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Member Since 02 Jun 2010
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Blog Entries

warreni's Blog > Planet Zoo beta impressions

Posted 08 October 2019

I've pretty much finished my time (about 2.5 hours) with the Planet Zoo beta. This seemed like an opportune moment to share my thoughts on what seems to work and what doesn't. Frontier has a long history with this sort of thing, which may surprise you if you only know them as the folks who made Elite: Dangerous and Planet Coaster . Frontier didn't reall...

warreni's Blog > Moral ambiguity in a world of assassins

Posted 10 August 2019

I've been playing a lot of Assassins Creed: Origins lately, and I've run across something interesting. I haven't played an Assassins Creed game since ACII (and I only got about 75% of the way through that one). My recollection is that these are not games with lots of grey areas. The protagonist is the player-identification figure and it's largely assume...

warreni's Blog > Tyranny is good but it could be better

Posted 13 July 2019

I finished my first and probably only playthrough of Tyranny today. It's a different kind of Obsidian RPG, and not just because of its premise that you're playing an enforcer for the bad guy who's enslaved most of a civilized world. It's different because it's oddly linear. The game starts with an opening sequence where you make decisions about how recen...

warreni's Blog > With Pillars II, Obsidian knocked another one out of the park

Posted 23 March 2019

Yes, Pillars of Eternity II: Deadfire IS trying to kill you. Scratch that. It already did. Hm. . . spoiler alert? In the first few seconds of PoE II , you die. But. . . you get better (that was a fairly unsubtle Princess Bride reference, for anyone who's counting). This is Obsidian's novel way of allowing you to rejigger your character while still havi...

warreni's Blog > More random, not-at-all-deep thoughts

Posted 04 December 2018

I got tired of futzing around with other things so I jumped back into Pillars of Eternity II this week. I continue to be impressed with it--the game has improved on the systems from the original, including multiclassing and character advancement as well as the characters themselves. Even the crew members of your ship are distinct personalities.