Titan Quest Thread

crystalklear64

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Wow, this is awesome! After seeing that a demo was available for a game that looks to be the next diablo 2... I've got to say that its a pretty much blatent rip-off of the entire setup. However, this is a very good thing as Blizzard hasn't given any word of a Diablo 3.
The inventory is the same, the iso view is the same, the waypoints are the same, hell, even the little shrines and wells from diablo are in here. Theres a couple different classes to go with in the demo, I've only tried the pyromancer, but its setup almost exactly the same as Diablo. Put some points in an overall mastery skill to unlock new skills for your class, and then level up those unlocked skills.
The graphics are also very nice for the type of game it is and the presentation is great.
I also see the option for both online multiplayer and LAN play.. perfect!

I personally can't wait for June when this is supposed to come out.
 
This game looks like it has a lot of potential... I really liked the demo and I'm really hoping that the final game turns out as well as I'm thinking it will.
 
I'm kinda on the fence with this one. While I love the whole action RPG genre, I have a huge backlog of games that I want to play through, and if I end up picking this game up I know it will consume a lot of gaming time.

Aside from that, I noticed from playing the demo that under the widescreen resolution there were two white, empty spaces on the lower left and right corners of the screen. I imagine that they would clean this up before releasing the game, they had better!

If a couple other CAGs take up an interest in this game and would like to organize a playing group, I'll be all for picking this game up.
 
Well I played it (and beat it) pretty quick.

It's a well-made game. Yeah, total rip off of Diablo 2 but I'm absolutely fine with that. The only disappointment I have is that this game isn't darker; I mean that in the sense that the theme sems very bright and melodious (very contrary to Diablo). Come on, THQ- shed your kid skin and give us lava and bones and blood and gore!
 
[quote name='Moxio']Well I played it (and beat it) pretty quick.

It's a well-made game. Yeah, total rip off of Diablo 2 but I'm absolutely fine with that. The only disappointment I have is that this game isn't darker; I mean that in the sense that the theme sems very bright and melodious (very contrary to Diablo). Come on, THQ- shed your kid skin and give us lava and bones and blood and gore![/QUOTE]
I'm hoping it gets a little darker in some of the later levels. This and Hellgate London are going to be my new time suckers I have a feeling..
 
[quote name='Roufuss']Just found out about this yesterday... definately going to try the demo soon.[/QUOTE]

Nice Roufuss... only a month late haha
 
[quote name='crystalklear64']So its June... game should be coming out sometime this month..[/QUOTE]

End of the month.
 
22nd I believe. Thankfully, there's a DVD version available. This game is going to be so fucking awesome... it's going to be an addiction to replace oblivion.
 
[quote name='Swift900']Nice Roufuss... only a month late haha[/QUOTE]

lol... I don't usually check gaming websites, and for some reason this game is really under the radar, other then that big feature IGN just did on it.

I just found out about the game yesterday, hell I thought it was already out :p
 
[quote name='crystalklear64']Yea, check out the demo. Its so close to D2 that its a wonder THQ doesn't enfringe on some copyright.[/QUOTE]

Agreed. It almost feels like a mod for Diablo 2... I mean, they even stole the color coding system! :lol:

Ok... finally finished the demo with a Warfare character with the speed skill and very pump dual wielding. I plowed through everything, explored everything, and the game brings back that old feeling of wanting to explore every corner and finding every piece of treasure.

Graphics are great, skill system reminds me alot of Dungeon Siege for a few reasons, and I enjoyed the variety in all the enemies I faced. This game didn't just copy Diablo 2, it pretty much stole from it, but hey, if you're going to steal, steal from the best right?

In all honesty, this game makes me want a Diablo 3 so much more. I'm definately getting this one at launch, the demo was pretty long so it seems the full game is going to be quite an adventure.
 
After doing a bit of reading, I found that Titan Quest will NOT have closed servers for online play. This doesn't really bother me since I'll be playing with friends or maybe some of you guys, but for people looking to play with other random people in an essential hack/editor free area.. its not gonna happen at this point in time.
 
[quote name='crystalklear64']After doing a bit of reading, I found that Titan Quest will NOT have closed servers for online play. This doesn't really bother me since I'll be playing with friends or maybe some of you guys, but for people looking to play with other random people in an essential hack/editor free area.. its not gonna happen at this point in time.[/QUOTE]

This sucks big time for those who are into the whole PVP scene.
 
