I know they didn't do right by the Animal Crossing game tie-in for the amiibos. But i'm still a little surprised by the lack of demand for the amiibos. The Animal Crossing amiibos are well-made, adorable, and well worth having for fans of the series. With those prices, I'm seriously thinking of picking up a few extra nooks the next time I'm in Best Buy. My brothers would probably get a kick out of them.
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Richard KainMember Since 02 Aug 2007
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Posted by Richard Kain on 22 June 2017 - 06:51 PM
It's probably not worth worrying about, honestly. While a few of the initial Smash Bros line remained hard to find, quite a few of the releases since then have seen adequate re-prints for finding them at stores fairly easily. The Wii Fit Trainer was one of the only amiibos that I absolutely had to import to get my hands on. All the rest eventually showed up in an acquirable fashion.
And we all know by now what the store-exclusivity is worth. Those deals are always temporary. Even if I don't get all the figures tomorrow morning, it's not really worth worrying about. I'll likely be able to pick them up with ease a few months later.
I am slightly miffed that Amazon hasn't been allowing for pre-orders on some of these. I was able to pre-order the entire Breath of the Wild release line from them, and had them all shipped right to my door. I vastly prefer shopping for amiibo in this fashion.
Posted by Richard Kain on 22 June 2017 - 05:27 PM
And if you don't mind ponying up for an Analogue NT Mini, you're basically covered for any legacy system before the 16-bit era. The custom firmware for the NT Mini allows you to play ROMs off of a SD card, and it provides support for pretty much every home console that it has the hardware to handle. Thanks to the nature of its hardware-emulation approach to legacy systems, you basically get the most accurate representation of those systems possible, even when playing off of the SD card. So technically, the best legacy Atari system that money can buy already exists.
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Posted by Richard Kain on 22 June 2017 - 05:22 PM
Man, Trails in the Sky is one of the top games for my back-log. I started playing the first 45 minutes, but haven't committed to digging into it deeper. The crazy thing is that I originally acquired the game for the PSP, so I've basically had it for as long as it has been available.
I think my reluctance is associated with how long those games tend to be, and how strong their stories are rumored to be. I love a good story, and have a very hard time stopping when I get into any such story. I just know that if I get into it, I'll be spending the next month and change doing nothing else.
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Posted by Richard Kain on 21 June 2017 - 06:00 PM
Having more minimal packaging is why most LRG releases are able to have a base price of around $25. If you throw in a lot of collector's-edition soundtracks and extras, that price is going to bloat, and bloat quickly. And since LRG is a smaller operation, you won't ever see those kinds of collector's editions reduce in price or be put on clearance.
For some developers, more extra-heavy releases might be desirable. But I have no problem with the minimal-release option sticking around. Sometimes I just want a physical copy.
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Posted by Richard Kain on 16 June 2017 - 07:57 PM
I don't understand the appeal of Night Trap? It's a godawful FMV game with ugly low-res video and poor replayability. Is it nostalgia that makes the game appealing, or just that it's so bad it's funny? I skipped the Sega CD and 3DO because those systems were centered around ugly FMV games, which to me have also aged very poorly.
Well, this is supposed to be a re-make. So one can assume that the developer has likely gotten their hands on the original video. If they tried to publish a game with the 320x240 video of the time in this day and age, that just wouldn't fly. I imagine the video in this version will still be grainy, low-res, and riddled with analog artifacts, but it won't be the thumbnail-pitiful resolution of the original Sega CD game. At the very least, they're going to have way better video compression to work with. Video compression at the time was terribly primitive and inefficient, whereas today they have access to far superior compression.
Also, don't write the Sega CD off just thanks to the various FMV games. There were actually quite a few quality titles released for the system, but they often got overshadowed by the FMV dross.
As far as Night-Trap is concerned, this is most likely going to be a so-bad-it's-good scenario. It's the kind of notorious title that people will put on and try to play through with a bunch of their friends, laughing at the absurdity all the while. Also, the premise and plot of the game lends itself well to this kind of experience. However silly and ludicrous the basic appearance of the game is, the deeper you get into the story, the more ridiculous it gets.
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Posted by Richard Kain on 16 June 2017 - 05:38 PM
The Vita is also one of the best places to play games from one of my favorite developers... VanillaWare. Several of the previous posts have mentioned Odin Sphere, (which is awesome) but the Vita also boasts ports of Muramasa, and Dragon's Crown. In fact, the Vita is the only other platform that you can play Muramasa on aside from the Wii, and the only version of the game that is able to run at 720p. Arguably, the Vita is the best platform for VanillaWare fans. It is the only platform to have gotten three of their games ported to it to date.
