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Zenax[zd]

Member Since 13 Sep 2008
Offline Last Active Today, 12:15 AM
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#14400031 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 29 May 2021 - 08:32 PM

It's kinda hard to say since you can't see your entire skill tree in the demo but it doesn't seem like a game that is going to have a bunch of combos or anything like that. The focus seems more on meter and throw management since they allow you to extend a combo infinitely.

 

The game does not really explain it at all but when you throw you reset your combo, including the triangle/Y attack which builds a bunch of meter. It doesn't matter too much on the ground but what they also don't tell you that you can do all that in the air as well. Once you get the hang of it you can do infinite air combos. And if you're in an area with a lot of throwable objects you can basically machine gun them in the air as there is a skill where you generate more meter with aerial attacks.

 

So far my experience with the demo is that it's one of those games where the more aggressive you play the safer you generally are. After playing through it a few times I don't even bother with dodging outside of the boss or if I want to reposition. Better off just locking an enemy into a combo until they're dead. Few enemies you can't do that too but in the demo at least you don't run into them much.

 

Those box enemies are an example of that, dunno what you can do other then just charge up the stealth attack all the way and then finish them off when they're stunned. Though tbh I haven't played the female character that much as I prefer the moveset of the male character. He doesn't encounter them so not sure if there is some other trick.




#14399946 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 29 May 2021 - 12:51 AM

Has anyone heard if the Scarlet Nexus demo is coming to PC? I have a PC-only friend who really enjoyed Code Vein who’d probably be interested.

Last I saw they haven't said anything, the trailer they made for the demo only had dates for Xbox and PS (as Xbox got it a week early, so dates were different.)

 

Those games are pretty different though unless your friend just enjoys the anime aesthetic. Scarlet Nexus is a more traditional action game, launcher/air combos, perfect dodge mechanics, really interesting and obtuse technical things that aren't explained at all. The usual stuff.

 

I already had it preordered anyway, but the demo really surprised me in a good way. Looking forward to the full game.




#14393781 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 28 April 2021 - 06:58 PM

P5 Strikers is fantastic but if you want a more traditional musou experience it's not great for that. Very much a Persona game first with lots and lots of dialogue/cutscenes and even when you're exploring dungeons most battles are over in a couple of seconds as long as you ambush the enemy. The big hundred+ enemy fights are only at specific story beats. Kinda the same deal with the Attack on Titan games, the second one is my personal favorite musou but it's not really traditional either as the combat is very different.




#14392924 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 24 April 2021 - 07:08 AM

I always hear that the SaGa games have punishment for people that like to grind and overlevel, which has mostly kept me from checking them out. I'm sure some people like that at the same that means you shouldn't have to grind though, but it's a pretty hard out for me.

Nah, that is legit the biggest misunderstanding about the series. Especially the overleveling part. So like, the way the games work is that enemy scaling and player stats aren't tied together. If you think about most games with level scaling it's just a simple linear progression, you level up, enemies level up. SaGa games don't do that. Instead the series has a mechanic called Battle Rank where the more fights you do the more a number increases. As that number goes up harder enemies start appearing.

 

The whole punishment misunderstanding comes from the fact that it's technically possible to just keep grinding enemies that don't give very good stat gains while also increasing your BR to the point where enemies you can't handle start appearing. But in practice - it's just never going to happen. To put it in more normal RPG terms think of it like this, you'd have to willingly spend dozens of hours grinding enemies that give you no EXP. Would you ever actually do that in a normal RPG? Because that is how these games are, the only way the game would punish you is because you decided to just fight quite literally hundreds of enemies that weren't making your characters stronger.

 

It's actually very possible to overlevel if you want, same as any other RPG. They just don't have linear level scaling because it gives you the chance to exploit the game in fun ways you wouldn't be able to in a linear system. For example in SaGa Frontier one of the playable races is robots. Robots do not gain stats from fighting, just from the gear they equip. A chest piece that gives a human +30 defense would instead give a robot something like +30 def +100 HP +20 strength, etc. So with that knowledge you can start a brand new game: run around the world and buy or pick up good equipment, and then stack it on a robot to give them stats good enough for the final boss. All within like 20 minutes of a new game. The thing is, going in blind you wouldn't know that so technically I ruined some of the fun you'd get from going in and figuring that out for yourself. But, that is just one part of the game so I don't really mind, it gets my point across.




