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CasiotechMember Since 05 Sep 2008
Offline Last Active Oct 13 2009 12:45 AM
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Topics I've Started
22 November 2008 - 09:22 PM
okay so I decide to get two cobalt ones but they say 1 per customer...
so I get one cobalt and one crimson. Now it lets me complete transaction no problem.
So if I get a different color DS, I must be getting a different product altogether.
Go BB, your policies are AMAZING!
02 November 2008 - 07:50 PM
18 October 2008 - 03:34 PM
17 October 2008 - 11:49 PM
It's important to remember that the development team making Twilight Princess wanted to enhance the visuals for the Wii version, but that Miyamoto declined because it would delay the release of the game, which had already missed its ship date, even further. So we're confident that that given the time to work exclusively on a Wii Zelda, the team will be able to improve the look considerably. And yet, at the same time, we find ourselves surprisingly accepting of the prospect of another cel-shaded game -- again, simply because the style works so well. We're not suggesting that we would want to return to child Link form, but what if an adult Link could be brought to this cel-shaded design complete with an aged-up presentation to suit him? We think there's a lot of potential with something like that.
Imagine the swordplay in Wii's next Zelda, now with MotionPlus controls.
And Just to be Clear, a Recap
Nintendo can absolutely afford to rest on its laurels. Twilight Princess introduced a fun wolf mechanic and the ability to drop between two dimensions, but by and large it played like every 3D Zelda before it. And it was still amazing. So we're not going to lie -- sure, Nintendo could do exactly the same thing all over again and the end result would probably still be fantastic. Yet, as Zelda fans, we want to see the franchise taken into a bold new direction -- one that doesn't just follow the bar, but raises it. We would be disappointed if Nintendo diluted the power of the franchise with another spin-off like Link's Crossbow Training, an excuse to forgo a long development cycle. It would be unfortunate if the company didn't up Zelda's production values -- injecting the experience with a deeper storyline, multi-faceted characters, orchestral music, voice-acting and well-choreographed cinematics. And it would be a missed opportunity if the next game didn't fully utilize the Wii remote's pointer and Wii MotionPlus for a better gaming experience than ever before. The Zelda team has been reunited for a long time and we know that something major is beginning to take shape back in Japan. Here's hoping the game exceeds our wildest expectations when Nintendo finally unveils it.
16 October 2008 - 06:48 PM