I have an idea we should take our website down for hours so we cannot sell anything to make sure the site is available for the 100 consoles we have to put up for pre order. This is what you get when you do not pay your developers well. They could have looked at any ticket site for ideas on how to do both.
Haha. I've never seen a website with a waiting line before. I don't want to preorder anything, Mr. Gamestop, I just kind of wanted to, you know, use your website.
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trinken wirMember Since 24 May 2009
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Posted by trinken wir on 25 September 2020 - 02:20 PM
Posted by trinken wir on 15 September 2020 - 04:08 PM
You can partially blame Microsoft charging $299 for the S for the low trade values. Figure GameStop wants at least $50 profit and it would be hard to sell used 1X consoles for the same price as new S.
Retailers make almost nothing on consoles. They might get $15-20 profit per console sold (5-8%). They make money on the games and accessories they attach to the sale. The store I worked for was paying microsoft ~$285 for xbox 360s and selling them for $299. I am sure this has not changed.
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Posted by trinken wir on 10 September 2020 - 11:42 PM
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Posted by trinken wir on 09 July 2020 - 04:21 PM
I was excited to see vgp get some of these releases, but the reality is they need to make money too and it is generally the same as going through the "original" company even if there is free shipping.
None of the $3 off codes work anymore? I'm hoping VGPC gets Xeno.
Edit: They actually have it but it's more expensive. ~$44 USD shipped.
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Posted by trinken wir on 05 July 2020 - 04:19 PM
I just remember the early days of CAG when people would readily trade copies of games or sell them for reasonable prices to make sure that everyone would be able to take advantage of the deals. Of course, you paid shipping and a bit on top of the sale price if someone offered to buy you a copy or you offered a game of comparable value in trade. Nowadays, the trade forum looks like Ebay. And with USPS charging a grip for first-class shipping, you might as well just buy your own games and not worry about trading anything anymore.
I like to think postage increases killed the culture of altruism here. Last time I shipped a game it was over $8 for priority. That makes a $5 game almost $15 to ship at cost (tax, mailers etc). I think first class under 13 ounces is still about $5 which is still $11 or $12. I grab an extra if I think my brother would want one, but that is about it.
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Posted by trinken wir on 01 July 2020 - 01:51 AM
It was converted to used. I got a used sealed copy last year.
I started getting my games from the Buy five get 8 glitch. My Mega Man 11 still had a shrink wrap but there is a pre-owned sticker slapped on the back. Is it new or does GameStop shrink wrap sometimes?
I wonder what happened to the converted to used thread? Someone used to post skus when gamestop did new to used conversions.
Posted by trinken wir on 07 June 2020 - 12:19 AM
Posted by trinken wir on 18 May 2020 - 11:32 PM
Well I have that cover as well. I knew they had gotten in trouble over it, but did not realize they had pulled some before shipping. Clearly looks like way more copies of the other version based on the ones listed on ebay.
WOW, I had no clue this game even had an alternate cover, and I wondered why my copy sold over $100+ a few months back when I listed it, and I guess now I know. LOL I wish I would have known, as I would have promoted it as such, but it sold for a good amount, so no complaints.
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Posted by trinken wir on 05 May 2020 - 03:17 PM
So long as you pay for it online you will "lock in" the price. If you do the pay in store option/ hold product you will pay whatever the current price is that day.
If I order the Deal of the Day, but don't pick it up until later in the week, am I still charged the Deal price, or am I charged whatever the price is at pick up? If this was any other retailer, I wouldn't ask, but Gamestop's gotta Gamestop.
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Posted by trinken wir on 02 May 2020 - 11:45 PM
My youngest son enjoyed Dragon Quest Builders 1 & 2 (both are on sale I believe). It's basically a streamlined Minecraft with some light combat and adventuring. It's not hard to play, but fun to build things. The first is great and the second adds the ability to fly and smooths out some of the rough edges of the first as I recall.
My 6 year old daughter really liked Journey and it is free right now. There are a few spots where your son will need help, but it is fairly accessible. Was going to try Tearaway with my daughter next. Small amounts of fighting from what I remember on the Vita. Her and her 3 year old brother take pot shots at each other already so I try and minimize games with fighting. Would be interested in other suggestions that are not sports titles. My kids like Mario Kart even though they can hardly finish a race, I know there is a Nickelodeon kart racer and a garfield one on PS4, but I suspect both would be a downgrade from M Kart.
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Posted by trinken wir on 24 April 2020 - 03:14 PM
Right but one of the entire ideas behind buying expensive physical copies is not relying on downloads.
I suspect this is an age gap thing. Some of us are old enough to remember when games were complete when you bought them (and tested, qc'd etc.). Those who grew up with last and current gen have always had to download and patch games. I would much rather get a game a year after release with patches and complete on disc/cart. This is my biggest gripe about LRG changes, because that was a "founding principle" to preserve complete games so you did not have to depend on digital patches.