R.I.P. my most favoritest forum thread of all time. You been good to us. Time to go explore another galaxy.
Nice work X.
My work's only just begun, friend.
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Posted by Tha Xecutioner on 17 June 2015 - 03:19 AM
The Official Mass Effect: Andromeda Discussion Thread
(currently: Hype / Speculation / Anticipation)
Determine the fate of Humanity. Become the Pathfinder.
Publisher: Electronic Arts
Genre: RPG/Action & Adventure
Release Date: Holiday 2016
Available Platforms: XBOX ONE, PS4, PC
More info coming soon!
last updated 6/16/2015
Posted by Tha Xecutioner on 22 April 2015 - 02:57 AM
As satisfied I am with Inquisition and as much as I've run around saying "faith restored", I still find myself taking a huge breath before jumping back into a Mass Effect topic. I'm definitely not bringing up anything new by mentioning my reservations, but...but...dis my baby. Ugh, I guess I have to go dig up the remnants of my soul that got purged along with "the ending that we won't talk about".
This "Pathfinder" concept has my full and unwavering support. I'm having a hard time finding a portion of these rumored leaks that I don't like.
Part of me wishes that this new trilogy will take us on a grand adventure where we discover a lot of ancient technology and secrets that leads to time travel, where the series will culminate in the final game where we go back to the events at the end of Mass Effect 3 and right all the wrongs that happened there. It was their plan all along!
Posted by Tha Xecutioner on 18 December 2014 - 06:59 PM
Yeah, if you do everything you'll rack in hours but when running back and forth across maps that are the size of small continents that's adding up time too. And a majority of the extra quests are simply fetch quests so that's hardly qualifying content in my opinion. Like I said Origins was easily 70 hours plus and that was pure story content. Do everything and you're looking around 80 hours. Point is they hit 65-70 without making wastelands for maps and a million fetch quests. It was all story and that was great. Then you get DA2 and 3's stories and they are painfully short. I still can't believe how short this one is after they said they would make amends for 2's faults. I'm sorry but I don't consider areas like the Hinterlands innovative and great when they are clearly smokescreens to keep you from realizing how short and small the game really is by distracting you with pretty pictures and traveling times.
Fine, I'll bite on the obvious bait.
I'm not sure that you and I received the same copies of Inquisition after reading this. Actually, I'm not even sure if we bought the same copy of Origins, either.
Inquisition has more content than Origins and DA2 combined, in regards to both primary and secondary quest chains. I'm not even sure how one goes about trying to state otherwise (but plenty have tried between BioWare forums and reddit). Origins was the worst culprit of the series, so far, at the number of "fetch quests" that you're given that provide little/no value in terms of rewards and impact on the game/story/world. I can't even keep a count of the number of times I received 10 Bronze and 15 XP in Origins for gathering all the herbs that a local citizen needed to concoct some poison or medicine. Compared to Inquisition where, yes, sometimes you get the "Go find 10 __ and 5 __ for this person" quests or the "Close __ Rifts in this area" quests, but at least you're rewarded with signficant XP (most of the secondary quest enemies scale with your level) and often good materials for crafting better equipment or a good blueprint for crafting - not to mention the Power rewards that you need to unlock most primary quests and separate areas of half the story areas and the Influence you'll gain to unlock the sweet bonuses for your crew. All of those things I mentioned - XP, better equipment, blueprints, Power, Influence - are all quite necessary for completing the majority of the game. Even in my near-100 hour playthrough, I still didn't have enough XP to comfortably approach lvl 23 dragons I encountered. And I haven't even mentioned the cool dialog you hear in-game as you clear out these areas and expand the Inquisition's influence throughout the various areas of the game.
"Well, there's more walking. They only included that to artificially extend the life of the game."
