Mr Durand Pierre
CAGiversary!
- Feedback
- 21 (100%)
I decided to start a list of videogame pet peeves. I"ll start with a few of my own and everyone is welcome to add some of theirs.
- Voice acting. 90% of the time it's terrible. Even if the actors do a good job if they're reading bad dialogue it sounds a lot more ridiculous than if you're just reading it. Ex: No one cared that Secret of Mana had poor writing, but it sounded much worse in FFX. And also, Mario just seems wrong with voice acting.
- Cutscenes that cannot be skipped. Far too many games these days are guilty of this.
-Bad dialogue. I'm basically used to this since it's hte norm, but it would be nice if developers could hire half-decent writers. Ex: Resident Evil games.
-Metal or techno music where it doesn't belong. Ex: Prince of Persia.
-rapid button mashing where you simply have to press a button very fast multiple times. Star Fox Adventures had a couple parts like this. (note to anyone like me who lacks the reflexis to do this... use a pen. it works like a charm).
-save slots that only save over previous saves and don't give you the option of saving under a new slot. (i exempt metroid games form this simply because the save slots replenish your energy in those games and there's never any points where you can't go back).
- Games where you can't go back after a certain point to collect whatever small things you may have missed. Ex: Beyond Good and Evil and Starfox Adventures were both great games that were guilty of this.
-text that cannot be skipped, or is written slow. Ex: finding treasure chests in the Zelda games.
-arbitrary goals with no reward. Ex: The shines in Mario Sunshine. They do nothing.
That's all I can think of for now. I may add more later as I notice them in other games.
- Voice acting. 90% of the time it's terrible. Even if the actors do a good job if they're reading bad dialogue it sounds a lot more ridiculous than if you're just reading it. Ex: No one cared that Secret of Mana had poor writing, but it sounded much worse in FFX. And also, Mario just seems wrong with voice acting.
- Cutscenes that cannot be skipped. Far too many games these days are guilty of this.
-Bad dialogue. I'm basically used to this since it's hte norm, but it would be nice if developers could hire half-decent writers. Ex: Resident Evil games.
-Metal or techno music where it doesn't belong. Ex: Prince of Persia.
-rapid button mashing where you simply have to press a button very fast multiple times. Star Fox Adventures had a couple parts like this. (note to anyone like me who lacks the reflexis to do this... use a pen. it works like a charm).
-save slots that only save over previous saves and don't give you the option of saving under a new slot. (i exempt metroid games form this simply because the save slots replenish your energy in those games and there's never any points where you can't go back).
- Games where you can't go back after a certain point to collect whatever small things you may have missed. Ex: Beyond Good and Evil and Starfox Adventures were both great games that were guilty of this.
-text that cannot be skipped, or is written slow. Ex: finding treasure chests in the Zelda games.
-arbitrary goals with no reward. Ex: The shines in Mario Sunshine. They do nothing.
That's all I can think of for now. I may add more later as I notice them in other games.