Crackdown - Gen. Discussion & Info

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Update 5/10: DLC Info:

Free For All Pack:

Keys to the City: The ultimate Cheat Mode! Enter this mirror of the main Campaign for a clean-slate game that can be fully exploited and customized for a single play session.

(Note: Achievements and leaderboards will be disabled in this mode)
  • Build a pile of 100 explosive drums at the top of the Agency Tower – then let it rip!
  • Spawn a ramp truck anywhere, and it’ll stay there
  • Create an agency vehicle or one of the new Peacekeeper vehicles any time, any place
  • Players can set character skills however they want them, or just activate the accelerated skill leveling feature (“Crackdown” demo anyone?)
  • Check out “Super Agent Agility” to jump ridiculous distances, swim faster than a torpedo and sprint faster than a speeding bullet (almost)
  • Try the “Super Agent Strength” to toss a truck with deadly accuracy further than ever dreamt. Boot enemies into the stratosphere!
  • Get the most out of the exciting selection of new weaponry by activating infinite ammo. Max out the selection at each supply point too!
  • Do all of this without skipping a beat of the action – the pop-up cheat menu is always available during play without pausing the game

Vehicle Impounding:
The Agency Garage has been given an overhaul; this was partly to accommodate the brand new Peacekeeper Vehicles, but also to allow Agents to impound their favorites so that they’re always available…in their preferred color.
  • Impounding is simple: commandeer the vehicle and return it to the garage
  • Vehicles that aren’t yet impounded are displayed as feint images, so players can see at a glance what’s missing from their collection
  • The “Confiscator” achievement awaits those who simply had to catch ‘em all
Co-op Trophy sequences: A trophy emblazoned with my gamertag that is displayed for me and my opponent every time I win at the existing game types!? Yes please! Psychotic Mission Trials
  • A record is now kept of Time Trials completed at “Psychotic” difficulty
  • Scoring the maximum 21/21 isn’t just the ultimate challenge that every true Agent of Justice should have the stones to take on, but it’s also the only way to unlock the highly coveted “Psych Out” Achievement
Getting Busy Bonus Pack

“Getting’ Busy Bonus Pack” Premium Downloadable Content:

New Vehicles:

Agency Patrol Buggy:

  • Double wishbone suspension absorbs the bumps in spectacular fashion
  • Rides over anything – even when scaling near vertical surfaces
  • Insane air control
  • Roof mounted, independently aiming mini-gun activated with either “B” or “Left Bumper”


Agency Pursuit Vehicle:

  • Ridiculously powerful mono-cockpit race car
  • Acceleration that blows away everything else in the city
  • Incredible grip and top speed
  • Those road race leaderboard times are set to tumble!


Agency Armored Vehicle:

  • Like the Agency Truck, the AAV can smash through barricades with ease
  • Tank-like in design, occupants are completely protected from assault
  • Surprisingly fast and agile for its size
  • Rockets fired from independently aiming main turret with either “B” or “Left Bumper”
Street Racing: Pacific City is finally free from crime. Agency activity is once again concealed behind closed doors. The remaining peacekeepers, having very little to do, quickly grew restless. To satisfy their lingering lust for danger, high risk Street Racing tournaments have been established across the city.

  • Compete in six different on and off road races across the city
  • 6 radically different vehicle options per circuit
  • Race against up to 11 other “do or die” opponents, including another player over XBL
  • Compare fastest race times as well as race wins for that session with your co-op “buddy”
  • Players can post their fastest time per circuit to the online leaderboards
  • Take advantage of the world of “Crackdown” to win by any means necessary: create road blocks, hit gas tanks, or simply slam opponents into submission


New Equipment

MSK Lobber

  • Mini rockets are thrown out from the rotating muzzle section before their boosters ignite and swarm towards their target.
  • The homing mini-rockets are incredibly agile making this the ultimate fire-and-forget weapon
EX1 “Proximity Charge”

