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Survivor Charlie

Member Since 06 Jul 2004
Offline Last Active Jul 11 2011 07:29 PM
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Topics I've Started

Sega Genesis collection as a whole $400 shipped. X-Box/Atari lots too.

11 December 2010 - 08:47 AM

All games are loose and sold as is (95% sure they are working)

Genesis and Sega 32X lot
688 Attack Sub
Aaahh!!! Real Monsters
Adventures of Batman & Robin
Alex Kidd in the Enchanted Castle
Alisia Dragoon
Altered Beast
Animaniacs
Arch Rivals: The Arcade Game
Asterix and the Great Rescue
Ayrton Senna's Super Monaco GP II
Batman Returns
Battlemaster
Beauty and the Beast: Roar of the Beast
Beyond Oasis
Bio Hazard Battle
Bonanza Brothers
Bram Stoker's Dracula
Bubble and Squeak
Castle of Illusion starring Mickey Mouse
Centurion: Defender of Rome
Chakan
Clay Fighter
Clue
Columns
Comix Zone
Contra Hard Corps
Cosmic Spacehead
Death and Return of Superman
Decap Attack
Desert Demolition starring Road Runner & Wile E. Coyote
Dick Tracy
Dinosaurs for Hire
Disney's Aladdin
DJ Boy
Double Dragon
Double Dragon V: The Shadow Falls
Dr. Robotnik's Mean Bean Machine
Dungeons & Dragons: Warriors of the Eternal Sun
Ecco the Dolphin
Ecco: The Tides of Time
El Viento
Eternal Champions
Faery Tale Adventure
Final Zone
Forgotten Worlds
Gadget Twins
Gaiares
Galaxy Force II
Garfield: Caught in the Act
Genesis 6-Pak
Ghouls & Ghosts
Golden Axe II
Goofy's Hysterical History Tour
Granada
Greendog: The Beached Surfer Dude!
Grind Stormer
Heavy Nova
Hellfire
Herzog Zwei
Home Alone
Immortal
Indiana Jones and the Last Crusade
James "Buster" Douglas Knockout Boxing
James Pond 3
Jeopardy!
Joe Montana II Sports Talk Football
John Madden Football '93
Judge Dredd
Jurassic Park
King Salmon
Lakers versus Celtics and the NBA Playoffs
Land Stalker
Lost Vikings
Madden NFL '94
Madden NFL '95
Master of Monsters
Mercs
Mickey Mania: The Timeless Adventures of Mickey Mouse
Ms. Pac-Man
Mystic Defender
NBA Action '94
NFL Football '94 starring Joe Montana
NHLPA Hockey '93
Normy's Beach Babe-O-Rama
Ooze, The
PGA Tour Golf II
Phantasy Star II
Phantasy Star IV
Pocahontas
Power Monger
Predator 2
Punisher
Quad Challenge
Ranger X
Ren & Stimpy Show: Stimpy's Invention
Risk
Ristar
Shining Force
Shinobi III: Return of the Ninja Master
Shining in the Darkness
Skeleton Krew
Sonic & Knuckles
Sonic 3D Blast
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Sparkster
Sports Talk Football '93 Starring Joe Montana
Star Trek: The Next Generation
Steel Empire
Strider
Strider Returns: Journey from Darkness
Super Hydlide
Super Monaco GP
Sword of Vermilion
T2: The Arcade Game
Taz in Escape from Mars
Tin Head
Tiny Toon Adventures: Acme All-Stars
Tiny Toon Adventures: Buster's Hidden Treasure
ToeJam & Earl
ToeJam & Earl in Panic on Funkotron
Traysia
Trouble Shooter
Truxton
Urban Strike
Vectorman 2
Viewpoint
Virtua Fighter 2
Warrior of Rome
Warrior of Rome II
World of Illusion Starring Mickey Mouse & Donald Duck
Young Indiana Jones: Instruments of Chaos

32X
BC Racers
Doom
Golf Magazine: 36 Great Holes Starring Fred Couples
Kolibri
Metal Head
Shadow Squadron
Star Wars Arcade
Tempo
T-Mek
WWF Raw

$400 shipped. PM or reneke2@msn.com. I don't have PayPal so cashier's check or money order only (sent my certified mail for my protection and your's).

