Jump to content


Sinfulfate

Member Since 22 Feb 2010
Offline Last Active Yesterday, 07:49 PM
****-

#11452653 Wii U - General Discussion Thread

Posted by Sinfulfate on 17 January 2014 - 08:31 PM

Another problem is the difference in philosophy. Most publishers see the industry as on par with movies or TV, whereas Nintendo sees video games as...games. They're more interested in how to make games more fun than breathtaking cutscenes or celebrity voice actors.

I disagree. I feel like most developers are trying to push gaming forward with their games by making games that weren't possible before like Assassins Creed or Little Big Planet and by making completely new games like Minecraft or Tearaway. Nintendo on the other hand continues to make games like it's the 90s, following the same formulas they always have. It’s been 20 years since Super Mario World yet their 2D Mario games still have a timer. Why?  Why can't I save anywhere in Zelda a Link Between worlds?   

 

Nintendo needs to start updating their games for the modern era like other companies have done in order to reach a wider audience. Capcom has been around almost as long as Nintendo but their games like Street Fighter 4 or RE 5/6 don't feel like games made in the PS1/SNES era.  I still don't understand how Nintendo has made 3 different 4 player Mario games yet none of them have online play.




#11415103 CAG Community Challenge

Posted by Sinfulfate on 04 January 2014 - 03:52 AM

Do you guys want to keep doing this? I was thinking of adding more platforms. Maybe that will get more people to participate.  




#11328560 CAG Community Challenge

Posted by Sinfulfate on 07 December 2013 - 11:26 PM

I'm going to extend this weeks challenges for another week so we can have more competition.




#11308224 Xbox One - General Discussion Thread

Posted by Sinfulfate on 02 December 2013 - 03:23 AM

Quick question for those that have the X1. Can you still use programs like Tiversity to stream video files to the console from my PC?

Ya but it works a little differently.  The Xbox one can't see any of your media on your network on the console itself so you need to use another device to send the videos to the Xbox one.  This can be a pain if you use your PC to stream and its not in the same room as your Xbox One but there are free apps like Skifta(for iOS and Android) that will let you send your media from your pc(or any device on your network) to your Xbox One through your android or iOS device.  I use Windows Media player though since it allows you to make a playlist of media to send to the Xbox One so you send over as many videos or songs as you want at once and the Xbox One will play all of them back to back.  




#11303896 Xbox One - General Discussion Thread

Posted by Sinfulfate on 30 November 2013 - 10:09 PM

Uploaded my first Game DVR video to youtube.  The quality is pretty good.

 

 




#11303503 CAG Community Challenge

Posted by Sinfulfate on 30 November 2013 - 07:51 PM

Sounds like a cool idea. I'm in. What games do you have right now?

 Dead Rising 3, Battlefield 4, Ryse, and Killer Instinct.




#11209032 Xbox One - General Discussion Thread

Posted by Sinfulfate on 08 November 2013 - 03:38 PM

if it didnt matter, they wouldnt have changed all their policies they had in place at launch.

That was a different situation.  Microsoft doesn't change their policies based on what people on the internet complain about. If that was the case Xbox live gold would be free and you wouldn't need to pay for live to use netflix. I dont work for Microsoft so I can't say for sure what made them change their policies but If I had to guess I'd say it was because they weren't ready for it.  As soon as they can figure out trade ins, rentals, and stuff like that, the DRM stuff will be back I guarantee it.

 

It matters because:

 

It forces me to financially support motion and voice controls (trends I don't want to become standard) if I want to buy an X1 for the exclusive games.

 

It's a big ugly box I have to find a way to cram into my HT set up.  Moot since I'd have it off and just chuck it behind the stand somewhere since it has to be plugged in.  But still an annoyance.

 

It adds $100 to the price for a peripheral that I'd never use.

 

I mean all that is fine, as it's clear I'm not the type of user MS is going after, and there's the PS4 and PC gaming out there that's more catered to someone like me who just wants to play traditional games, with traditional controls and not be hassled with peripherals we won't use.

