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Member Since 08 Aug 2009
Offline Last Active Today, 12:45 AM

Blog Entries

Josh's blog > Building a small "idler + TCG" mashup game

Posted 28 October 2019

It's one of those love-it-or-hate-it genres: idler games. :) 
This one is mixes trading card game elements into the concept. Play cards to generate gold, spend gold on packs of cards, and strategize by placing the cards in the optimum configuration in the playmat's grid. 
Note that this is still an early work-in-progress: what you're seeing is a...

Josh's blog > First trailer for my new monster-catching game is up

Posted 21 July 2019

This is Eternal Exodus, a 2D monster-catching RPG that's heavily inspired by the Shin Megami Tensei series. Catch demons, fuse them together, etc. Craft some items for your demons, play some minigames, take on sidequests... 
The story takes place in the Afterlife, a world that raises more questions about the existence of man than it does answers....

Josh's blog > Working on a new monster-catching RPG

Posted 13 January 2019

I've started working on another new game, now that my last one (Emerald Shores) is out.
It's a monster-catching RPG set in the afterlife called Eternal Exodus. Heavily inspired by the Shin Megami Tensei series, you can catch and fuse demons -- 150 in total. ;) Planning to release on Steam and PS4 toward the end of this year, and hopefully Nintendo...

Josh's blog > Nearly finished with my PS4/Vita game (finally)

Posted 21 August 2018

Some of you guys might remember that I posted here a while back about a game I was working on called Emerald Shores: 
It's been a long year-and-a-half since then, and the game's finally almost ready for launch. I'm working on a trailer...

Josh's blog > Just announced Emerald Shores, my platformer for PS4/Vita

Posted 30 March 2017

In short, the concept is basically "Super Mario World with a level-up system that determines your HP and jump damage." There will be 20-something levels, 5 boss battles, a bunch of secret/unlockable levels, and a Remix Mode that rearranges all of the levels to make them harder. 
Here's some more info and screenshots: http://www.fordesoft.com/blog/po...