I really don't get the comments about the difficulty. Sure it's rough in the beginning because it has a steep learning curve but you don't die nearly as often as you do in a game like Dark Souls.
"Difficulty" isn't really the word, more like akwardness. Also we are likely all talking about different versions, the combat has apparently been changed several times since launch on PC.
As for that version, the hitboxes were inconsistent, animations gave no feedback whether you took a blow or not, and the movement was janky and mostly involved rolling on the ground. Parrying was inconsistent and didn't feel skillful or rewarding. In fact you were punished for it.
The generally accepted strategies for normal mode were to first die so that you knew which potions to quaf before opening a door, roll around a lot while you waited for key spells to come off cooldown or have resources or something, get one hit in and start rolling around again.
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