Posted 01 May 2019 - 12:59 AM
If someone doesn't find enjoyment in learning mechanics and patterns involved in difficult boss fights, then I don't know why they would play Sekiro. Not everyone is into character action games, difficult old-school games, or any other type that rely on such things. That's the meat and potatoes of Sekiro's gameplay: Learn the mechanics, learn them better because you suck, learn the boss's patterns, conquer, experience elation, advance. This game has had such an odd response from folks that aren't normally into these types of games or struggle with the difficulty. I don't remember the Ninja Gaiden games getting this response, and those are actually much, much harder, as Sekiro's difficulty takes a steep decline once you start to master the game, but the Ninja Gaiden games have no such phenomenon--Ryu has no god-tier counter at his disposal haha.
Everyone is so quick to blast the game's design (usually for imaginary problems or from flat-out misunderstanding something) and justify that them being stuck isn't why they don't like x, y, or z--uhuh, no correlation at all. It's just odd how few detractors--which I know are the overall minority--have really just said "I'm not good at this game. I'm struggling and that makes it not fun. This game is not really for me." That just seems like so much more of a genuine approach.
Just as a recent example: I'm not nearly as good at Smash as I was back in the day, so many of the challenges in Ultimate seem impossible and really piss me off. It's put me off of playing much more of the single player. But, like, I just kinda suck now, and that's okay. It doesn't have to be anything beyond that, and it isn't.
Just my $.02 as this thread has turned into a mix of "I just got the platinum and that was amazing" with "I'm stuck at x or y early, and relatively easy boss, because I'm still quite bad at the game and don't actually get it. So let me explain all of the game's flaws that clearly have nothing to do with the prior sentence."