Also selling my X-Box game collection. I'll do $250 + $20 shipping.

Bloody Roar Extreme
Breakdown
Buffy the Vampire Slayer
Capcom Classics Collection
Capcom Fighting Evolution
Chase: Hollywood Stunt Driver
Chronicles of Riddick: Escape from Butcher Bay
Counter Strike
Castlevania: Curse of Darkness
Constantine
Conker: Live & Reloaded
Crimson Skies: High Road to Revenge
Darkwatch
Dead or Alive 1 Ultimate
Dead or Alive 2 Ultimate
Dino Crisis 3
Doom 3
Fable: The Lost Chapters
Far Cry: Instincts
Grabbed by the Ghoulies
Fight Club
Tom Clancy's Ghost Recon: Island Thunder
Grand Theft Auto: San Andreas
Gun Metal: From Mech to Jet and Back
Gun Valkyrie
Halo 2
Halo 2 Multiplayer Map Pack
Jet Set Radio Future
Karaoke Revolution
Mace Griffin Bounty Hunter
Manhunt
Max Payne 2: The Fall of Max Payne
Mech Assault
Mech Assault 2: Lone Wolf Limited Edition
Metal Slug 4 & Metal Slug 5
Nightmare Before Christmas: Oogie's Revenge
Otogi: Myth of Demons
Outlaw Golf: 9 More Holes of X-Mas
Outlaw Volleyball: Red Hot
Panzer Dragoon Orta
Project Gotham Racing 2
Shenmue II
Stake Fortune Fighters
Still Life
Superman: The Man of Steel
Syberia
Taito Legends
Tecmo Arcade Classics
Terminator: Dawn of Fate
Thing
Total Immersion Racing
Unreal II: The Awakening
Vietcong: Purple Haze
Voodoo Vince
Ultra Bust-A-Move
XGRA: Extreme G Racing Association

Classic Gaming Lot (Atari, Intellvision, Odyssey2) for $250 + $20 shipping.
Atari 2600 (92 Games)

Adventure
Adventures of Tron
Air-Sea Battle
Amidar
Armor Ambush
Asteroids
Astroblast
Atlantis
Bowling
Breakdown
Centipede
Circus Atari
Combat
Congo Bongo
Cosmic Ark
Crackpots
Defender
Demons to Diamonds
Dice Puzzle
Dodge 'Em
Dragonfire
Dragster
Fast Eddie
Fathom
Fishing Derby
Frogger
Ghost Manor / Spike's Peak
Hangman
Haunted House
Ice Hockey
Jungle Hunt
Kool-Aid Man
Laser Blast
M*A*S*H*
Marine Wars
Math Gran Prix
Maze Craze: A Game of Cops 'n Robbers
Mega Mania
Missile Command
Ms. Pac-Man
Night Driver
No Escape!
Othello
Outlaw
Pac-Man
Pitfall!
Planet Patrol
Pong Sports
Pressure Cooker
Raiders of the Lost Ark
Rampage
Real Sports Baseball
Real Sports Football
Riddle of the Sphinx
River Raid
River Raid II
Robot Tank
Sea Quest
Secret Quest
Skate Boardin
Slot Machine
Slot Racers
Slots
Sorcerer
Sorcerer's Apprentice
Space Attack
Space Cavern
Space Chase
Space Invaders
Space Jockey
Space War
Spider-Man
Stampede
Star Master
Star Ship
Strawberry Shortcake: Musical Match-Ups
Street Racer
Sub Scan
Super Breakout
Superman
Tapper
Target Fun
Tax Avoiders
Tennis
Vanguard
Video Checkers
Video Chess
Video Olympics
Video Pinball
Warlords
Wizard of Wor
Zaxxon

