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Richard Kain

Member Since 02 Aug 2007
Offline Last Active May 18 2018 11:03 PM
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#13996356 PS Vita Deals & Discussions Thread

Posted by Richard Kain on 18 May 2018 - 07:38 PM

Doubled dipped on Shovel Knight. PS4 and then PS Vita. 

 

That's nothing. I've picked up every physical copy of Shovel Knight. PS4, Vita, Wii U, and 3DS. Granted, that's not nearly as good as getting your hands on every physical copy of Resident Evil 4. (a very long list) But still. I wanted to reward Yacht Club for doing a retro-themed game so well.

 

It will be interesting to see if there are any other major developers try to get their game onto the platform before the deadline. I know VBlank is planning to with Shakedown Hawaii, but that's almost a foregone conclusion given their past history.




#13994927 PS Vita Deals & Discussions Thread

Posted by Richard Kain on 16 May 2018 - 01:24 AM

Yep, end of fiscal year, 2018. (which means March 2019) Vita cart production is finally shutting down in the US and Europe. They haven't confirmed whether or not Asian production will also shut down. But I would imagine that the Asian region won't be that far behind the others. I could see it hanging on for another year, maybe even two, but not much further. The Vita was reasonably popular in that region.

 

The end is in sight, and a finite cap is going to be placed on physical Vita releases. Any serious Vita collectors are finally going to get an end-point that they can refer to. Given how proprietary Vita carts are, it's very unlikely that anyone will produce more in the future. (the way that some repro carts get produced for older video game systems) End of an era.




#13992758 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 10 May 2018 - 08:35 PM

Long-term fans like myself barely show up to post in this thread anymore. Is it because I've stopped following Limited Run Games, or purchasing the titles they put up for sale? No. It's because all I see in this thread are the same tired arguments and complaints. And frankly, there's just no point in chiming in. It's all already been said, and no one is listening.

 

I'm interested to see what tomorrow's "surprise" title is. It's a pre-order, so there's really no pressure. That takes a little of the tension out of the whole "surprise" aspect. But I suppose some people will get upset about it anyway. I personally don't understand why, but I suspect it might have something to do with re-selling. A lot of the consistent complaints usually do seem to focus on re-selling and opportunistic flipping. That's also part of the reason why I've been posting less. No sympathy whatsoever for flippers.




#13990015 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 04 May 2018 - 06:14 PM

The Siralim box art isn't exactly screaming "buy me!" ...so, passed on it. Yeah I know that's shallow, it's just one of the many filters I have in place to reduce additions to the back log.

 

I'm not going to rip on you too hard, as I can certainly appreciate not wanting to add to an already substantial backlog.

 

At the same time, I think Siralim is actually one of the more promising releases we've seen in a while. It certainly is if the reviews are anything to go by. The basic graphics of the game are extremely simplistic, which makes it show poorly in screenshots and basic gameplay videos. But the reviews for the game are plentiful, and extremely positive. There are clearly enough people out there who have played and loved the game, despite its throw-back graphical leanings.

 

I missed out this morning, but not intentionally. I was really tired yesterday, and just went to bed without setting my clock. I'll be trying to get some copies in the afternoon. Of course, if I miss out for any reason, I always have the option of getting Siralim digitally, so there's no particular harm.




#13983629 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 20 April 2018 - 03:19 PM

I think it's reasonable to point out a long wait, a huge markup, an unfriendly practice, too many releases, etc. Many of these things are probably good for them as a business and their bottom line, but I care more about my own.

 

Well, yes and no. Yes, it is fair to point out when some of what they do isn't conducive to your personal needs. That can be valuable feedback that can inform decisions going forward, even if it doesn't swing those decisions in your favor. At the same time, there are very real logistical roadblocks that are often the actual cause for many of the complaints you cite. Ignoring those in order to continue harping on about what you don't like, that's on you.

 

Huge markups? Really? The standard price for a physical printed title in the current industry is $60. And you consider $25-$30 to be a huge markup as a standard price? You honestly believe that physical copies of games should cost the same as their digital counterparts? You consider the $10-$15 difference between the digital and LRG physical releases to be a deal-breaker? If you can't wrap your brain around why physical copies have to cost more, you need to find a different hobby. Collecting physical games clearly isn't for you.

