God of War reviewed!

Mr Durand Pierre

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I'd hate to say it, but God of War is a pretty disappointing game.

After hearing all the rave reviews, and seeing the pretty videos and screenshots, God of War had nearly already secured a place in my mind as one of the best games of its generation. And after only a few hours of playing it, it retained that position. But after finally beating it I can say that it's all glitz and glamour with little to show.

First off I should mention that I think God of War is THE BEST looking game on any console today. Better than RE 4, better than Jak 3, better than Halo 2. This is made all the more impressive that it's done on the weakest of the 3 consoles. Furthermore, the game has extremely little load times. They'll pop up rarely and last usually about one second. And as far as I can tell, there was no slowdown whatsoever. On a technical level, this game is a tour de force.

But what would good graphics be without art good enough to match? And God of War excels in that regard as well. There's a good handful of truly awe-inspiring sets that really take advantage of the ancienct Greek mythological setting (though Hades, is a curious dissapointment.) The enemy design is great as well, using the mythological creatures that we all know and love, and tuning them perfectly to fit the tone of the game and not look too cliched. When you beat the game you unlock some behind the scenes, documenteries about the creation of Kratos, the enemies, and the sets. You'll even get to see some old character models that got scrapped, mostly with good reason (though I deffinitely preffered some of the sketches to how Ares should look vs the final product. I didn't care for the fiery hair and liked the ominous masked sketches more). The world in which God of War takes place in is one of the best I've seen in a videogame, and I almost wish that God of War was a completely different kind of game that was more exploration heavy ala Zelda or Metroid, because this world just becons you to go out and see more vs sticking to one set path the designers laid out for you. But I can't really fault the game for being linear, since they're just two different types of games, one not better than another. Linearity is fine, provided that you've got the gameplay to back it up.

And that's where God of War fails. The core flaw with the game is its combat, which is about 90% of the game. The combat starts off amusingly enough, while you watch the beautifully rendered animations of Kratos ripping harpies to shreds, and dealing out a good deal of punishment on armies of undead soldiers. You may be nearly button-mashing your way through it all, but the combat system at least appears to have depth. But by about midway through the game you realize how unbalanced and pointless a lot of the moves really are. You'll find yourself essentially relying on the old 3 button combo of square, square, triangle FAR too often. And maybe to mix it up a bit you'll throw in the ol' hold-L1-while-hitting-squre combo, that is, until you replace it with the similar move with the triangle button. If you haven't played the game that may not make much sense, but what I mean is this: the moves aren't balanced. They're just not. As you buy upgrades and new moves they render the old ones completely useless. Even worse, there were a lot of moves were I just plain didn't understand the difference between them. Like the vertical "helicopter" move vs the horizontal similar move. Either you mash your way through the game, or you end up using the same combos ad infinitum. To make matters worse, the controls felt a bit "gummy" to me. By this I mean that the animations, while EXTREMELY nice, take too long to pull off, so you'll often find that what's going on on-screen isn't keeping up with what's going on with your fingers on the control pad. And often you'll be in the middle of doing a move and unable to block. After playing Devil May Cry 3 (which came out a month earlier no less) where moves can be strung together much faster, and you have greater weapon selection, and the moves are all different and balanced, God of War's combat feels clunky and pedestrian.

I didn't even find the combo system to work very well. Sure you can rack up a ton of hits with some of those special moves, but to what end? You may get a few more orbs, but it all feels pretty pointless, and it seemed to me that it was often luck whether or not you'd be able to string another move into a combo, or not. As I stated before, the controls feel a bit too gummy, and some moves take a long time to pull off and nearly kill your "flow." At first the number of hits tally in the corner is amusing, but I completely ceased to care after awhile.

