which we know nothing about yet, but this could hint that there will not be a screen in the controller. At least not the same streaming abilities of the Wii U screen) But we will know if that is true sooner rather than later.

Star Fox Zero is just a missed opportunity. Yes the controls were forced, but they do work. Work better than a stick? Most would say no. Plus, the way the game is just another retelling of the Star Fox story is proof that Nintendo didn't give this game their all (or give Platinum free reign to go crazy) Which, when looking at the history of the series, kinda fits the framework since Star Fox 64. If they are not going to try, then it is better the series stays dead. As sad as that is.

 
If only Nintendo had adapted as Microsoft had done.  Drop the gimmick peripheral and drop the price $100. Can you imagine how much Nintendo could have turned around selling the U for $200 with a pro controller? All the tablet did was act as map/inventory space. Or in Star Fox's case, made the game worse.  For $200 Nintendo could have filled a niche that people would have considered after covering their bases with an Xbone or PS4 first. Instead for $300, effectively more than an Xbone at this point, only the hardest of hardcore fans stuck by them.

The sad thing is when they misjudged the 3DS market they righted the ship soon after the launch. The system became a success, while the U was left to flounder.

 
If only Nintendo had adapted as Microsoft had done. Drop the gimmick peripheral and drop the price $100. Can you imagine how much Nintendo could have turned around selling the U for $200 with a pro controller? All the tablet did was act as map/inventory space. Or in Star Fox's case, made the game worse. For $200 Nintendo could have filled a niche that people would have considered after covering their bases with an Xbone or PS4 first. Instead for $300, effectively more than an Xbone at this point, only the hardest of hardcore fans stuck by them.

The sad thing is when they misjudged the 3DS market they righted the ship soon after the launch. The system became a success, while the U was left to flounder.
It's not that simple. The gamepad is required for some games (Wonderful 101, NintendoLand come to mind) where the gameplay is based around the controller. So dropping the gamepad was not an option for Nintendo.

I do agree the gamepad hurt the console a bit, but the name (Wii U?), bad marketing, game droughts (basically no 3rd party support) and Nintendo's online infrastructure hurt it the most.
 
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Not sure if I should bite.. if this was BBY, with GCU discount, I'd jump on it but at this price... maybe not. 

 
Has there been a Star Fox game that had positive reviews since Star Fox 64? I have Star Fox Adventures for GameCube which players like a Zelda-type adventure game which had favorable reviews. Didn't buy the other GameCube game that did play like a shooter because of poor reviews. I don't think it's a big surprise Nintendo dropped the ball in making a decent Star Fox game since they haven't made one in quite a while.
 
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Has there been a Star Fox game that had positive reviews since Star Fox 64? I have Star Fox Adventures for GameCube which players like a Zelda-type adventure game which had favorable reviews. Didn't buy the other GameCube game that did play like a shooter because of poor reviews. I don't think it's a big surprise Nintendo dropped the ball in making a decent Star Fox game since they haven't made one in quite a while.
You just answered the question yourself.

But a "true" Star Fix shooter? There's only been Assault since SF 64 (no, I don't count the 3DS remake of 64 to be a new game).

Also, Assault received average to above average reviews. Since they weren't 5 star, people think it was a "bad" game. Nintendo is always held to a higher standard than the other companies, but I guess they did it to themselves by producing so many high quality games.

 
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You just answered the question yourself.

But a "true" Star Fix shooter? There's only been Assault since SF 64 (no, I don't count the 3DS remake of 64 to be a new game).

Also, Assault received average to above average reviews. Since they weren't 5 star, people think it was a "bad" game. Nintendo is always held to a higher standard than the other companies, but I guess they did it to themselves by producing so many high quality games.
You forgot command.
 
Even Nintendo realized this kind of gimmick controls were bad, Didn't the director of LoZ:BotW say they intentionally left out a lot of Wii u elements in the upcoming title because looking between 2 screens is too distracting?

EDIT: Here's the quote from Aonuma: "We realised that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing,” Aonuma explained. “You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"
Thank you for the quote! It's amazing to see even Nintendo lament the two screen idea! :rofl:

It's not a good game. If it weren't Nintendo's - if it were a different game by a different name, no one would defend it.
This. :joystick:

I am a lifelong Nintendo gamer (grew up on the NES, and have everyone Nintendo console since then), but I don't blindly defend the Big N's games just because it's Nintendo. Console allegiances (i.e. fanboyism) is just plain silly.

