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Elden Ring General DIscussion

Elden Ring Dark Souls Soulsborne

#1 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 05 March 2022 - 02:55 AM

I'm making this thread in order to get the Elden Ring discussion out of the PS deals thread where it has been dominating.

 

Please keep spoilers tagged.  I would also like to build a spoiler-free (or at least spoiler-light) list of things in the OP that you need to do, or not miss, in order to get all the trophies/achievements. And maybe some general tips too.

 

Potentially missable legendary weapons:

Spoiler

 

Jodou had a tip about summons:

Spoiler

 

This is the list of quest steps for a third legendary weapon you can otherwise possibly miss. It also eventually leads to one of the endings, but you can do all of this and choose a different ending too.  You can safely not look at this list until you have beaten the second main boss, which is in the magic academy ("Hogwarts") place.  It is just a list of steps with no detail, so not super-spoilery, but keeping it hidden just in case:

 

Spoiler

 

Spoiler-light notes on the 3 endings.  There's some stuff you need to do and some stuff you should avoid if you want to get all 3 endings in one playthrough (via save backup).  Steps are taken from: https://www.powerpyx...-guide-roadmap/

Spoiler


#2 Vigilante   poyo CAGiversary!   38980 Posts   Joined 17.7 Years Ago  

Posted 05 March 2022 - 03:37 AM

Thank you for making this separate thread.

 

Since I mentioned those missable weapons, I did some more digging and found that the first one is "less" missable than first thought because it's possible to still earn it if the NPC moves on. I'll post more spoilery (in terms of location names) details below which I took from another resource:

 

Spoiler

 

I'll also provide slightly more detail on the second missable weapon because I think I was too vague:

 

Spoiler



#3 Josh1billion   Josh x1,000,000,000 CAGiversary!   2455 Posts   Joined 13.8 Years Ago  

Josh1billion

Posted 05 March 2022 - 03:49 AM

Can we get a group code going?  Maybe "cag"

 

There's probably not enough of us to actually run into each other, but you never know.  Can't hurt to set it, since you can have 5 group codes at a time.



#4 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 05 March 2022 - 03:57 AM

Thank you for making this separate thread.

 

Since I mentioned those missable weapons, I did some more digging and found that the first one is "less" missable than first thought because it's possible to still earn it if the NPC moves on. I'll post more spoilery (in terms of location names) details below which I took from another resource:

 

Spoiler

 

I'll also provide slightly more detail on the second missable weapon because I think I was too vague:

 

Spoiler

I looked this up just now too.  I was gonna ask if that was the weapon. It seems like maybe it's better to let him move on since he gives you quests later for more items.  Then you can still get his stuff from him as you said.  But somehow I missed him when I went to Stormhill.  I'm going to find him tonight.  Also, apparently. at the same shack

Spoiler
.

 

Can we get a group code going?  Maybe "cag"

 

There's probably not enough of us to actually run into each other, but you never know.  Can't hurt to set it, since you can have 5 group codes at a time.

Yes, we should.  I have no idea how the group thing works.  But go ahead and make one if you know how and post it here!
 

Also, I had something weird happen.  I was looking at using another weapon besides my Clayman's spear, and I found that I had a +8 weapon in my inventory.  I definitely didn't upgrade it or purchase it.  It must have been a drop or something I found?  It is a Tarnished Halberd I believe.  I'll get the exact name later.  I have been using it for horseback battles - much better than the pointy stick I was using before.  I just thought that was pretty strange as I hadn't even found a +1 item before.

 

Also last night as I was exploring some post-Godrick areas I put myself into the summoning pool and kept getting summoned to the

Spoiler

 

I also finally found the dungeon with all the illusory walls.  For once the messages weren't lying! There's an interesting boss mechanic in there which is super easy if you can get people to help.  I helped some guy beat it and then I couldn't find any summons to help me, though.  After like 10 tries I finally figured out how to beat it myself.

