No one likes feeling nickle'n'dimed, but I feel like publishers are forced into this position because customers are not willing to pay for $100 proper games. I blame my generation, the millennials, for their stupid 'a la carte' buying preferences when it comes to any type of subscription or service.
I think that several current games-as-a-service are the strongest games of this current gen, including both Destiny and The Division. Just like how some of the finest PC games from the past had subscription models. They are the best games, with loads of content, and they absolutely warrant a $100-120 price tag. But we always cater to the lowest common denominator here and are governed by public opinion Twitter.
I concur. Like the 'grocery shrink ray', don't lie to me and say "new design!!!!" then lower than quantity of the product and charge the same price. That is a surefire way I'll never buy your product again and switch brands. Charge more if you have to, don't bullshit me.
Same goes for games. I get times have changed. The $60 price has been a standard for years. Instead of lowering the game content at $60, just charge more for it. This whole nonsense of 'incomplete edition' coming out at $60 then next to it is the "this is the real edition guys!" truly pisses me off.
Let's use one of the biggest franchises of the world, call of duty. Loved the series since I was a kid, gaming on a Sony VAIO with EAS Audigy 2ZS 7.1 sound cards, buying expansion packs like nobodies business. Now here we are today. online only for $60. Right there you have less of a game since there's no single player, no story, no writing involved. Then you have a $50 season pass to get the other half of the game. To top it all off, you have additional DLC content and now loot boxes. And I don't want to hear people say "but DLC is cosmetic!". Bullshit. It's cut content held back from the regular priced game to sell it to you at a later date.