#14390418 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 11 April 2021 - 12:41 AM

I have a copy of the first game (Attack on Titan) which says it covers season 1.  The AoT2 Final Battle description says it covers seasons 1 through 3 so it’s a bit confusing.  I’ll just wait for the Final Final Battle that covers all of the seasons!

The first season is covered in both games. In the first game you play as a set character each mission, generally the one who is most important to what is happening in the story at the time. In the second game you play through it as your own OC instead.

 

Furthermore, in the first game you simply go from mission to mission but in the second game there is a whole persona-esque life sim between each mission where you can explore town and work on social links with almost any named character from the first few seasons.

 

The only reason to play the first game is if you want to play through the story as the actual characters from the anime. It adds a bit more gameplay variety since each character plays differently: like Armin is a crap fighter but he massively buffs the NPCs in your squad, Eren can use his titan form, and Levi is stupidly OP. But the second game has so many combat improvements and new mechanics I think it more then makes up for that.




#14387734 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 30 March 2021 - 03:12 AM

Playing Rise, kinda funny how awhile back we were talking about how characters in the series never have names and now in Rise they've decided to give I think every single NPC in the game a name. What makes it even funnier to me is that this game is very much in the vein of Generations where there is almost no story whatsoever, so a very weird time to give everyone a name. There is like a cutscene or two each time you move up a quest tier but otherwise you're just chaining hunts back to back.

 

I completely finished every village quest in around 10 hours which is pretty dang fast compared to any of the other games. That is just low rank questing mind you, so it's not like I am done with the game or anything. But I wasn't expecting that since the trailers made it seem like the story would be told in a similar way as it was in World.




#14386775 Walmart YMMV In Store Clearance Thread I (READ THE FAQs)

Posted by Zenax[zd] on 26 March 2021 - 12:29 AM

Well to me if anything the blame falls on management and it should chew itself out for its own incompetence in its A) failure to train employees adequately B) not treating them in such a way as to make them apathetic towards their jobs, and C) literally taking years to address the $0.03 item issue with a meaningful solution. Of course that won't happen though as corporations are rife with double-standards.

No argument from me, I mentioned it last time we had 3 cent stuff happen in the thread that I just assume it's bad management.




#14385824 XBL Deals - DwG: Assassin's Creed, Watch Dogs, more | Golden Week, Star...

Posted by Zenax[zd] on 22 March 2021 - 12:41 AM

Decent game, shame there probably won't be a much improved sequel.

Not a sequel but they basically did reimagine the game. Despite the name Mighty Gunvolt Burst/Gal*Gunvolt Burst actually uses the stages and bosses of Mighty No. 9. I say reimagine because it's not a 1 to 1 remake, it's the same locations and enemies but the actual level layout and boss attacks/patterns are completely new.

 

It's really dang good imo, basically what Mighty No. 9 should have been in terms of gameplay.




#14385797 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 21 March 2021 - 10:04 PM

How does Dante work if Raidou is still in the game? lol 

From the Steam DLC page "Adds a mode where Raidou Kuzunoha is replaced by none other than Dante of Devil May Cry fame. *You can only select this mode when starting a new game."

 

Basically sounds like you're picking which version of the game you want to play when making a new file.




#14383353 Playstation Deals, PS Plus games, and Discussion

Posted by Zenax[zd] on 10 March 2021 - 07:27 PM

Aren't these the guys that did Streets of Rage 4?  If so, that's some good pedigree - that game rocked.

Not exactly. SoR4 was co-developed between Dotemu, Lizardcube, and Guard Crush Games. Lizardcube did the art and it was made in Guard Crush's own engine as they're big action game fans and previously made the no budget beat 'em up Streets of Fury which has a good amount in common with SoR4 gameplay wise. Personally I think Guard Crush is the biggest reason SoR4 was so awesome as those guys seem to just get what makes a good action game.

 

The only names attached to this game are Dotemu and Tribute Games. I've played most of Tribute's games: Mercenary Kings, Curses 'N Chaos, and Ninja Senki were all part of PS+ in the past, and I bought Wizorb and Flinthook myself. I like all of those well enough but none of them ever blew me away or anything. I assume this will probably be pretty fun too, but, I am not expecting it to be as amazing as SoR4 was.