Spoiler



#5 Josh1billion   Josh x1,000,000,000 CAGiversary!   2455 Posts   Joined 13.8 Years Ago  

Josh1billion

Posted 05 March 2022 - 04:01 AM

Yes, we should.  I have no idea how the group thing works.  But go ahead and make one if you know how and post it here!

 

The way to set it up is:

1. press Options

2. go to Multiplayer

3. press Triangle

4. on the right side of the screen, choose one of the five group code slots, and type cag in it

 

Each player just has to do that individually; there's no one person who has to create a group for everyone else, or anything like that.

 

Then when you're wandering around in the world and see gold summon signs, the game will prioritize showing ones from other people who typed cag .



#6 Echotech83   CAG Veteran CAGiversary!   1061 Posts   Joined 11.0 Years Ago  

Echotech83

Posted 05 March 2022 - 02:02 PM

The way to set it up is:
1. press Options
2. go to Multiplayer
3. press Triangle
4. on the right side of the screen, choose one of the five group code slots, and type cag in it
 
Each player just has to do that individually; there's no one person who has to create a group for everyone else, or anything like that.
 
Then when you're wandering around in the world and see gold summon signs, the game will prioritize showing ones from other people who typed cag .


I’m assuming there is no cross platform multiplayer? I’m playing on my series X, so I’ll do the same for any CAG xbox players.

#7 easper   CAGiversary! CAGiversary!   1067 Posts   Joined 17.5 Years Ago  

Posted 05 March 2022 - 04:18 PM

I’m so glad this thread exists because all I want to do is play Elden Ring, or talk about Elden Ring. I just beat Margit last night after spending a while tooling around Weeping Peninsula and gearing up enough to take him on. What a feeling! I’m also on Xbox. Won’t have time to play this weekend (bummer), but I’ll add myself to the group when I can.

#8 Jodou   Infamous CAGiversary!   16428 Posts   Joined 14.5 Years Ago  

Posted 05 March 2022 - 08:03 PM

Playing on Xbox as well, ONE OF US. I may play through again on PS since the CE finally showed up a week late from GS (last time I rely on them) and I'm definitely keeping it. I'll add the group, but TBH I may be too high level to be of any use (not sure if that's still a thing in this one). Plan on stopping around 120 since that tends to be the SL for PvP and only a couple levels off now.

 

At any rate, I'm actually running into the issue of what I want to do in the game now. I have my build, gear (that I'm aware of), and almost level I want to be. Been kinda aimlessly wandering and checking areas I sprinted through to get whatever item I was after early game, but now most enemies don't stand a chance. I could push NG+ but I also don't want to pass up on anything I could have obtained once per playthrough, so I'd have to look up a guide. This is the same complaint I had with DS3 in that when the game gets too massive, getting to NG+ feels too long-winded for what it is. Couple that with the game being open world and it feels directionless; no real goals for me to chase.

 

Definitely not burnout, I'd pick this up on PS in a heartbeat to do it all again but once there it just feels empty. Maybe I'm too accustomed to the carrot anymore to just play open world games now.



#9 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 05 March 2022 - 11:04 PM

Jodou, I thought I was leveling too fast - I'm at 40 ;).

 

After Godrick (not marking that as a spoiler since it's apparent early on that this is your first target), the game kind of opens up and I really am not sure where I'm supposed to go next.  I mean there's an area right afterwards, but there's also a couple other areas. And in that first area afterwards there is some sort of key I need but not a lot of direction on how to get that.

 

So instead I was running around in the areas I opened up a while back.  I got myself into a big tower and found an area that requires platforming.  It's kind of my first complaint about the game - it really isn't suited for platforming, especially once you can no longer use your horse (inside the tower).  But I also think I'm not nearly high level enough.  The normal knights in there one-shot me and take like 10 fireballs to kill.  I'll probably just put that off for a while - but it's always tempting to go into these areas to get items that might be useful.  I think in the area around the tower I found a +8 somber smithing stone which is kind of incredible because the highest I had gotten so far was +4. It's not like I'm going to use that any time soon, but it was a good indication that I probably shouldn't have been in that area yet.  Still, it is fun that you *can* go into those areas and at least make some progress.  For example, I got to a site of grace within that tower.