  • Similar to the standard issue “Limpet Charge,” these can be attached to any surface.
  • A visible local field is generated when the charge is set. Enemy penetration of this field will result in detonation
  • In a bid to reduce the extensive civilian casualties lying in the wake of any crime fighting Agent, intelligent threat-sensing technology prevents the charge from detonating when a firearm is not detected
  • Unfortunately the technology isn’t quite intelligent enough to prevent detonation due to field penetration by another Agent


HRX “Harpoon”

  • A powerful gas powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
  • Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town


MZ360 “Mini-Gun”

  • The ultimate fast-firing projectile weapon
  • “Spin-up” to full fire rate takes some time, but the devastation is incredible
  • Comes with a bountiful supply of high-caliber ammunition


VS1 “Cloaking Device”

  • The perfect device for the Agent that likes his action served psychotic, or for anyone that just needs to get under the radar from time to time
  • Renders the player barely visible and off radar
  • The VS1 is fuelled by Agency suit armor; when depleted an Agent can find themselves distressingly vulnerable
New GameTypes

Max-Agility Rooftop Races
  • Compete solo or with two players in races across the city rooftops
  • Nine new races in total, each with its own solo & co-op leaderboards
  • Four are with Los Muertos, three with The Volk, and The Shai-Gen play host to the remaining two
  • And no, gamers won’t need to complete these too for the existing “Over Our Heads” Achievement!
Stockpile
  • Each district (including Agency Island) hosts a Stockpile game – clearly identified with its unique beacon
  • Stockpile can be played solo or in co-op
  • The aim is to collect all the game specific orbs (also marked on the tracker) in the fastest time
  • Best times are uploaded to the online leaderboards
  • Two players can work co-operatively to find all the orbs in the fastest possible time, or simply compete for the highest score when the time runs out
  • In the case of competitive play, it doesn’t always pay to do the grunt work of collection; when an Agent is killed he drops a third of his spoils
Checkpoint Chase
  • A highly addictive two-player competitive game that makes the very most of the world of “Crackdown”
  • The game can only be initiated in one place – the Agency Garage
  • A random target destination is identified somewhere on the city, but is only marked on the tracker (not the map)
  • The first person to reach the destination gains a point and activates the next checkpoint
  • The winner is the first to 10 points
  • Other than that, Checkpoint Chase has no rules!
Rocket Tag
  •  The ultimate competitive combat event!  Each of the 21 gang boss lairs now also plays host to a game of Rocket Tag  When the game is activated the players are randomly assigned as “hunter” and “hunted”  The hunter has a straight-shootin’ “Hotshot” rocket launcher…and more ammo than he could ever need!  The hunted has…a pistol  To win, the hunted player must avoid being caught in the blast of the rocket launcher for 60 seconds. Simple!
NOTE: Gamers can essentially “try before you buy” by partnering cooperatively with another player that has purchased the “Getting’ Busy Bonus Pack”. This will give both players full access to pack’s goodies, for that session. Trust us when we say that once you sample the fun of this pack, you’ll want to “Get Busy” every time!


Achievements:

The new content brings with it seven new achievements (taking the overall total to a nice round 50). Let’s get one thing straight, nobody’s paying for the 100 points that were missing from the original game – and in fact we’re repaying that debt with some serious interest! In total the download pack unlocks a whopping 350 gamerscore!

Confiscator *
  • Impound all the chosen vehicles and store them in the Agency Garage
  • 40 Gamerscore
Psych Out *
  • Complete all Time Trial missions at the Psychotic Difficulty level
  • 100 Gamerscore
Stockpile Supreme **
  • Complete any Stockpile mini-game in less than 2 minutes and 30 seconds.
  • 10 Gamerscore
Flippin' Crazy **
  • Complete three flips of any type in a single jump in any vehicle
  • 20 Gamerscore
Body Armor **
  • Use the Harpoon gun to attach five corpses to a single vehicle
  • 10 Gamerscore
Street Racer ***
  • Win all Street Races using any vehicle
  • 20 Gamerscore
Street Racer Elite ***
  • Win all Street Races using all available vehicles
  • 150 Gamerscore
Title Update Items:

Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.

Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.

Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.

Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.

Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.

Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot. Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.

Stunt Ring Visibility: Stunt Rings are now much easier to locate.

No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick.

Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.

Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!

Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!

Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.

Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.

http://previews.teamxbox.com/xbox-360/1603/Crackdown/p1/

No word on when yet...but my guess is after the Halo 3 beta ends.
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Update 4/25: DLC Teaser

1177527110.jpg

One of the Crackdown developers put up a screenshot taken from an upcoming download for the game. The screen shows four buggies, suggesting that the download will include at least a new game type and a new type of vehicle.
http://news.teamxbox.com/xbox/13334/Sneak-Peek-at-Crackdown-Downloadable-Content/

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Update 2/23: Strategy Maps

Hidden Orbs Maps


Race Locations

Stunt Locations


___________________________
Update 2/19: Free 4 New Agents

[quote name='zewone']New, free agents:
396018368_f99c4cef1f_o_d.jpg
[/quote]

Name: Four-Play Pack
Price: Free
Availability: Gold Members in all Xbox Live regions except Germany
Dash Details: Before getting busy, download and get into the action with these four new Agents

http://www.majornelson.com/archive/2007/02/19/crackdown-four-new-agents-free.aspx
________________________________
Updated 1/22: How the Demo will work:

[quote name='Agent G (Crackdown Forums)'] Hey Guys - I figured I should give you an update on what you are going to get with the demo.

First off, Crackdown is controlled by three gangs – Los Muertos, The Volk and Shai-Gen Corporation. I pretty sure most of you know that by now. Anyhow, each gang controls a district within Pacific City. For the demo we are going to let you dish out justice in about half of the Los Muertos district. You’ll also have access to the Agency headquarters too, which is where you’ll actually start the game. These two areas combined will give you a huge area to play in and explore, without of course giving the whole game away.
emotion-1.gif
You’ll also be able to see the rest of the world, including the Volk and Shai-Gen controlled areas - you just won’t be able to get there during the demo as there is a blueish/clear wall that prevents you from traveling into these areas. There are definitely some killer buildings and areas that I know you are going to want to explore over there, but you’ll have to wait until the full game is out to do that. ;)

Furthermore, we’ve accelerated skills progression in the game. That means it won’t take as long as it does in the full game to get your Agent to higher levels in any of the five core skills. We did this so that you guys could experience what it’s like to ‘level up’ an Agent and thus see the difference between what it’s like to be a rookie Agent vs. a veteran Agent. We also do this because the demo will likely be used at retail kiosks (those stations you see in game shops), where generally people have less time to play the game than they do at home, so we of course want them to ‘get it’ even during a quick, walk-up gameplay session. As you play you’ll be able to level up any of your Agent’s core skills in any fashion you want. So you might decide to go after your driving skill first or perhaps you might try to level them all up evenly. It’s really up to you. Once you get to two stars in any attribute, you’ll have 30 minutes to play before the demo times out. Once it times out, it’s game over. But don’t fret there is plenty of gameplay here. We ran a pre-release version of this demo at the Consumer Electronics Show (CES) in Las Vegas in early January and we were seeing people play for a couple of hours before the game timed out on them. We also saw people max out skills. They had to work hard to do it once the timer kicked in, but it can be done!! Trust me there is a lot of fun to be had here. The length of any given session will of course vary depending on your personal play style. You can never save your game in demos (that’s Microsoft’s policy) so when you restart the demo you’ll start with a rookie Agent again. What’s cool about that is that you can try working on new skills, skills that you might not have gotten to in a previous play session.

As you’ve no doubt heard you can also play this in Singleplayer Mode or in Online Cooperative Mode. One thing you should know - in the full game you’ll be able to join games in progress (meaning you could be playing for a while and then have a friend join you at any time during the game), but for the demo this has been turned this off so if you want to play co-op with a friend you’ll want to send them an invite when you fire up the demo.