 

Too many releases? Really? Obsessives with too little money make this complaint. This is the definition of a first-world problem. Heaven help us all, we have too many choices, too many options for entertainment to sort through. Woe be unto me if I can't afford them all! Someone save me from drowning in the flood!

 

A long wait? Really? I pre-ordered The Last Guardian, the moment it was announced. It came out a year and a half after that. That was a long wait. LRG takes a month or two on its titles, and is very consistent in delivering. Moreover, they make no attempt to hide this disparity. They state on all of their sales when you can expect to get your game. In the rare instances where they have true pre-orders, they go out of their way to inform the customer that it won't be until several months later that they can expect to receive their game. And while companies like GameStop take your pre-order money and invest it to their profit, LRG is using sale proceeds to actually print the games. For them it's not just a windfall, it's an essential part of the business model.




#13983160 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Richard Kain on 19 April 2018 - 06:29 PM

I want SNK to nail it. An NES Classic / SNES Classic-quality offering with classic SNK games would be amazing. But not very deep down, I know it will be a crappy AtGames console with bad emulation, janky audio, and multiple baffling hardware and software decisions.

 

Well, they already tried something similar to this with the Neo Geo X quasi-portable system. And that didn't exactly light the world on fire. The reviews were tepid, so even a crazy collector like me didn't jump on it. I even held off when it started going on sale, since the price never dipped into the range I was looking for. So yeah, there is a real risk that it will be sub-par in terms of quality.

 

My dearest hope is that they team up with Analogue, and handle this new hardware that way. I got a Super NT earlier this year, and that thing is a straight-up masterpiece. If they were able to do something similar for a Neo Geo system, that would be phenomenal, even if the price was crazy high. But I worry that the FPGA approach would not have enough muscle to handle the Neo Geo's original specs. The Neo Geo was very advanced for its time, making it the juggernaut of the 16-bit generation. Simulating a Neo Geo would definitely require a beefier FPGA than the Super Nintendo. And I'm not certain that SNK would be willing to collaborate on this one, especially for a more niche audience.

 

The one thing that gives me a little hope is that Analogue got their start making Neo Geo custom rigs, so they are at least incentivized to help out for this sort of thing.




#13972999 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 29 March 2018 - 05:24 PM

It's also worth noting that the LRG team comes from an indie development background. They didn't start off as an small-scale physical game publisher. They started off developing their own games. When they sign some of the smaller, obscure titles that don't have a lot of presence or publicity, it's often because those titles are small. As an indie developer themselves, they have a lot of natural sympathy and appreciation of the challenges facing small-time development teams and individuals. That's a big part of why we see these small-scale efforts slipped in amongst major efforts like Thimbleweed or OddWorld. The LRG guys originally started their publishing as a Hail-Mary, not actually as a way to make lots of money. They transitioned into publishing out of a combination of desperation, enthusiasm, and recurring revenue. Throwing a bone now and then to fellow indie devs, some of which they probably have personal relationships with, is not that surprising.

 

There's not much point in complaining about such releases. If you want them, get them. If not, don't. Unless you're an obsessive who just can't seem to help themselves, it doesn't really affect you that much.




#13972603 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 28 March 2018 - 11:01 PM

Mecho Tales went on sale for a big discount right before the LRG release. lol.

 

Yes, but Jotun was a critically acclaimed darling with plenty of visibility. Mecho Tales was a tepidly received game from a developer who has never really made it big, and had considerably less enthusiasm surrounding it. It was not really much of a surprise that it was one of the slowest-selling games on LRG. The fault for this had nothing to do with the digital sale. It was a matter of the game not having a big following from the beginning.

 

A title like Thimbleweed Park won't have any such issues. It has gotten lots of coverage, even public reviews on major blog sites like Kotaku and Polygon. And it comes from some of the biggest, most well-known names in it's genre.

 

This coming week, Kill the Badguy is the title to watch for slow sales. Momodora comes from a developer with a sizable following, and isn't the only title in its personal franchise. It also has a striking art style that makes for good marketing material. Kill the Badguy is relatively unknown, and is the most likely title to receive a lukewarm reaction.