 

Earlier I found an entire dungeon/cave hidden by an illusory wall.  It is full of crystals.  It wasn't too hard to make my way through, and it has lots of things hidden all over so it was fun to explore.  But then the boss is some trio thing that I could barely scratch.  I was doing like 10 damage with that +8 halberd I found.  I think maybe it requires magic attacks, which I do not have.

 

Both of those last things I found after clearing out the town of

Spoiler

 

Oh yeah, I also went back and found that Warmaster's shack.  Man, that thing was hidden in plain site.  It isn't too far off the main path that the light trails send you on.  The thing is when I first went through there the enemies were tough so I sprinted through.  I guess I hadn't explored enough.  I decided to leave him be and get him later as an invader.  I did wait till night though and beat the enemy that spawned then.  I would recommend doing that as it gives you one of the

Spoiler

 

I think tonight I'll go back and face that initial dragon near the starting area. I am able to take down the giants and golem things in Limgrave and Stormhill pretty easily now, so I can probably manage that.  And given that I've seen lots more dragons in other areas, I'm sure this is the "starter" one and not too tough even though it is meant to terrify you when you first start ;).



#10 Vigilante   poyo CAGiversary!   38980 Posts   Joined 17.7 Years Ago  

Posted 06 March 2022 - 05:25 AM

^Not sure if it'll help or work with your build, but you might want to have a Strike weapon as an alternate when you fight crystal enemies or living pots--those don't take as much damage from pierce/slash weapons. Personally, I carry a Morning Star as my backup to the Uchigatana I started with (not sure I'll ever find something better, causing Blood Loss seems OP sometimes).



#11 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 06 March 2022 - 05:32 AM

^Not sure if it'll help or work with your build, but you might want to have a Strike weapon as an alternate when you fight crystal enemies or living pots--those don't take as much damage from pierce/slash weapons. Personally, I carry a Morning Star as my backup to the Uchigatana I started with (not sure I'll ever find something better, causing Blood Loss seems OP sometimes).

That may be it.  I'm about to play now, will give it a shot.



#12 Josh1billion   Josh x1,000,000,000 CAGiversary!   2455 Posts   Joined 13.8 Years Ago  

Josh1billion

Posted 06 March 2022 - 05:39 AM

After Godrick (not marking that as a spoiler since it's apparent early on that this is your first target), the game kind of opens up and I really am not sure where I'm supposed to go next.

I'm in the same boat.  I beat Godrick a couple of nights ago, and tried exploring the new landmass, but it seems like enemies are significantly tougher now everywhere I go there (compared to Limgrave's enemies).

 

Are there any optional bosses that are relatively easy to take on?



#13 Vigilante   poyo CAGiversary!   38980 Posts   Joined 17.7 Years Ago  

Posted 06 March 2022 - 05:42 AM

I'm in the same boat.  I beat Godrick a couple of nights ago, and tried exploring the new landmass, but it seems like enemies are significantly tougher now everywhere I go there (compared to Limgrave's enemies).

 

Are there any optional bosses that are relatively easy to take on?

I think the Weeping Peninsula, the landmass south of Limgrave across a bridge, is a good second location to go through. That place has a bunch of optional bosses, including one tied to a trophy.



#14 cruxdude  

cruxdude

Posted 06 March 2022 - 06:32 PM

Been playing for 12 hours now and have beaten 3 mini bosses in dungeons and 1 open world boss, the bloodhound guy. My first souls game and it is tough.

I started off as a warrior build and am sort of confused about the ashes of war. I found a couple of them and when I try to add them to my weapon it shows two options, standard and quality. But the stats for quality seem to be lower than the standard. My attack points go from 112 +22 to 95 +25. I don't understand what that +22 or +25 mean and I am not sure I am using them correctly.

Also I see a translucent arch show on ui on the left side of my screen and am not sure what that means.