And yes, GameStop is lame, and their prices have been terrible for a very long time. It's essentially not worth going into GameStop until they put their games on clearance, in an attempt to get rid of their existing stock. And that happens very infrequently. More often than not, they'll be advertising used games for a dollar or two lower than their brand-new alternatives, or sometimes for even more than their recently-discounted brand-new alternative. GameStop ruined second-hand game purchasing for me. It used to be a lot easier to find games at yard and garage sales, or have a few friends who were dumping their collections and didn't mind if you picked over their old games. Now everyone and their dog just dumps their old stull off at GameStop for way less than it's actually worth and calls it a day. Okay, i'm done ranting.
The Vita is well worth having, and right about now is one of the better times to get in on the platform. Try to get a new system if you can, or a used system with a decent screen protector so the original screen is untouched. Also, try to find a PS TV for cheaps. It shouldn't be difficult, the demand for them was never particularly high, so a used one these days should go for peanuts.
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Posted by Richard Kain on 15 June 2017 - 06:09 PM
Do you need to have played the previous games to be able to enjoy the Danganronpa series, or can I just jump in on V3?
The story is a big part of these games. You could probably jump in on V3, but they will be constantly dropping references to things you don't know about. They did a good job with the second game of making the story self-contained. But you get more out of the story by knowing about what happened in the previous games.
I would recommend picking up the PS4 release of the first two games in the series. Or if you are limited to the Vita, you can always just try getting those original releases. (though they will likely be a little harder to get your hands on) The Ultra Despair Girls side-story game is optional. While it ties into the same over-arching story, it is very much a tangent, and won't likely be required playing.
Posted by Richard Kain on 15 June 2017 - 05:56 PM
Is there a way to have a sub account on a second Vita that shares the benefits of the main account, like you can with PS3/PS4? Everything I search for just talks about PS4.
No, I don't believe you can have a sub-account. What you can do is log into two different Vitas with the same account. Your PSN account can have more than one Vita system registered to it at the same time. I do this with my Vita and my Vita TV. I'm not sure what the current limit on number of Vita's per account is, but it's definitely at least two.
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Posted by Richard Kain on 13 June 2017 - 04:18 PM
Posted by Richard Kain on 13 June 2017 - 03:35 PM
I have to agree on the Marvel Vs. Capcom Infinite criticism. What were they thinking with the art style? All of the models and animations for that game look shoddy, especially compared to some of Capcom's other recent games. And when you hold it up to the new DBZ fighting game? Forget about it. Arc Systems has their 3D-that-looks-like-2D style perfected. Applying it to DBZ is an easy fit. Those videos looked incredible, and that game isn't even in a finished state. Marvel vs. Capcom just looks garrish, plastic, and fake.
Posted by Richard Kain on 13 June 2017 - 12:24 AM
You must have missed 1st party exclusives:
Super Lucky's Tale
State of Decay 2
Forza Motorsport 7
Sea of Thieves
Crackdown, Forza, and Sea of Thieves are first-party. But Super Lucky's Tale and State of Decay 2 are not. First-party is a studio or intellectual property that Microsoft themselves own. Those two titles aren't under Microsoft's thumb, and could easily show up on other platforms. This is part of what people are pointing out about "exclusives." Microsoft was playing a little fast and loose with the term in a bid to make their platform seem more relevant.
The PS4 has enjoyed a much greater number of console exclusives, largely due to its stronger Japanese ties, and the number of games from that region that never come to the Xbox One. Most Western-developed games tend to be cross-platform these days. The market is too fragmented, and the hardware is similar enough that most developers just automatically go in that direction. It's one of the biggest reasons that Sony was able to score a coup over Microsoft with the launch of the PS4.
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Posted by Richard Kain on 12 June 2017 - 10:02 PM
Beyond Good and Evil II confirmed! The whole show was now officially worth the trouble. Also, I was actually pretty intrigued by the Rabbids/Mario crossover title. I'm glad that they went with a less traditional mechanic. It looks like it could be pretty fun.
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Posted by Richard Kain on 12 June 2017 - 06:23 AM
Well, we're in a transition year. This year we aren't actually going to have any meaningful hardware announcements. If we do, it will come as a surprise.
Microsoft announced their new 1X system variation. But this is a future-proofing system evolution, not a true new hardware platform. There's nothing wrong with that. But such an announcement also has significantly less urgency. I won't be lining up to pick up an 1X at launch for the same reason that I didn't bother getting a 1S, or a PS4 Slim, or a PS4 Pro. These are just revisions on platforms that I already have. The 1X is just a transition, and one that won't become truly important for another two or three years. (much more likely to be three)
So for the time being the most important thing to come out of this E3 is going to be the games. Which is fine by me. I look forward to seeing some of the exciting content that will be coming to the various platforms.
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