Recently, a fan of Coconut Queen contacted me to ask about the sequel. It’s true, we tried setting the game up to end on a cliffhanger, with lots of unanswered questions, to help push for a sequel. We loved making that game, as the subject material was rich with humorous opportunities wrapped around a very solid mechanic.
But the sequel was not meant to be. As I explained to George T., the game was a critical success but a commercial flop. I won’t go into the reasons, but the game made back less than 10% of what it cost to develop it, by my calculations. Under those circumstances, no sane company would throw more money at a franchise, and I’m not one to disagree!
That game couldn't have cost $100 to make. So it's made $10. Motoki was like 50% of all sales!
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