#14382340 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 05 March 2021 - 06:29 PM

Did people actually like either one of these games? From what I remember, they were pretty meh... but it might also be because they came out during SE's golden days so they didn't seem as impressive relative to everything else. 

If you compare them to other RPGs of the era and expect a similar experience you're only going to be disappointed. I've talked to death about SaGa at this point but I don't mind at all because it's a series I have a lot of passion for. The games are intentionally made to be open ended experiences where it's up to the player to figure out not only how to progress but also the actual systems in the game as well. Very little is actually explained in a tutorial form but that is very much the appeal.

 

The series never sold that well outside of Japan but a few years ago they remade Romancing SaGa 2 and it ended up doing way better then they expected overseas. So because of that they've been bringing all the games to modern platforms. This will technically be the 7th SaGa release (not including f2p mobile stuff) in the past 3ish years.

 

Personally I see it as an indicator of how the times have changed. People are much more open to experiences like this now. The idea of a game not really explaining a lot of its mechanics and not guiding you through the main path of the story is actually considered a selling point these days. Like I always say these are not games for everyone but there is an audience for them and that audience has been seeing steady growth these last few years which is why they keep releasing them.




#14380636 PSN Weekly Deals - 2/10: Big in Japan Sale ends 2/25, Critics' Choice Sal...

Posted by Zenax[zd] on 26 February 2021 - 03:16 PM

Didn't the same thing happen with Maneater?

Other way around, Maneater and Bugsnax had the PS5 version given for free but not the PS4 version alongside it. Not exactly the same thing, but similar. 


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#14380575 Japanese Niche Games Deals & Discussion Thread 4.0

Posted by Zenax[zd] on 26 February 2021 - 06:07 AM

I don't disagree that it sucks if the Yuffie story is PS5 only, but at least the game upgrade itself is free. I wouldn't bother if I had to pay $70 just to play her content. And yeah I know the bigger problem is that most people don't have a PS5 yet, but silver linings and all that.

 

Also yeah, no way Ever Crisis will stay mobile only. That thing is coming to every console when all the episodes are out. I really want to play it just to see the Before Crisis content. Doesn't matter how meaningless the story is or anything, it's just a game I have strong memories of being interested in when I was a teen but obviously had no way to play. The fact it's almost 20 years old and is finally going to have an official English version is wild. 




#14380497 PSN Weekly Deals - 2/10: Big in Japan Sale ends 2/25, Critics' Choice Sal...

Posted by Zenax[zd] on 26 February 2021 - 02:00 AM

The state of play was the equivalent of when someone calls a meeting at work when it could have been a email.

lol this is literally the best way to put it. It's not like the games sucked, but there was nothing that really warranted a big live stream.

 

Excited about the FF7 PS5 upgrade, I hope that apartment door in the slums has something beyond a PS1 texture now.

 

Also really curious about Sifu. I liked the combat in Absolver but it being multiplayer focused really turned me off and I stopped playing it after a couple of hours.




#14378427 XBL Deals - DwG: Assassin's Creed, Watch Dogs, more | Golden Week, Star...

Posted by Zenax[zd] on 18 February 2021 - 07:48 AM

Throw them a couple million Phil, just to see what happens. Then again after that Ace Attorney debate, maybe they already ran the numbers. 

It didn't really get brought up in the discussion but it was more then just Ace Attorney. It was certainly the most extreme but according to the leak Okami HD for example sold 2.2 mil copies but only 120k of that was on Xbox. Onimusha Warlords had a similar split (percent wise) as well.

 

My main thought on the matter is that we're lucky for what we did see on the Xbox One to be honest. A lot of people seem to have forgotten but Microsoft did throw money at Japanese companies in the early years of the 360 and we got some awesome games out of that but most didn't sell all that well. I think the best was Tales of Vesperia but it sold worse then the 2 major installments before it, Symphonia and Abyss, and Abyss didn't even come out in Europe.

 

After that a lot of more niche/mid tier Japanese games started to skip the 360. The fact some companies decided to try again on the One is very lucky.