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Jesse_Dylan

Member Since 15 Nov 2007
Offline Last Active Mar 21 2015 03:30 PM
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Posts I've Made

In Topic: **Digital** South Park: The Stick of Truth PS3 $5 *DEAD

19 March 2015 - 12:08 AM

It's lightweight but that doesn't equate to "weak" by any means. It's satisfying, like a Paper Mario. Maybe it's a weak RPG, but as a game it's strong as hell.

I agree.  I think if they removed the South Park and created even a half-decent world, storyline and characters to go with it, it would still be a great game.  Of course, as a South Park game, it puts it over the top.

 

Whatever the case, it's $20.  Still well worth it x1000.  I would have bought it right away, but I already had it on PC and played through it multiple times (purchased full-price on release day and well worth it).  But I was going to buy it and have it on PS3 as well.  :)


In Topic: 3DS eShop Deals - 3/26: Renegade Kid Sale Ends 4/2! Atlus Sale Ends 3/30...

18 March 2015 - 11:24 PM

He isn't talking about size. He is talking about screen space. It's like the icons on your desktop or phone. He has filled up all available spots and will need to delete an icon regardless of whatever free space he has.


I don't think he's talking about screen space. Surely if one used folders, one could fit far more than 300 icons on the screen? I was thinking he was saying there is some kind of an OS limit where you can only have 300 things, period (regardless of whether they're in folders).

In Topic: 3DS eShop Deals - 3/26: Renegade Kid Sale Ends 4/2! Atlus Sale Ends 3/30...

17 March 2015 - 10:31 PM

That's exactly the same reason I got such a big memory card!

I filled up a 32GB long ago and am actually nervous I might fill up my 64GB.  I guess I must not have 300 icons, though!


In Topic: 3DS eShop Deals - 3/26: Renegade Kid Sale Ends 4/2! Atlus Sale Ends 3/30...

13 March 2015 - 09:41 PM

I love the ace attorney series and played all of them but for keeping the memory alive, I feel like the iOS port will last longer than an eshop title.


I'm not sure sure. It seems like Apple breaks half the stuff on the App Store every time they roll out a new iOS. I sold my copy of The World Ends with You, thinking I'd have the iOS version forever, but it doesn't work on iOS 8, and Sq-En doesn't seem like they're going to update it. I now fear for my Dragon Quests as well. Nothing against the iOS version, though--I'm sure it's great, and it is undeniably handy, higher-resolution, and a lot of other good things.

  

I really appreciate you mentioning that Dual Destines has cutscenes that aren't captioned.

  

I've never understood this. Why not have an option for captions, or if all else fails, just have them? I know some people like to turn captions off, but it seems like it's more important to have them available. I can hear fine, but I'm not always going to be in a position where I can crank the volume once a cutscene starts. Another thing that bugs me is cutscenes that can't be paused, or cutscenes that you try to pause and end up skipping. Drives me crazy! What am I supposed to do if the phone rings, or I'm in public, or have to suddenly take a giant poop?

Yeah, but Capcom was to lazy or stupid(maybe both) to translate it,


I don't think it's laziness or stupidity. Capcom is a capitalistic business, not a grant-funded art house. They were merely attempting to not lose money. We're lucky we've gotten any of these games at all, and we're even more lucky that they are apparently now selling quite well, which is definitely not what Capcom expected.

In Topic: 3DS eShop Deals - 3/26: Renegade Kid Sale Ends 4/2! Atlus Sale Ends 3/30...

05 March 2015 - 03:00 AM

I almost bought Shantae the other day for 3DS. Has anyone played this yet? I know it's gotten great reviews, but I want to know what my fellow CAGs think. It's likely to end up like any thing I pick for 3DS right now though and take a back seat to MH4U. 

You're talking the 3DS/Wii U one, right?  Not the original Game Boy Color game or the DSiWare one?  I assume you mean the new 3DS one.

 

Anyway, I absolutely love it.  I'm not sure I'd really consider it a Metroid-clone sort of thing (I refuse to say Metroidvania :P ); it isn't really as open or mappy or exploration-oriented or "get power up to open more of the map" as Metroid, although all of that is still there.  To me, it is just a really darn good platformer with a dose of RPG-lite and some story thrown in for good measure.  I feel like stuff like this doesn't come around very often, and to me it has more merit and personality than the majority of Metroidvanias out there (minus the real ones, i.e. Super Metroid and Castlevania: Symphony of the Night).

 

No, it's not perfect, and yes, I'm drinking the Kool-Aid, and yes, I am drunk upon nostalgia, but, again, stuff like this just doesn't come very often.  I actually love how the lower-resolution of the 3DS (as compared to 720p or whatever) makes it look kind of older than it is--yet, it has BEAUTIFULLY drawn art and such great animation and sprite work.  It reminds me of how games would have looked if we hadn't stumbled into excruciatingly ugly 3D in the 32-bit era.

 

If I haven't sold you on it yet, it is probably not your game.  :)