[quote name='crystalklear64']After doing a bit of reading, I found that Titan Quest will NOT have closed servers for online play. This doesn't really bother me since I'll be playing with friends or maybe some of you guys, but for people looking to play with other random people in an essential hack/editor free area.. its not gonna happen at this point in time.[/quote]

Damn. I've been waiting for this game for about 6 months. Thats the last thing I wanted to hear.
 
Heres the word from.... well I think he's just a PR guy.. maybe a dev... whoever he is he works for Iron Lore :roll:



Greetings:
A closed server system may look trivial from the outside, but I assure you, it's not. In order for a closed server to work, you have to architect the engine to have "no host" execution, which means that the simulator can be run on a remote server, and if you're going to have any significant size of community, you further have to make sure that you can run multiple instances of the game simultaneously on one server. Then you also have to store the data in such a way that all of the characters are accessible (and updatable) on all of the servers; if you segment the population, people will bitch that you don't know what you're doing and complain that they can't play with their buddies half-way around the world; if there's lag in updating data, players will exploit and/or complain to your customer service (about a free service, by the way) that you lost some item or completed some quest, and it didn't register properly because you logged off (or get disconnected) right after doing something cool.

Now, neither customer service nor servers nor bandwidth are free. So, you have to factor that into the cost of what you're doing, as well as the development cost of all these things that you don't have to deal with at all if you're doing only peer-to-peer connections. From the end-user perspective, you don't really have to deal with tradeoffs; you can say that you want X AND Y AND Z, and frankly, that's your prerogative. On the development and publishing side, we need to look at whether X is more important than Y or Z, since we can't do everything we might want on every project (and this isn't just a money issue; there are also costs in terms of focus and time).

So, you know, we looked at the tradeoffs, and we decided that it was more important to give people the ability to create and host custom content. We decided it was more important to get the broad variety of the skill system. We decided that we wanted more memorable boss encounters and more AI types. We could have spent that time working on closed servers, and we could have taken the money away from staffing the art team to fund the servers, and given you much less in the way of items and monsters and animations and length of campaign.

But if we'd done that, people would be on the forums saying "RPG's need to have a certain length to them; everyone should know that this bar has to be met", and no doubt other people would complain that the skill system wasn't deep or broad enough, and yet other people would complain that the bosses just weren't that exciting, and so on and so forth.

It's not that we don't understand that people want closed servers and secure online character data storage. Frankly, we'd like that too. But, in game development, you have to make choices about where the best places to spend your money are, and we chose making the gameplay experience as robust as possible, giving players the ability to make and download new content (for both multiplayer and single-player), and making a fantastic-looking, epic world.

You can disagree with those decisions, and that's fine. We know we're not going to make everybody happy. Hopefully it makes a little more sense now, though, why closed servers didn't make the cut.

Best,
Eyejinx.
 
And here is the same fellow's follow up:



Greetings:
You are correct in saying that there is an audience for whom secure servers and online competition within those secured boundaries is a make-or-break feature. That's fine. Titan Quest may or may not end up being the Diablo-killer that people are looking for; ultimately, that's beyond our control, as people have to decide this for themselves. We're not trying to fool anyone into buying our game, which is part of why we're out here in the forums letting people know what they will and won't get when the game is released.

I'm not trying to contradict you, just trying to give you a broader understanding of why closed servers are difficult and costly and why developers might choose to not go that route. One of the key things for TQ, for example, is that we're releasing the content-generation tools to the players. We think that the mod community will do really great things with our editor, and by keeping MP on a peer-to-peer basis, we made it relatively simple to share mods with the rest of the community.

I know that a lot of people were hoping for more from the demo, but keep in mind that it had 45-60 minutes of a 25-30 hour campaign, characters were limited to one mastery rather than two (which is where a lot of the cool, innovative character-building dynamics come in), there were only three mastery choices out of eight, one boss out of 20+, and so on. If you liked the demo, then that's great, you'll probably love the final game. But, you'll be able to see for yourself next month. happy

Best,
Eyejinx.
 
Anyone else notice frame rate dips underground? I played the demo, ran into a cave, and went to about 15-20 fps. Considering I can average about 30 fps outdoors in Oblivion, I don't see a reason for this game to run like it does. Anyone know if they're still optimizing code from the demo, or is that how the finished product will run too?
 
