Its not new today but I didnt see it posted...:
Red Steel has undoubtably been the top game on the list of many future Wii owners since it was first announced. At E3 Nintendo revealed the Wii controller's in-built speaker, and this gave the crew over at Ubisoft some new ideas to implement into the title before it is released alongside the Wii.
So we needed a different mode," lead designer Roman Campos-Oriola said to Eurogamer. "At E3, when Nintendo unveiled the speaker on the Wii-mote, we thought, 'Okay, with this speaker we can make a really different, specific game mode that you can only have on the Wii.'"
It had been previously been announced that Red Steel multiplayer would include deathmatch and team deathmatch modes but the "specific game mode" which Campos-Oriola mentioned is entitled 'killer' and is "almost like classic deathmatch - you frag people and score points - but each player has a specific objective that gives you bonus points."
When playing a Killer match, apparently the Wii-mote will act as a telephone. It will ring and when you place it against your ear, you will be given your mission objectives without other players being able to hear what it is.
"If you manage to achieve your objective, you'll get bonus points; if you can't do it, you'll have negative points," Campos-Oriola further explained. "One objective could be, 'Kill player number four and avoid killing any other players.' If you kill any player before killing number four, you'll have negative points. So while you are looking for player four the other players might shoot at you, but you can't shoot back at them. It's really interesting and really adds fun to a standard deathmatch."
Campos-Oriola also revealed a few more snippets of information concerning the Wii controller’s in-built speaker. Apparently, the speaker will also be used in the story-mode and will click when you are out of ammo as well as play a different sound effect when you reload your weapon. In the more anticipated moments of the game - when you're using a sword, the speaker will also emit a noise when your sword receives damage as well as when you do damage to your opponent's sword.
Red Steel has undoubtably been the top game on the list of many future Wii owners since it was first announced. At E3 Nintendo revealed the Wii controller's in-built speaker, and this gave the crew over at Ubisoft some new ideas to implement into the title before it is released alongside the Wii.
So we needed a different mode," lead designer Roman Campos-Oriola said to Eurogamer. "At E3, when Nintendo unveiled the speaker on the Wii-mote, we thought, 'Okay, with this speaker we can make a really different, specific game mode that you can only have on the Wii.'"
It had been previously been announced that Red Steel multiplayer would include deathmatch and team deathmatch modes but the "specific game mode" which Campos-Oriola mentioned is entitled 'killer' and is "almost like classic deathmatch - you frag people and score points - but each player has a specific objective that gives you bonus points."
When playing a Killer match, apparently the Wii-mote will act as a telephone. It will ring and when you place it against your ear, you will be given your mission objectives without other players being able to hear what it is.
"If you manage to achieve your objective, you'll get bonus points; if you can't do it, you'll have negative points," Campos-Oriola further explained. "One objective could be, 'Kill player number four and avoid killing any other players.' If you kill any player before killing number four, you'll have negative points. So while you are looking for player four the other players might shoot at you, but you can't shoot back at them. It's really interesting and really adds fun to a standard deathmatch."
Campos-Oriola also revealed a few more snippets of information concerning the Wii controller’s in-built speaker. Apparently, the speaker will also be used in the story-mode and will click when you are out of ammo as well as play a different sound effect when you reload your weapon. In the more anticipated moments of the game - when you're using a sword, the speaker will also emit a noise when your sword receives damage as well as when you do damage to your opponent's sword.