A few mini-reviews of games I've played recently:
Jade Empire - The most disappointing game I've played in awhile. The plot/lore/characters didn't grab me all that much, and with writing that didn't intrigue me, it was on the gameplay to hook me...unfortunately, the combat really hasn't aged well, and it was monotonous and frustrating at times. There are also fairly inconsistent auto saving points, so if you don't save frequently there is a chance you will have to go through like 5 fights to get back to where you were, and when the combat is tedious and annoying it led me to quit after about 12 hours. I think this is the first Bioware game I started and didn't finish.
Kona - A murder mystery adventure game with light survival elements, it would be an okay enough time to spend a few hours, but there are a few issues that led me to quit after about an hour...first, although the world is a seamless open world, there are fairly frequent and random loading areas; your character will be walking/driving through the world and the game will freeze as a loading bar pops up in the center 10-15 seconds so you can keep going. It's immersion breaking and there is some moving back and forth through the level, so you can go through these fairly often. Second is the narrartor. He has a somewhat annoying voice and he comments on wayyy too many things, there is an option in the menu to turn down the frequency of narrarator comments from "frequent" to "only on important things" or something like that, but after turning it down I didn't notice a difference. It's very immersion breaking because in my 1.5 hours in the game your character is the only live character in the world, it's a lonely and desolate world and having some dude who kind of sounds like the guy from Thomas Was Alone completely wrecks the atmosphere. Third is there are a fair amount of bugs in the game, nothing game breaking, but enough to be annoying.
Grow Up - If you've played Grow Home, this is like that except with a good bit more mechanics. As opposed to the 1st game where there's really only one mechanic (grow the vines to get to your spaceship, iirc) and some collectibles, the sequel has a variety of new powers you can acquire, and there are platforming challenges throughout the world that unlock new costumes. It's a marked improvement on the original imo, I enjoyed it overall.
Thief (2014) - It wasn't great by any means, but I thought it was better than the reviews give it credit for. It's easily the worst of the Thief games imo, but I still had a decent time playing it. It's most similar to Thief Deadly Shadows, for better and for worse- there is a city hub you return to after each mission, there are more limitations on tools you use than Thief 1/2, and the levels seem smaller and less inventive than the first two games. A nice improvement though is the optional missions you can take in the city hub - these include breaking into houses within the city and stealing individual items in addition to actual mini-missions where you leave the city and go to a new level. Overall it's a disappointment when compared to the first two games in particular, but I don't think it's nearly as bad as its reputation, either.