Probably because it's two characters on one pedestal
No, it's just because Nintendo can.
It's truly obnoxious that scalpers keep buying up all this stock. Will never pay a scalper. Will just wait or not buy it all.
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Posted by Mattiful-Joe on 26 July 2021 - 10:39 PM
Can anyone recommend some Asia English games or EU games for PS4 that I should get before the free shipping promo ends?
I already have Legend of Mana, Ninja Gaiden Master Collection, Dead or Alive Xtreme 3 Fortune, Deadlight Director's Cut, Final Fantasy VIII Remastered, inFAMOUS: First Light, Alienation & Matterfall.
Devil May Cry 4 Special Edition (PS4) is one I'd recommend. $29.99 at Play-Asia.
Posted by Mattiful-Joe on 23 July 2021 - 09:04 PM
I haven't shopped at Gamestop in forever, is buying a preowned game still a crapshoot between getting the original case & art or has that improved? I'm thinking of getting Demon's Souls - I figure most PS5 games are complete, just figured I'd ask.
I haven't bought anything from Gamestop in a long time as well (and that's unlikely to change), but I'd be surprised if the odds of getting the original case/art had improved much. As you mention, though, I'd think for PS5, the odds are in your favor.
Posted by Mattiful-Joe on 23 July 2021 - 04:22 PM
I bounced off the Wii version of this game pretty quickly. Didn't like the motion controls at all. Some of the reviews have mentioned that the non-motion controls are not great (which makes sense), and that it's probably best to play it using the joy-cons (no thanks).
As I don't have a Switch (and won't for some time still), I may keep an eye on this to pick up down the road. I'm sure Nintendo printed a gazillion copies, and it looks like the interest in the game has dropped pretty quickly (again, makes sense given SS is not considered among the best/great Zelda games).
Posted by Mattiful-Joe on 18 July 2021 - 05:19 AM
With the margins on games being what they are (and especially on the CE stuff/merch) I'm pretty sure there's wiggle room in the budget for a few more support/shipping staff. They're planning on opening a retail store and an EU warehouse, which are orders of magnitude more expensive. If you're doubtful, Josh's LinkedIn boasts about $100M+ in revenue and nearing 2M games sold.
Posted by Mattiful-Joe on 09 July 2021 - 04:57 PM
That's kind of why I wanted a Switch Lite. There's only really a handful of titles I'm really interested in getting a Switch for and the portability of last generation titles.
All those compilations of last generation titles are probably going to be the filler games to my Switch collection. I probably should just play them on last generation consoles, right? I'm talking like Bioshock, Resident Evil 0-6, Borderlands 0-2, La Noire, Mega Man/Zero Collections, and any other highly praised titles from the last generation era.
It does all come down to how much you're willing to pay for portability. I don't play games that way so it's not worth it to me.
And IMHO, I think people are over-valuing portability. As for playing last-gen console games, my answer would be (again, from my perspective) yes, you can/should play those on your last-gen PS4 or Xbox One (or older) consoles, and benefit from the cheaper prices (and better performance) on those games, too.
Posted by Mattiful-Joe on 09 July 2021 - 03:12 PM
Not only that, but Microids will be publishing physical versions of Panzer Dragoon which LRG released on PS4/Switch and BBY currently carries on Switch: https://www.gematsu....-the-dead-games
Thanks! I missed this. Always good news to see games published and republished for physical. May be the Microids releases will include any additional updates/patches for Panzer and House of the Dead. Fingers crossed this includes PS4 releases.
I'm just waiting on them releasing compilations of previously released games, rereleasing the same exact games on new consoles, "complete" versions, etc. They're basically just culture vultures to the collecting hobby at this point.
I don't see any problem with it. There is nothing inherently bad about LRG making a game available to more consumers. Again, many/most of the games they publish are not ones that would get the disc-treatment.
Now I would be troubled if LRG were locking developers so that they couldn't reach publishing deals with others, BUT that is not what they do. I know many here complain about their practices and choices on packed extras, to which I'm indifferent as long as LRG continues to make a standard version available (I'm not interested in CEs or LEs).
Putting all that commotion aside, I will say LRG's decision to NOT lock developers into exclusive publishing deals is a GOOD practice. It means LRG could become a victim of its own marketing success. The clearest example being Streets of Rage 4 where Dotemu struck a separate deal with Merge to publish a retail version alongside LRG's release.
It also means other smaller/overlooked games LRG publishes/markets can get enough word-of-mouth for another publisher to pick it up and release it again. That certainly seems to be what has happened with the the Microids announcement.
All in all, it's a GOOD practice by LRG that does benefit consumers. Frankly, it's the most important one that IMHO keeps to LRG's slogan of promoting physical releases.
Posted by Mattiful-Joe on 09 July 2021 - 02:24 PM
So what do you all think? I'm thinking about finally getting a Switch, a Switch Lite since that's all I can really afford and find at the moment.