#15 Vigilante   poyo CAGiversary!   38980 Posts   Joined 17.7 Years Ago  

Posted 06 March 2022 - 06:36 PM

Been playing for 12 hours now and have beaten 3 mini bosses in dungeons and 1 open world boss, the bloodhound guy. My first souls game and it is tough.

I started off as a warrior build and am sort of confused about the ashes of war. I found a couple of them and when I try to add them to my weapon it shows two options, standard and quality. But the stats for quality seem to be lower than the standard. My attack points go from 112 +22 to 95 +25. I don't understand what that +22 or +25 mean and I am not sure I am using them correctly.

Also I see a translucent arch show on ui on the left side of my screen and am not sure what that means.

The +22/+25 reflects how the stat scaling in conjunction with your stats will affect the overall power of the weapon.



#16 cruxdude  

cruxdude

Posted 06 March 2022 - 07:18 PM

The +22/+25 reflects how the stat scaling in conjunction with your stats will affect the overall power of the weapon.


So my attack points will be 134 (112+22). I should always try to maximize the sum right?

#17 Z-Saber   moon2S CAGiversary!   7702 Posts   Joined 18.4 Years Ago  

Posted 06 March 2022 - 08:32 PM

Yeah, stats and scaling and general crap you learn from the older games is not my strong suit since this is my first one. Confuses me, too.

I don't know which stats I'm supposed to level or what incantations (started as a confessor and I'm sorta sticking with it?) or summons are good. Just kinda guessing as I go.

#18 Hairlesswookiee   CAG Veteran CAGiversary!   152 Posts   Joined 11.3 Years Ago  

Hairlesswookiee

Posted 06 March 2022 - 08:39 PM

So far I'm really loving the heck out of this game despite being frustrated with how difficult it can be at times. 



#19 Jodou   Infamous CAGiversary!   16428 Posts   Joined 14.5 Years Ago  

Posted 06 March 2022 - 09:22 PM

Jodou, I thought I was leveling too fast - I'm at 40 ;).

Oh yeah, the first playthrough is recommended to be 100+ so you're not overleveling at all.

 

I looked up a guide to see the order of natural progression and while the areas do push you in that direction, I was amazed how many bosses I missed. Even the smallest corners of the world can have a ridiculous amount of content hidden away and you'd never know it from the map. I think the reviewers were right in this aspect, that it's maddening for completionists to find everything without some guidance because they went overboard. What's worse is the map can goad you into wanting to check what's behind the fog of war, yet provides no clear path in getting there. I'm currently stuck trying to get into an area I can clearly see (and this has to be like the 5th or 6th time) and zero clue how to get down to it with no guides online at all.

 

In fact, I would have been stuck quite a few times with zero guidance online if I hadn't managed to figured it out by complete accident multiple times now. I'd say the hardest part of this game is overcoming the absolute awful breadcrumbing that open world games need. It worked before because progression was fairly linear; doesn't work here.

 

At any rate, I can definitely help if people get stuck as I'm now right before pushing NG+ and have seen all but one area. Goal today is to get there or die trying. Mainly because I can finally +10 my Dark Moon Greatsword the moment I do and is the whole reason I want in. Speaking of, hope you guys like buying a ton of stones for normal gear since they can go to +25. I'm sticking to special items only because that's ridiculous lol.



#20 Jodou   Infamous CAGiversary!   16428 Posts   Joined 14.5 Years Ago  

Posted 06 March 2022 - 09:29 PM

Been playing for 12 hours now and have beaten 3 mini bosses in dungeons and 1 open world boss, the bloodhound guy. My first souls game and it is tough.

I started off as a warrior build and am sort of confused about the ashes of war. I found a couple of them and when I try to add them to my weapon it shows two options, standard and quality. But the stats for quality seem to be lower than the standard. My attack points go from 112 +22 to 95 +25. I don't understand what that +22 or +25 mean and I am not sure I am using them correctly.

Also I see a translucent arch show on ui on the left side of my screen and am not sure what that means.