Yes, I was rather disparaged by that as well. the FPS dips randomly for some reason. Also go to the edge of the map and try to run towards it with your cursor beyond the boundry, it also devours FPS.
 
[quote name='poe']Anyone else notice frame rate dips underground? I played the demo, ran into a cave, and went to about 15-20 fps. Considering I can average about 30 fps outdoors in Oblivion, I don't see a reason for this game to run like it does. Anyone know if they're still optimizing code from the demo, or is that how the finished product will run too?[/QUOTE]

Yeah, that was wierd. I'm running a 7800GTX so I don't think going underground should make the game unplayable... it'll probably be fixed... I dunno how they could just let that stay broken like that.
 
[quote name='Kayden']Yes, I was rather disparaged by that as well. the FPS dips randomly for some reason. Also go to the edge of the map and try to run towards it with your cursor beyond the boundry, it also devours FPS.[/QUOTE]

I did that, and was like "wtf is going on?!?" because the frame rate went down to about 5 FPS.

The demo was only 45 - 60 minutes...? I got at least 3 hours out of it, but then again, I explored every square inch of the maps that I could.
 
I was rather underwhelmed by it. It wasn't bad, but it didn't feel as addicitive as D2. Maybe its just me...
 
[quote name='Kayden']I was rather underwhelmed by it. It wasn't bad, but it didn't feel as addicitive as D2. Maybe its just me...[/QUOTE]

The only thing I didn't like is that there was a huge redundancy in weapons in armor... I'd get WAY too many, most of them were the same, and none of them were really interesting.

At the end of the demo I just left piles upon piles of weapons and armor everywhere since I got sick of picking it up.
 
[quote name='Roufuss']The only thing I didn't like is that there was a huge redundancy in weapons in armor... I'd get WAY too many, most of them were the same, and none of them were really interesting.

At the end of the demo I just left piles upon piles of weapons and armor everywhere since I got sick of picking it up.[/quote]

Me too, but thats one of their selling points. The enemies drop what they have.

No more of this shit where the ultra uber bad ass boss with the 7 foot sword drops a broken bow. However, when you have to kill a bunch of guys with shitty items, you get a bunch of shitty items.
 
[quote name='Kayden']Me too, but thats one of their selling points. The enemies drop what they have.

No more of this shit where the ultra uber bad ass boss with the 7 foot sword drops a broken bow. However, when you have to kill a bunch of guys with shitty items, you get a bunch of shitty items.[/QUOTE]

Yea, I noticed that on my second playthrough right now that they were actually dropping what weapons they had on them... it was a nice touch, one I didn't notice before.

What would have been better for the demo, imo, is to cap the leveling at 8 instead of 6 and let us experience just a taste of the dual mastery's... looking at the skill charts for the three available, the possibilities are awesome.
 
I can't wait to see some of the mods for this as well. You know someones going to do a Diablo-esque mod :) Its pretty sweet that they give you a construction set out of the box like with Morrowind (and I assume Oblivion).
 
:whistle2:s I had dual weilding...

[quote name='Roufuss']Yea, I noticed that on my second playthrough right now that they were actually dropping what weapons they had on them... it was a nice touch, one I didn't notice before.

What would have been better for the demo, imo, is to cap the leveling at 8 instead of 6 and let us experience just a taste of the dual mastery's... looking at the skill charts for the three available, the possibilities are awesome.[/quote]
 
[quote name='Kayden']:whistle2:s I had dual weilding...[/QUOTE]

Not the skills, the actual level itself.

Once you get to Level 6 in the demo, no matter how much stuff you kill after that your experience bar will never go up. I was at Level 6 before I even reached the Spartan Camp, and the bar never once moved past Level 6.

Skills can go higher then 6, though.

If you mean Dual Mastery's, I mean like being a Pyromancer and the War mastery... in the full game, at level 8, you get a second skill set.
 
Oooohhhh....

Where the hell was the XP bar? I couldn't find it. I didn't look real hard, but they shoulda put it by the life and mana bars.

Additionally, I hope they add the ability to move the damn windows.


[quote name='Roufuss']Not the skills, the actual level itself.

Once you get to Level 6 in the demo, no matter how much stuff you kill after that your experience bar will never go up. I was at Level 6 before I even reached the Spartan Camp, and the bar never once moved past Level 6.

Skills can go higher then 6, though.

If you mean Dual Mastery's, I mean like being a Pyromancer and the War mastery... in the full game, at level 8, you get a second skill set.[/quote]
 
[quote name='Kayden']Oooohhhh....

