Right now I am about 70% done with the main game and this is becoming one of my favorite PS2 RPG. The graphics looks nice and the FMV are pretty neat. The soundtrack also fits the game really well. Too bad the soundtrack doesnt have Danger, the best song in the game. The setting is also different from most RPG. Instead of saving the world you are trying the save yourself.
The charaters are intersting and they all have great voice actors. My only complain is that the main character doesnt talk. While some games like Chrono Trigger is able to pull it off, in this game it just isnt too effective.
The battle system is like most turn base rpg. The intersting thing is that elements play a key role. If you hit someone with the element he is weak against, you gained an extra turn. However if you got hit by an element you are weak against your emeny will gain an extra turn. As for gaining new skills, the Mantra system is similar to FFX's sphere. The different is that you must spend money before you can buy the skills. After buying the skills you have to get enough ability points before learning the skills. The challenge is that you are unlikey to have enough money for all the skills, so you have to chose carefully. The good thing is that you can get a new game plus which allows you to start over with all the skills that you learned.
The difficulty is also a bit on the hard side. I find myself running away from fights more than a few times, and the boss battles are hard if you dont know what you are doing. You are alwasy low on money so you have to be careful on how you spend it. If you are up to the challenge you can fight some of the optional boss, one is even considered to be the hardest boss in RPG history.
My only complain is that the random encounter is a bit high, but the good thing there is no encounter during puzzle rooms.
The charaters are intersting and they all have great voice actors. My only complain is that the main character doesnt talk. While some games like Chrono Trigger is able to pull it off, in this game it just isnt too effective.
The battle system is like most turn base rpg. The intersting thing is that elements play a key role. If you hit someone with the element he is weak against, you gained an extra turn. However if you got hit by an element you are weak against your emeny will gain an extra turn. As for gaining new skills, the Mantra system is similar to FFX's sphere. The different is that you must spend money before you can buy the skills. After buying the skills you have to get enough ability points before learning the skills. The challenge is that you are unlikey to have enough money for all the skills, so you have to chose carefully. The good thing is that you can get a new game plus which allows you to start over with all the skills that you learned.
The difficulty is also a bit on the hard side. I find myself running away from fights more than a few times, and the boss battles are hard if you dont know what you are doing. You are alwasy low on money so you have to be careful on how you spend it. If you are up to the challenge you can fight some of the optional boss, one is even considered to be the hardest boss in RPG history.
My only complain is that the random encounter is a bit high, but the good thing there is no encounter during puzzle rooms.