In addition to changing the weapon's damage type in some cases, the main change is the guard attack (L2). That's what you want to pay attention to foremost as it can take an excellent weapon and make it shit. Like removing the bleed and unsheate from Uchigatana for example is a horrible trade for anything ashes could offer. However, many medium shields have no guard attack as a blank canvas and you can upgrade those to give them parry or other guard attacks that will benefit you in some way.

 

As a heads up, modified items can't be enchanted with spells so keep that in mind. So for example taking a rapier and giving it a fire effect from ashes would override the ability to cast magical weapon on it. Bad trade in most cases.



#21 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 06 March 2022 - 10:31 PM

I'm in the same boat.  I beat Godrick a couple of nights ago, and tried exploring the new landmass, but it seems like enemies are significantly tougher now everywhere I go there (compared to Limgrave's enemies).

 

Are there any optional bosses that are relatively easy to take on?

I think the Weeping Peninsula, the landmass south of Limgrave across a bridge, is a good second location to go through. That place has a bunch of optional bosses, including one tied to a trophy.

In fact, for anyone in the early game I'd suggest doing Weeping Peninsula *before* Godrick.  I cleared out all of Stormview castle but couldn't beat Godrick and went down there as a break.  Came back and beat Godrick.  And as Vigilante said, there's a trophy involved for the boss there so it's worth it for that.  Plus you get a cool-looking weapon that you probably won't be able to use for a while (high strength requirement).

 

Been playing for 12 hours now and have beaten 3 mini bosses in dungeons and 1 open world boss, the bloodhound guy. My first souls game and it is tough.

I started off as a warrior build and am sort of confused about the ashes of war. I found a couple of them and when I try to add them to my weapon it shows two options, standard and quality. But the stats for quality seem to be lower than the standard. My attack points go from 112 +22 to 95 +25. I don't understand what that +22 or +25 mean and I am not sure I am using them correctly.

Also I see a translucent arch show on ui on the left side of my screen and am not sure what that means.

The translucent arch is when you can use summons (the ghost-like helpers).  In the early game I'm finding the wolf ones the most useful.  They can really take the aggro from a group and let you slaughter them.  They can also be handy on dungeon bosses.   I bind them to the triangle button/D-pad combo like my horse summons ring.  I made triangle/D-pad down is horse, triangle/d-pad right is wolves.

 

"Quality" I think means it changes your weapon scaling to favor Dexterity.  All the + numbers on weapons are scaling based on stats.  When you apply ashes you can change the scaling from the default (often strength or a combo of str/dex) to other stats.  Since I have a Faith build I tend to make my weapons "Holy" which scales them more to Faith.  Just pick whatever one gives you more total attack damage, though holy and magic have their specific uses too.  when I use the "Holy" scaling it takes the physical damage down a bit (though it is still there) and adds a holy damage component.  The two combined are way higher than just the "Standard" option so be sure you aren't getting a secondary damage source before going back to standard.  I think with Quality, though, it just changes the scaling from more str to more dex so it is all physical still.

 

One really annoying thing that's gotten me killed several times is that you can emote with motion controls.  I am often in the middle of the battle and my guy will go into the super slow Elden Ring emote.  Then of course I get swarmed and killed.  I think when you hold triangle and move the controller certain ways that happens.  Of course in the heat of battle that just ends up happening sometimes.  The other thing that nearly kills me a lot is in the middle of a pitched horseback battle I will often dismount.  If it is an intense fight I think I just push on the left stick too much.  I'd really like to disable both of those things!

 

At any rate, I can definitely help if people get stuck as I'm now right before pushing NG+ and have seen all but one area. Goal today is to get there or die trying. Mainly because I can finally +10 my Dark Moon Greatsword the moment I do and is the whole reason I want in. Speaking of, hope you guys like buying a ton of stones for normal gear since they can go to +25. I'm sticking to special items only because that's ridiculous lol.

Well, crap.  I assumed weapons stopped at +10 so that +8 Banished Halberd that I found was awesome.  Not quite as much as I thought if it goes all the way to 25.  Also, I'd love to buy stones but still don't have the bell bearing to do so from the twin merchants. At what point (or what area) can you find that greatsword?  I remember using that in other Souls games so I'd like to keep an eye out for that. Do all the special items use the somber stones?  There aren't a ton of different stones like in the Souls game I hope?  I mean, if there are I haven't even seen them yet.