Intellivsion (25 Games)
Advanced Dungeons & Dragons
Astrosmash
Atlantis
Auto Racing (White Label)
Auto Racing
B-17 Bomber
ABPA Backgammon
Bump 'N' Jump
Donkey Kong
Dragonfire
Dungeons & Dragons
Frog Bog
Kool-Aid Man
Las Vegas Poker & Blackjack
Lock 'N' Chase
NBA Basketball
NFL Football
Night Stalker
Pitfall!
Skiing
Snafu
Space Armada
Sub Hunt
Triple Action
World Championship Baseball

Odyssey 2 (15 Games)
Blockout! Breakdown!
Bowling! Basketball!
Computer Golf!
Dynasty!
Electronic Table Soccer!
Freedom Fighters!
K.C. Munchkin
K.C.'s Krazy Chase!
Out of This World! Helicopter Rescue!
P.T. Barnum's Acrobats!
Pick Axe Pete!
Speedway! Spin-Out! Crypto-Logic!
Sub Chase! Armored Encounter!
Turtles
UFO!

My original X-Box collection, for sale ($300, new price) or trade (Kennewick).

07 December 2010 - 08:43 AM

*EDIT* I really need to sell this thing.

Working Original Xbox with one controller, HD cords, and 56 games. Those games are...

Bloody Roar Extreme
Breakdown
Buffy the Vampire Slayer
Capcom Classics Collection
Capcom Fighting Evolution
Chase: Hollywood Stunt Driver
Chronicles of Riddick: Escape from Butcher Bay
Counter Strike
Castlevania: Curse of Darkness
Constantine
Conker: Live & Reloaded
Crimson Skies: High Road to Revenge
Darkwatch
Dead or Alive 1 Ultimate
Dead or Alive 2 Ultimate
Dino Crisis 3
Doom 3
Fable: The Lost Chapters
Far Cry: Instincts
Grabbed by the Ghoulies
Fight Club
Tom Clancy's Ghost Recon: Island Thunder
Grand Theft Auto: San Andreas
Gun Metal: From Mech to Jet and Back
Gun Valkyrie
Halo 2
Halo 2 Multiplayer Map Pack
Jet Set Radio Future
Karaoke Revolution
Mace Griffin Bounty Hunter
Manhunt
Max Payne 2: The Fall of Max Payne
Mech Assault
Mech Assault 2: Lone Wolf Limited Edition
Metal Slug 4 & Metal Slug 5
Nightmare Before Christmas: Oogie's Revenge
Otogi: Myth of Demons
Outlaw Golf: 9 More Holes of X-Mas
Outlaw Volleyball: Red Hot
Panzer Dragoon Orta
Project Gotham Racing 2
Shenmue II
Stake Fortune Fighters
Still Life
Superman: The Man of Steel
Syberia
Taito Legends
Tecmo Arcade Classics
Terminator: Dawn of Fate
Thing
Total Immersion Racing
Unreal II: The Awakening
Vietcong: Purple Haze
Voodoo Vince
Ultra Bust-A-Move
XGRA: Extreme G Racing Association

PM me or e-mail to reneke2@msn.com

Also looking for an N-Gage QD with scratch-free screen that works. Have every damn game for the machine but don't have the actual machine.

Washing Machine deals?

02 November 2010 - 01:14 AM

Anyone know of any big-box stores (or online places with cheap/free shipping) that have a really good deal on a new Washing Machine?

My mom's went out, and I want to surprise her.

A Fading Melody (Xbox Indie)

11 September 2010 - 10:07 PM

The Way Too Indie Review of A Fading Melody
by Charlie Reneke

A Fading Melody
240 Microsoft Points ($3)
3/20/2009 by Anchorcast

A Fading Melody is one of those high-concept but low-tech platformers that seem to crop up from time to time on various flash-based gaming websites. The idea here is that you play as the title girl Melody, a young woman who is currently in a coma that was possibly induced by her shady, alcoholic husband. Trapped in a dream-like state, you have to platform your way across levels, hopping and bopping the various enemies to keep her memory from fading away. The storyline and the gameplay could not be any more disconnected, as the tortured soul metaphor lends itself better to something like a point-and-click adventure and not a generic platformer.

