Took a crack at Trials last night and gotta say, I really liked the mixed-up map schedule. Made the whole experience more enjoyable.
Nearly went flawless (laggers again). First loss came at our 4-win mark. Tight match but lose.
So, mercy boon used up. Roll thru the next 3 matches, some tough(came back from being down 3-1 to win 5-4), some pushovers. Go for our eighth win on Widow's Court and it was a mess. Opposite team had a red-bar who was matrix'g all over the place, but at least you could still kill him. His buddy, however, just would not die even though he supposedly had a good connection. He only took damage from area attacks, like grenades, rockets, nova bombs or titan smash. Made a good come back but still lose.
There goes flawless. Next match, more of the same. One guy who just won't take hits. At one point, I hit him with 2 strikes from bladedancer and he's still walking around with a 3/4 full health bar... sigh
Anyway next match after gets us a team of low-levels (26, 33, 34). We wipe the floor with them. Though we had a thought that one of them was trying to DDoS us just because he never moved from the spawn point for the first few rounds and there was the occasional delay in moving from round to round.
This is the sorta stuff that makes it hard for me to consider Trials a legitimate game mode.
Had a group of 5-6 run crucible later in the evening and it was a complete mess. Connections were abysmal with most matches bordering unplayable. I get that more people are on later in the evening but the connection issues are inexcusable on Bungie/Activisions part. By now, they know how many people will be playing and should have this sorted out.
I've noticed that going in with a big group will usually result in a lot of lag.
It's a blast being able to roll in 5-6 deep. It's some the most enjoyable PvP matches I've had but it causes issues.
Guess trying to link up a team that's spread across the US is just too much.