Thanks, as a CAG it's hard to stomach 39.99 (32.99 GCU) when GS just had it for $24 though.
That's why they invented Price Matching.
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Posted by Kain on 04 April 2018 - 02:58 AM
I just paid $7.99 for this the other week. Why do they do this to me?
Oh well. Will be picking up Strong Bad. My PS3 backlog is waiting...
Wow, that hurts.
They should have called it the "every game you bought in the past is now fucking cheaper, you stupid loser" sale.
That's what they're calling their next sale.
Posted by Kain on 30 March 2018 - 05:02 PM
I tried out WipEout in VR last night and enjoyed it. I don't get motion sickness, so I was actually hoping to find a way to cause it. After my initial track test, I put the speed to the fastest class it could go and chose a map with twists and sideways tracks. Immediately after choosing to start it, a warning came on telling me that the track may cause motion sickness, so they automatically turned on pilot assist and made the "vr helmet" big. Once I got into the race, I realized what they meant. They put this black barrier around your head to block out your abilty to look anywhere but straight ahead. I found it quite annoying, as I wanted to look around, so after the race I went back into the options and turned it off (and I played just fine without it) but regardless, It does look like they take precautions to avoid motion sickness.
Posted by Kain on 14 March 2018 - 07:35 PM
You might want to wait on Super Stardust Ultra, as its VR mode is one of the big nausea-inducing games I've played on PSVR so far.
Is that just the first-person mode? I believe you can also play the classic overhead mode in VR too, correct?
Posted by Kain on 14 March 2018 - 06:01 PM
Well, there's not a lot of modern versions of traditional JRPGs these days.
Edit: I should add, if you're not a fan of Idea Factory games.
Hmmm... Sounds like this is the perfect time to make my 15 year comeback and corner the market with RPG Maker games, mwahahahaha!
Posted by Kain on 13 March 2018 - 08:03 PM
They should have called it the "every game you bought in the past is now fucking cheaper, you stupid loser" sale.Definitely getting Deadlight, Everybody's Gone to the Rapture and The Vanishing of Ethan Carter. Those are three on my immediate list.
That's what they're calling their next sale.
Posted by Kain on 10 March 2018 - 07:56 PM
I'm the same, like to play games in a series in release order. And I'm also at Rouge, which is probably next in the queue for last gen games. There are more than a few series that I still have PS3/360 games to play in, like Batman Arkham firinstance. I (somewhat) recently played thru the PS3 Wolfenstein game 'cause was hyped to play the newer ones (which of course haven't gotten to yet). This sometimes seems to keep me from playing the latest and greatest, but those games are going nowhere, I would be less likely to go back and play the older games if I played the newer first, and PS3/360 games I find for the most part still hold up quite well. I'm a slowassgamer besides a cheapassgamer, so I still have quite a few older games I would like to get to.
I also have all the Batman Arkham games in my queue of games I need to play through, and don't even get me started on the Final Fantasy games. Last one I played was 7, so I think if I focused on just those games, I'd play nothing else this year. Part of my problem too, though, is that if I play the same type of game for too long, I get burned out on it, and can't continue the series without sticking a different genre in between. After spending 30~40 hours on AC: Black Flag, I don't want to sail anymore ships or parkour around a map for a while. So maybe I'll put in something drastically different like a Lego game or Shooter game. I just played straight through all four Wonderboy/Monster World games on PS3/4, by the time I was on the fourth one, I was ready for a genre change.
Posted by Kain on 08 March 2018 - 11:04 PM
Well if it does turn out to be download-only I'll likely hesitate about buying it until it drops in price. I've been searching retailers for pre-order since it was announced too and to no avail so far. It's just weird that with 12 days to go before release nobody at Ubi seems to know what's going on. Then again, every game publisher does crazy stuff all the time.
It's annoying to me, since I like to play games in a series in release order, and Rogue is the next one on my list. So I'm very much behind in AC games and anxiously waiting for this one to come out so I can resume the series. But I absolutely hate the idea of paying more than $20 for a non-physical game and especially buying one at full price. So I don't know if I'd end up biting the bullet or putting the game off even more months.