Before I start to trash the busted gameplay, and believe me, after a couple hours of this shit I've been dying to do it, I'll get the positive comments out of the way first. Whoever the dude is behind this game did well on creating a unique atmosphere. Fading Melody's minimalist approach to graphics, sound, and music works. The juxtaposition between the increasingly dark storyline that is told in brief snippets of text between levels and the bright silhouette characters accompanied by beautiful piano music creates a strange sense of numbing bliss that I would have enjoyed a lot more if the game itself wasn't terrible.

Having said all that, A Fading Melody is one of the worst platformers on the Indie marketplace. Every control mechanic is busted to some degree. The movement feels slippery and unrefined, and at times a little glitchy. Most of the enemies are disposed of by jumping on their head or rolling into them, but collision detection is off and it seemed like even if an enemy was moving away from me, the act of simply jumping was enough to register me bumping in to it, causing me to die. The button mapping is a pain in the ass as well. The dash button is assigned to the X button but so is the ability to roll. Thus you must get a running start before you roll into enemies to kill them, and often they are placed on a platform so small that a successful attack is impossible.

The jumping physics are equally broken. Everything feels too loose and floaty, and sticking a landing on a narrow platform is next to impossible. A double jump is added later which only cocks up everything worse. Using it works in the sense that you momentarily launch up slightly higher, but it comes with the added bonus that once you start to fall it feels like sandbags have been tied to your feet. Once you have the double jump, you can also use it without jumping first. If you walk off a ledge, you can knock yourself slightly back upwards, but this feature is rarely useful. In fact, once it was added I started to Fuck up a lot more because instead of registering my leaps from narrow ledges as a jump, it registered them as a fall.

And then there's the level designs. The people at Anchorcast games seem like the type of people that fell in love with those Super Mario Bros. ROM hacks that create next to impossible jumping scenarios, because Fading Melody is basically nothing but a series of those. Some of these jumps would be tricky in a game that had polished, accurate, responsive play control. Here, with the fractured, floaty, fucked up physics and the occasional landing glitch that causes your character to skate off a moving platform and to their doom, it makes me think there's a strong possibility that Anchorcast practices sadomasochism. This isn't a game that playfully kicks your ass like PLATFORMANCE Castle Pain or Limbo. This is a game so devoid of creativity in terms of play mechanics or level design that the only solution the designers could come up with was to add a series of impossible jumps that seem to repeat over and over again. Only instead of just making the jump, you might have to make the jump next to a creature and half the time it will register as you dying even if you don't touch the damn thing. You actually can't ignore the baddies for too long because the longer you go between killing them, the darker the screen gets. Every time you kill one the screen gets brighter, then begins to fade out again. This really adds nothing to the value of the game because if the screen goes all dark you simply die and revert back to the last checkpoint you hit. You have unlimited lives and that feature is the only thing that kept me playing to the end to see how the storyline of Melody played out, which was actually somewhat satisfying, but not at all worth the effort getting there.

Rating: DUD. It's really a shame that the guy(s?) behind A Fading Melody got the atmosphere so right and then totally phoned in the gameplay. It's unfinished, unpolished, and not ready for the marketplace. At $3 it feels overpriced next to games that actually feel like some effort was made after the ground work was laid, even if they're not as high in concept. It's one of those games that looked good in the screen shots but felt like the programmers didn't have the patience to fine tune it before dumping its undeveloped embryo onto the market. A Fading Melody is a complete failure as a video game in every possible mechanical way, and any hopes of the team behind it building a career out of it should easily be rendered a fading memory.

Thanks to Chris for Editing.