There are a few other complaints I have about the gameplay. For one, I HATED the single-button mashining finishing move to the minotaurs. For some reason I could do it early on in the game, and couldn't later. Did they get harder, or was there something psychologically going on inside me disabling me from being able to pull it off anymore? While there are many schools of thought on the matter, I believe that 90% of button-mashing is innate. You can improve, but only a little. It's like the 100 yard dash; a short guy couldn't beat a tall guy. In a marathon that might happen, but in the 100 yard dash it often comes down to the length of your legs. And my legs weren't good enough to hit the circle button fast enough. And before you get on my case for being a sissy, may I remind you that I beat Devil May cry 3. But even on normal mode, these minotaurs were messing me up big-time. And given that I find mashing to be an innate ability rather than a learned skill, I think it is the single worst concept to ever hit videogaming, and I'm in awe that designers are still using it today.

I also wasn't a fan of the power-up or health system. Here's what I mean: there's a finite amount of both in the game. Now I beat the game with TONS of chests left over, but if I were to play on hard mode that wouldn't have been the case. And often you cannot backtrack to where your old chests were left due to crappy design choices (like gates closing behind you without warning, for instance). Occasionally the enemies will give you little bits of health, but not much. See, I'm not a fan of games where you can back yourself into a corner. Games where you have to keep multiple save files open in case you mess up on one. I like games like Metroid, where enemeis respawn, but give you health, or where the save points replinish your health, so there's never any concern as to whther or not you should save. Given the type of game God of War is, I would deffinitely have opted for the latter. That way there'd be more structure as far as what you're meant to have going into battle. A lot of games are like God of War in this regard, so it's not exactly game-ruining, but it is an old cliche that it's high time gets the shaft. The currency system is similar, since enemies don't respawn you can only collect so much money (or scrolls, though those red orbs sure don't look like scrolls to me) with no option to go back and get more. I like Devil May Cry 3 more in this regard, where you could replay earlier missions to bulk up your character, if neccessery.

And despite what every review I've read says, I wasn't a fan of the bosses in God of War. There's only 3 of them, and the Hydra has way too simple an attack pattern, and the final boss I found to be pretty stupid. I won't give it away, but due to some quetionable design choices, you are granted fewer moves for it. The middle boss to the game fares better than the others, but even he takes a bit too long to fight. The bosses aren't exactly horrible or anything, but there's just generic patterned videogame bosses. Nothing special at all about them besides how cool they may look.

Now, none of this would be so bad if the game relied less on combat. If the game was half combat, and half Prince of Persia-like platforming or Ico-like puzzle solving, it would have been alright. But the "puzzles" are few and far between (and often very straightforward at that), and the platforming could use a bit more polish. The part where you're climbing those spiker rotating towers out of Hades was a particularly great idea with poor execution.

So is the game still fun? The answer is yes, but not for the right reasons, and not for very long. See, after while I found myself simply tollerating the combat because I wanted to see what new cool location the designers had in store for us. There's too much imagination at work in this game to simply give up on it. But chances are you'll never revisit it once you've seen all there is to see (and if I'm not not mistaken I think I found all of the secrets in the game). And despite all my complaints, the game is still fun for awhile, and easily worth a rental. But I can't see much reason to justify it as a purchase. Not while it still retails for $50 anyway.

Pros
-A technical tour de force
-lot of imagination
-some well designed combat scenerios
-it's fun for awhile

Cons:
-the combat isn't good enough to sustain a 10 hour game, let alone any replay value
-not enough puzzles or platforming
-dated health system
-rapid button-mashing
-generic bosses (and in such small portions).

For gameplay I'd give God of War a 7.0, but as a whole package it's deserving of an 8.0.
 
I personally loved God of war and though it was one of the best games that I've played in years. The art direction and production values are top notch and I absolutely agree that it is one of the best looking games I've ever seen.

You should really give the game a try on Spartan or God mode. While playing through the normal difficulty, I found that the combat system was a bit too forgiving and lended itself to button mashing as well. You didn't really have to be all that focused and could pull just about any random combo out and still be effective and damn near unstoppable. You can't get away with such sloppy playing in the harder difficulty settings. Even a group of the most basic undead soldiers can hand you your ass in God mode if you don't block, evade, and strike effectively. Everyone moves faster, hits harder, and it becomes much more important for you to be able to parry at will. The same square, square, triangle combo won't get you anywhere against certain enemies and grabbing and throwing enemies becomes a much more important tactic (which is something you could pretty much ignore in the normal difficulty if you choose).