#13971859 Anime & Manga Steals and Deals (Rightstuf, Amazon, DD...etc)

Posted by Richard Kain on 27 March 2018 - 09:20 PM

Gravity falls is getting a complete series blu ray release

https://www.shoutfac...product_id=6755

 

God BLESS YOU Shout Factory! I can always count on the fine folks at Shout Factory to resurrect deserving properties that their own creators don't have faith in. With how well cult favorites tend to do on home video, I can't fathom why Disney would fail to release a show like Gravity Falls. I know they've always had a dismissive attitude toward their TV output, but still. This is one of the greatest cartoons of the past decade, easily. I am extremely stoked to finally be getting a Blu-ray set of it.




#13964522 Steam+ Deals Mega Thread (All PC Gaming Deals)

Posted by Richard Kain on 15 March 2018 - 05:42 PM

Steam is going big this weekend with a sale on all of the RPG Maker software.

 

I would recommend RPG Maker MV for anyone interested in getting their 16-bit JRPG on. I've played around with it a bit, and found it fairly easy to get into. It comes with a sizable amount of existing art and sprites, so it's possible to focus mainly on the story, world-building, and mechanical systems instead of having to worry about extensive artistic content creation. (a real boon for the non-artists who want to build a game) It's also flexible enough to allow for some pretty impressive extension, and the MV version of it is far more cross-platform compatible than previous versions. (which would only run on Windows) RPG Maker MV allows you to export your games to numerous different operating systems and devices.

 

I wouldn't necessarily recommend the visual novel software they have on sale. This is a newer software package, and it appears to be quite buggy, and in need of some more development before its ready for proper production. There are also more seasoned options on Steam for visual novel creation, such as Tyrano Builder. (which also often goes on sale) Perhaps their VSN software will be in a more mature state in a year or two, but for now I would take a wait-and-see approach.




#13964425 amiibo Deals and Discussion Thread

Posted by Richard Kain on 15 March 2018 - 02:48 PM

Look on the bright side, there will be one less retail-exclusive location to worry about!




#13960557 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 09 March 2018 - 03:09 PM

Someone needs to find out the names of any other Shmup developers that LRG is doing business with in the future, and clue them into the fact that shmup demand is crazy high. The LRG shmups always seem to get some of the smallest print runs, despite having insane, rabid demand. Hard-core shmup fans are not to be trifled with.




#13957932 Best Buy Ad 3/4-3/10

Posted by Richard Kain on 04 March 2018 - 09:01 PM

I stopped by Best Buy and was able to snag the last copy they had of Mario + Rabbids. I also stopped by the Toys R Us next door and took advantage of their closing sale to snag some other Nintendo titles for 30% off.




#13957926 PS Vita Deals & Discussions Thread

Posted by Richard Kain on 04 March 2018 - 08:48 PM

What Vita games do you guys recommend for PS TV aside from Persona?

 

Most of the JRPG games are compatible with the PSTV, as they tend to have more traditional control schemes. The Zero Escape series is also compatible, as well as the Danganronpa series. (I recommend them both) I'm personally very partial to Vanillaware's output, which for the Vita would include Dragon's Crown and Muramasa.

 

For the digital side of things, there are actually plenty of choices. The PSTV is actually one of the best ways to play PSP games, and the vast majority of them are compatible. (since their original control scheme can be easily replicated on the Vita) There are all sorts of PSP titles that I would recommend. The PS1 classics are also a good choice, and have broad support for the PSTV. I would direct you to the Mega Man Legends series, which is both difficult and expensive to get in physical form. I would also recommend Suikoden 1 and 2.




#13956820 Limited Run Games Thread - Escape Goat 2 [PS4], Toto Temple Deluxe [PS4], and...

Posted by Richard Kain on 02 March 2018 - 04:44 PM

The disparity between physical vs. digital is a pointless discussion. It costs money to create physical goods. There is overhead inherent in a physical product. As such, there is a baseline for physical prices that you can't get around, a price threshold that you can't dip beneath without taking a loss. This is a finite limitation that applies to all physical goods.

 

The up-front distribution costs for digital goods are much, much lower. Some companies like Blizzard are able to eliminate them almost entirely. Having little to no upkeep on distributing the game allows more flexibility in pricing and allows for deeper discounts. It's simply possible to sell a digital game for cheaper than a physical one, and always will be. Anyone who allows themselves to think that the two prices should be comparable is kidding themselves.

 

Now, in the recent Fallen Legion scenario we have a much more 1-1 example. Instead of waving around digital prices, we have another comparable physical release coming out from a different publisher. (NIS America, I believe) Making value comparisons like that is fair, we're talking about roughly equivalent products.