Then, I'm going to buy this OLED model of Switch when retailers throw in a game or gift card to offset that $50. Maybe during this Thanksgiving/Christmas at the earliest.
Also, it is news to me that there is a blue/red joycon OLED model. Thought it was just going to be the white joycon one only.
I'm passing for at least another year. I don't enjoy playing handhelds so the OLED bump really does nothing to draw me in.
It's surprising how well the Switch continues to sell. Even as one who grew up on Nintendo games and have owned every system through the Wii U (yeah), I've just not understood the hoopla consumers seem to have over this device.
To me, even at launch, it was an overpriced touch-screen tablet with an HDMI output. Over 4 years later, it's now a *really* overpriced device. Yes, it has some great Nintendo games (many of which I already played on the Wii U), but otherwise, IMHO, it's a home for last-gen ports (that consumers [strangely] have no problem paying significant premiums for) and the worst versions of any newer third-party releases.
I'm just in no hurry with the line-up the Switch has. Besides Mario Odyssey and Luigi's Mansion 3, there's nothing from Nintendo that is out now or later this year that gets me to buy one. Add to this the issues with supply-chains and with scalpers inevitably making finding one a huge headache, and the decision to pass becomes an even easier one.
Supply chains will repair themselves, and sales for the Switch will eventually fade/slow down, which will result in a price drop (or in my view, a "price correction") for the Switch.
By that point, I would also expect the only game I really care about on it to be out: Bayonetta 3.
Posted by Mattiful-Joe on 06 July 2021 - 02:48 PM
Another instance of Nintendo "doing Nintendo." As one who grew up an NES kid, still likes Mario and Zelda, and has picked up every Nintendo console through the Wii U, I haven't jumped aboard the Switch train (yet).
I'm not much into handheld, so the pick-up feature of the Switch doesn't do anything for me. If/when I pick up a Switch, it'll stay docked 99% of the time. The fact that the Switch has been a Wii U-port fest hasn't done much for me, either. Yes, I realize it has other good-great Nintendo games, but the one I'm most interested in (Bayonetta 3) seems like it's at least another year away. And no, I didn't fall for Breath of the Wild like others did.
In other words, I'm in no hurry, and Nintendo's announcement makes this an easy pass for me.
I'll stick with my PS4 for another year (or more). In earnest, I'm probably still more likely to pick up a PS5 first (no rush there, either; will wait until those become readily available).
I was curious about the rumored "pro" version. I wondered if Nintendo would use it to correct hardware issues and improve performance. But as it did with the Switch Lite, it looks like NIntendo has (again) opted to do as little as possible. I get the whole "don't fix what isn't broken" mentality. I suppose Nintendo's approach is, "Why bother making hardware advancements when you're selling well anyways." Consumers seem more than happy to buy just about anything Nintendo slaps its logo on these days.
I admit I've disliked the path Nintendo has taken much of this generation, though am not at all surprised by it. Its adopted many of the same publishing tactics that the industry's lowest denominators do (e.g., releasing incomplete games, hyping up micro-transactions, and preying on FOMO by setting up fake supply/demand issues), and seems like its happy to take the cheapest (and most profitable) course possible at practically every turn (e.g., Wii U ports, bare-bones ports, the Lite).
We all know this industry is as greedy as any other, but Nintendo often displayed a reticence to go down these "race to the bottom" paths. I guess Nintendo decided to go "all-in" this generation. It's making hand-over-fists, so I get the risk-adverse, minimum approach. Regardless, I guess I find that reality a bit disappointing, even if there was no justification to think any more highly of Nintendo from that perspective.
Again, I like Nintendo, and its games are usually solid. As I mentioned, I'll probably pick up a Switch in another year or two. I do think the Switch-love is a bit much (and strange), with consumers still willing to happily overpay for old games, and give Nintendo huge passes for its marketing tricks. I don't share the same affection for this "new" Nintendo, which IMHO, is now much more akin to deploy the same hijinx all the other big (and bad) publishers do.
Sorry for the long rant. All of this is to say that I'm (still) passing on the Switch.
Posted by Mattiful-Joe on 04 July 2021 - 01:04 AM
Apparently decapitations were missing in the NA release as well, at least with NG2, not sure about the other games. Haven't gotten to it myself since I only finished NG1 a few days before Scarlet Nexus came out, but, there was a reddit thread about it. The decaps were added back in with a day one patch.
Don't really know the history of the sigma versions, so no clue if that was a problem with the Vita version as well (which I think is the version the new release is based on?) Either way, found it really weird they'd just be missing even in that version.
I believe Team Ninja came out and said that these are NOT the Vita version.
Posted by Mattiful-Joe on 03 July 2021 - 06:32 PM
Nothing specifically regarding the Japanese version, but I found out the Asian English version was censored from the GFAQs topic: https://gamefaqs.gam...79520388?page=2