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Member Since 15 Nov 2011
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Topics I've Started

Nintendo Amiibo Card Trade Thread

20 September 2015 - 12:18 AM



The first wave of amiibo cards releases in the US Friday, September 25th, with the Animal Crossing Amiibo Cards up first. Series One consists of 100 cards with four series of AC amiibo cards in total. This full series will have a total of 400 cards, hence this trading thread to try and make it as cheap as possible. If full boxes can be bought it would be the cheapest route, but trading may make the game more fun to play. How? beats me. Now for the rules...

Read the CAG trading rules before trading. Here's a link to the AC Happy Home Designer thread here on CAG. 



Tips for mailing the cards as per DetectiveConanA113

-The cheapass way: get a pack of top loader card protectors (they're like sleeves, but made of more rigid plastic). I buy mine from Walmart, they're about $2-$4 or so for a big pack. Then just drop the card within the top loader in a regular envelope, send it on it's way. [When you send multiples, tape the top loaders all together so they don't move in the envelope].

-Best way (because top loaders can be bent by mailmen sometimes): Put the card in the top loader, sandwich it between two pieces of cardboard, then send it in a regular envelope. This is more expensive as it makes the envelope heavier/bulkier, but also ensures the card won't bend at all.

I always choose the expensive way in hopes people will be just as careful with my cards, but both ways are fine. If these cards turn out to be more rigid than the average card, you probably won't even need the cardboard.[/spoiler]

Standard Version New Nintendo 3DS announced for NA (Cover Plate Edition)

31 August 2015 - 10:01 PM



Animal Crossing Happy Home Designer

16 June 2015 - 07:13 PM






Release Information

Release Date:  9/25/15 (NA), 10/2/15 (EU)

Price: $39.99

# of Players:  NA





From the Nintendo Treehouse live show that Nintendo is doing at E3 2015, it was stated that you are the designer of the town rather then the mayor. You can pick and place the animals houses anywhere you please from putting there house on an island, next to a river, in the mountains, on the beach, etc. You can decorate inside and outside the homes with all the items in the game. Isabelle will be in the game as the person informing you what should be built or is requested. It has a new Main Street with boarded up buildings that can be fixed up over time. What is confirmed is Nook's Homes, a school, a hospital, and a Nookling Store. It has not been confirmed if actual time is followed in this game or if it runs on a sped up clock. It was stated that 10-0 amiibo Animal Crossing would be released on the games release day with more coming after that.



A preview of Animal Crossing: Happy Home Designer from Nintendo Life shares the latest details about the game. You’ll find an information summary below.


– Game features a hub like the City found from the Animal Crossing: City Folk

– Your office is here, and it’s where the action is

– There are public facilities like restaurants, shops and hospitals that can be built over time

– These are managed by your assistant Isabel

– Hub expands as you progress

– Players have a job, and the job is what you do

– In charge of planning, designing and decorating homes for the numerous animals who demand your services

– Animals are random

– They can be found wandering the central hub

– Approach them and accept their request to initiate the project

– Set up a meeting in your office in order to advance the process

– First need to choose a section of the map

– Each has their own terrain and characteristics

Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank

– Can choose the “Season” as well

– Let an animal live in all-round scorching summer or perpetual winter

– Can then begin designing the actual house

– Pick from an ever increasing selection of wall materials, roof types, doors and fences

– Next, you can decorate the inside and outside of the home

– Choose from features such as swimming pools or sand pits

– The catalog of furniture and house styles is limited to begin with

– After taking a request from a critter, the relevant “set” for the request becomes available

– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design

– Study “courses” at your desk

– Exchange these for play coins

– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”

– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete

– Have a “working day” instead of the “real-time clock” system

– Once your tasks are complete, day turns to night

– You can choose to end the working day

– Greater control over your appearance from the start

– Choose skin color, animal’s clothes, assign “roles”

– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the café

– Arrange homes and public buildings into miniature diorama like scenes

– The animals will accept any design created for them

– When designing a home, there is virtually no limit to what you can do

– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space

– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model

– Cards also act as a gateway to invite animals into other animals homes or public facilities

– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit

The Legend Of Zelda for Wii U Delayed. No 2015 Release

27 March 2015 - 10:55 PM


SOURCE: http://www.ign.com/a...f16789b6f00002f

A Nintendo spokesperson has confirmed that there are no plans to show off The Legend of Zelda for Wii U at this year's E3. You can read the full comment below.


"As Mr. Aonuma announced, The Legend of Zelda game for Wii U is no longer targeted as a 2015 release. Rather than sticking to a specific schedule, the team wants to make this the most complete and the best game it can possibly be. The new launch timing has not yet been determined. Because we’d like to focus on developing the game, we aren’t planning on showing it at this year’s E3, where we will be highlighting games launching in 2015. We will let you know when we’re ready to share more specifics."