Posted by Kain on 08 March 2018 - 10:18 PM
Side topic: UbiSoft announced Assassin's Creed Rogue Remastered would be released March 20th for PS4/XB1 back in January. Strange thing is that they haven't made in any other announcements (i.e. Price, pre-ordering through retailers) since then. If something has caused delays they sure are being quiet about it.
I don't believe there will be a delay, because even in those instances, the game shows up on retailer sites and the release date gets adjusted to unknown. I hope I am wrong, but I suspect Ubi is going to pull a dick move and make it download-only. I've been doing searches for it periodically since it was announced and I saw someone post a chat they had with someone from Ubi last week, and even the Ubi rep had no explaination for why it's nowhere to preorder.
Posted by Kain on 06 March 2018 - 11:38 PM
Starting to feel like PSVR may be another Sony fad product like the PS eye, Vita and others ... they start out cool, I buy them, then they fail to achieve full potential and Sony drops support.
Moss looks great but not for a 2 hour experience, Bravo Team sounds awful, Rick and Morty looks like another short experience that will be a similar cash grab like the Accounting +. I really want to like PSVR but I’m also feeling the urge to bail while the system still has value.
Are there any AAA titles in the works, because everything seems to be excellent but short or a regular length game that’s mediocre. I wish Bethesda was working on an original Fallout VR experience, but 4 was a disappointment imo and that would be the only full length port I’m aware may be coming later this year.
I don't feel that Sony will drop the PSVR like some kind of fad (after all, "Now You're Playing With Gimmicks" is kind of Nintendo's line of business) but I do feel that, while it does have a lot of great games out there, it also has it's fair share of disappointing ones. But that's natural of every system. Nothing is perfect.
The problem with the PSVR isn't the way Sony is handling it, but the way developers are handling it. Aside from a small handful of big name developers, it's mostly caught the attention of small studios and they're essentially treating it like a niche product with a sole gimmick. Resident Evil 7 was great and I applaud Capcom for taking the chance on PSVR. But for every big name company like Capcom, you've got three or four small indie studios like Nekcom putting out shovelware like Dying Reborn.
The biggest problem with that is that they're not making a great game and then putting you into the world via VR. They're putting you into VR and trying to build a world around you that will capitalize on the VR aspect, thus treating it like a gimmick. Because of that, there's only so far they can take the game before it gets redundant for both the player and developer, so instead you end up with these tiny one-trick pony games that may last an hour or two at most. "That's it? Where's the rest of the game? Why can't it be long?" Because the developer doesn't know what else to do with the gimmick to make the game longer or more intricate.
I'm sure I've said it before, perhaps not on these forums, but the best way to sell a game on VR is to make a game that works great outside of VR, and then add the VR to it. Case in point; most walking sims. Firewatch, for example, was a decent game for what it was. It was about eight hours of just walking from point A to point B, listening to a conversation between two characters. Now, imagine if VR was added to it. The game just got hundreds of times cooler because you've just taken a game that can stand on its own without VR and added the player into the world.
Unfortunately, a lot of the developers who are willing to develop for VR aren't thinking this way. They're thinking "Let's make a game around VR", and what you end up with are short, shallow experiences. Once they have enough brains to make a game and then use VR to put the player into that world, you'll finally end up with something special. It'll happen, it's just not happening fast enough.
Posted by Kain on 01 March 2018 - 03:45 AM
The free Rec Room game is a must. Also Keep Talking and No One Explodes is a.... blast.
I have to admit that Keep Talking does look like a pretty good game, and one I would certainly like to try, but the fact that it is local co-op only (which is completely understandable in this situation) kills it for me. Girlfriend doesn't play games and all my other "real life" friends live way too far away. :( I feel like I miss out on a lot of really good games, like this, Towerfall and Overcooked (to name a few) for this very reason.