Yeah, I have been looking at the local trade sites and there isn't much to be had. I hope that changes after the holidays.
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Otherguy676Member Since 09 Jan 2005
Offline Last Active Yesterday, 11:39 PM
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- Age 36 years old
Tampa/St. Petersburg/ soon to be Orlando
Therapist/ Soon to be Law Student
Posts I've Made
22 December 2016 - 03:55 AM
20 December 2016 - 11:31 PM
Hello Twin Cities. I see this Thread has been Dormant for awhile but I am hoping there is some CAGs still around. I am a CAG that has been on the site for a very long time and will be in MN for at least several months. I have started hitting SAVERs but if anyone CAGs can direct me to some good game hunting spots, it would be appreciated. Also, is there any indoor flea markets that are active during the winter?
08 December 2016 - 02:09 PM
Had a decent week last week. I was at a sale that was setting up, another game guy I know rode up after me and asked me if I was going to buy everything. I said I usually try to buy as a lot (this guy knows this, he asks to share) and the people running the sale were noticably uncomfortable with us waiting. I ask the guy if he could hold the game stuff for me, since I was first, and Ill be back when he is scheduled to open. He says yes. I leave and, of course, the other guy is buying all the game stuff when I come back with another guy that showed up (I was gone for 10 mins). They are buy a Final Fantasy 8 action figure. The games are not that good and what they miss are some old DC Direct Sandman Figures. I end up getting (packaging a bit rough) Morpheus, Death and Delirium for $1 each. Delirium is quite collectable. I then go off map and (finally) find some gamecube games at a sale. They would not move on $5 each and I paid $10 for both Rogue Leader and Smash Brothers Melee. I got back later and get XMen Legends II, Resident Evil 1 and another NGC game 3 for $10. I also find a sale and end up with a NIB Optimus Prim Might Mugg figure, Kingdom Hearts Game Boy w/ Manual and 3 Common Complete GBA games for $9 total. I also find a complete PS2 Metal Gear Solid 3 Subsistence (regular version) for $3 at a pawn. I continue hitting random sales on my way home and, near the end, I get New Copies of Return and Escape from Monkey Island for a quarter apiece. One of those appears to be worth about $40 new..
Not a bad wrap to my yard sale year considering I did not have a lot of luck this year. I will go out next week for an encore but I do not expect much.
06 December 2016 - 03:00 PM
Some very good points and I don't necessarily disagree with you on everything but I also had a different view, especially on Ardyn.
Ardyn is not one of my favorite villains by any stretch. I did find him to be a very confident villain. I actually wanted to see him have a private moment or another villain to latch on to where (like a second in command) to where he would express some uncertainity to what he was doing, but that did come not happen. I found Ardyn to be pure revenge and he seemed to not respect Noctis at all. He was almost delighted to see Noctis had no control over his life (the arranged marriage to Lunafreya - followed by Insomnia fall - followed by collecting tombs / awakening the powers)/ Ardyn was able to manipulate Noctis easily (I could see why Noctis followed Ardyn at points) and for that, I understood why Ardyn was all snark. When Noctis finally attacks Ardyn it seems that Ardyn is surprised that Noctis was finally not buying in to him (the dialogue for this part for Ardyn was Atrocius - "not cool man" did not fit with the character). I thought when Ardyn met Noctis he hit the jackpot.
I agree with the Emperor, there should have been many more scenes with the Emperor and his advisors and many more boss battles with them. There was a golden opportunity here and some cutscenes and dialogue showing the Emperor losing control of his empire was needed. Instead, we never see him and that was a waste.
Ditto for Ravus, who we see, but he could have been a great tragic villain. I think the issue here is expectation of what came before (Gilgamesh / Kuja / Seymour etc) for the character in his position. He was serviceable but more time fighting and seeing Ravus would have worked out more.
I thought Prompto was going to be turned into a full daemon when you found him. This probably should have actually happened. It would not have actually changed what happened next, but that is where I thought the game was going. I also thought Gladio was going to betray Noctis for his sister's safety when you confront Ardyn (reasoning was that Noctis didn't have it in him to save the world) and this would have explained his absence. Scenes like these would have required an extra chapter or two before the end game to allow the party to heal but may have helped the game.
The developers absolutely blew a golden opportunity with Lunafreya. There was not enough of her or the definition of her relationship with Noctis.
Just a differing opinion on some things. I agree there will be a sequel. There was way too much money sunk into this game for Square not to use the world map again.
05 December 2016 - 07:30 PM
Before reading this, I tried to be vague but Spoilers may lurk below
Finished Final Fantasy XV, did about half the side quests before I plowed through the second half. The game design reminds me of Xenogears, excellent buildup and world building in the first half, half finished and half-@ssed second part. That being said, the game has some truly amazing (if not a lot) of epic parts.
Early in the game, I felt it was Final Fantasy when Noctis ran back to watch the events in Insomnia. This reminded me of previous games where the story has a sense of urgency, importance, and sense of player delight. That is what Final Fantasy is to me, story points that you feel the urgency while playing, which allows the story to grab you in. XV does this a few times. XV also does one thing better than other games in the series (and RPGs in general) do, it makes you have to deal with a fallout and character interactions. Something from a offscreen moment was probably the most prominent and emotionally charged moment of the game for me. It would have been nice for the second part to not be as rushed and for that to be explored more (outside of the overlong chapter 13 dungeon, that was one of the worst thought out dungeons in any Final Fantasy). Needless to say, I want to see more of that explored and there is plenty of content arriving that will hopefully touch upon this.
Also, One thing in every Final Fantasy I look forward to is the moment you hear the Final Fantasy theme for the first time. I remember the first time I heard it, looking at the still of Light Warriors passing over the newly built bridge while their journey begins. I fell in love then with Mr. Uematsu's signature work to the point where I asked my wife for that to be the song played for our first dance at our wedding (once she heard it there was not an argument). XV uses the theme for a scene in one of the best ways possible. A game with a darkness / light theme found its light in a few beautiful sequences saving the theme for when, as a player, it was most appropriate.
Finally, for those on the fence about the boy band and being turned off by them, don't hold that against the game. Yes, there are dialogue and story problems where the game doesn't quite get across what it wants to. Yes, the reminder of night driving is annoying, and some interactions are silly, but the payoff on the 4 firends really does shine. Im sure the DLC will flesh out some of this more and the rumoured expansion will probably open up more areas that look like they exist but you cant get to.
Also, did anyone else feel that one of the developers loved VI (my favorite game) a lot? From Ultros in Kings Galive(! because the world could always use more of a giant purple octopus on a airship !) to some of the references and enemies in VI, It seemed like someone on the staff said "screw it, VI is the height of the series and we need to reference it".