No, there's no smokescreens and mirror tricks in this game. The banter is insanely improved over the previous games and the designers of the game stated that a large focus on these areas was exploration. The difference with this game is, you're offered alternatives to all of these "time-wasters". Don't want to farm materials? Use the War Table or buy them from vendors. Don't want to walk all the way there and hear conversations between characters that significantly add to their overall storylines and give you a much deeper perspective into their personalities that can't be accessed via dialog at Haven/Skyhold? Use the mounts and/or fast travel. Don't want to complete secondary quests that occasionally include funny scenes, cool scenarios, or ridiculous situations? Buy Influence and Power from the vendor at Skyhold. Don't want to go treasure hunting for some epic blueprints for good gear? Buy rare gear from the vendors. Unless you are being charged microtransactions to skip all of those things, the argument of "they're just doing this to make me waste time" doesn't really hold much ground.
I'm not even going to comment on the statements of "Origins is a 70-hour game filled with pure story content, with 10 hours of additional content" and "I don't consider areas like the Hinterlands innovative". Just. No, man.
Posted by Tha Xecutioner on 17 December 2014 - 11:55 PM
I'm sure we'll hear from Tha X or someone else in here with a streamlined playthrough for a "finished in only X hours" statement once it's clear what is needed to open up the next areas.
Oh, I'm the worst person in the world to ask about those kind of run-throughs. I'm still the guy who hasn't skipped through a line of non-Kaidan dialog in Mass Effect 1-3 even in my [undisclosed number] completed playthroughs. I never finished those games in less than 30 hours, and I doubt I'll ever finish a run of Inquisition in less than 90. Skipping sidequests/conversation pieces (where Kaidan isn't talking) don't compute with my brain.
Posted by Tha Xecutioner on 13 December 2014 - 06:53 PM
Origins has the best companions and it's not even close. Whenever a new DA game is announed they want them to show up in the next game.
I wouldn't agree that naming which game has the best companions is as cut and dry as that. All have some really notable positives about their respective cast - I'd say Origins has the most impactful group of companions to date (Alistar could potentially be a king, Morrigan is always off somewhere dallying about with old gods and such, Leliana is behind the scenes of every major plot, Sten is the Qunari Arishok, etc.), whereas Dragon Age 2 has that "lovable band of misfits" feel to it and Inquisition has the most dynamic cast.
For me, Origins has the biggest discrepancy between the likability of the companions. They range from god tier characters like Morrigan and Lelianna to the "Who cares?" tier of Wynne, Shale, and Dog. Such a huge gap between the top and bottom. Awakenings had a really good core group of companions, but it was hard to care much past the badass characters of Anders and Nathaniel. With Dragon Age 2, everyone's kind of on the same level, in my opinion. You don't really have the standout character who has to go on every mission with you, besides maybe Varric. I'd argue that Inquisition has the most well written cast of companions out of all the games/expansions - but they may be a bit of a kneejerk response seeing as how I'm still swept up in the game at 150+ hours (and running strong).
If I had to rank them based on my preference, I'd go:
4. Dragon Age 2
Posted by Tha Xecutioner on 11 December 2014 - 03:07 AM
I love this cast of companions. So far, I think some of the best banter combinations are Sera/Iron Bull, Vivienne/Cole, and Vivienne/Iron Bull. Solas is the only character I could do without. Early on he's interesting, but as the game progressed he just seemed too dry for me.
I love Cole and talk to him every chance I get, but does he resonate with anyone who did not read Asunder?
I haven't read Asunder and he's my favorite companion not named Cassandra.
Posted by Tha Xecutioner on 27 November 2014 - 02:45 AM
What is this deft hands perk that I need?
It's an Inquisition Perk, something you gain a point in with each level of Influence that you unlock. Go into Leliana's tree once you get a point, and it's in there. It requires 4 other points to be spent in that tree before it unlocks, if I remember correctly.
Posted by Tha Xecutioner on 25 November 2014 - 05:17 AM
Another protip for "hard to beat" areas: I strongly recommend having at least two Mages in the group that both know Barrier. Yes, yes, I know Dorian's spec tree is awesome and fireballs are sweet, but Barrier is a life/potion-saving machine, especially when you double up on the spell. When you have one or more Mages with this ability, be sure to go to the Tactics screen and set Barrier to "Preferred" and not just "Enabled". This helps your AI prioritize damage prevention above all else.