Lumi (Xbox Indie, 2010 DreamBuildPlay contest winner)

04 September 2010 - 10:34 PM

The Way Too Indie Review of Lumi
by Charlie Reneke

Lumi
400 Microsoft Points ($5.00 US)
7/12/2010 by Kydos

Lumi was the winner of Microsoft's 2010 DreamBuildPlay contest. At five bucks, it's one of the most expensive games on the Indie marketplace, so expectations were high. Also, the screenshots blew me away. They looked like they came from a game that I would expect to see on a Nintendo machine, which coming from me is a huge complement. The 400 Microsoft points it costs was out of my normal price range for the games that I target for these reviews, but as a game that won top honors from a Microsoft sanctioned game creation event, I figured there had to be something there of merit. And I was mostly right.

Lumi is a 2D platformer that borrows elements from some obscure games and then uses them in a way I've personally never seen before. Storyline is minimal: you're a member of a race of light-emitting creatures who's world is swallowed by a black hole, leaving everything in darkness. You must go around, collect fireflies and use them to relight magical trees and bring color and beauty back to your world. Cue the Rainbow Brite theme here.

The gimmick in Lumi is that you can make your character pulsate in either red or blue tones. Scattered across the levels are various red and blue circles that you can stick to magnetically when you match their color. Once attached to a circle, you spin around in similar fashion to Donkey Kong: King of Swing on the GBA and Nintendo DS. When you let go of the button, your character gets flung in whatever direction you're pointing. But the game doesn't stop there, because if you let go of the button and switch to the other color pulse, you get repelled by the circle and launched even further. Similar mechanics were used in the overlooked Super Magnetic Neo but they work much better on the 2D plane presented here. There are also light beams scattered about that you can ride if you pulse in the correct color. When you release the button on these you're fired out of the beam like a cannon. This feature was lifted from the underappreciated Sega Genesis gem Pulseman and it's a welcome addition here.

To pulse in blue, you hold the left trigger. To pulse in red, you hold the right trigger. It sounds simple but it's one of those scenarios akin to rubbing your belly and patting your head at the same time. It requires a lot of practice to get used to, and I never fully did even after I finished the game. Don't get me wrong, it did become easier, but it was never second nature, which is the ultimate way to gauge how tight a game controls. You should never have to think about what button you need to push next. It's nice to know that any mistakes I made in jumping were on me and not on the physics, which are absolutely spot on. I did have an issue with my hands cramping up due to excessive use of the trigger buttons, and in fact I had to break for a few hours after finishing Lumi before my hands felt comfortable enough to write this review.

Lumi looks fantastic. It's clear from the amount of originality on display that the team behind it has incredible artistic vision and talent. It might be one of the prettiest 2-D platformers to come around in the last ten years, and it blows top sellers like New Super Mario Bros. out of the water. As I joyfully made my way past the first couple levels, I was stumped as to why Lumi only carries a current rating of ***3/4 after 415 votes were counted. I figure at 400 points most people wouldn't bother buying it and the majority of the people who lowballed the score did so out of spite because the game costs so much and the demo wasn't satisfying enough. Clearly jealousy was in play, and after absolutely adoring the opening levels, I knew for sure I was going to five-star this game and hopefully help the guys behind it make a few more bucks.

And then... it happened.

I had an encounter with what could be described as a boss. Even though you don't actually fight the thing, forced-scrolling comes into play as you have to race through a level, not collecting anything, and simply going from circle to stream to circle again. If you slip up even once, you're going to be flattened and have to start the whole level over again. It feels like it takes forever to reach the checkpoint, and the aggravation factor is high. There's no life system in place for Lumi, so you're free to die as often as you need to, but starting over every time you go tits up is annoying as hell. And in this sequence you're not actually fighting the boss but running from it. Lumi turns into a reflex tester at this point.