There is of course still a huge variety of weapons and vehicles to try out too. The gang boss battles we’ve included are some of our personal favorites as well. Undoubtedly you are in for some good fun. Tuesday is right around the corner…!

If you have any questions, post them here and I’ll try to do my best to answer them.


[/quote]
http://forums.crackdownoncrime.com/forums/thread/4382.aspx

________________________________
Update 1/19: Demo set for 1/23 2am PST

http://forums.crackdownoncrime.com/forums/thread/3834.aspx
Post #3840

Also created this Crackdown Gamertag sig for anyone that wants to use it:

LinkinPrime.png

Code:
http://my.livecard.net/35051/LinkinPrime.png
Replace LinkinPrime with your gamertag and add
tags around link.

_________________________
Udpate 1/11: Achievement List

http://www.achieve360points.com/game/crackdown/
______________________
Update 12/21: Demo Details

On January 18, 2007, battle your way through the roads and rooftops of Crackdown™ as the explosive demo lands on Xbox Live® Marketplace. For the ultimate payback, combine forces in online co-op play for twice the thrills and double the retribution (Gold membership needed for online multiplayer).

Crackdown storms North American store shelves on February 20, 2007
ilmcrackdownnewsflash1221003.jpg
ilmcrackdownnewsflash1221002.jpg

http://www.xbox.com/en-US/community/news/2006/1221-crackdownoncrimethisfebruary.htm
____________________
9/26 Delayed till Q1 2007

Stay tuned as we continue to follow the final stages of Crackdown’s development as it is currently slated for release in early 2007.
http://previews.teamxbox.com/xbox-360/1464/Crackdown/p3/

8/3 New videos :shock::

http://news.teamxbox.com/xbox/11492/Crackdown-HD-Movies-and-Screens/

Still looking forward to this one more than Saints Row...getting both though :D
---------

Ever since I heard about Crackdown, its been one of my most anticipated titles. All I've seen is pics and the e3 Trailer. XBOXYDE has some gameplay footage that you can DL in high quality or stream with lower quality but still good. Check it out.

http://www.xboxyde.com/news_3147_en.html
 
Did you download the backstage pass on this from XBL? That provides alot of good insight to this game.

Creator of GTA + co-op from the start = 1 copy sold :)

- edit There are also some good videos of it on YouTube
 
I do like how he throws the dude and then rockets him in the air...but there is something about the graphics that I really dont like.

Wait and see for me on this one.
 
[quote name='seanr1221']but there is something about the graphics that I really dont like.

Wait and see for me on this one.[/QUOTE]

Thats my take on it. Something just isn't working for me.
 
[quote name='Sporadic']
Creator of GTA + co-op from the start = 1 copy sold :) [/QUOTE]

I hear that. Hell even just online co-op and they have a copy sold.
 
[quote name='TC']I hear that. Hell even just online co-op and they have a copy sold.[/QUOTE]

If I remember right from the E3 video, it's going to have splitscreen co-op. It's been awhile though so I'll have to dl it again and double check.

New screens/videos up over at Xboxyde

http://www.xboxyde.com/news_3147_12707_3_en.html

- edit Did they take down the Crackdown Backstage Pass video? I can't find it anywhere.
 
[quote name='LinkinPrime']The cars seem to transform as you get into them based your driving stats.[/quote]
That is both completely ridiculous and totally awesome at the same time.
 
[quote name='LinkinPrime']Updated OP. Teamxbox.com has some sweet looking videos of the game. The cars seem to transform as you get into them based your driving stats.][/QUOTE]

Yea, this was known ever since the Game Informer preview a long time ago, but it's still cool to see they've kept it intact.
 
[quote name='LinkinPrime']I have some sites mention similarites to H:UD Ive been more excited about this one than St's Row.[/QUOTE]

Yea, it looks exactly like that except the guy isn't green, angry, and can use guns ;)

I like the artwork style, as well... it's always fun to see a sandbox game that isn't a GTA ripoff.
 