Where the hell was the XP bar? I couldn't find it. I didn't look real hard, but they shoulda put it by the life and mana bars.

Additionally, I hope they add the ability to move the damn windows.[/QUOTE]

It's stretched along the bottom, just like World of Warcraft, it's the long green bar.

What I hated was that there was no mini map overlay you could bring up by hitting Tab, like Diablo 2 ;)
 
[quote name='Roufuss']It's stretched along the bottom, just like World of Warcraft, it's the long green bar.

What I hated was that there was no mini map overlay you could bring up by hitting Tab, like Diablo 2 ;)[/quote]

:lol: I kept hitting tab myself. :lol:
 
[quote name='Chacrana']Review's up at IGN:

http://pc.ign.com/articles/714/714552p2.html

8.1... I was expecting a little better, but maybe it's just another case of IGN's underrating good games. Eh, either way, I'll be buying this.[/quote]

That really sounds about right to me.

I wasn't blown away myself and the no "battle.net" is really crappy. Especially for those of us who have no gamer friends. :cry:
 
Eh, well my issue with the review is that the reviewer seems to hate the things that this does differently from Diablo... as in, it seems he penalizes them just for trying.
 
[quote name='Chacrana']Eh, well my issue with the review is that the reviewer seems to hate the things that this does differently from Diablo... as in, it seems he penalizes them just for trying.[/quote]

Now that I actually read it...

He's penalizing it both for copying Diablo and for NOT copying Diablo. :roll:

Bitching about the maps being open with narrow passes to link them.

Bitching about the maps not being random.

Bitching about getting shit drops in the end game.

Bitching about uniques being the most powerful. ( :dunce: )

Bitching about gold being useless.

Bitching about potions being too common. Conversly, you KNOW he'd be bitching if potions didn't drop as frequently as in D2.

This only further reinforces my belief that IGN should be totally fucking blown from the internet. GAMEFAQS gives better reveiws.
 
[quote name='Kayden']Now that I actually read it...

He's penalizing it both for copying Diablo and for NOT copying Diablo. :roll:

Bitching about the maps being open with narrow passes to link them.

Bitching about the maps not being random.

Bitching about getting shit drops in the end game.

Bitching about uniques being the most powerful. ( :dunce: )

Bitching about gold being useless.

Bitching about potions being too common. Conversly, you KNOW he'd be bitching if potions didn't drop as frequently as in D2.

This only further reinforces my belief that IGN should be totally fucking blown from the internet. GAMEFAQS gives better reveiws.[/QUOTE]

Hopefully the Gamespot and PC Gamer reviews will be informative... eh, but I guess it doesn't matter much seeing as how I'm already set on getting this...
 
I had the same problems he did, namely with all the garbage loot you could pick up, but I don't think it's an 8.1... I'd go ahead and throw it a 9 based on the demo.

I mean, did he want this to be Diablo 2, or something different? It just seemed like he was way too harsh.
 
[quote name='Roufuss']I had the same problems he did, namely with all the garbage loot you could pick up, but I don't think it's an 8.1... I'd go ahead and throw it a 9 based on the demo.

I mean, did he want this to be Diablo 2, or something different? It just seemed like he was way too harsh.[/QUOTE]


Yeah, there's a lot of garbage loot, but that's always the case in RPGs like this.
 
[quote name='Chacrana']Yeah, there's a lot of garbage loot, but that's always the case in RPGs like this.[/QUOTE]

Yea, but this game takes it to the extreme... I killed a bunch of skeletons once and the floor was flooded with loot.
 
[quote name='Roufuss']Yea, but this game takes it to the extreme... I killed a bunch of skeletons once and the floor was flooded with loot.[/quote]

They drop everything they have on them.
 
[quote name='Kayden']They drop everything they have on them.[/QUOTE]

I know but I still don't like having so much garbage everywhere, but that's just a minor annoyance of mine. I just stopped picking up anything near the end of the game.
 
I read about this game in PCGamer today and was like wow where did this come from. I had over looked it I guess. I am DLing it now. I am really looking forward to playing this. Should be out next week I guess. If the demo goes well for me I will get it for sure.
 
Fun game: just beat the demo.
Like 0 AI.
I couldnt figure if you could adjust the camera.
D2 knock off but thats cool.
Looked great.
I will get this one I am sure.
 
bread's done
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