All the charm and innocence of the early levels is replaced with the unfair trial and error of a twitch platformer where the only way you can possibly win is to memorize what is in front of you, since you sure as hell don't have the time to see it coming. Combine that with the color controls which, again, never feel natural, and you're bound to have a bitch of a time completing this section. After what felt like a solid hour of dying over and over again, I made it to the goal - only to overshoot the door and get trampled. By time I actually finished I was shocked to learn that I only died 25 times over the course of fifteen minutes. It felt much longer. And then I had to take a small break because my hands were cramping badly..

The early levels of Lumi put you in the wrong mindset for the type of game it becomes. This huge spike in difficulty feels unnatural and undisciplined on the part of the developers. Yet once you encounter that first boss, Lumi really never lets up. The levels become bigger and the jumps become more hair raising, but it never did regain the blissful joy of the earlier levels, likely because my mood had changed for the worst during that boss battle. At one point I openly yelled out "WHAT WERE THEY THINKING?!!"

A second boss battle later on starts off feeling like it will be more of a jumping puzzle. You have to pulse blue on the creature's tail to stun it, then fling yourself up in to the middle of its back and pulse red to inflict damage. The problem is that landing anywhere on the back BUT the exposed spot kills you and forces you to start the fight over again. As if that's not bad enough, when you hit the creature with the red pulse it immediately springs to life and it's time to start running for your life. Misfire on any of the circles or the beams of light you need to hit and you're dead and have start the fight again all over from the beginning. Like the opening levels, this fight lulls you into a sense of comfort and then completely shifts directions on you. This is poor game design, and it's disheartening to watch play out.

Lumi is a hardcore title through and through, so novices need not apply. There are ten levels (boss fights count as levels), which sounds short but by time you finish you'll want it to be over. It just gets to the point where the game feels like it's punishing you, especially the ninth level which had me flashing back to the annoying scale the castle level in Wizards & Warriors on the NES. The castle level in Lumi feels much the same way. It's too long and lacks checkpoints, at which point the game felt like it was testing my patience more than my gamer skills.

I have to admit that I was never really bored with Lumi. I was aggravated for sure, especially during the out-of-place boss fights, but the variety in level design and the new twists and turns kept me in the game long enough to see it through to the end after roughly four hours of gameplay. And yet for every step forward there was a step backwards. Remember those annoying barrel sections in Donkey Kong Country? They're here, and the mechanics of their use are a direct lift from those games. These don't even require you to pulse a specific color to use. You just hop in them and wait for them to point in the direction you want, fire, and then grab the next thing to swing on. It feels out of place here, especially given that the game is built around it's magnetic light beams and circles. The barrels feel more like band-aids: when the intent had been to put one of the normal obstacles in its place and it looked fine on paper but didn't work in execution, they used these things as a quick fix rather than change the level design. That's the impression I got, at least.

This is a tough one to rate. The guys at Kydos obviously put a lot of love into Lumi. It looks and sounds fantastic. In fact, its graphics could be considered to be in the top tier of any downloadable game ever made. It sure doesn't feel like it belongs in the same league as almost any other Indie title and it makes me wonder why Microsoft didn't poach this for a normal download and a crowing point of what could be accomplished using their XNA system. But as flawless as the art direction is, some really questionable choices in game design make Lumi's amateur roots shine through.

Rating: ***1/4 Buried somewhere in Lumi is a masterpiece of a game. It takes lots of familiar elements from other games and combines them in a way that is so unique that everyone should at least give it a try. I'm giving it a mild recommendation because I've never played anything quite like it. For all the problems Lumi had, establishing a decent learning curve and messing up the feel of the game with horribly misguided boss fights, there's a lot to like here. The controls are difficult to master but not in any way busted, and the art direction is breathtaking. What Kydos really needed was someone jabbing them in the back with a pointy object every time they lost focus on what made the opening levels so fun. The game goes from a nurturing, family friendly collect-a-thon to hardcore, balls-to-the-wall twitchy platformer with no warning at all. So don't go in expecting a Kirby-like cuddly Nintendo breeze game. Lumi is for the dedicated platform enthusiast only.

Thanks to Chris for editing.