 

In addition to changing the weapon's damage type in some cases, the main change is the guard attack (L2). That's what you want to pay attention to foremost as it can take an excellent weapon and make it shit. Like removing the bleed and unsheate from Uchigatana for example is a horrible trade for anything ashes could offer. However, many medium shields have no guard attack as a blank canvas and you can upgrade those to give them parry or other guard attacks that will benefit you in some way.

 

As a heads up, modified items can't be enchanted with spells so keep that in mind. So for example taking a rapier and giving it a fire effect from ashes would override the ability to cast magical weapon on it. Bad trade in most cases.

I have completely ignored the Parry ability - in fact I put the "No Skill" ashes onto my shield so I can use L2 to use my main weapons charge attack.  But isn't Guard Counter using normal L1 block and then responding with an L2 attack from primary weapon?  I haven't gotten the hang of that either.  I'm just now (with this halberd) trying to use more L2 attacks in general.  Before with the spear I was always turtling up and poking from behind the shield with L1/R1 combo.
 

And your last line explains why I haven't been able to use my black fire holy power-up on my weapons as I have them made into "Holy" versions.  Damn...

 

I went back to the dungeon with the trio of crystal type enemies and brought an upgraded Morning Star this time.  Instead of doing like 11 damage I now did like 20.  Barely made a dent in any of them.  I also tried to help some people and we were getting destroyed.  I guess this is something for later.  I also tried to beat the magma lizard thing in one of the earlier mines (but that you don't get access too unless you go the other way around from Caelid).  After several attempts at not getting far, with one guy's help I had it down to 10%, but I dodge rolled into some damn magma before I could heal.  That's as close as I've ever come to throwing my controller.

 

As for where to go after Godrick, well, based on regular enemy toughness I'd have to say they place that opens up right after is where you should be.  Caelid and some areas that you can teleport to even earlier are still harder.  There are so many mini-bosses and dungeon bosses that it shouldn't surprise me there are some balance issues.  I've been discussing these seemingly impossible ones, but last night in the area after Godrick, I found a cave with a ludicrously easy boss.  I was shocked it was so easy to beat ;).  It was a cave with a bunch of poison flowers and enemies that cast poison blobs at you.

 

I spent some time last night leveling up and putting most of those points into Vigor,  I was only at 20 before and am pushing to get to 30.  I read somewhere else that's a good place to go as it gives you 1000 HP.  I'm tired of things 1 or 2-shotting me plus having to heal all the time.  Next I'll probably raise my Endurance a bit more - not for the stamina, as that seems to be good.  But for the increased equipment load.  Unlike Bloodborne, different (and usually heavier) armor can be better in all stats.

 

The thing about leveling up in this game is that as you level up any stat, your physical and elemental resistances will increase, so any stat will help you in the long run.

 

I beat the starting area dragon and the game told me something to the effect of:

Spoiler



#22 cruxdude  

cruxdude

Posted 06 March 2022 - 11:38 PM

The translucent arch is when you can use summons (the ghost-like helpers). In the early game I'm finding the wolf ones the most useful. They can really take the aggro from a group and let you slaughter them. They can also be handy on dungeon bosses. I bind them to the triangle button/D-pad combo like my horse summons ring. I made triangle/D-pad down is horse, triangle/d-pad right is wolves.



"Quality" I think means it changes your weapon scaling to favor Dexterity. All the + numbers on weapons are scaling based on stats. When you apply ashes you can change the scaling from the default (often strength or a combo of str/dex) to other stats. Since I have a Faith build I tend to make my weapons "Holy" which scales them more to Faith. Just pick whatever one gives you more total attack damage, though holy and magic have their specific uses too. when I use the "Holy" scaling it takes the physical damage down a bit (though it is still there) and adds a holy damage component. The two combined are way higher than just the "Standard" option so be sure you aren't getting a secondary damage source before going back to standard. I think with Quality, though, it just changes the scaling from more str to more dex so it is all physical still.



