If you want 60 fps get it on PC.
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Posted by Curufinwe on 14 May 2017 - 12:54 PM
I believe they meant they want something new in Mario Kart. They weren't directly comparing Forza and Mario Kart I don't think, just saying if they added a free roam mode like Forza that would be welcome.
Posted by Curufinwe on 02 December 2016 - 10:32 PM
Posted by Curufinwe on 08 September 2016 - 11:24 PM
Posted by Curufinwe on 06 February 2016 - 02:57 PM
Wait, what in hell is Shipwreck doing criticizing Wombat's movie viewing habits? Any asshole who willingly spent money on Pixels officially forfeits the right to ever call out another person's movie tastes.
It was pretty funny hearing Shipwreck claim there was any worth in that flaming pile of shit.
Posted by Curufinwe on 28 June 2015 - 12:46 PM
Yeah, I don't get it, either. I'm guessing people are referring to how the Shenmue Kickstarter didn't sit well with all of you. I'm noticing a lot of people in general are confused in how kickstarter works. The Castlevania successor, "Bloodstained", raised a few million on Kickstarter, but that's not the only revenue the game is receiving. So when I heard Shenmue was doing the same, I wasn't surprised or upset by the news.
Nobody should be upset by it. Shenmue fans are going to get to see the next part of the story, which is what they've wanted for more than a decade. People who aren't Shenmue fans (like me) aren't affected. There's nothing on Kickstarter which says only the money received there is allowed to be used for the production of a game.
What Sony are doing with Shenmue 3 is not much different to when Paradox came on as publisher for Pillars of Eternity, another game which made about $4m on KS.
Obsidian Entertainment, the developer of Fallout: New Vegas and South Park: The Stick of Truth, today announced that they are entering into a partnership with Paradox Interactive to launch their upcoming role-playing game (RPG), Pillars of Eternity.
Pillars of Eternity, an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, was funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website. Feargus Urquhart, CEO of Obsidian Entertainment, stated that every dollar raised through the crowdfunding campaign will be spent solely on the game’s development.
“This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted,” said Urquhart. “How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game.”
Paradox will assume key marketing and distribution responsibilities for the title, which will support Obsidian by allowing them to concentrate entirely on development.
Posted by Curufinwe on 21 March 2015 - 07:05 PM