Castlevania: Dawn of Sorrow

daroga

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Castlevania: Dawn of Sorrow
Nintendo DS
October 9, 2005
Posted on: Bumscorner.com

When game systems moved out of the 16-bit era, we saw games moving from their two-dimensional roots to the shiny and exciting world of the third dimension. Some games made the switch well (Mario); others were a more qualified 3D transition (Sonic, Donkey Kong, Mega Man). The Castlevania series too went 3D as early as the N64. Having had many incarnations on the NES, SNES, Genesis, and Gameboy in the 2D realm, many of the fans preferred to do their vampire slaying in a genre in flat space.

Arguably the best of the series, Symphony of the Night, appeared on the Playstation in 1997 (and the Saturn in Japan) with much acclaim. Still held to be the best in the series by most, it bucked the normal 2D Castlevania level setup by giving a more Metroid-like map and explore setup. When the Gameboy Advance launched, Konami presented us with Circle of the Moon, another 2D Castlevania, following the formula Symphony of the Night had started. It would be the first of three on the GBA and each would build off the previous. Aria of Sorrow, the third of the GBA Castlevanias, met with praise from critics and fans alike. A large castle, filled with powerful souls to collect and surprising plot twists made for a fantastic adventure.

This brings us to Dawn of Sorrow, Konami’s latest 2D Castlevania, this time making its foray onto the Nintendo DS. Dawn of Sorrow is a direct sequel to Aria: “One year later…” Does that mean that it’s the same game? In a lot of ways it is, but that’s not a bad thing by any stretch of the imagination.

Immediately when starting up the game, the art detail is amazing. If you thought the sprite work in Aria was great, you ain’t seen nothin’ yet. The characters look amazing and move fluidly. The backgrounds are gorgeous and the special effects for spells are stunning. You can really tell that they took advantage of the DS’s extra horsepower to push Dawn of Sorrow beyond what the GBA would’ve been able to do.

The screen setup works well. The main action takes place on the bottom touch screen, with the top screen displaying either the map or player / enemy status (switchable via the Select button). Being able to have the map on all the time is a great feature as anyone who has played the GBA Castlevanias will be able to attest. The touch screen has limited use in the game, but just enough to be novel and not be obnoxious. Certain blocks can be manipulated with the stylus, but the really cool feature are the magic seals. After defeating a boss, in order to actually win, you must trace out a seal on the screen. The seals are items you pick up (there are five in all), each getting progressively more complex. If you botch it up or don’t pull it off in enough time, the boss gets a little bit more life back and you’re back at it. Screwing up the seals is a good way to end up dead in a close battle; luckily there’s a practice mode to get used to them.

The soul system works very much like it did in Aria. Each enemy has a soul and a set chance it has to release the soul to you once you kill it. Some enemies give up their souls readily; some are much more stubborn (Final Guard, I’m looking at you!). However, unlike Aria, having more of one soul will very often power-up that soul’s effect. Souls can also be used to form new weapons. You won’t find the be-all-end-all of weapons in the shop or even in the castle; they must be upgraded to reach their full potential. This introduces some frustrating soul hunting to get the weapon you want upgraded. In the end, though, it’s worth it.

The castle is quite expansive. I put in almost twelve hours and now have 100% of the castle revealed. The game can be beaten in a much shorter amount of time (a good chunk of my time was spent on soul-hunting for weapon upgrades). Depending on what you do in the game will net you different endings. There’s only one “good” ending that will allow you to play through the whole game to get. The others end the adventure prematurely. The text of the story is a little bit stilted in places, but you get the idea of what’s going on.

Music has always been a staple of Castlevania games, and for the most part Dawn of Sorrow doesn’t disappoint. The DS’s sound chip is capable of some very nice sound and it is well used to set the tone all over the game. The sound effects too add a wonderful bit of character to the game. The frustration of an enemy easily avoiding your attack is only made worse by the giggle she emits as she does it. If that doesn’t make the jump-slash-kill satisfying, I don’t know what does.

I know this genre of game isn’t for everyone, but I think in Dawn of Sorrow you find it executed about as well as it ever has been. I don’t normally play games for extended periods of time but in less than 48 total hours I went from buying the game to having it beaten (and I had to eat, sleep, and get to the gym in there too!). That is at least somewhat of a testament to the fun-factor and drive this game has to it. There’s always some place to explore, new souls to acquire and try out, levels to be gained, and then of course the final showdown.

If I have one issue with the game (and I do—this keeps it from getting a 5.0 rating), it’s that some of the souls are just ridiculously hard to get, even with luck-enhancing, soul-producing equipment. If that could’ve been eased up even just slightly, it would’ve made the adventure that much more enjoyable.

After you’ve won, there’s still much more to the game whether it’s playing with the unlockable modes or fulfilling an Obsessive-Compulsive desire to have a soul from every enemy in the game, the replay value is quite high. Dawn of Sorrow even takes advantage of the DS’s wireless abilities to allow for soul-trading between games and multi-card multiplayer mode.

There are so many different genres of games (and I hope more come along in the future!) that everyone is bound to have styles of games they like or don’t like. Dawn of Sorrow is 2D action as its best. It doesn’t rely on a whole mess of gimmicks to draw you in; it’s just fun.

Final score: 4.5 (out of 5.0)
 
Thanks for that Daroga. I may just start my Castlevania experience with this one.

I appreciate your time!
 
[quote name='sixersballernum3']Thanks for that Daroga. I may just start my Castlevania experience with this one.

I appreciate your time![/QUOTE]

It'll be a good time! I'm glad some people are appreciating the review. I hope it added something that wasn't already available out there.

I would recomend playing through Aria first if you have any means of aquiring it. But, story line wise, you get the summary of the first game in like 3 minutes in Dawn, so it's no big deal. :)

Enjoy your time soul collecting and adventuring!

daroga
 
I have to agree with Daroga on his overall assessment of the game. I bought it this weekend and ran the battery out on my DS, charged it up and tried to run it out again. I am completely taken with this game. Having the map up all of the time is SOOO nice. I loved Aria of Sorrow and I think this is a great complement to that game. Thanks for the nice review Daroga!:lol:
 
Yup, Daroga sold me on picking this up (probably with guide) this weekend.

I'll just get this game for now, But I'll try to get Aria sometime. Right now, if it's not totally neccessary, I'll just get this one game for now, and work backwards ;)

Thanks again.
 
I'll agree with the review for the most part, but I probably would've given it 5 out of 5 since I didn't see the difficulty of obtaining some souls to be a problem Still, good review.
 
I agree. I have not finished the game, but I have been hooked to my own detriment (so much homework and many tests neglected...:cry: ). This is the biggest must-buy for the NDS so far. I have had the DS for only five or six weeks and I already have twelve games. Castlevania has leapt up above even Kirby, Nintendogs and Mario in my mind. Although to be fair, I haven't yet had a chance to even touch Advance Wars as of yet. So it Castlevania may still have some competition.If you don't already have Castlevania, what's the matter with you? If you don't have a DS, now you really have no reason to wait any longer.
 
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