Miyamoto is a legendary developer, but that won't stop me from saying that his insistence to force players to use the motion setup was a good idea. It wasn't. And fortunately, the abysmal sales of this game have proven that.

The era of motion controls has passed. I for one will be happy to see it go (or marginalized to non-existence).
If you're really a Nintendo gamer, you might remember Zelda: Four Swords on GC. That was the first time they tried this. You went overworld on TV and caves/underworld on your GBA (BEFORE the backlight feature!). It was a mess. And not because of the dark screen on the GBA: it was painful going back and forth because it forced your eyes to adjust in harsh ways. Forcing players to do technical work on a small screen while also switching focus to a large screen... it's the epitome of eye discomfort. :fridge:

Years later, Nintendo is starved for a new gimmick and.... they go BACK to "CONNECTIVITY", a concept that failed hardcore. At the time, you might have argued that not enough people had GBA's to bring over to your house for a gaming session, but even when including the extra console/controller in the box, it STILL was a bad idea.

At this rate, Nintendo will bring back the POWER GLOVE and call it the latest innovation in motion controls. :joystick:

 
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I've always though Miyamoto simply doesn't "get" what people like about Starfox.  He insists on constantly adding gimmicks no one wants.  Starfox 64 was the last runaway success because it was a straightforward shooter, with a small amount of vehicle changes.  It needs to be a rails shooter, minimal vehicle changes, minimal story, very minimal "all range" mode and focus on amazing set pieces and big explosions and epic battles that look great.

I hoped they would patch the game to make playing without the dual screen in most levels might happen, but I doubt it will.  The game is really fun in two player mode, where you can split the roles - my youngest loves the shooting and I can do the more complicated flying.  If you have kids it can be a worthwhile game to play with them since it is a pretty good deal.

 
To be honest it's pretty forgettable. :twoguns:
Besides the original and SF64 which I loved, Command was the only other game in the series that I mildly enjoyed. I'm not a fan of RTS games, but Command was basic enough that it kept me entertained. I would entertain another one if it was improved upon, but I know that ain't gonna happen.

 
I thought Command was ok. Only issue I had was the fact that it was a touch screen focused game, so my screen was practically destroyed after my time playing it lol.

I really liked Assault. Sure, the non-vehicle combat was kinda messed up but I thought the ability to switch between vehicles on a map was quite fun. And the story was pretty interesting as well.

In terms of Star Fox Zero, I don't feel that it is as horrible as some are saying. But I will say that this game could have been so much better. The whole necessary gamepad issue was pretty annoying at first, but I gradually got used to it. However, I agree with everyone on the fact that the game should have made that implementation completely optional. Also, the last boss is annoying as hell. So I still haven't gotten around to beating it yet.  :wall:

 
If you're really a Nintendo gamer, you might remember Zelda: Four Swords on GC. That was the first time they tried this. You went overworld on TV and caves/underworld on your GBA (BEFORE the backlight feature!). It was a mess. And not because of the dark screen on the GBA: it was painful going back and forth because it forced your eyes to adjust in harsh ways. Forcing players to do technical work on a small screen while also switching focus to a large screen... it's the epitome of eye discomfort. :fridge:

Years later, Nintendo is starved for a new gimmick and.... they go BACK to "CONNECTIVITY", a concept that failed hardcore. At the time, you might have argued that not enough people had GBA's to bring over to your house for a gaming session, but even when including the extra console/controller in the box, it STILL was a bad idea.

At this rate, Nintendo will bring back the POWER GLOVE and call it the latest innovation in motion controls. :joystick:
Yup - remember Zelda Four Swords (have it on my GCN, and I even have two GBAs). That whole setup was crazy because to play multiplayer you needed multiple GBAs (remember FF:Crystal Chronicles?).

At least for Zelda 4 Swords, your controlling of Link didn't rely on moving the darn controller around. From what I've seen of SF0 is that people are trying to shoot, look at the cockpit and freaken move the gamepad around to aim/shoot. That is just a horribly unnecessary and disorienting way to play the game.

At this point, I'm prepared for the NX to be a huge disappointment. With Nintendo, I've come to the realization that the company never actually gives its core players what they want. Since the Wii, the company seems obsessed with the need to always find a "new" way to play ... even when it doesn't make sense. SF0 and even Skyward Sword are examples of that. Just because you can do motion controls does NOT mean it always makes sense.

Do I think Nintendo learned its lesson with the Wii U? Based on Kimishima's latest comments (about the NX introducing yet another new way to play), I'm not sure they have.