As for the "gummy" feel of the battle system, I can kinda see what you mean. Certain moves have quite a bit of down time and leave you vulnerable for maybe a little too long afterwards. However, blocking or dodging will break you out of just about any move before it's fully executed. Therefore it's possible to shift from offense to defense at the drop of a hat, and parry incoming attacks while in mid-combo. After playing through the first few battles in God mode, I found myself abandoning my one-man-button-mashing-army ways, and really being single-minded about which combos I wanted to initiate and sensing when to back off and get defensive.

As far as the button mashing mini-games or any of he quick kill mini games for that matter, as the game progresses your window for initiating the moves becomes smaller and smaller. In God mode the window to complete the steps of any mini game become so incredibly short that you must really have excellent reaction time to pull them off. Therefore it becomes more of a risk/reward type dynamic instead of being an easy kill. Do I try and close the distance on that cyclops and kill him with the mini game (knowing that if I fail I'll lose a quarter of my life bar as he shakes me off and whips my ass), or do I keep my distance and try to stick and move until he drops? I think thats what the developers were probably going for, and to that end I think it works pretty well.

Give god mode a go and see if that doesn't force you to be a bit more ecomical in your fighting and clear up some of the issues with the battle system that you noticed. It worked for me anyway. :D
 
This game is one of my favorites. It has been sitting on my shelf unopened for about 2 months or so. So I decide to play it. I will not review it but list what I liked about it and disliked.

LIKED
The nice cinematic camera
Intense music that really is the heartbeat of the game.
How the game quickly changes from one genre to another and then back again
In all levels you are constantly jumping from QTE'S to Action Adventure to puzzle solving, and RPG elements
There was enough puzzles IMO, I mean one whole part of the game is a puzzle in a way.
Nice graphics
One of the best stories.
Awesome cutscenes.

Dislikes
On easy mode or Normal it does seem like a button masher and the game gives you way to many chances.
Also easy and normal mode upgrading it somewhat pointless because even though you can use magic and higher power weapons. You can beat the game by mashing the Square button.
I highly recommend playing it on a harder level then normal. The game IMO will truly come alive.
You will have to use magic, combos and power weapons in unison to beat the game.

I would buy this game at any price ($49.99) or less though.
 
[quote name='Graystone']This game is one of my favorites. It has been sitting on my shelf unopened for about 2 months or so. So I decide to play it. I will not review it but list what I liked about it and disliked.

LIKED
The nice cinematic camera
Intense music that really is the heartbeat of the game.
How the game quickly changes from one genre to another and then back again
In all levels you are constantly jumping from QTE'S to Action Adventure to puzzle solving, and RPG elements
There was enough puzzles IMO, I mean one whole part of the game is a puzzle in a way.
Nice graphics
One of the best stories.
Awesome cutscenes.

Dislikes
On easy mode or Normal it does seem like a button masher and the game gives you way to many chances.
Also easy and normal mode upgrading it somewhat pointless because even though you can use magic and higher power weapons. You can beat the game by mashing the Square button.
I highly recommend playing it on a harder level then normal. The game IMO will truly come alive.
You will have to use magic, combos and power weapons in unison to beat the game.

I would buy this game at any price ($49.99) or less though.[/QUOTE]

You and Professor Oreo said the same thing about Spartan mode being better. A few months ago my friend and I were taking turns at Spartan Mode , and the combat did seem to go on forever (I believe the enemies take even more hits). My friend had it from gamefly, and sent it back without beating it.

I might still try Spartan some day (if I don't sell my copy), but I still can't tell the difference between the vertical and horizontal spin attacks, it seemed like square-square-triangle, plus whatever spin attack you have at the time seems to work best most of the time, with the occasional third move or magical power thrown in for good measure. I also never used the R1 punching thing you get later on, or 2 of the 3 sword combos (and since the sword only had 3 combos it was really underdevloped).

And the rapid-fire circle button mashing frightens me on Spartan, since I could just BARELY finish the final boss on normal. And I'd probably have to go through the whole game not performing finishing moves on minotaurs, since I could just barely occasionally pull it off on normal.
 