 

 

 

Exactly.  The hardcore matter for reasons the article we discussed months back noted.  The hardcore buy first and they influence which console their softcore friends (who are the biggest chunk of the game buying market) end up getting, as the softcores play consoles at their more hardcore friends houses, want to get that console so they can play games online with them etc.

 

The internet was in uproar over the PS3 including Bluray and driving up price over 360 and Wii, and over Sony's botched PR about it ("get a second job").  As well as the perception noted above of being more expensive and less powerful for gaming due to multiplatform titles not running as well due to it's wonky architecture.  That caused them to lose a HUGE lead they had in worldwide sales with the PS2.  They're recently gotten back on top in worldwide sales, but still lag way behind 360 in the US.

 

Now the tables are more or less flipped.  MS has the more expensive hardware with a feature a lot of gamers don't want (and it isn't likely to become more useful like Bluray did as more gamers got HDTVs and prices fell), terrible PR with the DRM, flipflops and misinformation put out, and perceived as less powerful despite being more expensive due to worse performance for mulitplats at launch.

 

So it's hard to see MS staying on top.  They may eek out a close sales victory in the US since the CoD/Madden crowd that played those games on 360 will likely stay there to keep their XBL accounts and friends/clans.  But I see them in a pretty distant second place worldwide when all is said and done.

Of course the hardcore matter but nothing Microsoft has done has upset the hardcore.  Hardcore gamers are people like me who want to play the latest and greatest games.  We dont care about which console sells the most, if we need to use kinect, if the PS4 supports mp3s, if we need to use friend codes or whatever.  If a console has a game we want to play we will buy the console to play that game.




#11165042 Xbox One Console Thread (Console is currently in stock as of 12/3 at Amazon)

Posted by Sinfulfate on 26 October 2013 - 06:28 PM

 

COD Ghosts won't run at 1080p on Xbox One (maybe it will be 900p like Ryse or just old-gen 720p), but it will run at 1080p on PS4... looks like multi-platform games will look substantially worse on Xbox One... I'm debating cancelling my pre-order at Fry's now... but I don't think I will be able to pre-order a PS4 anywhere :(.

 

Titanfall will be probably 720p... maybe I will play it on PC, because a PS4 version hasn't been announced it yet.

 

In the current-gen I have always played COD on 360 due to the better online experience and pad... but I'm not sure that will be enough to keep me as an Xbox One player 

 

 

Source:

 

www.thesixthaxis.com/2013/10/23/call-of-duty-ghosts-and-titanfall-to-run-at-720p-on-xbox-one/comment-page-2/

That's not true. Running and rendering resolution aren't the same thing. Every Call of Duty game runs in 1080p on xbox 360 and Ghost will run in 1080p on Xbox One. It might not be rendered in 1080p on Xbox One but that wont make it look substantially worst then PS4.   


  • Neo likes this


#11001825 CAG Vita Friends

Posted by Sinfulfate on 21 August 2013 - 03:38 PM

I'll add you. I have the killzone beta and Soul Scarfice but I've been playing Dragons Crown a lot lately.




#10999963 Gamescom PS Vita hopes?

Posted by Sinfulfate on 20 August 2013 - 10:34 PM

Chicken or egg problem I guess - it costs a lot of money and time to develop an original game for a platform. Why would anyone develop when the install base is so low? Chances of making your money back is dicey. Porting is cheaper and lower risk and may help to slowly increase base. Indie devs making money is good because - surprise - AAA titles have gotten outrageously expensive and will likely be fewer and far between in the next gen. Indies will be running the show between the heavy hitting releases.

I'd certainly like a bunch of shiny new titles designed for the vita too (there's at least two more coming this year in Tearaway and Batman), but I get why they don't exist.

I agree somewhat but it just sucks that Sony is getting all these old indie games for vita yet can't seem to get any of the newer games like Ducktales Remastered, the new Strider game, or Castle of Illusion HD.  It's a real sad day when a game like Ducktales Remastered comes out for Wii U but not Vita.