 
Nintendo has been making bizarre decisions since going cartridge with n64, proprietary small dvd with GameCube, but they got lucky as hell that the Wii was such a big success, not because of their genius but just by being at the right place at the right time. Those grandma gamers will never play the Wii u or NX
 
Nintendo has been making bizarre decisions since going cartridge with n64, proprietary small dvd with GameCube, but they got lucky as hell that the Wii was such a big success, not because of their genius but just by being at the right place at the right time. Those grandma gamers will never play the Wii u or NX
When you understand their thinking, it's not all that strange, but it does in fact suck ass. They have this "our way", or "no way" mentality, and like the cart vs. CD issue, they can never do or accept anything if they didn't think of it first.

When everyone was going to CD, and it was a clear improvement to carts(not in every way, but most), they just saw it as loosing the market they had controlled and that wasn't going to happen, not if they had a say.

The most recent example is the new Zelda, they are calling it "Open Air", instead of "Open World" WTF!? are these guys for real, what is open air even mean? This is why they take a "demo" and add a "limited" amount of uses. It's already limited, as it's a demo, why add 5, 10 or 20 uses, when it's already only 1-5% of the game either way?

They just can't ever say someone else has an idea that is good, or works. It's just trying to say they don't follow or recognize anyone else's contributions or ideas. I've been seeing them do this kind of shit for decades, and it is old and broken. I wish they would just get back to making great games, and stop fixing what ain't broke to begin with.

 
Star Fox Zero + Star Fox Guard - Nintendo Wii U
Sold by: Warehouse Deals, Inc
$34.51
Condition: Used - Very Good - Downloadable content (DLC) or codes for online play may require additional purchase. Factory Sealed. Small crack on item case

Is it safe to assume Star Fox Guard will be included?
 
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Nintendo has been making bizarre decisions since going cartridge with n64, proprietary small dvd with GameCube, but they got lucky as hell that the Wii was such a big success, not because of their genius but just by being at the right place at the right time. Those grandma gamers will never play the Wii u or NX
They went went cartridge n64 because they had just purchased a manufacturing plant, it was purely a financial decision. Third parties had to pay them to make their games, and Nintendo was fresh off two generations of fabulous success, so they felt the could set terms. They made good money off of it, but most third parties didn't.

Gamecube small disks were a result of their paranoia of piracy. After emulation really got good, notably UltraHLE that emulated the N64 WAY before it was thought to be feasible they got really scared people would take their games and run them on PC. And they also wanted to make it more difficult for black marketeers by making the blank discs things you couldn't buy as easily.

Their decisions make sense when you realize their business mentality. They are slow and deliberate.

 
If you saw how much piracy was all over Asia for PS1 disks you would completely understand the proprietary disc for GameCube.
I've heard stories that in many countries if you go buy a game, you pick it out at the shop and they take the game to the back and burn you a fresh copy. It is just expected you have a hacked console. At least that's the way it was a couple generations back.

They say the NX is going back to carts/cards. I have a feeling that is going to be their way of delivering licenses to download games. The cart you buy will have a code burned on it rather than the whole game - it will be some form of hardware key, which knowing Nintendo they will associate with your console/ID. No real evidence of this, just a hunch. Gamestop seems convinced their used market will continue with the NX, so who knows. But in the end Nintendo makes a ton of decisions based on combatting rampant piracy in some markets.

 
I've heard stories that in many countries if you go buy a game, you pick it out at the shop and they take the game to the back and burn you a fresh copy. It is just expected you have a hacked console. At least that's the way it was a couple generations back.
I've seen the back rooms in Taiwan creating the PS1 disks. Actually, Nintendo started all of this with the Famicom floppy disks where the idea was for stores to do the copying... think 7-11 burning games, it was crazy and cool at the same time. And rampant piracy was born...

 
I'm expecting $30 on Black Friday. Hopefully at Best Buy with GCU...

If a successful game like Splatoon hit $35 (pre-GCU) at Best Buy last year, wouldn't a dud like Star Fox be lower?

 
I'm expecting $30 on Black Friday. Hopefully at Best Buy with GCU...

If a successful game like Splatoon hit $35 (pre-GCU) at Best Buy last year, wouldn't a dud like Star Fox be lower?
Splatoon hit $30 at Walmart last year. I suspect Star Fox will go even lower.

I was able to pick up Splatoon many hours after the BF craziness was over (I only go well after the initial hours just to walk around, look, and see if there's anything worth picking up ;-))

 
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