One really annoying thing that's gotten me killed several times is that you can emote with motion controls. I am often in the middle of the battle and my guy will go into the super slow Elden Ring emote. Then of course I get swarmed and killed. I think when you hold triangle and move the controller certain ways that happens. Of course in the heat of battle that just ends up happening sometimes. The other thing that nearly kills me a lot is in the middle of a pitched horseback battle I will often dismount. If it is an intense fight I think I just push on the left stick too much. I'd really like to disable both of those things!


Thank you! I had the same issue with dismounting when I was fighting the tree sentinel. Still haven't succeeded in beating him.

I still don't understand the stats you explain. Maybe I will take a screenshot when I play next and you would be kind enough to explain.

#23 cruxdude  

cruxdude

Posted 06 March 2022 - 11:43 PM

In addition to changing the weapon's damage type in some cases, the main change is the guard attack (L2). That's what you want to pay attention to foremost as it can take an excellent weapon and make it shit. Like removing the bleed and unsheate from Uchigatana for example is a horrible trade for anything ashes could offer. However, many medium shields have no guard attack as a blank canvas and you can upgrade those to give them parry or other guard attacks that will benefit you in some way.

As a heads up, modified items can't be enchanted with spells so keep that in mind. So for example taking a rapier and giving it a fire effect from ashes would override the ability to cast magical weapon on it. Bad trade in most cases.


Thanks! I tried parrying but when I am dying in two shots I find it hard to get the timing right!! I thought L2 with a shield was only for parrying. I am still very early in the game so lots to learn and discover!

#24 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 06 March 2022 - 11:51 PM

Thanks! I tried parrying but when I am dying in two shots I find it hard to get the timing right!! I thought L2 with a shield was only for parrying. I am still very early in the game so lots to learn and discover!

I think the confusion here is Jodou is probably two-handing weapons (given that he's using the Dark Moon Greatsword). In that case, L2 is the "special" attack you get with the ashes of war.  There are lots of them.  Some magic type attacks, some spinning attacks, etc.  They all take FP (blue bar, magic points) to use.

 

If you apply the "No skill" ash to a shield, you can then use L2 to use the special attack on your right-hand weapon.  I just figured this out the other day!

 

"Parry" is a the special attack for a shield, but it needs to be applied to it (the shield I've been using had it by default).  You see the "special attack" on your interface so should know if you have it or not.  I just can't get the hang of parry because it leaves you totally open for an attack.  If you whiff on the parry then whatever is attacking you gets a completely open shot on your head ;).



#25 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 07 March 2022 - 01:28 AM

I jumped on for a bit this afternoon (it seems wrong playing this game during the day) to get some screen shots of the ash weapon stuff, and just ran around for a bit.  Found some fire prayerbook which is perfect for me (more fire spells) and an emote (Fire Spur Me) that I remember seeing someone saying you needed to open a door somewhere in a message.  Could have been a troll but problem is I have no idea where that was any more ;).  I may have to look that up because I'll never find it again. Edit: I looked it up and I don't see anyone saying it is used to open anything, just where to find it.

 

Then I dropped into the Roundtable to turn in the prayer book and

Spoiler



#26 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 07 March 2022 - 02:10 AM

So I will try to explain the weapon scaling using my Halberd as an example.

 

Elden_Ring_str_1.jpg

 

In this case, I am applying the "Sacred Blade" Ash of War.  It is already on my halberd, so that's why it isn't changing the L2 attack.  As an aside, that L2 attack shoots out a holy light thing and then infuses the blade with holy power for a few seconds.  But ignore that and just look at the base stats and passive effects, as that is the way it will behave 99% of the time.  As Jodou said, some Ashes imbue (or remove) passive effects like bleed.  So be sure to keep an eye out for that.  In this case, I neither had one nor added one.

 

As for the stats, the "standard" stat scaling for this Halberd is D for Str, and C for Dex.  That means the physical damage will scale more with dexterity than strength.  That isn't great for my build, as I am more Str and Faith.

