Attempted to check out to see what price you get on Life is Strange. Doesn't stack the way warreni suggested. Only goes down from 16.99 to 11.38
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Posted by ObsidianSpire on 06 December 2015 - 01:19 AM
Thanks for the replies and sorry for the wrong link. The error I get is "The application was unable to start correctly (0xc000007b). Click OK to close the application" and that's it. Tried with compatibility mode but nothing is working.
Edit: I'm in W10 64 bit.
Some people on reddit had issues with it on Windows 10. Try editing the Ini file and see if it works or running the app for an older version of Windows.
Posted by ObsidianSpire on 26 November 2015 - 04:48 AM
Yeah it seems like Valve just posts to the developer group and then doesn't bother with follow-up e-mails.
In this case, they actually did attempt to send emails. But something went wrong with their email system since there were at least 30 or so devs in a single thread mentioning not seeing the Autumn/Holiday sale email.
Valve Employee- ConnorM: The emails should have only gone to accounts that have the "Manage Pricing/Discounts" permission. Looks like some of you may have multiple accounts, but others should have still gotten the email. Did any of you receive the Halloween Sale email?
Posted by ObsidianSpire on 26 November 2015 - 04:06 AM
Going through the store and noticing a lot of stuff isn't on sale. Batman Arkham Knight (lolz) or any of the other Batman games it seems, the Two Worlds stuff, Zombi (75% off or bust), etc.
Fake real-time edit: Tons of stuff around the $20 and $10 price point that normally get discounts without any. Either Valve does a horrible job of communicating or the developer/publishers decided to skip the Fall sale.
There have been a lot of posts from Steam devs not receiving email reminders about upcoming sales. That probably contributed a lot.
Posted by ObsidianSpire on 21 November 2015 - 02:37 AM
Steam controller, mah boy!
It isn't as comfortable to use as typical controllers. I only used it for 40 minutes or so and it was a bit too different from standard controller layouts. My thumbs still hurt a bit after stopping.
Materials are nice and the configuration utility seems cool, but I'd rather just go into a game and be set to play than experiment with the community crowd sourced configs. They seem useful, but I don't think a perfect config scheme will improve many games outside of genres that are usually dramatically better with a mouse. Maybe worth grabbing if you like certain genres heavily and would prefer to try with a controller, but I'd wait and see a bit longer to see a second hardware revision or have it go on sale.
I pretty much agree with this Steam Controller review: http://www.techradar...-1212868/review
Posted by ObsidianSpire on 20 November 2015 - 06:14 AM
But this does beg the question, you guys think Black Friday or Winter sale will bring any deals on the Steam controller? Wondering if it could replace my current DS3 so I could use the DS3 with the PS3 since my lovable pup decided she needed an expensive chew toy after my wife left it out.
Winter maybe. Black friday, extremely unlikely. It's only been out for 10 days now. I did buy one myself to make sure my game is compatible. I'll come back tomorrow and let you know if it's any good.
Posted by ObsidianSpire on 19 November 2015 - 07:29 AM
In non fucking annoying internet arguments spoilered for no sensible reason news, apparently Steam is ditching daily and flash deals and just streamlining the big sales with just one price for the duration but rotating what's on the front page.
Someone posted this on the Steam feed
sounds legit but can't confirm it myself. Maybe Carl can?
Can confirm. A Valve employee has commented with this explanation in other threads on the Steamworks Dev group.
On the upside, if you can convince a developer to talk about their discount plans prior to a sale, you don't need to remember to check every 8 hours for a Flash sale to get the best deal. Won't work for big developers, but indies can really benefit from this transparency and interacting with the forums.
Edit: Eh, I'll ask for a few beta testers when it's ready. Bit too early atm.
Posted by ObsidianSpire on 23 October 2015 - 03:05 AM
I guess it just depends on what you consider an asset flip.
I don't really consider a game using stock assets an asset flip if it provides enjoyable gameplay and a relatively bug free experience. Sure, ideally they should contract out assets if they can't do it themselves, but I can forgive publicly available art.
I agree with you about assets. I'm not the artist for any of my games because my stick figure-esque shit would be terrible to look at. When you look at an asset store, you've got some options that are easily 10-20 times better than most amateur artists will be able to make in a few weeks/months. Then you take into account the minimal budgets many teams have, which often makes contracting a good artist impossible, so they make do with whoever/whatever they can find at an affordable rate.
I think assets get a bad reputation purely because people abused them to try and get nonfunctional crap on Steam. Greenlight was simple to game if you had impressive assets with no actual content/gameplay; like that Lord Kres guy who bought some high quality RTS assets for his ball of light puzzle game that didn't have more than 1 level.
My opinion on Greenlight
To me Greenlight from a developer perspective is about identifying which prototypes are worth fully investing your dev time/money towards. Rather than making a full game that no one will actually buy, you create some levels/content to showcase in a demo and then get feedback on interest from the voters.
Also, the more polished the content the more likely you'll get greenlit. Visual appeal is way more important than I first anticipated. I originally thought only people interested in following a new game's development progress would check GL. On my future game projects, I'm going to be much further along with the art and gameplay before making a GL page.
P.S. How do you change the spoiler text? I've seen people do it before unless that was something that looks like spoiler tags.
Posted by ObsidianSpire on 21 October 2015 - 12:49 AM
Anyone have any thoughts on anything in the Game Dev Fort Store? There are a couple of $10 tile sets and I'll probably just spend my credit on one of them unless any of the more expensive stuff is must have.
I looked through the GDF store a while back trying to see if anything fit with any of my game ideas. Nothing really appealed to me, so I went with the sewer set.
However, the $10 sets are quite minimal and if you actually want to make expansive games, you should really consider the other packs. For example, the Old School Modern pack has much more variety versus the Classic School Tiles and you can get started prototyping faster with their default characters. The $10 sets you'll need to make more art by hand or find other kits, which may not mesh with the first set's aesthetic.
Posted by ObsidianSpire on 18 October 2015 - 12:29 AM
IIRC Digital River used to offer some 'insurance plan' shit where you can access your download for a year instead of 60 days for a fee. Makes the G2A protection money seem almost reasonable in comparison.
I remember those ers. When my old laptop died, I couldn't redownload the free software you get from college.
Also, if you ever see a good deal on the Jackbox Party Packs, you need to do a game night or two with friends. It's really fun to play and watch.
Posted by ObsidianSpire on 01 October 2015 - 10:30 PM
I think Kult is pretty solid, and Dusters looks ok, but otherwise I agree
So I guess ShittySlug's little 'oh wow you really can make a 'game' in 10 minutes and put it up on Steam' experiment didn't end with him telling the rest of Poopees that maybe they shouldn't be helping to promote this sort of thing.
I guess that would be too ethical.
Building a project is clicking a couple buttons and then waiting for a couple minutes to actually generate a build. This guy's experiment never had a purpose, but now it might make him money... Greenlight's weird.
Posted by ObsidianSpire on 28 September 2015 - 09:17 PM
What if one of the mini-games gets revoked, though?
You could simplify the revoking as someone coming into the player's base and taking a disc representing a minigame. Then, the player could either accept the discount code left behind in a note (example below), or locate the distributor's headquarters and fight through support staff to get their game back.