Maybe EAS isn't making much money for their developer partners, but their efforts are always well received, and fans love the offerings. You pointed out early on how Badlands wasn't really going to be making much for the Axiom Verge creator in the way it would be offered. And that you guys could have made him more, with less risk. Now it is known that they are given 75% of their profits to his sons long term medical expenses. So while they may not be making much, they are helping others. Maybe the games offered at Play-Asia aren't making much for those involved, but maybe some of those involved just want to offer something great to fans, and money isn't their end game.
Yes, we all want physical games to exist, but maybe you guys should focus more on what your doing. And not so much on what others are, as you are not privy to the details of those deals. It seems more and more of these games thru PA are being offered, so if it wasn't working, I would think it would be less offerings, and not more. But that's my observation on the issue.
I wasn't attempting to get philosophical on anything here, I was simply explaining that we can't, and won't, compete with PA on price or contents because that would put margins well into "not worth it territory" for most of our bigger partners. Maybe I shouldn't have bothered responding in the first place, but I just like to try and be transparent with people and let them know that there's reasons for everything we do. As a collector and consumer myself, I'd love to match EAS' contents and prices - but it's just not practical unless a dev requests it and makes it clear they don't care about their earnings.
With regards to the games we're currently signing - the issue isn't entirely a quality thing. We're exhausting fans with releases and we have to slow down - the best way to slow down is to stop signing the games that tend to get collective shrugs on here and from our fans. I hate that most of those tend to be the passion projects built by a small team, but we have to be practical. We need to stop saturating our own market and killing our customer's wallets with too many releases. I've seen niche markets die from oversaturation (toys to life, music games, skateboard games, etc) - I don't want to cause that here.
The thing I'm noticing is that even EAS is starting to get into the same glut. It was looking like they'd have four games in January so they had to shift two back to this month on top of the Rainbow Skies, Rainbow Moon, and Skull Pirates preorders that they already launched this month. They're mirroring the pace that landed us in our situation.
As for Axiom Verge, we're well-beyond that "feud" now. The thing I never mentioned is that we offered to donate $30,000 to the developer to help with his son on top of our standard 70/30 split. BadLand also offered a charitable contribution that, let's be honest, is much better than ours. We didn't know about this until a few weeks ago when we read the message in the multiverse art book. We were originally salty because we thought we had made a really nice offer and that, surely, no profit-driven publisher would top it. The BadLand folk are class acts whom I really admire.