[quote name='Mr Durand Pierre']3 combos it was really underdevloped)[/QUOTE]

In a sense. I mean the first prince of persia was that way. And just like GoW it is awesome. You may have only 3 combos or so. But Like I said before the game is about mixing it up and using everything in unison. The later attack you get when you hit R1 x3 in a row that move is really good to get the centaurs off of you when they go into kicking fits.
 
Comparing it to other action games, I'd actually rate it lower. After playing through Ninja Gaiden + the Hurricane Packs and DMC 3, god of war just seemed like weak sauce. It is entertaining though. As it is, though a solid 7 or 7.5 would be my score.

The demo was fucking awesome though, even though the escape from the hydras mouth move was a total rip off of Ninja Gaiden-- you do the same exact thing on the golden dragon you have to fight. But it's such a cool move that it deserves to be in every game ;-)
 
[quote name='Mr Durand Pierre']And the rapid-fire circle button mashing frightens me on Spartan, since I could just BARELY finish the final boss on normal. And I'd probably have to go through the whole game not performing finishing moves on minotaurs, since I could just barely occasionally pull it off on normal.[/QUOTE]

If you're hitting the circle button with your thumb then I can see how it would be hard as hell. Try letting go of the controller with your right hand, and hammering the circle button with your right index finger, while resting the controller on your knee. There's plenty of time before you actually have to start jamming on the button after you trigger the mini-game, so you should be able to let go of the controller and reposition your hand before it starts. Works like a charm. ;)
 
I agree that it was a pretty good game. One of my favorites for this year on the ps2. There were some repetitive parts to the game though, but it happens. I would recommend it.
 
i agree with the Op. The game I felt was awesome when it was released but now it just feels like poor considered to dmc3. The combat is fluid but not as good as DMC3. The story was awesome and the productions values are some of the best, but it just didn't stick with me like dmc3 did.
 
Ninja Gaiden > God of War > Devil May Cry

God of war was an above average game, but a little over rated by gamespot and IGN. Definitly worth the 30 I payed for it.
 
[quote name='Apossum']Comparing it to other action games, I'd actually rate it lower. After playing through Ninja Gaiden + the Hurricane Packs and DMC 3, god of war just seemed like weak sauce. It is entertaining though. As it is, though a solid 7 or 7.5 would be my score.

The demo was fucking awesome though, even though the escape from the hydras mouth move was a total rip off of Ninja Gaiden-- you do the same exact thing on the golden dragon you have to fight. But it's such a cool move that it deserves to be in every game ;-)[/QUOTE]

You's be Itagi's bitch! Or Itaki. Whatever the fuck his name is.
 
I thought it was great up until the Pandora tower and then I got bored, still the length was about right, the graphics were very pleasant and most of all the combat system was enjoyable.
 
[quote name='sevdustflyer']Ninja Gaiden > God of War > Devil May Cry[/QUOTE]

I agree, though the combat got very repetitive in all three. Devil May Cry especially, it just plain sucked. I think the Prince of Persia series is sort of in the same categoy as those and Prince of Persia is superior.
 
[quote name='sevdustflyer']Ninja Gaiden > God of War > Devil May Cry
[/QUOTE]
:shame:

[quote name='The VGM']Holy shit. You guys dissapoint me. Ninja Gaiden and God of War better then DMC 1?

PUH-LESE[/QUOTE]

Yeah that is what I was thinking as well VGM.
 
its on equal as far as DMC 1 IMO, but after beating God of War on GOD mode, and it taking 2 months, i consider this one of my favorite games of all time and can't wait for the sequels. Just out of curiousity OP what are your favorite games this year, and you better not say Bratz.....
 
[quote name='Maynard']its on equal as far as DMC 1 IMO, but after beating God of War on GOD mode, and it taking 2 months, i consider this one of my favorite games of all time and can't wait for the sequels. Just out of curiousity OP what are your favorite games this year, and you better not say Bratz.....[/QUOTE]

It's been sort of a weak year, but I'd have to go with Donkey Kong: Jungle Beat followed closely by RE 4. Sly 3 was pretty high up there too.
 
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