At first I was wondering if Saint's Row would get overshadowed by this game...now I'm wondering if Crackdown can live up to Saint's Row.

Have hopes for this one regardless. If everything goes right we may have TWO AAA sandbox city games within a few months of each other.
 
[quote name='KaneRobot']At first I was wondering if Saint's Row would get overshadowed by this game...now I'm wondering if Crackdown can live up to Saint's Row.

Have hopes for this one regardless. If everything goes right we may have TWO AAA sandbox city games within a few months of each other.[/quote]

I don't see how it could go wrong. It's being developed by the Father of the GTA series since he split from Rockstar. I love the way the graphics look, it gives it a different feel.
 
[quote name='psychobrawler']Some stats on the size of the game:

http://news.teamxbox.com/xbox/11689/Crackdown-Size-Matters/

I had disregarded this game earlier, but I'm getting more and more interested. The co-op LIVE feature is definitely a huge reason to play this for me. I'll still likely wait for a price drop though...[/quote]

Bigger is better; size matters and our city is better than your city.

And here are just a few reasons why:

  • 10 square miles of landmass
  • 8 miles of freeway
  • The city’s tallest building would rival the Empire State Building at 364 meters tall
  • 175 unique prop models
  • 54 gang and civilian vehicles
  • 3 transformable Agency cars
  • 263 total destructible car-parts
  • 25,000 lines of dialogue
:shock:
 
I like most of the graphics with the exception of the enemy models.. They look 2D? and the gunfire looks painted on? Thinking this one is a $35 ish pickup for me
 
there is quite a bit of popin in the car. Hopefully they can fix that. The futuristic environ might make it a bit fun. But the shooting action movie is very much improved compared to the previous trailer. Moving at a much smoother framerate.
 
I agree. There's something that just isn't making me want the game.....at all. I mean, it looks fun, jumping around and whatnot but IDK...I could be wrong. I completely wrote off Saint's Row, and was wondering why sites even covered the damn game. Then I downloaded the demo, loved it, bought the game, 9 hrs and 25% in, I still love it.
 
One thing about the videos for me is, is that the rockets blow up surrounding cars far too easily with splash damage. I think it'd look much more erm, natural, or whatever, for the rocket to blow up the targetted vehicle, and then have that explosion affect the surrounding vehicles appropriately. It was the major thing that I couldn't overlook. Other than that, pretty fun, although I haven't read anything so I don't really know what the main objective is yet, haha.
 
They probably saw how solid Saints Row is and decided they need more work.

Crackdown has a lot of good ideas, but it always seem mediocre from what I've seen.
 
I have no problem with this whatsoever. With as busy as this holiday season is for the 360 alone, I wouldn't mind a few others being delayed as well.
 
This is good. It was going to come out too close to another open-world game (Saints Row) and would have been lost in the holiday shuffle. Not bothered by this at all.
 
[quote name='getmyrunon']I like most of the graphics with the exception of the enemy models.. They look 2D? and the gunfire looks painted on? Thinking this one is a $35 ish pickup for me[/QUOTE]
It's supposed to look like a comic book...
 
Hell may freeze over when this comes out. Meaning I may actually pay full retail for a game. I hope a demo comes available in the near future,
 
Oh i'm excited. This game does look all kinds of awesome.

Question: When they say co-op do they JUST mean LIVE co-op? That's cool, but I hope it also has local multiplayer!
 
[quote name='lilboo']Oh i'm excited. This game does look all kinds of awesome.

Question: When they say co-op do they JUST mean LIVE co-op? That's cool, but I hope it also has local multiplayer![/QUOTE]

Looks like its to be just system link and Live only. I could understand why though- the co-op isn't meant as like a buddy attached at your hip. Two people in the same game world, and either can do whatever they please. Which, in all fairness, is awesome.
 
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