Mr Durand Pierre
CAGiversary!
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Despite hating MGS3, I recently decided to give MGS2 a shot, and lo and behold, I've actually been enjoying it!
In fact, I'd say that with the exception of the graphics and the lameness of Raiden, it's otherwise better than MGS3 in every way. For one, there's the...
-Gameplay: Now, an overhead camera on its own is not a bad thing. Neither is no radar. But when you combine them together in an open environment, ala the original Snake Eater, you get nothing but frustration. But the camera/radar system works really well in MGS 2, It's simpler, less realistic, but a heck of a lot more fun to play. I actually feel like I'm stealthy this time around and not just trying to guess where the enemies are and how susceptable they are to my camoflauge while I crawl in the grass. The combat is still a bit crap, but I usually just let them kill me if I get an alert, then try it again. With Snake Eater, the frustration level was much higher.
-The cutscenes: While I still say the MGS series has at least twice as much cutscene time as it needs, I've been finding the movies in MGS2 a lot more interesting which is saying a lot since its graphics are so much crappier than Snake Eaters. The movies in MGS2 all seem to be advancing the plot, and it's always keeping me guessing just trying to figure it all out (made even more confusing by the fact that I've played very little of the first game). With Snake Eater the plot was too simple (I understood it fine with only minimal knowledge of the series), and it seemed to waste way too much cutscene time showing boring crap like Ocelot spinning his gun forever and just all around being a showboat. And I felt the characters were all cheesy stereotypes in Snake Eater, and while that's also true of MGS2, it bothers me a lot less since the writing is so much more plot based than character based. If you're going to make an espionage political thriller/horror game, you don't want to waste time getting to know everyone's backstory. You just want to get to the bottom of what's going on. This was something Killer 7 had going for it, that I felt Snake Eater did not.
And while I still say the series is too cheesy to really be deep in any kind of artistic sense, and there's way too many cutscenes, and the combat is still annoying, I can actually see what people see in the series now. I could still change my mind (I'm at the point where I just fought Fortune), but so far I'm pretty intrigued by this game.
In fact, I'd say that with the exception of the graphics and the lameness of Raiden, it's otherwise better than MGS3 in every way. For one, there's the...
-Gameplay: Now, an overhead camera on its own is not a bad thing. Neither is no radar. But when you combine them together in an open environment, ala the original Snake Eater, you get nothing but frustration. But the camera/radar system works really well in MGS 2, It's simpler, less realistic, but a heck of a lot more fun to play. I actually feel like I'm stealthy this time around and not just trying to guess where the enemies are and how susceptable they are to my camoflauge while I crawl in the grass. The combat is still a bit crap, but I usually just let them kill me if I get an alert, then try it again. With Snake Eater, the frustration level was much higher.
-The cutscenes: While I still say the MGS series has at least twice as much cutscene time as it needs, I've been finding the movies in MGS2 a lot more interesting which is saying a lot since its graphics are so much crappier than Snake Eaters. The movies in MGS2 all seem to be advancing the plot, and it's always keeping me guessing just trying to figure it all out (made even more confusing by the fact that I've played very little of the first game). With Snake Eater the plot was too simple (I understood it fine with only minimal knowledge of the series), and it seemed to waste way too much cutscene time showing boring crap like Ocelot spinning his gun forever and just all around being a showboat. And I felt the characters were all cheesy stereotypes in Snake Eater, and while that's also true of MGS2, it bothers me a lot less since the writing is so much more plot based than character based. If you're going to make an espionage political thriller/horror game, you don't want to waste time getting to know everyone's backstory. You just want to get to the bottom of what's going on. This was something Killer 7 had going for it, that I felt Snake Eater did not.
And while I still say the series is too cheesy to really be deep in any kind of artistic sense, and there's way too many cutscenes, and the combat is still annoying, I can actually see what people see in the series now. I could still change my mind (I'm at the point where I just fought Fortune), but so far I'm pretty intrigued by this game.