 

But you see here the stats are 183 base damage + 45 scaling from Str/Dex = 228

 

When I change it to "Sacred" (which I was already using) I get this:

 

Elden_Ring_fai_1.jpg

 

Now you can see that the scaling went down to E for both Str and Dex, but it added C scaling for Faith.  And now my damage is: Physical 136 + 7 = 143 plus Holy damage of 136 + 39 = 175 for a total damage of 318.  That is significantly better than the 228 I had with the standard.  Note that some things may be more resistant to holy damage (and also others may be weaker to it).  So it's not a one-to-one comparison, but in general that overall higher damage number is gonna be better.

 

I also had the following options:

 

Heavy  (More Strength scaling) changed Str scaling to B, but dropped Dex to E.  That left me with 167 + 68 = 235.  For a pure strength build you would probably want to do this.

 

Keen:  (Dexterity Scaling) changed Dex to B, and dropped Str to E.  That left me at 167 + 51 = 218, since my Dex stat is lower than my Str stat.

 

Quality: I was wrong about this one earlier.  This is a combo Str/Dex enhancement.  It puts both stats at C scaling (from the default D/C), and that results in 152 + 68 = 119.  It decreases the base damage I guess because of both scaling being high.  This results in the worst case for me since neither my Str or Dex are that high (both 20 or less).  Plus it only added one letter grade to one of the stats - not great.  But this maybe is better with weapons that have a higher Str/Dex scaling grade to start with?  Maybe it just makes them both the same as the highest one?

 

There are other options like Magic, Fire, Cold, etc.  I did pick up an oddball Ash today.  As you can see, this one does add a special effect (freeze build up) in addition to a magic attack component:

 

Elden_Ring_cold_1.jpg

 

In this case, it resets the Str/Dex scaling to the default (D/C) but also adds an Int scaling at C.  I'm not sure why this one doesn't punish the Str/Dex scaling like the Sacred one does (it makes both E).  That kind of sucks because my Int will never get that high to scale this thing.  Right now, I'd be getting 138 + 37 physical and 110 + 16 magic damage for 301 total, but also getting the frost buildup effect.  So that is something to consider.  The problem is, as I said, I won't be powering up Int very much so I won't get a ton of scaling benefit at later levels.

 

I will be looking through the rest of my ashes later though.  If I have any that add Faith scaling and also a special effect, I will definitely give that a shot.



#27 cruxdude  

cruxdude

Posted 07 March 2022 - 02:31 AM

Thanks for the detailed response man!!

#28 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 07 March 2022 - 02:47 AM

I do like the quality of life thing they did with the ashes: for one thing, you can move them around at will. I feel like if they had these in previous Souls games it would have been a one-time application to any specific weapon.  Also, if you want to apply the same one to another weapon, it simply asks you if it is OK to remove from the first one.  That is awesome UI design - they don't make you go remove it from the other one first.

 

I admit I didn't apply one for the first several hours I was playing because I wasn't sure they could be re-used ;).



#29 cruxdude  

cruxdude

Posted 07 March 2022 - 03:04 AM

One quick question on the last picture. It has physical damage and magic damage. Am I right in assuming magic damage is only when you actually use magic and regular melee attacks will just have the physical damage? I am excited for when I find my first magic skills!



#30 io   ... Super Moderators   25107 Posts   Joined 18.4 Years Ago  

Posted 07 March 2022 - 03:28 AM

One quick question on the last picture. It has physical damage and magic damage. Am I right in assuming magic damage is only when you actually use magic and regular melee attacks will just have the physical damage? I am excited for when I find my first magic skills!

Nope, I'm pretty sure the magic damage is applied when you whack something!  Same with the Holy damage on my halberd.  I sure hope so - otherwise there's no reason to move off the physical-based scaling.  Magic damage from your spells is a completely separate thing as you are required to hold a staff/catalyst for that instead of the weapon anyway.

 

If you want a very minor spoiler about finding some magic spells early on I can let you know where to go.







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