P.S thanks stellar for the helping us with trials the other day! I can't believe how we did that being so late in the night and (at least in my case) dying of sleep... And hunger
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Posted by ludwigfrech on 04 August 2015 - 07:57 PM
Posted by ludwigfrech on 30 July 2015 - 02:30 AM
Great tips! I may add some other things, two fast revive armors is enough, coordinate well with your team mates which armor are each of you going to use so you can get the most proffit out of it, coordinate the nades... Believe me this is a wrecking ball if done right and last and most important, don't play hero two or three man will be (most of the times) stronger than one.
In all seriousness, these are my tips for Trials. Keep in mind these are my tips to get to the LIGHTHOUSE, not just the handful of wins needed for the armor:
1.) Have a fire-team you trust and easily coordinate/communicate with. If one or more of your group keeps chatting about how sick that kill he just got was, instead of calling out enemy locations or when green ammo is up, you're gonna have a bad time.
2.)Bring your best gear.
3.)Your best gear MUST be leveled up to maximum. Go for Longer Nade throws, faster special reload. +AMMO PERK DO NOT STACK, but +Heavy ammo DOES give you a bonus rocket. Use it.
4.)A full loadout of Strength gear, despite being light-level 42, is not recommended. Strength is still (arguably) the weakest stat for PVP. Go Int+Disc if possible.
5.)Thorn. High-Impact sniper w/ Final round. Rocket Launcher w/ Grenades+horseshoes. Shotgun w/ Shot-Package, LITC/Final Round, Full-Auto. Don't couple Field Scout w/ Final Round. Alternatives: Red Death, Messenger (pulse rifle w/ third eye), Last Word. YOU CAN SWAP HEAVY WEAPONS DURING THE HEAVY AMMO ROUND. Do this BEFORE your team picks up their ammo, for maximum cheese.
6.)Prioritize ARMOR + AGILITY when speccing. Hiding until your HP regens usually just makes you a sitting duck, so Recovery becomes less useful here. Agility mitigates this by allowing you to get the outta Dodge and re-group.
Posted by ludwigfrech on 27 July 2015 - 08:38 PM
After 22 re-rolls I settled on a Dry Rot with Solar, Field Choke, Full Auto, Smallbore, and Final Round. It's my new favorite shotgun to use in PvE. It's definitely worth grinding for and is better than I thought it could be to shred enemies. Plus it has a higher rate of fire, increased range, faster reload speed, and +1 magazine right out of the gate compared to the 4th Horseman.
That's a pretty great roll you got with the increased stability and with aggressive ballistics it brings the impact on par to a 4th Horseman. Range isn't a big deal since it's better to be up close anyway and I'd sacrifice that for increased stability. I'd probably keep it if I were you since it usually takes 15-20 rolls (at least for me anyway) before you get close to something you actually want. It took 11 rolls alone before Full Auto finally showed up for the first time.
An optimal roll for a legendary version of the 4th Horseman would be:
Also, while leveling my Dry Rot through Dragon Strikes late last night I finally received a Hopscotch Pilgrim drop! It seriously only took ~100 strike runs for this to happen. Good grief.
Posted by ludwigfrech on 20 July 2015 - 02:38 PM
I've completed roughly ~55 Strikes since the last reset and I haven't seen even ONE drop yet. I've seen 4 exotics drop during those runs (3 for others and a MIDA for me). I've received 14 legendary engrams (mostly crap), 5 ships, and every dragon strike weapon except for the Hopscotch + the 20/20 AMR7 sniper (meh). I was pretty burned out so I decided to take a full weekend break from all things Destiny to help my sanity return. I hate the grind and at the same time I kind of like the grind. Destiny!
...I might jump on tonight just to test my RNG luck.
Yeah I want it too :( I did like five strikes and saw a Dryrot drop for the guy with only 3 kills on our fireteam (he joined at the end) and on the fifth saw a hopscotch drop for the guy who decided to just tag along and don't kill anyone... then I decided to stop, there are some individuals in Destiny that makes you just want to stop playing.
Posted by ludwigfrech on 25 June 2015 - 01:32 PM
Indeed it is, they really think that their fanbase are just junkies dumb enough to pay anything for their crap... We might be destiny junkies (the comunity is amazing) but we are certainly not stupid.
LOL, I think them asking us to pay $20 for that stuff is more insulting than the original plans...
Posted by ludwigfrech on 22 June 2015 - 04:17 PM
Maaaan, I'm so glad you made it, I felt so bad when that titan smashed our ticket with that fist of havoc.
Posted by ludwigfrech on 09 June 2015 - 04:58 PM
Well it was a good IB week for sure. Seems I've been able to hold my ground better than during previous IBs. Wished the same could be said about ToO. Tried it last night with some friend I promised to do it with, but one kept going too far or going solo or not listening. Went 4-0 and then lost 3 in a row
I do have 9 etheric lights tough .
That exact thing happened to me, one of my team was always going solo leaving us sometimes 2 vs 3...
Posted by ludwigfrech on 25 May 2015 - 12:48 AM
Thats exactly what we did. But half the time he would push forward and get too close, kill us, have to wipe. Its easy in theory but actually doing it took a lot of tries. And a lot of waiting to get heavy back if it didnt work out.
Posted by ludwigfrech on 08 May 2015 - 06:23 PM
Are any of the phantom accounts still alive out there? is there anyone else running tests? if anyone is still making tests I want to let them know that my phantoms are still alive... if you want any info about the setting (just vets)
Before you fund those Witcher accounts, get your psn credit from me! $20 and $50 codes for 10% off...no scam!
Plus witcher is only 54.00, so price would be 49 if you get a card from enorris.
I totally read this like a Tv ad, it just missed the part where it says... just call 999-999-9999 (I'll buy you one of those 50s Enorris I'll write you next week)
Posted by ludwigfrech on 08 April 2015 - 04:20 PM
Hmmm, i have both Ghorn and fully upgraded Saint14. Why is the saint 14 recommended? I can almost always jump the 2nd bridge with the sword on the first time, especially with a titan. My biggest worry is killing deathsinger with no one dying, or the sword bearer not screwing us up. LOL Send me a friend request, i dont think you are on my friends list. Not sure when we can do it, maybe friday night, or the weekend?
I have them too, two titans for that would be more than enough... the saint 14 is for killing ir yut, you pop a bubble in the middle of each crystal room entrance (not the entrance of the whole chamber) and any enemy that tries to enter the area will go blind so it would just be you, ghorn and ir yut, it also helps for the way out... some of my friends (from an other team) stayed outside cleaning and waited until ir yut started singing to go in kill her so she won't be moving around the crystal.
Posted by ludwigfrech on 24 March 2015 - 02:22 PM
I rerolled my iron banner scout rifle and got firefly, explosive rounds, and rodeo. Also rerolled the machine gun and got Field Scout, Crowd Control, and a perk that gives the gun increased stability, so im happy with both those. Cant wait to level up that scout rifle.
Arjay, i couldnt really tell you if i got God of War from cryptarch or vanguard. But i cant even remember getting any shader from the cryptarch within the last month or so.
I got so lucky getting my scout came with firefly, explosive rounds and final round so I didn't have to reforge it, on my Jolder's hammer did't got so lucky I got perfect balance, range finder and crowd control and finally with the auto rifle I had ro reforge it 10 times just to get third eye, perfect balance and high caliber rounds.